2012-01-17, 10:53 | Link #1322 | |
Senior Member
Join Date: Oct 2010
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I went throught ME2 as an infiltrator, the fun was in taking out things with sniper+slowdown and stealth before they even had a chance to shoot back or reach you. |
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2012-01-17, 17:30 | Link #1323 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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All videgames are balanced on Medium difficulty. It is a fact of life that the more difficult you raise it, the less balanced the skills get. Some play styles just aren't meant to survive harder modes.
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2012-01-17, 17:42 | Link #1324 |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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ME2 Vanguard was so vastly different from ME1 Vanguard it took the shine off it for me. I know Biotic Charging is fun, especially on Insanity, but ME1 Vanguard played more like an ME2 Shotgun Adept (with Barrier), which was a nice blend. Also I really missed Carnage, what an awesome, awesome skill.
The combat in ME2 was so much more refined and improved, but sometimes I can't help but think it had to trade it's soul to be that way. Gone are the days of wide-open Planetary exploration, in favor of tighter confines with plenty of conveniently placed waist-high boxes. I'm really looking forward to seeing how they improve things further in ME3, hopefully without having to compensate in other ways. |
2012-01-17, 19:26 | Link #1325 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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I only though ME1 was so so, but ME2 is one of my favourite recent RPGs, loved the whole "gathering the team" feel, and there was a real variety in all the missions. It was a much tighter experience then ME1, no incomplete loose ends. I see no reason how ME3 could turn out badly, unless there was a major screw up. They only really need to tweak the combat a little (I like how there'll be more weapon customisation, but still a relatively limited roster), and produce some good missions. Good missions is always hard, and ME2 will be a tough act to follow. Still, I have faith. I'll be buying the game within a month of release. |
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2012-01-17, 21:03 | Link #1326 | |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
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I'm really looking forward for the Omni-Blade, BTW, just to make my Infiltrator's name, Desmond Shepard, more appropriate
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2012-01-17, 21:18 | Link #1327 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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2012-01-17, 21:25 | Link #1328 |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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It's true the Widow had limited ammo, I just always made all my shots connected. I also tended to leave the small fry to the NPCs I brought along. I'd only occasionally have to switch to SMG or fireball.
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2012-01-18, 05:28 | Link #1329 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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So apparently, if the video from this Gamesradar link is to be believed, it looks like the demo will be released on Valentine's Day.
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2012-01-18, 05:35 | Link #1331 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Funny you say that. In the Gamesradar vid I linked, one of the abilities activated by the Kinect is Carnage, used by the character James Vega (with many of the players saying it's an awesome ability).
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2012-01-18, 14:09 | Link #1332 | |
Carbon
Join Date: Nov 2003
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it's just.. I never understood the logic behind charging. This is mostly designed to be a cover shooter. Charging means you are abandoning your cover, leaving your team mates, and putting yourself into the enemy killzone. whenever you charge, you're being leeroy jenkins. It's frustrating. maybe my reaction time isn't just good enough. I'm more of a turn based player. For comparison, I performed very well using Infiltrator even on nightmare
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Last edited by Key Board; 2012-01-18 at 14:24. |
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2012-01-18, 14:25 | Link #1333 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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- Is the enemy alone? - Are there other enemies guarding his flanks or back? - If he's not alone, how many are there, and if need be can I take them down fast enough? - Will there be nearby cover available after I charge? - Will it give me a tactical advantage? If the answer to all these is yes, then hit CHARGE and wreck havoc. Given the density of enemies in proportion to combat area in Mass Effect 2, it's not like there aren't many situations where you can't satisfy all the above requirements, ex. most enemies take cover themselves afterall, and once you charge you can use their cover. I also managed to complete Insane difficulty as a Vanguard, and while I did die alot the first few times, eventually I found the pace needed to effectively use Charge, and even shorten engagements that would take me twice as long to complete with a Soldier or Infiltrator. I actually managed to complete the last few levels up to the Collector Base without dying once post-Charge.
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2012-01-18, 14:30 | Link #1334 |
Carbon
Join Date: Nov 2003
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I think it's my lack of skill.
If it's several enemies vs Shepard, I don't think I have the necessary hand eye coordination to take them out quickly myself. Especially if it's a moving target. I'm bad at modern shooters. I'm used to taking my time to aim. And taking your time means death on higher difficulties. I had no problem running and gunning in the first game, but ME2 has a different game engine and well.. I've been sucking horribly with their reinterpretation of shotguns
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2012-01-18, 14:43 | Link #1335 | |
Senior Member
Join Date: Mar 2007
Location: Australia
Age: 41
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2012-01-18, 16:41 | Link #1336 |
大巧不工
Join Date: Dec 2003
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I think the problem with vanguard is the lack of a real damage reduction line. When charging is too dangerous (which is ~85% of the fights), the vanguard is just a soldier w/o AR, a sentinel without tech armor or biotics... In insanity it "doesn't feel like playing a vanguard" anymore. "Use charge when there are only 2 enemies remaining" isn't really how I image the skill would be used...
Pulling charge away from global cooldown would help a lot: you can charge in and shockwave/put up barrier as your first layer of shields go down. Alternatively allow blind charge/charge at squadmates to provide a mean of escape. |
2012-01-18, 16:53 | Link #1337 |
'אין ייאוש בעולם כלל
Join Date: Oct 2011
Location: UK
Age: 39
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I think that's what they were aiming for with Biotic Charge though. In ME1, Vanguard was more of a Soldier/Adept hybrid. You could get up close and personal, but you didn't have to. If you did though, you had Barrier, which was pretty OP in and of itself.
Now it's more same'ish. Charge > Melee > Shotgun in face > Repeat. It would be easy to get bored of the formula if it weren't so dangerous. It's the ultimate Glass Cannon class and I give Bioware credit for seeking to diversify, even if it doesn't necessarily suit my tastes and effectively nerfs some skills (Pull and Shockwave). ---- On another topic, anyone else thinking of doing some ME1 or ME2 replays before ME3? Get stuff you missed for the transfer? Kill time before March 6th (March 9th here in PAL-land )? |
2012-01-18, 23:38 | Link #1338 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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It just takes a few seconds of observing the battlefield and planning to get Charge to work in Insanity, but if you can pull it off you can pretty much slash your mission time in half without dying even on Insanity. I do agree that the global cooldown hurts Charge (and a lot of other abilities) alot, and that removing Global Cooldown would allow for lots of combo possibilities.
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2012-01-19, 00:02 | Link #1339 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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The rest of the abilities doesn't help either. So far the only class that worked for me was the Sentinel as I seem to be more of a jack of all trades person. I use throw which has a short cooldown and love watching guys go flying. Then warp for heavier opponents if needed. Tech armor with assault mode so if I get surrounded my pulse will disable most of them. I also pick up assault rifle training as well. Quote:
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2012-01-19, 00:22 | Link #1340 | |
Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
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Otherwise, you need to cultivate the use of your NPCs, Always leave the weak enemies to be picked off by the NPCs. Also, max out Incendiary grenade (or whatever it's called). It can be used as a gun substitute in a pinch. Frankly, if it wasn't for the ammo limitation, being an Infiltrator would be way to easy. |
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effect, games, mass |
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