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Old 2013-05-10, 08:53   Link #1141
Firefly00
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Quote:
Originally Posted by Sugetsu View Post
I personally love 8 bit music, I even have my own collection of 8 bit tunes in my music folder. :heh:
Quite understandable. I was amused that this is what Ubisoft did for their Scott Pilgrim treatment, and 8-bit Im@s material is always welcome. And so is stuff like 'Idol Combat Zero'...

Quote:
Originally Posted by Archon_Wing View Post
Btw, any guardians try out a one handed sword? It seems to have very high damage potential with the 20% crit trait, though it does lack the mobility of the greatsword.
I'm sure someone familiar with GW2 mechanics can enlighten me, but the idea of a greatweapon being more 'mobile' than its one-handed counterpart seems, well, backwards.
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Old 2013-05-10, 17:23   Link #1142
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Quote:
Originally Posted by Firefly00 View Post
I'm sure someone familiar with GW2 mechanics can enlighten me, but the idea of a greatweapon being more 'mobile' than its one-handed counterpart seems, well, backwards.
It's because the Greatsword (GS) has a leaping charge ability. In GW2 you can use attacks without a target, so you can increase your traversal speed by using charge and rush attacks in the open. Guardian GS 3, Warrior GS 5, Ranger GS 3, Elementalist Dagger 4 are all good examples of this.

The Guardian's 1-H sword has a short-range teleport, but you have to have an enemy targeted within range (600 unit range iirc) to use it, making it unusable as a traveling utility.

Therefore, Guardian GS is regarded as having more mobility.
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Old 2013-05-10, 18:27   Link #1143
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Quote:
Originally Posted by Spectacular_Insanity View Post
It's because the Greatsword (GS) has a leaping charge ability...

Therefore, Guardian GS is regarded as having more mobility.
Thanks for clearing that up; I was considering the natural implications of wielding a large, heavy weapon as opposed to a lighter sort. Leap attacks are always fun - a notable example would be the Onslaught skill available to engineers over in Torchlight 2, usable with any melee weapon provided you're holding it in your right hand. And yes, you can get a pistol for the other and totally go for the WH40K nod.
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Old 2013-05-11, 05:26   Link #1144
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d/d elementalist also has a 3 fire ability that charges and is rather powerful. For elementalists at least, d/d is the most mobile and bursty setup.
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Old 2013-05-11, 07:20   Link #1145
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I am indeed fond of Guardian GS's jump. Though sometimes it targets an enemy and I end up flying backwards. :S

Currently doing a generic 0/10/30/30/0 AH/2 hand mastery build with GS/Staff. Damage output could be better but I can usually hold most mobs down. Soldier runes are great for removing conditions, but maybe I don't need that much condition removal outside of WvW.
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Old 2013-05-11, 07:59   Link #1146
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Guardian GS's jump helps with platforming if you learn how to use it good. Or else... AAaaaahahhhhhhhhhhhhhhhhhhhhhhhhh SPLAT
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Old 2013-05-11, 14:44   Link #1147
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Quote:
Originally Posted by Archon_Wing View Post
I am indeed fond of Guardian GS's jump. Though sometimes it targets an enemy and I end up flying backwards. :S
You have to turn off auto-targetting in the options.
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Old 2013-05-11, 16:58   Link #1148
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You guys seem to be active in this thread again.
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Old 2013-05-13, 02:24   Link #1149
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I know most land animals can go underwater, but how does it stand like that?

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Old 2013-05-13, 05:35   Link #1150
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Quote:
Originally Posted by Archon_Wing View Post
I am indeed fond of Guardian GS's jump. Though sometimes it targets an enemy and I end up flying backwards. :S

Currently doing a generic 0/10/30/30/0 AH/2 hand mastery build with GS/Staff. Damage output could be better but I can usually hold most mobs down. Soldier runes are great for removing conditions, but maybe I don't need that much condition removal outside of WvW.
I also like it because the GS charge does a small AOE blind as well.

