2012-10-05, 19:18 | Link #641 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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OMG! That Leon final boss just wouldn't freaking die He's got more perseverance than a shounen protagonist !! And each transformation is more F**ked up than the last But on a positive note, I can't deny it makes was one hell of a battle... Or rather, battles.
At the end... They're really pushing the Leon/Ada angle huh I know they weren't exactly subtle to begin with, but this time it's like firing on all cylinders Hell, they still manages to squeeze in Leon's trademark line- "Heh, women..."
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2012-10-05, 23:15 | Link #643 | ||
うるとらぺど
Join Date: Oct 2004
Age: 44
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And I believe I found the reason why critics are divided over Bio6 :- Capcom producer revealed that RE brand has to move toward action to pick up the casual CoD crowd in order to garner similar sales. Quote:
Last edited by Daniel E.; 2012-10-06 at 01:26. Reason: Please keep the comments on the game itself. |
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2012-10-06, 00:00 | Link #645 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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And lets be honest, do you really think RE6 plays at all like COD ? Even ignoring the fps and tps thing there is a world of difference.
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2012-10-06, 00:36 | Link #646 |
AxS HxM TxA RxS JxK HxM
Join Date: Jun 2009
Location: akihabara :D
Age: 36
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Bad move for Kawata for making RE look like COD, he should know that the COD empire is about to fall sooner or later -_-; not very innovative and it's no wonder why many famous people from capcom are leaving and start establishing their own game company.
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Last edited by Daniel E.; 2012-10-06 at 01:35. |
2012-10-06, 03:08 | Link #648 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Finished the first three chapter 1 and I am liking the game thus far. I can understand of course the frustrations about the series shift in the last 5 years but hey as someone who started with the first game it's both good and bad.
For me the biggext problem is that the game sets absurdly high expectations and while succeeds in most, falls short on others. I am loving the different settings and gameplay styles per character, the more action oriented combat and in some cases the classic cheap scares. The more story oriented approach is also a good thing for me as it really delves deeper in a series that has always had a lot of potential than a simple video game tribute to b horror movies. On the other hand it lacks a lot of consistency. The fantastic set pieces are tempered down by some dull sections. Combat can get frustrations by some control issues. Taking everything in consideration it feels like 2 steps forward and one step back rather than the hyped radical change in survival horror. The series has changed a lot in recent years so ymmv, but for me in the end it still so for manages to retain the old school elements that it revolutionized but still managed to evolve. Not the amazing game I wanted it to be but a great game nonetheless.
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2012-10-06, 09:02 | Link #649 | |
Senior Member
Join Date: Mar 2009
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It doesn't matter how much they try to imitate COD or beat it, I don't believe they have a chance, at least in terms of sales. They could be the king of the more niche genre of survival horror, but instead they foolishly go after the crown of one they can never dethrone. More subjectively, as someone who was a fan of Banjo Kazooie and went through the trauma of Nuts & Bolts, and whose thoughts on the subject are informed by that, I'm never a fan of a franchise almost entirely ditching its roots to head in a wholly new direction. Nothing wrong with trying to appeal to more players, or evolving a franchise, but if you're trying to completely change your stripes, just make a new IP. Comments like this producer's reflect the worst kind of selling out, as far as I'm concerned. |
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2012-10-06, 09:34 | Link #650 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Though I really think Capcom should just shut up about COD, it's giving them unnecessary bad rep on top of their existing bad rep. But seriously, this change in style has been going on for almost 10 years already; nearly half of the Resident Evil main games have this style. Isn't it already a part of the series' roots and traditions as well?
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Last edited by Chaos2Frozen; 2012-10-06 at 09:45. |
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2012-10-06, 10:41 | Link #651 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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CoD: Frankly, I would be surprised if the game did not change that way. Let's face it: Like it or not, after Raccoon City the use of BOWs became widely spread in the context of RE, so exactly how do you keep to survival horror when the entire world is potentially at stake? Just as 9/11 changed our world, Raccoon City changed the RE world. To ignore that change is really being behind the times.
Okay, so I finished up to Chapter 2 of the main three campaigns. Considering which one to finish first. Right now my current thought is Jake -> Chris -> Leon, but if there are any suggestions, my ears are open. |
2012-10-06, 12:57 | Link #652 | ||
Senior Member
Join Date: Mar 2009
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Last edited by Xagzan; 2012-10-06 at 13:13. |
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2012-10-06, 23:21 | Link #655 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Completed Chris' campaign; Story-wise in some ways I like it better than Leon's... Certainly very emotional.
Gameplay-wise it's almost a complete opposite of Leon's but not in the way you're thinking; fighting Javo is a completely different experience than fighting zombies. There certainly are alot more of ball-ache moments, usually in wide open areas like the Edonia and the Aircraft carrier while Leon's ball-ache fights are narrow and restricting areas like the underground cavern. With zombies, quickshot and melee are your best friend, while with Javo I tend to rely on mostly on guns. Against Javo you're pretty much screwed if you run out of ammo, but aside from the occasional rpg assholes, there isn't alot of cheap attacks that will demolish your health unlike Zombies. Special moments? Spoiler for Chapter 4:
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2012-10-07, 22:40 | Link #657 | |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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The rumor on "No Hope Left Mode" is to unlock everything.
I think the reason why they gave RE6 low scores for one it's a mixture of games all rolled into one. Shooting, QTE, chase, heck even the car chase seen from Chris's campaign looks like a game from Capcom, Ace Combat, COD, bad camera always moving much worst than RE5 and so on. Which is a bad mix. The good thing here is that at least it still has a good story, has some of that old school RE feel in "some" events on the campaign stages. Also that guy is not HUNK, it's a BSAA agent that survived. Quote:
Oh and yes, this similarity http://sadpanda.us/images/1222084-3OTR7ET.jpg Original image http://fc08.deviantart.net/fs70/i/20...on-d5gchug.jpg
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Last edited by kenjiharima; 2012-10-07 at 23:53. |
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2012-10-08, 04:40 | Link #658 |
Onani Master
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Finished all the campaigns last night and started a pro playthrough... Hey, Unlimited Magnum ammunition made Leon's first chapter a piece of piss.
Had a break and decided to play through as Piers in Chris' campaign. The AM rifle is pretty good! And has anyone played Mercenaries much? I thought I was pretty good at RE6 after all the campaigns but I barely scraped 20,000 points for a D rank in Leon's fight in the first area. Any hints?
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2012-10-08, 05:43 | Link #660 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Seriously it makes all the difference to have someone help to keep the combo running. Another thing I saw people do a lot is to get all the time bonus first before killing your first enemy.
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