2007-06-21, 22:34 | Link #1 |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Some Technical Questions about Gundams and MS
Hi everyone, recently I have started to have a lot of technical questions floating in my head about Gundams and MS and I thought some of you here could help me out. I am in the process of making a bunch of Custom 3D Model Gundams and MS and I want to make then as true and realsitic to the Gundam Series as possible. In order to do that It would be really helpful to make sure I don't break any "rules" like making them too powerful or making them move in a unrealistic way. So feel free to answer all or any of the questions you know, I greatly appreciate the info you provide
1 - Head and Waist movement: How far can the head and waist move from side to side?? Is there a degree limit or can the head rotate 360 degrees? I have watched quite a few Gundam series and rarely to the heads mover a lot so I was wondering is the head limited to rotating. Furthermore, how much can the waist/chest move around? I know it is rare to see it move but does it depend on how the MS is built or is there a standard limit? 2- Eyes and Lens' color: You know the eyes and the lens peices/cameras that are located on the chest, feet, or shoulders. Do those have to be green or can they be any color I choose? I was wondering why Green was so commonly used and why blue, or red or somwthing was not seen as often. I know in "mobile Suit Gundam" the Gundams eyes were yellow but after that it seems that Green was always used. I wanted to make one with Blue eyes and lens' is that applicable or do the eyes have to be green for a certian reason? 3- Jets/Thrusters: Can these be placed just about anywhere?? I've seen then inside the shoulders, on the back and the legs but could I install some small ones on the arms or possibly even weapons like a huge gun? I always thought it would be cool to place some on the arms becasue then in space it would allow even more manauverabillity like how a swimmer uses their arms to thrust themselves forward in the water. 4- Thruster and Weight Ratio: If a Gundam is really Heavy and it has a lot of thrusters (and also assuming NO thrusters are damaged either) can that Gundam out speed a lighter Gundam that has less thrusters or is the heavier Gundam always going to be slower?? 5- Detachable wings?? Is it possible to make a Gundam/MS that has wings that can come off and then later be assemble back on?? Kind of like how you plug a cord into the wall it connects power and until detached the power will contime through the cord into the wall. So could I make a Gundam with wings that absord light from the sun and then the Gundam can transfer the endergy into a laser beam?? 6- Absorbing sheilds: I always wanted to make a Gundam that has a sheild that can absord energy from a laser beam and then transfer the energy from the sheild into the Gundam and then use that energy to create a powerful laser beam. Assuming the Gundam has a sufficent amount of space to store the potential energy is this device within reason?? This would be in the future of couse so new technology would be developed so could this work> I always thought it would be neat to have it. 7- How powerful is too powerful?? This question varies depending in the time period but I am talking about the future sort of. How powerful could I make a Gundam before it just gets stupid and become unrealistic. I have no intention to make some all powerful Gundam that can never lose, but kind of like how Wing Zero was very powerful but had its issues. How many weapons can it have equipped or is there a limit. If I think of anything else I'll add-on but I think this is fine for now lol . . . . I really appreciate anyone who takes the time to read this. I respect you all and I know a lot of you here know more about Gundams than I ever will so you have my thanks and graditude |
2007-06-21, 23:04 | Link #2 | |
Junior Member
Join Date: Dec 2005
|
Quote:
|
|
2007-06-21, 23:07 | Link #4 | |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
|
|
2007-06-21, 23:10 | Link #5 |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
that is very true, I never thought of that. also it may take longer to slow down too. So maybe the lighter Gundam would still have the greater advantage of speed than the heavier becasue it is more agile. Personally I would rather pilot a light Gundam than a heavy one . . .
|
2007-06-22, 00:22 | Link #6 | |||||||||
Senior Member
Join Date: Dec 2005
|
Quote:
Quote:
Quote:
Quote:
In flight, the situation is a little different since agility is mostly dictated by wing-loading and aerodynamics. But mobile suits have dinky wings and nonexistent aerodynamics performance, it's likely that the thrust-to-mass ratio is still the dominant factor. Quote:
Quote:
Quote:
Quote:
Quote:
All things being equal, a more massive war machine will generally outperform a less massive one, while a smaller machine volume-wise is better than a larger one.
