2012-10-19, 15:46 | Link #321 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2012-10-19, 17:21 | Link #322 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Arghhh this is driving me nuts
Based in Africa I'm trying to consolidate and promote as many soldiers as possible but the AI is so damn annoying. It was already annoying in normal where the AI had almost perfect accuracy and dodge and it's just multiplied two fold.... I was thinking of skipping beam weapons and try to go straight to plasma but now I'm having second thoughts.... |
2012-10-19, 19:10 | Link #323 |
Carbon
Join Date: Nov 2003
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I cleared the alien base with
Light Plasma (steal at least 4 of these from Thin Men). I completely ignored Beam/Laser tree Carapace and Alien Grenade updates. You'll have to capture at least one live Muton to get Alien Grenade, but I think it's really optional. I also had a sniper, but she was carrying a regular ballistic sniper. She was mostly for disabling Mutons. and keep in mind there are about 3 waves of Chrysalids. 3 in the starting room. 3 in the containment room, and 3 more in the room where the base commander is. As other's said, it's best to do it near the end of the month. But don't wait for TOO long, otherwise Berserkers might spawn inside the alien base. And you do not want that. (don't wait for Titan armor) I actually prefer light plasma to regular plasma until my team has enough ranked enough. Light Plasma and inherent +10 to aim. Very useful. It also criticals for around 9 to 12 damage. If you have one on an Assault Class it can frequently one hit kill a Chrysalid and point blank. Just remember that they travel in packs of 3.
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Last edited by Key Board; 2012-10-19 at 19:22. |
2012-10-19, 23:55 | Link #324 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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This isn't actually quite true. The layout of the alien base and the arrangement of enemies actually changes per playthrough, since there are actually different base layouts. On my last Alien Base Assault on Classic, I only came across 1 Chryssalid group, but had to fight more Mutons, Thin Men and Floaters. Also, the base itself was different: The central chamber now had a central raised "hill" in the middle before you get to the door, and the last chamber with the Sectoid Commander had high platforms flanking the device instead of one giant platform overlooking it from the front. The last change was particularly funny since it allowed me to sneak up to the Sectoid Commander and drop in on it without it being able to do anything.
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2012-10-20, 03:23 | Link #326 | |||
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Chrys/Bersekers IMO aren't really much of a threat, considering I don't have to worry about weapon fragments so I can use all my explosives on them if I don't have CCS Assault. Like in first terror mission, I found the floaters to be more dangerous as I just double rocket the chrys to the face. Quote:
So really, I find that doing alien base ASAP helps better in impossible because of the -2 panic on every country.... because really, the first few months are the hardest in impossible. Once you have satellite coverage up, abductions dont happen in that country anymore AFAIK (as my experience after covering everything with satellites are all UFO/terror/council missions, so need to worry about panic if you can win every one of them)
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2012-10-20, 04:14 | Link #327 | |||
Senior Member
Join Date: Apr 2004
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Ignoring the base has its advantages as well e.g. no sectoid commanders in crash/landed UFO missions, they're definitely harder than outsiders.
And you can ignore mission related research as long as possible: not getting arc weapons or building a interrogation facility. This saves money early game and some time on certain researches as well. Quote:
I think you can skip beam weapons on lower difficulty or when you're save scumming but on higher difficulties and ironman beam weapons are nice to have and make difference for early/mid game. On the other hand beam pistols can be skipped. ;P Quote:
The second one is also not a bug, it's possible for your troops to have LoS on aliens and shoot at them while the aliens doesn't see your troops. So the opposite can also happen. The last two are really annoying bugs. Quote:
For example when I first beat classic ironman I didn't even bother researching a nexus, while a nexus saves space but it doesn't necessarily save you money so I sold most of my working nav computers for cheap cash ($75 per working nav computer) and you can always get it later after you have nothing better to research. Starting location is also important: North American start gives you more cash but the continental bonus doesn't save you money (you only need one interceptor per continent) other hand Asia start saves you lots of money ($400 in terms of officer training upgrades, more for foundry upgrades) and with Africa you have a nice 30% more money per country bonus. While it's possible to safe every country in classic mode, I wouldn't recommend doing that if you want to finish it for the first time. Make a list of seven countries you can drop due to a combination of giving low money or a continental bonus that doesn't make a huge difference and ignore those countries and let them walk out.
