2013-09-07, 13:14 | Link #141 | |
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Join Date: Nov 2006
Location: Australia
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Let put it this way. The defender normally stationed in tents or some sort, agree? And they put out their scout to spot enemy movements, yeah? Once they spot a large army approaching their position, they put on armour, weapons, get on horse and ready to face the enemy? So why can't they spend an extra 10 seconds to march northward, claim the high ground for themselves, and wait to see the attackers smash uphill to their death? Getting on high ground to defend their position was like the fundamental rule for all war. Is there any rule that require an army of ten thousands to defend a bloody piece of grassland that hold no strategic value?
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2013-09-07, 16:10 | Link #142 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Also in regards to your question about no strategic value General Longstreet asked General Lee, one of the top generals of the American Civil War, the same question about why they were fighting the Union on a ground of their choosing (high ground) in an area that had zero strategic value. So don't lecture or question me about doing weird things when Generals have done weirder things in real life. I don't understand this "mentality" that throughout history generals were these perfect people that did everything perfect. Why did Pompey screw so badly against Caesar when he had literally DOUBLE the men in their final battle against each other? We will never know. Also, I thought you'd be aware of this but I guess not but Capture points ONLY appear in Sieges, combined naval/land battles for obvious reasons, and "Interception" battles. The ones we are talking about is when an attacking army catches an army that is currently in the "forced march" position. The capture point is to represent the Defenders being caught out of position and hence forced to defend their baggage train. I've fought a battle where an enemy army was simply on standby so when I attacked they immediately moved to a higher ground because they were not "caught out of position" Therefore the defenders should not be given a free pass because they were in the forced march position that literally doubles their movement points on the map which is significant. So don't want a capture point? Don't get intercepted and be careful on how you use the forced march. IMO I don't see any issues with it. The AI forms up a decent battle line in front of the capture point against me. Whenever I'm entering hostile territory with enemy armies nearby I move slowly and leave enough movement points to fortify before the end of the turn. |
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2013-09-11, 14:44 | Link #144 |
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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Aghrr... a turn takes so long with so many AI and the damn game is so buggy. I can't play more than a few of turns before games freezes. I wonder when they will release the 2nd patch. I can't believe they release this shitty buggy version of the game.
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2013-09-13, 00:05 | Link #146 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Overall, I still have high hopes for the upcoming patches. A majority of the people seem to say that the game will be as good as the reviews give it within the next month or two after the patches come out to fix it.
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2013-09-13, 10:28 | Link #148 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Patch 2 is now BETA. You are able to download it via the TW Rome 2 main forums and install it yourself "at your own risk." Quite funny they do that but it's very smart on their part. They're trying to keep up with their response of "weekly patches" in addition to consumer plaints...so they come out with a huge patch but put it in beta for those that want to try it. If anyone has complaints about the major changes, CA can simply say "you downloaded it at your own risk" lolz. But hey, I ain't complaining cuz there are a LOT of fixes in that patch that I like
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2013-09-13, 13:15 | Link #149 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Yeah, the beta is a good way to keep their promise of weekly patches without needing it to be perfect.
I play at the lowest possible setting, so any performance improvement is welcome.
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2013-09-13, 16:50 | Link #150 | ||
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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2013-09-13, 19:01 | Link #151 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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In any case from what I hear it's a pretty good patch. Quote:
To say they're incompetent is a little silly. Computer games unfortunately are a lot more complex than console games. No matter what you do there're a million different computer rigs that they have to optimize the system for. When you add in a complex game like Total War, it's pretty difficult to begin with. It's why attitudes like you are pushing devs towards Consoles. With consoles it's just the "one rig" they have to work with and therefore wouldn't have to listen to armchair people who say they can do a better job or that they suck. |
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2013-09-13, 22:29 | Link #152 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Then again, the downside to this is that it means NEW patches come out every 2 weeks instead of every week (first week is the beta version, second week is the live version) UNLESS at the end of the second week they release the beta patch for the NEXT patch, which I doubt.
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2013-09-14, 03:42 | Link #153 |
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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I know there is a lot of diff rigs and there will always be some bugs. But if you look at the fixes most of them are to fix bugs that totally crash the game or cripple the game (and it isn't just a few, it's a lot). At this statue they shouldn't even released the game in first place. Seems like they didn't even test the game before the release.
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2013-09-20, 22:23 | Link #160 |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Wow, and here I thought that dealing with the senate and other "houses" while playing Rome didn't matter...it did. "Civil War" erupted at my main capital (Rome) and it literally spawned at LEAST 15 nearly full armies of Praetorians...triple or quadruple my own.
This just got serious
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