2007-04-04, 23:04 | Link #341 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Reducing the number of colors also helps, but I much rather prefer to pick my frames carefully instead of making sacrifices on the quality.
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2007-04-05, 12:45 | Link #342 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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@ bigdaveIt's not as sophisticated as you think.. She's not in it, your're brain thinks that way.. She's just on another layer with the bottom part of the image masked or just deleted.
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Last edited by felix; 2007-04-05 at 13:04. |
2007-04-05, 21:39 | Link #344 | |
Falling for Ginsama ^3^
Graphic Designer
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Yea good point! XD thx!
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2007-04-07, 01:31 | Link #345 | |
Asuki-tan Kairin ↓
Join Date: Feb 2004
Location: Fürth (GER)
Age: 43
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1) reduce colors (the less colors there are, the smaller the average indexing bit size of a pixel) 2) motion reduction (less motion means less redraw, means more things keep the same, means less new pixel information, means less new bit information). Often color reduction will also aid in motion reduction (eliminating noise). Except dithering or something alike was used. 3) use large areas of the same color (similar to Huffman compression), when there is a large area of the same color, (and it is dominating the picture), then this color will be assigned with the smallest sized index. To achieve this, the animation tool can try to figure out, which parts of two frames are actually different. Only these parts need to be redrawn, everything else can be opaque (opaque is basically a color too). If the opaque area is large (means the difference between two frames is not high), this opaque color gets the smallest index per pixel, and thus has the lowest avarage size per pixel/area, which in turn reduces the average size of the frame. One can conlcude the following optimization rules: a) reducing the number of frames, will increase the difference between 2 frames, thus the overall optimized image size won't reduce linear to the number of dropped frames. b) reducing colors will both reduce motion noise as well as pixel index sizes. And it will combine subsets of colors to supersets which cover larger areas, thereby reducing the amount of areas. So color reduction will reduce imagesize non-linear, means fewer colors = much smaller size. One important thing about indexing in gifs. The size will decrease rather linear until a certain border is reached. At such a border it will make a very non-linear step regarding size... in gifs these borders are the powers of 2 (256 colors -> 128 colors -> 64 colors -> 32 colors -> 16 colors -> 8 colors -> 4 colors -> 2 colors -> 1 color) c) having a global palette (a global index), allows the tool to ignore local palettes for each frame. So if the animation does not have severe color/theme changes, it is advisable to use one global color palette (this will reduce the size of the animation approx. (numberOfFrames -1)*sizeof(palette)). Looking at your image, there is only one way to reduce the size, by reducing colors or image-dimensions. Now this surely makes the thing ugly... so lets just say, this won't work Animesuki safe.
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2007-04-07, 04:08 | Link #346 |
Kira_Naruto, the ecchi
Graphic Designer
Join Date: Dec 2005
Location: http://www.exciting-tits.com/
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I almost post "English translation plz" until the last paragraph ... ... understood.
While there's aren't any specific rule stating anywhere in the thread for advanced explanation.. it would be best if we dont make these guys go at explanation .. Its kinda scary
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2007-04-07, 13:00 | Link #347 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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@ Jinto Lin
He wasn't exactly asking a technical question.. He was just asking how to do it.. Personally I would just make it round, cut 2 or 3 frames out of it and add 2-3 pixel border combo..and it would be decent size.. Altho' I think it's just a matter of the actual animation, and doesn't need any special treatment. Can someone tell me where it's from.. I'd open that gif in Image Ready, but besides the buggy nature of opening optimized content attemting to optimize it would also imply a 10-20k handicap.
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2007-04-07, 17:59 | Link #349 | ||
Asuki-tan Kairin ↓
Join Date: Feb 2004
Location: Fürth (GER)
Age: 43
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Quote:
Quote:
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Last edited by Jinto; 2007-04-07 at 18:21. |
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2007-04-09, 09:38 | Link #350 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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@ Jinto LinUnderstood everything exept the 'raw comparison' part.. ..no idea what you're tring to say with that choise of words.
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2007-04-12, 17:44 | Link #352 |
Murk Loar
Graphic Designer
Join Date: Nov 2006
Age: 34
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i'd say its probably your colors. Click the "optimizar" button in the upper right (next to info) and increase the number of colors. alternatively, you can click the "4 copias" to see imageready's automated optimizing options, which are usually 256 or 128 colors.
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2007-04-12, 18:00 | Link #353 | |
"Show it to me"
Join Date: Dec 2005
Location: In solitude, where we are least alone
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Question!!!
-> Whenever I opened the VirtualDub.exe and the video file I always get this message: Quote:
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2007-04-12, 18:19 | Link #354 |
Rei! What have you done!
Join Date: Aug 2006
Location: The Netherlands
Age: 46
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I have that a lot with RAWS.
If you're opening the file for getting screenshots or making avatars or gifs, just ignore it and click OK, cause you're not going to do anything with the sound. It's another deal when you want to cut a clip out of it , you may encounter problems with the sound not being in sync with the picture when using direct stream( fastest way of getting them clips out without the need for re-encoding) otherwise you will need to reencode the audio I believe. I'm no encoding expert mind you.. but for gif or other graphic use, you can ignore the error
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2007-04-14, 06:42 | Link #356 | |
I want dreads...
Artist
Join Date: Sep 2006
Location: a cardboard box
Age: 33
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Yeah basically 11 is how far I got on the checklist, and sorry for the late response...
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Last edited by Crystal_Method; 2007-04-14 at 07:11. |
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2007-04-15, 14:37 | Link #357 |
Waitress Fetish ♥
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Hey guys, i was having some problems recently while trying out a new type of sig.
spoiler for size: Spoiler:
As you can see, everything looks fine before i flatten the image, but after i flatten it, the space that supposed to be empty gets filled with white, like this: Spoiler:
I only want Habanero's figure to stick out past the square, but the empty space keeps getting filled with white. So, what i want to do is get rid of all the white taking up space there. Anyone know how to do this? Thx a bunch in advance. |
2007-04-15, 15:09 | Link #358 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Quote:
Layer --> Merge visible And then save image as a PNG or GIF file.
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avatar, graphic, photoshop, signature |
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