__________________
|
|||||||||
2007-06-22, 13:28 | Link #8 | |||||||
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks for taking the time to answer all of that |
|||||||
2007-06-22, 18:34 | Link #9 | ||||
Senior Member
Join Date: Dec 2005
|
Quote:
Quote:
Quote:
Quote:
Presentation: When persenting how powerful the Gundam make sure that the Gundam is a weapon of mass descution and not a spaming model kit. Another thing, explain how things work since it is a sci-fi seting. Balance: Make sure the Gundams are balance against the grunts. While 1 Gundam can pwn 1 grunt, it is hard for 1 Gundam to pwn 20 or 30 grunts with a strategy at one time. See the early epsoides of Gundam Wing to see how this is done. So make good use for grunts and have them at least dodge attacks. Also have a good story, characters, and development. |
||||
2007-06-22, 19:51 | Link #10 | |||
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
Quote:
Quote:
How would you rate this Gundam I made?? It is called Gundam Cyprus (Sye-Prus). The name comes from a made up town that was destroyed and the pilot named their Gundam after the town that was lost during the war. . . . (Note: you can enlarge the window if the text is too hard to read) http://i108.photobucket.com/albums/n...NDAMCYPRUS.jpg http://i108.photobucket.com/albums/n...DAMCYPRUS1.jpg http://i108.photobucket.com/albums/n...DAMCYPRUS2.jpg http://i108.photobucket.com/albums/n...DAMCYPRUS3.jpg http://i108.photobucket.com/albums/n...DAMCYPRUS4.jpg This Gundam is one of the main Gundams in my story so logically it would be powerful but it that too powerful?? I guess I have some explaining to do here . . . My story takes place in the future so the weapons and MS would be more developed and the technology would be more advanced. This Gundam may be really strong but the MS I have made so far are not too bad either technology wise and a few of them could easily overwhelm the pilot. I am still working on the main Gundam for my story "Revolution" I have it all modeled but I need to texturize it and add weapons to it. Long story short am I headed in the right direction or the wrong direction with my designs?? I like the fact that I am creating original MS and Gundams but I don't want to make stuff people will dislike or find rather unrealistic. Any input would be great. |
|||
2007-06-23, 04:05 | Link #11 | |
Senior Member
Join Date: Nov 2006
|
Quote:
|
|
2007-06-23, 14:16 | Link #12 | |
Senior Member
Join Date: Sep 2004
|
Quote:
As for the design... to be honest, I don't like it. It is good as a start, but it's far too boxy and unaesthetic for my tastes. Try to give it slender legs and waist, add more polygons, and try to remove some of those decals as it's too overloaded. Don't worry though, a design takes time to change and evolve into the final version. Also, the head needs a lot of work (good luck though, I know by experience they're hard to make). As for it being overpowered... not by my standards. But then again, they are MY standards... I usually fit my robots with 6-8 different weapons, which is a lot for a normal gundam. Do as you like, and put as many weapons as you want. Then, just try comparing it to other gundams or even gundams of other series you like, to see that it's balanced. If you need help with the desing-cleanup, I can give you a hand making some quick sketches (some of my designs are at http://sttestament.deviantart.com ). Also, do you have a DA account? I'd love to see more of your work. |
|
2007-06-23, 15:00 | Link #13 | ||
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
Anyways, that is good to know about the weapons. I thought I was going overboard when in reality it is ok. I got some great ideas for that dual beam saber attachment on the arms. I could have the Gundam stab a MS and then fire the missle right at em' ha ha lol. . . . that would hurt. Oh yes one question, what do you suggest I do with the Gundam head. I am curious to know what I can do to improve the head. Is it too wide or what looks wrong exactly. To tell you the truth I was just glad I got a Gundam head made. It took longer than I thought to shape it out. Thanks Quote:
Last edited by Gundam Zero Force; 2007-06-23 at 15:42. |
||
2007-06-23, 16:10 | Link #14 |
Senior Member
Join Date: Sep 2004
|
The head... well, getting Gundam heads properly in 2d is already hard, so it's all pretty much up to practice. Still, here are some tips:
