2012-10-10, 03:50 | Link #1 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Squadron 42: Star Citizen (Chris Robert's New Space Sim)
Otherwise known as "where the hell did this come from?" You know the days where it was easy to keep game ideas under lock and key until the final announcement? No? Yeah, thought as much. It's been many years since the last closely guarded secret, but hot-damn did this game blindside the web. We don't know much about it. It's a space sim by Chris Roberts, and the homepage is counting down. Yes, you heard that. A space-sim. For PC. The dead genre is getting a new star of hope. Homepage with countdown: http://robertsspaceindustries.com/start/ Now if you'll excuse me, I need to go and buy a new joystick. Last edited by Keroko; 2012-10-10 at 04:47. |
2012-10-10, 05:39 | Link #3 |
Where's the monoeye?
Join Date: Dec 2008
Location: Hargenteen
Age: 35
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My interest dropped 95% when the words "they said PC gaming was dead" popped up. No offense to PC gamers, I ain't looking to start a fight. I'm just a console guy.
Either way, it looks like a good scifi story. The designs are nice. |
2012-10-10, 09:16 | Link #6 | |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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2012-10-10, 11:00 | Link #8 | ||
The Interstellar Medium
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Join Date: May 2008
Location: [SWE]
Age: 34
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Eurogamer article
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2012-10-10, 16:38 | Link #12 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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It varies a lot, depending on what you want. Better textures, smoother animations, famous voice actors, it all adds to the budget. In the higher price ranges, we have AAA games that can cost several hundred million dollars. What people don't always realize though, is that a lot of that also includes marketing. If Roberts is going to be relying on word of mouth for the most part, then that would cut his costs a lot.
Still, 12 to 14 million for what he wants to be a "true PC game" with "true PC graphics" is... ambitious to say the least. GTA4 for example cost around a 100 million dollars. |
2012-10-10, 18:01 | Link #14 | ||
Senior Member
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2012-10-11, 16:06 | Link #15 |
♪ ~ ♫
Artist
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About bloody time! Games like this are so damn rare and unappreciated.
Makes you think whether the dawn of Kickstarter/crowd-sourcing (FTL, Mechwarrior Online, Project Eternity, Squadron 42) and the spotlight on indie games lately mark a new era of gaming, or specifically PC gaming. It's certainly an exciting time for my generation and older gamers to be a part of. Time to end the publishers' tyrannical rule! >:3
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2012-10-11, 16:26 | Link #16 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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"We're not going to reach Call of Duty numbers so that means the market isn't big enough" maybe. Or they're just being idiots. Given their sheer stubborn refusal to release Battlefront III despite fan demand and terrible decisions in recent years alltogether, I suspect the later.
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2012-10-12, 12:13 | Link #17 | |
Mmmm....
Join Date: Sep 2006
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Sure, if you took the old games and updated the graphics and sound but left the story and gameplay exactly the same, that would be absolutely fantastic! But I suspect that if they did update the old games, they'd ruin them, dumb down the gameplay, add quicktime events or some such nonsense and they wouldn't be the same! Back on topic, this game makes me think I should buy a PC again! |
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2012-10-12, 14:53 | Link #18 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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I sort of wanted a Clone Wars period version of X-Wng. All the other fighter games have either been on rails or had limited enviroment to fight in. The freedom of a space sim in the X-wing series is why I liked them more than the others.
As for Chris Roberts, if this game is like his others, expect either a nearly impossible mission, and/or a mission you will lose no matter what you do for the plot to conintue. He likes there to be a winning and losing path, where the losing path is the more commonly followed, but you can swing back for a win by the end (nearly all the Wing Commander games followed this kind of story telling).
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2013-11-28, 16:25 | Link #19 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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https://robertsspaceindustries.com/
How is this game coming along? I saw a video about that Squadron 42 was the storyline introduction to Star Citizen and then after you finish the storyline you can decide were you want to go. Stay in the military, go pirate, merc, trader, privateer, marine, whatever. You just start out as a fighter pilot on a carrier. Also they have a $1250 USD "reserve a ship"/donation for a huge corvette. Probably the biggest pilotable ship in the game. https://robertsspaceindustries.com/about-the-game
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