2007-05-19, 22:14 | Link #141 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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anyway i doubt D3 would be a p2p thats just too greedy |
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2007-05-19, 22:24 | Link #142 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Looking at the gameplay videos, I realised something (from the Protoss Pylons). It looks like Blizzard is FINALLY going to adopt the Hexagon-grid layout. About damn time! This will open up bigger possibilities in terms of movement and unit placement (as opposed to their usual quadrangle-grids)
Cheers.
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2007-05-20, 01:11 | Link #145 | ||
火影級 [h o k a g e LvL]
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heres some gameplay videos that will prove SC2 does not = WC3, and the units will work out! just wait and see! http://www.youtube.com/watch?v=H6IhMdgdFvQ http://www.youtube.com/watch?v=CCleQxk3vsg u ll wet ur pants if u are a true SC fan! |
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2007-05-20, 06:00 | Link #146 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Kerrigan artwork from the official site.
I guess now that she's Zerg, she has no need for clothing. I took the liberty of compiling all the released artwork and wallpapers from the official site (so far) into one convenient file (4.56 MB). Cheers.
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2007-05-20, 06:24 | Link #148 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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There is nothing quite like starting a new directing in life like a metamorphosis. Kerrigan wants to leave behind her old life as Overmind's servant as much as possible. Another obvious option of course, is that the "wings", which were really giant hooks/claws she used for melee attack, is fully retractable Wolverine style. Oh, Kerrigan does wear clothes; she is just sleeping naked in that artwork. It must be warm, putting your rest-nest next to lava.
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2007-05-20, 10:50 | Link #149 | ||
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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She does wear ghost clothing or she can't cloak. Unless she doesn't have the cloak ability in SC2 anymore then we can confirm she's running around in SC2 nude. and I don't think D3 is next, that pic can just be a hox.
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Last edited by gummybear; 2007-05-20 at 11:01. |
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2007-05-20, 12:17 | Link #150 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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2007-05-20, 18:30 | Link #152 |
Bearly Legal
Join Date: Jun 2004
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Gamespot have the preview. Go read it cause it answers a lot of the questions posted on this thread.
GS Preview
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2007-05-20, 19:19 | Link #153 | |||
Senior Member
Join Date: Dec 2005
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Among other things, like the re-evaluation of units' abilities and stats, did interested me, like how many Protoss Mothership you can have at once. Believe me, that's pretty much fair when it has the ability to create the black hole and can own several Terran Battlecruisers. |
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2007-05-20, 19:32 | Link #154 |
キズランダム
Join Date: Apr 2003
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An interview is on GameStop I believe, where they state in length that Starcraft2 will be basically a direct extension of the gameplay in SC1. It will not jump the shark of crapiness into Hero Units/Creeps/Upkeep etc. that made WC3 lame.
I would say that Pardo is wrong if he thinks that there is less strategy and micromanagement involved just because not all units have special abilities to use. Just throwing large masses of your army at the enemy is a quick way to lose in SC1. Micro-managing where your units move, and what size groups they attack in was a huge part of defeating your enemy. The micro in WC3 wasn't more skillful than SC -- it was just a lot of spam-clicking specials on a few units, compared to spam-clicking attack groups in SC. And then factor in the lack of any economic strategy + lame Hero units needing to level up, and SC clearly comes out far ahead in the strategy dept. As was said in the interview -- WC3 was made for more of a mass appeal, so they cut out a lot of the strategy involved in a usual RTS and added the specials + Heroes to add what I like to call "Micro-lite" ... it seems like more until you realize its just spam. For example: A lot of people would attack with carriers in 1 large control group of 12. This was inefficient though, since a single attack wave from all 12 was more than enough to kill 1 unit. A person with 2 groups of 6 carriers can wipe out 1 control group of 12 and have like 4-5 carriers left alive at the end. Or I once was double-rushed by zealots and fended it off because I was micro my own zealots to cycle ones on the front line and pull them back to recharge on 2 shield batteries I had built. I think the no unit limit actually adds a lot more possible strategy and skill to the game. You can now choose the optimal group size to efficiently eliminate the enemy. If your opponent is bad at judging that sort of thing, they're gonna lose. |
2007-05-20, 23:28 | Link #155 |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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I definitely disagree with any statement that StarCraft didn't have micromanagement. New players certainly didn't micromanage, but if you ever look at the number of commands made by advanced players from the start, there's an incredible amount - from telling a peon which mineral block to start from, to directing armies which units to focus on. The more obvious are the "mage" units (templar, dark archon, science vessel, queen, defiler, etc.) which require commands to be made for their actions. My own example would be from a time I was playing with a friend: he had two templar, and I had two mutalisks. If I'd just left the mutalisks to sit pounding the templar, they would be dead with a single psi storm. Instead, I constantly moved through around, second-guessing where he'd set off a psi storm and avoiding them. The mutalisks won the day that time. It's an example of micromanagement on my part with the mutalisks - directly controlling where they'd go and attack from.
SC2 looks like it'll be a good one - they've made it pretty without making it ridiculous, and it sounds like they've improved the gamplay rather than revamping it. Part of SC's beauty was the magnitude with which battles took place - WarCraft III felt a bit meek and tedious by comparison. I just wish this had come out sooner... I think I was playing SC around middle school/beginning of high school. I probably won't have the time for it now.
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2007-05-21, 11:27 | Link #156 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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In the time-honoured tradition of Blizzard's flexible "release dates"; several tomorrows later, and after a few "coming soon"s, they finally uploaded their high quality Gameplay Videos for public downloads.
Comes in two flavours. 720x404 & 1280x768 Cheers.
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2007-05-21, 19:32 | Link #158 |
キズランダム
Join Date: Apr 2003
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One of the Blizzard people interviewed made a vindicating comment about WC3, at least for me. I've always told people that WC3 doesn't really have as much strategy/micro as they think, and that the game is more dumbed down. And he actually said in so-many-words that the strategy was adjusted in WC3 to make it appeal more to a mass market of players.
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blizzard, starcraft, windows |
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