2011-12-10, 18:26 | Link #1 |
Special Operative
Join Date: Aug 2009
Location: East Malaysia
Age: 39
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Command & Conquer: Generals 2 (PC)
Official Site: http://www.commandandconquer.com/en/...d/cncgenerals2 Release: 2013 Platform: PC Developer: BioWare Victory Publisher: EA BioWare Spoiler for Screenshots:
Spoiler for Game Features:
Spoiler for System Requirements:
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Last edited by solidvanz; 2011-12-11 at 00:42. |
2011-12-10, 21:37 | Link #6 |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
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I have mixed feelings about this.
On one hand, there are many things I don't enjoy about Generals, such as the 'Age of Empire'-like worker-builder-gatherer mechanics (I prefer old-school build system) and very imbalanced air force units (I can somewhat swallow GLA not having any planes, but China having only ground-attack plane and no air-superiority one?). On the other hand, both Red Alert 3 and Tiberium Twilight were the weakest installments in their respective series, so a little bit of change is fine, I guess. I just hope for these points to come true:
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2011-12-11, 00:01 | Link #10 |
Special Operative
Join Date: Aug 2009
Location: East Malaysia
Age: 39
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Command & Conquer: Generals 2 First Details
A beloved strategy game returns. Built with Frostbite 2, only on PC. The next step in the Command & Conquer franchise will have nothing to do with Kane or Red Alert's war bears. Instead, Electronic Arts is returning to the slightly more realistic Generals brand, which we haven't heard much about since the Zero Hour expansion back in 2003. To learn more about this PC exclusive real-time strategy sequel, in development at the rebranded BioWare Victory studio, we had a chance to ask BioWare co-founder Dr. Ray Muzyka and executive producer Jon Van Caneghem a few questions via email. IGN: It's been quite a while since the Generals offshoot of Command & Conquer has been in the spotlight. Why now, and why Generals in particular if the goal was to again tap into the C&C brand? Jon Van Caneghem: We looked at each of the different universes in the franchise and thought a return to Generals was long overdue. The original game is actually the best-selling game in the series and its one our community has been asking for. And when we took a closer look, we were really attracted to the near future time period and the themes we could explore and the project went from there. IGN: How does Generals 2 differ from what fans remember of the first one? Does it still involve the traditional RTS mechanics of base building and army management? Jon Van Caneghem: One of our main goals is to bring C&C back to the roots that have made it one of the most popular and beloved properties in the strategy genre and that revolves around the core gameplay. The player is the General and it's up to them to create and take control of these huge, massive armies. We're definitely bringing some new elements to the table as well, but it's very important for us to bring C&C back to its foundation and that's through action-packed gameplay that also requires you to be cerebral. Full interview: http://pc.ign.com/articles/121/1214474p1.html
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2011-12-11, 00:47 | Link #11 | ||
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Also, game-balance wise, remember that China had gatling guns, the best AA in the entire game. Giving it an air superiority planes too would be too much. Quote:
2. Wouldn't mind this as long as they offer more challenge in the resource management part. 3. Wouldn't mind this but unit management should offer more challenge if this is in effect. 4. I'm neutral on this, since afaik garrison killing abilities had been instantaneous in most games that support it. Or perhaps we can upgrade the garrison to make it immune to these abilities. But bunker buster bombs should have instant effect true to its definition. My only hope right now is that this will truly be an RTS and not RTS wannabee like C&C4.
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2011-12-11, 02:13 | Link #12 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Now this looks like the game that C&C4 should've been: a return to the roots with awesome sci-fi styling. Looks like Generals 2 has taken its foot into the "near future-tech" instead of the "current tech with futuristic bent" styling, though with the direction Zero Hour was going it only makes perfect sense. Hope the vanilla game is more Zero Hour and less vanilla-Generals though.
And I love the new aircraft already Something to note: C&C Generals was the game that introduced the SAGE Engine to the franchise, which is the engine that ran through Battle for C&C3, RA3, and C&C4. Now, Generals 2 is once again heralding the use of a more advanced game engine to the franchise, in this case the Frostbite 2 engine.
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Last edited by LoweGear; 2011-12-11 at 02:33. |
2011-12-11, 02:35 | Link #13 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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And in WWII RTS, assaulting garrisoned structures requires actual indoor fighting that takes time and can result in losses for your side.... Upgrading the garrison to be immune is just bad IMO
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2011-12-11, 02:56 | Link #15 |
うるとらぺど
Join Date: Oct 2004
Age: 44
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And what a departure from the prior C&C titles it was. It was a good title on it's own, just not what was expected from the C&C tag.
The point is EA does not have a good track record of keeping up with expectations. I point you to Crysis 2, Dragon Age 2 and Alice Madness Returns in return for one Battlefield 3. |
2011-12-11, 03:04 | Link #16 | |
Senior Member
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2011-12-11, 03:21 | Link #17 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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As long as they don't make another RA3 I'm fine....
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2011-12-11, 03:28 | Link #18 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Gameplay wise RA3 was actually quite good, especially Uprising. The story however left much to be desired. C&C4 had okay gameplay that could've been better, and an even worse story + presentation.
Looks like they're keeping it safe for Generals this time, except for the setting being further into the future. I'm hoping they enhance the Generals Powers, and retain the Generals Specialties (Air Force General YEAAAAAAAAAAH).
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2011-12-11, 04:09 | Link #19 | |
うるとらぺど
Join Date: Oct 2004
Age: 44
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Look, Generals 2 could swing both ways here. I didn't preach about Generals 2 to be another failure, but rather to keep any expectations low given it's relations. |
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