I use two builds: The first is a 0/10/10/30/20 build for dungeon DPS. It's a really weird hybrid that combines what are, in my opinion, some of the best defensive traits that the Guardian offers combined with a few useful offensive ones. The second is one for world event roaming, a 0/10/0/30/30 build that allows me to spam my virtues with more impunity, while gaining better bonuses from them whether they're up or down. I find myself using the second one more often however, because I love the virtue-improving traits. I think they're great.

Both builds I use GS/Hammer. I freaking love the hammer for its control and defensive abilities, and the GS is arguably the best GS assortment of abilities in the game. IMO it outclasses the Ranger's, Warrior's (though I do like 100b), and Mesmer's GS in terms of overall balance and versatility.

I have no real complaints about the Guardian's GS... which is probably the only weapon I DON'T have something to bitch about, lol.

In fact, my only complaint about the Guardian's hammer is that the combo string's last move (Symbol of Protection) takes an excruciatingly long time to execute (1 1/4 seconds). That doesn't sound long on paper, but when you're in melee range of something that's huge and smacking you in the face, that cast time of just over a second sometimes seems like an eternity. >_<
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Old 2013-05-13, 12:41   Link #1151
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Originally Posted by Archon_Wing View Post
I know most land animals can go underwater, but how does it stand like that?

It's a mystery in its own.
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Old 2013-05-18, 22:36   Link #1152
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So everyone seems to love the radiance tree for offense, mainly due to the zeal tree being poop. So I went with a 1-handed sword. Apparently it has some marginal AOE on it, so that's kind of nice.

Sword/Shield seems to have a contradictory combo, with the shield push, so I went with sword/focus and scepter/shield, the later being useful for emergency pushing.

With this I have about 74% crit which lets the aoe from sigil of fire as well as empowering might proc very much. Right handed strength is great for scepters. Though I will probably stick to GS for tagging mass dynamic events still.

I ended up with this 10/30/10/20/0 : http://gw2skills.net/editor/?fUAQRAs...KbMlLRUtVHAA-e

I can't live without them soldier runes. That condition removal with every shout is too good in groups.

On a side note, this is a great minionmancer build for necros: http://www.guildwars2guru.com/topic/...d-groups-pugs/ The fact that agony resist applies to pets now is most vital.
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Last edited by Archon_Wing; 2013-05-18 at 22:53.
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Old 2013-05-19, 02:21   Link #1153
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Haven't been playing for quite some time and went back to farming fractals for pristines.

Wished they dropped more per day.
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Old 2013-05-21, 15:55   Link #1154
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It's a problem that a lot of things with the game are time gated.

I wonder if Pure of Voice (shouts remove a condition) is going to conflict with soldier runes, which also remove a condition.
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Old 2013-05-21, 19:43   Link #1155
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If I am not wrong, they stack. Tsubasa is a shouts-combat guardian, but I don't use POV.
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Old 2013-05-26, 23:36   Link #1156
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It's pretty good since most mobs in hard places inflict conditions. WvW too.
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Old 2013-05-27, 09:31   Link #1157
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Quote:
Originally Posted by Archon_Wing View Post
It's pretty good since most mobs in hard places inflict conditions. WvW too.
Guardian is pretty useless in WvW other than healing and buffing; even a Cond Akimbo Engineer does more condition damage (Elixir U + 2x Pistol = Super Bleed + Poison + Burn) per second to a Torch-Sword Guardian.

They make pretty good baits though.
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When three puppygirls named after pastries are on top of each other, it is called Eclair a'la menthe et Biscotti aux fraises avec beaucoup de Ricotta sur le dessus.
Most of all, you have to be disciplined and you have to save, even if you hate our current financial system. Because if you don't save, then you're guaranteed to end up with nothing.
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Old 2013-05-27, 17:59   Link #1158
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Guardians can actually do very good damage, just not condition damage. It's just that range is an issue in WvW, but if you can get in (as in don't just charge straight in on a Zerg), you can crack a few skulls.
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Old 2013-05-27, 22:36   Link #1159
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the problem is that range is superiorly OP if played cheaply.
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Old 2013-05-28, 01:06   Link #1160
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It certainly is, but as long as I'm not charging up a hill armed with siege weapon, nothing's been able to take me down too fast. If you really wanted to criticize guardians, it would be their lack of ability to chase people down.

Though binding blade is hilarious against thieves.
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