-First of all, try making the overall helmet. No side-vents, no top visor, no V-fin. The face should go in approximately 1/4 of the circumference side-wise (very small compared to the overall head). - The face itself must be dented into the helmet, so that the V-fin composition reaches out more. -Make the helmet features more sharp and pronounced. Shrapen the angles of the top visor, make the side vents stand out more... - Side wise, the cheek plates of the helmet should end right where the faceplate begins. Similarly, only a very small part of the outer faceplate (the one connected to the front plate with the vents) can be seen from a frontal perspective. It's kind of hard to get into details, so here is some refrence material I whipped up in a moment: http://img.photobucket.com/albums/v4...undam-head.gif |
2007-06-23, 16:37 | Link #15 | |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
oh one more thing, I noticed in the drawing you posted the two sets of eyes you drew below the head drawings. One had and x and the other had a check mark. The one with the check mark, is that the shape the eyes must always be on a Gundam or was that just your favorite look? I found that making the eyes shaped different gave a very different feel to how the Gundam overall looked. By just changing the eye's shape it made a dramatic difference. |
|
2007-06-23, 17:36 | Link #16 |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Ok I've started a new head, it is still really polygonal and not very smooth since it is a W.I.P. but here is what I have got so far. I am most likey going to redo the helmet part. I started out with a cube and I am thinking that a cylinder might work better. I made the face smaller and more indented into the head and I also tried to make the "v-fin(s)" stand out more.
I already know the head is not perfect and there are some issues. It is uncomplete, the head vulcans are missing, the textures are not there of course, and it's not a final render so it looks pretty bad right now. If anyone has CS2 or another painting program, feel free to take these images and "correct" my msitakes by drawing lines over the issue areas or whatever. Any help is always appreciatd, I want to make the head look right. I figure once I made the overall shape of the had correct i can use it as a template for all the future Gundams I plan to make, that way I don't have to redo the process all over everytime. So here is what i got so far . . . http://i108.photobucket.com/albums/n...HOMIE/Head.jpg http://i108.photobucket.com/albums/n...OMIE/Head1.jpg |
2007-06-23, 19:03 | Link #17 | |
Senior Member
Join Date: Sep 2004
|
Quote:
|
|
2007-06-23, 21:14 | Link #18 | ||
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
Once I get that fixed I am going to go and fix that wide waist and make it smaller. I found the issue with the waist, the joint I created that connects the leg to the waist was too big and therefore made the waist wider. After that hopefully I can post a newer version of Cyprus. Quote:
So when you mean add more polygons do you mean I should add more 3D detail to all the surfaces?? I have looked at a lot of Gundam reference and the majority of the Gundams (even on those cool still image posters) the Gundams are fairly basic in their shapes and structure compared to other models I have made. When I try to add more 3D detail it just looks strange when I render it. So therefore, I used the pen too to substitute and gave it more of an anime look . . . . |
||
2007-06-28, 05:04 | Link #19 |
Member
Join Date: Apr 2007
|
[QUOTE=Gundam Zero Force;1005544]6- Absorbing sheilds: I always wanted to make a Gundam that has a sheild that can absord energy from a laser beam and then transfer the energy from the sheild into the Gundam and then use that energy to create a powerful laser beam. Assuming the Gundam has a sufficent amount of space to store the potential energy is this device within reason?? This would be in the future of couse so new technology would be developed so could this work> I always thought it would be neat to have it.[QUOTE]
Jus so that u know..if u had watched gundam seed destiny, u would realise that the AKATSUKI has a shield that absorbs the energy beams and redirect it...even though it cannot store the energy...maybe they might develop a technology that will allow gundams to store it. |
2007-06-28, 14:42 | Link #20 | |
Senior Member
Join Date: Nov 2006
Location: Seattle, WA
Age: 37
|
Quote:
Well that is cool. I haven't seen Seed Destiny yet so that would be the reason I didn't know about it lol. So I guess it could be possible especially since my story takes place in the way future where technology would have been more advanced. The main reason I came up with that idea is later on with that stored energy, the Gundam could fire it back in the form of a huge wave of lasers. Instead of having machine guns (like the vulcans on the head) they would be laser guns and the stored energy would fire from there. There could be numerous other ways the Gundam could use the energy as well though . . . |
|
|
|