2011-03-17, 03:08 | Link #1001 | |
大巧不工
Join Date: Dec 2003
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Hawke is not directly involved into the mage vs. templar struggle. None of the decisions or actions you have made in the game really affected the outcome of the inevitable. I bet 3 of those darktown assassins can kill the arishok without breaking a sweat. @plot bugs. Haven't really encountered any game-breaking ones. Most of them are just dialog mismatches when I take to them back to back. The most confusing one comes from Merril: I refused to give her the thing from the keeper to repair her stupid eluvian mirror. She hated me to the core (went from max friend to rival) and refused to talk to me. Some time later she apologizes. The next thing I know she wanted me to go help her confront the demon at sundermount for her mirror.... but wait... I thought she has given up on the mirror already... |
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2011-03-17, 05:31 | Link #1004 | |
「Darkly Charismatic 」
Artist
Join Date: May 2008
Location: The Lounge
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I hate that fucker Stanley
spam. end of line. Well done, this made my day! Quote:
The amount of facepalms I had while reading those, uncountable
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Last edited by Kaze; 2011-03-17 at 05:42. |
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2011-03-17, 13:07 | Link #1007 | |
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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Anyway I am on my 2nd play and I still can't get bored with Isabella meeting in the bar. I love that fighting scene.
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2011-03-17, 13:58 | Link #1008 | |
Senior Member
Join Date: May 2007
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Quote:
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2011-03-17, 14:40 | Link #1009 |
blinded by blood
Author
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Short version:
Torment's combat was atrocious, easily the worst out of any Infinity Engine game--and all Infinity Engine games have frustrating combat. Torment is full of bugs, specifically a block (when fighting Trias, the game can unavoidably crash, preventing completion) which is the worst sort of bug possible. Torment's plot is 800,000 words of the developers trying to be profound in the same way hipsters do. The plot is incredibly pretentious and artsy-fartsy--additionally, the game world is just too weird. It's weird for the sake of being weird. PS:T reminds me of those "classic" novels you have to read in literature class. Chris Avellone should really stick to post-apocalyptia.
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2011-03-17, 15:33 | Link #1011 |
大巧不工
Join Date: Dec 2003
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Torment is not well known for its combat. In fact looking back at games from so many years ago I do not expect much from the combat elements.
@bugs. Every game has their own. I just found out why blood frenzy takes my health to 20% on activation - because of a "bug". DA:O's patch 1.03 (I think) was so terrible that it introduced even more bugs. I enjoy Torment because of the character development of the main character. Hawke and Co (hawke himself has no real development) pales in comparison to the nameless one. The Dragon Age series, as defined by DA:O and Awakening, "should have been something else". Cut a lot of the side quests. Merge Act 1-3. Act 2 can be about the champion trying to defend Kirkwall from the Seekers by requesting aid from other city states and mage circles. Act 3 can be the conquest of Seeker captured areas with a final battle outside of Kirkwall. Epilogue can be a meeting between the champion, multiple first enchanters, knight commanders, and the Divine in Orlais to resolve the matter. I think this will define Hawke as "THE champion of Kirkwall" instead of just some fereldan treasure hunter who bought enough potions to slowly wear down the Arishok. Bethany as a mage/Carver as a templar can be inserted as character development for Hawke. Also add in sibling romance and Hawke's struggle to "do the right thing" in dealing with the relationship+the sibling's status as a mage/templar |
2011-03-17, 15:59 | Link #1012 |
エーレンフェストの聖女
Join Date: Jan 2006
Location: Dollars
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Someone release a mod that gives evolved champion set armor (the stat will also grows according to Hawke's level)...I used it with additem mods so I can get it right at the beginning It's....fun to see my Hawke already use her real armor with 'balance stat' right from the beginning.
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2011-03-17, 16:02 | Link #1013 |
Anime Cynic
Join Date: Jul 2010
Location: USA
Age: 35
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I only encountered two major bugs (I think). There was a quest in the last act that wouldn't trigger no matter what I did; the guy I was supposed to talk to just sat there. I think it's a confirmed bug on every platform.
The other bug was that I had romanced Merrill, but Varric's end of game dialogue had an anecdote that indicated Isabela was the one that stuck by me (something completely impossible based on the choices I made). If you try fighting him one-on-one, you'll quickly realize how false that assumption is.
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2011-03-17, 16:49 | Link #1014 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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2011-03-17, 21:10 | Link #1017 |
Carbon
Join Date: Nov 2003
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This game's greatest sin is that it broke it's most sacred promise.
Your choices do in fact.. not matter much at all Certain characters dead in DA:O? Can't have that... time for retcon magic! Noticeable changes to the city reflecting your decisions from past chapters? I can't say I've noticed any Feel strongly about a certain issue in DA2? Don't worry all paths lead to the same ending you don't have choice, you have an illusion of choice but I'll give them some slack.. I can see that Dragon Age never really had long term plans and was never meant to be a trilogy unlike Mass Effect
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2011-03-17, 21:23 | Link #1019 |
Carbon
Join Date: Nov 2003
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Well.. the problem is Bioware hyped it up to be a game in which your decisions matter
That's how they brand themselves nowadays. This is a linear as a typical JPRG which wouldn't be bad.. had they not bash JRPGS for the same "flaws" I see in DA2 You see.. one of their main criticism of JRPGs is that you're character is on a rail and really has not power to change how the story develops. And that's.. exactly how DA2 plays like
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2011-03-17, 21:38 | Link #1020 |
blinded by blood
Author
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I largely ignore hype, and you know, I'm almost always much happier with games than the people who voraciously devour every blog post and every developer diary.
Companies exaggerate. It's called "marketing." Of course they're not going to say bad things about their game, but honestly too much hype can make a good game seem horrible. I also am not quite sure your decisions make no difference in DA2. I think people are confusing the fact that DA2 does not have a good ending, regardless of what you choose and decisions making no difference. People are butthurt because they can't deus ex machina/godmode sue the story into a shiny-happy-kittens-and-rainbows Good End. DA2's story is supremely fucked up, and it doesn't end with a glorious Lord of the Rings-style showdown with an obvious evil where everyone cries manly tears of GAR-ness. It ends in a very shitty situation that is a lot more like reality than Origins' ending.
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bioware, ps3, rpg, windows, xbox360 |
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