2013-04-04, 02:20 | Link #1 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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LucasArts closing
I heard the news on my local radio station today. It's saddening to see the old game crator and publischer go out like this.
http://www.gameinformer.com/b/news/a...lucasarts.aspx
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2013-04-04, 02:31 | Link #2 |
Senior Member
Join Date: Dec 2007
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Yeah its pretty sad as i was looking to see Star Wars 1313 at E3. I think they looking for someone to pick up that title tho. They had Black Rock Studios under them too(Disney) and shut them down. I can only dream of a Split/Second 2 now.
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2013-04-04, 03:54 | Link #4 |
大巧不工
Join Date: Dec 2003
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I thought its just a restructure rather than a kill switch.
They made some very fun games that I played in my earlier years (X wing, Kotor), but also invested into some rather questionable products. Personally Star Wars is a thing of the past. Older generations of people may have gotten a chance to watch the movies (esp the originals) and get hooked by them, but newer generations may not have as much attachment to the franchise as the previous one. Star Wars in my eyes is just a tag which tells me what type of story I am going to get, gameplay is worth a lot more to be these days. Another thing is that after so many games and other stuff, its really hard to tell what is canon and what is not. |
2013-04-04, 06:41 | Link #5 |
~Night of Gales~
Author
Join Date: Dec 2005
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Eh, the way I see it, they're just moving it to a licensing model, being 100% publisher-based. Instead of in-house development, they license the stuff out to other game developers to build them.
In my opinion, the better Lucas Arts games are the ones where they didn't develop for it anyway. KoToR, Battlefront, Jedi Knight II... I just hope that the Monkey Island franchise doesn't get the cut.
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2013-04-04, 09:14 | Link #7 |
Master of Coin
Join Date: Mar 2008
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It has been a long time coming.
Lucas Arts haven't put out a real title in over a decade. The last blockbuster title that stuck in my mind was the old Doom-Engine "Dark Force" with Kyp Kadaran? Gosh, has it almost 2 decades? I remember that game was hot back in....1998. /Feel old. |
2013-04-04, 09:35 | Link #8 |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 36
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The animation industry here in Singapore has been buzzing about it the entire day. All 150 employees at Lucasarts SG has been laid off and this is becoming a huge problem for the animation pool that has always been overflowing.
A concept artist who taught me digital concept painting sensed the impending doom and quit Lucasarts 3 weeks earlier and joined Ubisoft. Lots of games were made here in SG, including the Monkey Island series.
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2013-04-09, 18:47 | Link #10 |
Senior Member
Join Date: Dec 2012
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Painfully true, but still it's a shame to see them go. Back at the mid to late 90s their games were quite popular and I was hard pressed to open a PC Gaming magazine without reading or seeing Lucast Arts or any one of their titles. I'll admit that I was never into the Dark Forces series ( I tried out Dark Forces and Dark Forces 2), I could never get into them. But I loved the Monkey Island series (except for 4).
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2013-04-10, 03:01 | Link #13 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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Some of their best games were flight simulators, which is something that aren't done anymore because no one uses joysticks anymore.
They had three World War II flight combat games with supplimental materals to the last one, and four Star Wars flight sims. I never quite liked the Rogue Squadron games as much due to the level restrictions. The X-wing games had the problem on not being able to skip missions, or actually fail the mission and continue. That was something they allowed in the Wing Commander games. You could mess up some missions and continue on the losing path (if you and your carrier survived that is) and sometimes return to the winning path later. You could not do that in X-wing, and I think TIE Fighter. It might have been possible in X-wing Alliance, but I don't remember. I do recall that in both X-wiing vs TIE Fighter and X-wing Alliance you could make your own missions, though there were restrictions.
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