2014-08-26, 18:08 | Link #2343 | ||
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Join Date: Apr 2006
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I mean, YnS was a bestselling series. That proves beyond any doubt that this style of eroge-to-anime adaptation can be viable. Check out these sales figures: Quote:
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2014-08-27, 00:50 | Link #2344 |
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Age: 41
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I think there are so many factors that go into it that I'm not sure it's that easy to make lightning strike twice. For one, there aren't that many eroge with a serious story where the sex is an integral part of it. It's worth noting that they never even tried to make an all-ages version of Yosuga no Sora because you just can't without totally rewriting the core story. The way they did it here to tell all the stories but still have it gradually build up to Sora's route at the end (the one that most people were anticipating) was a stroke of genius (plus figuring out the puzzle of the episode structure created a sense of mystery during the broadcast, and represented the "decision point" structure of the game). Also, speaking of the BDs, this was one of the nicest collectors sets I've ever seen in all my time collecting R2 anime; the way they sold it as 4 independent volumes but with boxes to entice people to collect it all was smart, and it's an excellent keepsake that emphasizes the beautiful art from the game. Plus, add the OST that wisely remixed music from the game with beautiful new tunes, and these were also distributed with the BDs rather than being sold separately, giving a further reason to collect it all. To top it all off, it was right as the "imouto" boom was in its prime, and handled it in a way that was risqué and definitely got people talking. (I think few who watched the show will soon forget the climax (literally) of Episode 11, or the deliberate misdirection in the end of Episode 12.) It was almost an "experience anime" (being there at the time leaves a strong impression on you), and those are the sorts of anime that tend to sell well. Just one of those cases where it was the right work given to the right staff with the right producers and companies involved.
So yeah, I don't know how they can reproduce the success, but I suppose it's worth keeping an eye open for the next case where the stars might align.
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2014-09-06, 23:56 | Link #2345 | ||||||||
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Speaking of "forecasting the weather," I have to wonder whose idea it was to air the anime adaptation of YnS in the same season as Ore no Imouto ga Konnani Kawaii Wake ga Nai's first season (was it because the Oct.-Dec. 2010 season in general was part of the "imouto character boom" you mentioned?). Some fan artists have fused the two in rather interesting ways. Images Do we have more in common than we can possibly imagine? Sorry; dynamic content not loaded. Reload?Quote:
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Could you fill me in on just how those elements are crucial to the routes of the other characters? I feel they might have been able to gloss over most of that in the anime. Quote:
And, of course, given the strength of the imouto audience, why wouldn't they save "the best for last" so as to keep them watching all the way through? In fact, Sora turned out to be so popular they made a visual clone of her design for the anime adaptation of Walkure Romanze, just by changing the colour of her hair, eyes, and clothing to make Lisa Eostole. They even left her with the same voice actress as Sora had! Quote:
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And everyone loves some nice twists. I heard, however, that the anime intensifies some of the game's situations; the famous episode 11 moment, for instance, was tamer in the game. Clearly such exaggeration helped the anime's sales. Quote:
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So yes, the stars are already in place. Someone just needs to take another chance on this. The only "spiritual descendent" I can find of YnS' anime adaptation's plot is the "We'll be alone, but we'll be alone together" ending from White Album 2's CODA chapter. It also happens to be a fan-favourite. I'm sure that if they animate that ending for another season of WA2's anime adaptation, lots of people will be happy to buy the BDs. |
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2014-09-07, 16:46 | Link #2346 | |||||||||
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Age: 41
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It's not as if it's cheap by any means, but it focused on less volumes with more stuff to justify the higher price. Quote:
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But the main thing is that this was the first all-ages anime that actually showed them doing it; with previous eroge adaptations, like Da Capo, it clearly happened, but was all off-screen. For the anime world, this was seen to be pushing the limits. Quote:
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In the end, I agree that a good anime could probably be made if it follows the pattern. But I'm just not sure if it's where I'd bet my money if it were me. Of course, if anyone had a sure-fire way of betting only on hits, they'd be rich. ;p
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2014-09-10, 20:18 | Link #2347 | ||||||||||||
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Come to think of it, isn't Motoka's route from the anime nothing like its game version? The "dramatic needs" of a bunch of end-of-episode clips with a strict time limit are a lot different from what you can make in a game. Also, I hear that the heroines in the original game had their plotlines set up in "pairs" or sub-branches to their backstories (you get in one branch, and then you have two heroines to choose from). Akira and Kazuha were a pair, and so were Nao and Sora. Yahiro wasn't in the original release of the game, but I bet that if she was (and there are indications that this was the case) she and Motoka would have been a branching pair of heroines (given their friendship and frequent drinking get-togethers). That could have left Kozue as the "odd one out" or "default ending." Quote:
Speaking of KoiChoco, one way I think that the anime series could have used a forking structure is the end of the "common route" with Chisato. The main branch I believe could have worked with Chisato and Mifuyu (since if Yuuki betrays his close friendship with Chisato with Mifuyu it's up for major emotional impact, doubly so if it was in an 18+ manner). Then a second (12-episode?) season could focus on fan favourites Satsuki and Michiru, with Isara included where they saw fit. Instead, we got an "amalgamation route" with only one heroine's ending. Not very satisfying for fans of the other heroines, sadly, unlike what happened with YnS and Amagami. Still, I believe the trick for this formula to work (as opposed to starting over again with each heroine as Amagami SS did) would be to find commonalities within closely-plotted heroines and use them as "branching heroines" like YnS did. Quote:
There is also the fact that the anime staff knew how to capitalize on her traits. Take a gander at the following screenshot. This was from the very first episode (and one of the PVs)--her expression is exuding "moe" from every pore. To my knowledge, she doesn't make this kind of expression in the game itself, so this apparently is one area the animation did better than the original game. Her expression is almost enough to make you forget that she's clingy, jealous, obsessive, and depending on the route chosen, only wants to stay in a co-dependent relationship with her brother instead of making her own friends and gaining a measure of independence. Yep, the animation staff knew what they were doing here. Quote:
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And then there is the matter of what came before. Didn't the first anime adaptation of KimiNozo feature a similar level of close-to-18+ elements as well? Quote:
I heard once that the seiyuu for Kozue in the game isn't the same as the one in the anime, unlike almost everyone else in the anime. Is this true? Quote:
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Checking some data shows that Leaf really pushed it with their anime adaptations for the first To Heart game and Comic Party, both of which were late 90s games and still got anime adaptations years later. YnS was 2 years old once the anime started airing, so I believe this shows that going in the back catalogue isn't always a bad idea. And didn't the use of an animation studio like feel. show that even "lesser" animation studios can get the job done if properly directed and funded? Quote:
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2014-09-10, 23:47 | Link #2348 | ||||||||||||||
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Age: 41
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And well... there will always people who want routes for the secondary heroines. I thought it was at least thoughtful to add episodes 25 & 26 to the original anime to try to briefly allude to some other routes even if they were short. Quote:
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And well, it's not really the studio that matters, it's the director, writer, and producers. King Records has been producing/distributing eroge adaptations forever, so they're not strangers to the genre. But even if you do look at studios, feel worked either as main or secondary to all the Da Capo adaptations as well (prior to III, anyway). But mostly, I think it's the combo of director + writer in this case -- I give them lots of credit for both this and Spice and Wolf in terms of being good adaptations of the respective source material. Quote:
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2014-09-11, 18:01 | Link #2349 | |||||
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I'm also now reminded of the Hoshikaka anime and how it's romance was handled.... Quote:
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2014-09-12, 04:59 | Link #2350 | ||
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Well, yeah, partly. Soine CDs are actually a thing, and part of it is literally the sound of the character ostensibly sleeping next to the protagonist. Sometimes they'll mumble things in their sleep, have a bad dream, or wake up and talk to themselves, or whatever. It's kind of strange... but also sort of cute? If you search for them, you'll probably find examples out there. Quote:
Kadokawa's label is sort of funny with their episode counts, but I'm trying to remember if they've published a VN adaptation under their own label in a while. The last one I can think of was Fortune Arterial, I think, and it actually managed to get 12 episodes (though it has its own issues that could be discussed). We'll see if they're handling any of the fall ones.
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2014-09-12, 05:09 | Link #2351 |
On a mission
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I gotta say, while Sora wasn't my favorite character of the series, her character design is damned great. It just oozes that kind of tragic shy girl beneath a moe exterior. Actually I like the designs in general, though the anime decided to up everyone's chest size for no real reason.
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2014-09-12, 10:25 | Link #2352 | |
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At any rate, we don't have any reliable data on rerelease sales, and it's difficult to know how much of that success is attributable to the anime. |
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2014-09-12, 13:45 | Link #2353 |
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Join Date: Aug 2013
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Huh... well, I believe there's Setsuna and Kazusa fandisks coming out, though I don't know if that's something that would really get or need an anime to advertise. I have no clue how the music sales for WA2 went, but I'd imagine they ended up selling quite well considering the quality and quantity of them. You have the opening and ending music, insert songs, Madoka Yonezawa's songs, as well as the piano pieces.
Would there be anywhere to look that up, out of curiosity?
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2014-09-12, 19:43 | Link #2354 | |
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2015-02-07, 11:59 | Link #2355 |
One PUNCH!
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Join Date: Dec 2005
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Didn't expect this: Media Blasters Lists Yosuga no Sora Anime on N. American DVD
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2015-02-08, 07:07 | Link #2358 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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..............well, I suppose they could get away with that since the anime doesn't actually show anything beyond chests...................
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2016-03-17, 18:26 | Link #2360 |
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Join Date: Dec 2008
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Yosuga no Sora will get something http://yaraon-blog.com/archives/80941
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drama, eroge, romance, seinen, visual novel adaptation |
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