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2012-10-20, 06:16 | Link #328 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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2012-10-20, 12:58 | Link #329 | |||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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At the same time, I get everybody into the air and this gives them a clear LOS as well as higher accuracy and before I even end my turn all or most of the aliens are dead or running. But I'm seriously having issues with Classic. Quote:
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Is it possible to do normal and then switch to classic when your ready? If I do that does that increase the number of aliens and such? Or does anyone have a list of what to do to ensure you survive through Classic? Like I picked Africa and then what should I do? What should I research? etc.... |
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2012-10-21, 00:29 | Link #330 |
Carbon
Join Date: Nov 2003
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Africa is not a bad starting continent because you get a 30% funding increase every month
The thing you need to be careful about Classic is enemy spawn locations if you walk into an alien spawn that triggers a cutscne, they will IMMEDIATELY get into cover. And your poor scout will most likely be exposed and shot down the next alien turn What you do is expand carefully. if they must come, let them come to you if they come to you and it triggers a cutcene, they will immediately get into cover, but their turn will END right away. They won't be attacking you the same turn. The only exception to this rule are Chrysalids. Instead of going into cover, they will advance towards you.
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2012-10-21, 00:57 | Link #331 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Nope, Ghost Mode doesn't guarantee 100% Chance To Hit. The only modifier it does to attacks is a +100% Critical Hit Chance, meaning that barring some massive Crit Chance reduction modifiers like range, you should always deal full damage with your weapon after firing from cloak.
I sometimes use Ghost Mode just for the increased Critical Hit Chance. Even closed Cyberdiscs , which are normally immune to Critical Hits can be dealt a 100% Critical Chance from cloak.
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2012-10-21, 01:05 | Link #332 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Starting in Africa, then putting satellites in America, seem to be the way to maximise early earnings. But I still need to work on the math more.
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2012-10-21, 01:07 | Link #333 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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So I met my first Sectopod... and wow. Nobody died, but that one unit alone basically gave a groin-kicking to my entire squad. Multiple reaction-shots? Cover busting multi-laser? My assault can't close in without getting new chest holes, my support kinda scratches it only with their Plasma Guns, and I had to almost-suicide my Heavy with her Plasma Cannon to bring it down. Sniper couldn't get a good bead on it either because it was indoors.
So... what are the good tactics against it? Because I don't think I'll have the medkits to handle two...
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2012-10-21, 01:10 | Link #334 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Quote:
Cheers.
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2012-10-21, 01:26 | Link #336 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Use rockets, then have Assult charge in with Lightning Reflexes, Run&Gun, Killer Instinct AND Rapid Fire. Rapid Fire is key. Two shots in one turn is worth it. The truth is the Sectopod is the only enemy you had to spec your soldiers around. In fact the Heavy seem to be born purely as a Sectopod kiler.
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2012-10-21, 01:30 | Link #337 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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That Assault Build is good against Sectopods I'll give you that, but normally I just rely on my Heavy's HEAT Ammo to deal with Sectopods. Also, I more often rely on my Snipers with Double Tap, and even if they aren't at that rank yet they still deal massive damage to them. Gotten so good at killing them that most Sectopods I see never live past me uncovering them.
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2012-10-21, 02:44 | Link #338 |
Moderate Haruhiist
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I think I've figured out why I keep on getting "permanent residents" in the Infirmary. I checked their HP counts, and instead of the usual value, they show two, like 4/7+armor HP bonus. I think it's because whenever I try to level a rookie on an advanced mission, I give them Titan Armor (+10 HP). However, when they're gravely wounded, and they're brought to the Infirmary, the armor is automatically taken off... this means that this would result in them getting negative HP when already there. So instead of "dying" they instead get stuck there.
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2012-10-21, 02:50 | Link #339 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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That's a strange bug, though one I've never encountered before. I've had gravely wounded in the late game with Titan Armor and never once got that, even for levelling rookies.
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2012-10-21, 03:09 | Link #340 |
Moderate Haruhiist
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For reference. Ui's been inside the Infirmary since the fourth MONTH of my playthrough. I've already survived almost one year in the project.
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science fiction, turn-based strategy |
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