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View Poll Results: Do you pick the highest possible difficulty on first play through | |||
Yeah all the time | 4 | 13.79% | |
Sometimes unless I want to skip through it quick | 12 | 41.38% | |
Never | 13 | 44.83% | |
Voters: 29. You may not vote on this poll |
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2009-12-22, 15:24 | Link #1 |
Member of DOLLARS
Artist
Join Date: Sep 2008
Location: In the magical land of Moonswell pass
Age: 28
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Hardest Difficulty...Or is it?
Am I the only one that when I get a new game when I play it for the first time I pick the highest possible difficulty and then complete it after a few days and realize that is not hard in the least. Not like the old games where completing the games means sacrificing your social life to the gaming gods where upon they will bestow upon you strategy guides or VERY vague hints to solve they're ridiculously hard puzzles despite the game being for 7+
I mean the difficulty levels seem to be decreasing with every next gen consoles to the point completing a game is no longer a challenge to prove your worth because everyone else did it the day it came out, under the influence of alcohol and or recreational drugs with one hand whilst paying they're bills. (Over exaggeration I know) I miss games where I was required to think a little bit instead of the only challenge being get from Point A to Point B and surviving the 10000 hordes of monsters we will throw at you to make up for the lack of general thought. But I hate RTS games which are some of the only games which require brain power so I've settled for shooters where blowing peoples heads off is almost as satisfying as completing a complicated puzzle by yourself on game. Any thoughts, comments or whatever you have to say on game difficulty etc....
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2009-12-22, 15:56 | Link #2 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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I only really play RPGs, but there, I always pick the hardest difficulty every time. I'm always looking for a challenge, in order so that there would be a a use to min/maxing stats and devising sound strategies to defeat your foes. Powergaming is only really fun when there's a big possibility that you can fail; no sense doing it for easier games because it will just turn the game from cakewalk to overkill.
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2009-12-22, 17:08 | Link #3 |
Senior Member
Join Date: Nov 2009
Location: Brazil - São Paulo
Age: 31
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I usually start in normal difficulties. I refuse to choose easy difficulties. ._.'
Pretty much the only games I've played through on the highest difficulty are some of the mods for Doom, although I play on Ultra-violence and the highest difficulty level is Nightmare (some mods such as Deus Vult are almost impossible to complete on this difficulty). |
2009-12-22, 18:03 | Link #5 | |
Member of DOLLARS
Artist
Join Date: Sep 2008
Location: In the magical land of Moonswell pass
Age: 28
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Quote:
I tried Ninja Gaiden 2 out, what some people call the hardest game on Xbox 360 on the highest possible difficulty first time and got through like 4 chapters in a few days but now I'm stuck on a part with near no health where you have to kill dragons, a boss and a whole horde and if you die you start from the dragons again with the near no health. And there is no where to get health
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2009-12-22, 19:14 | Link #6 |
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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I always pick Normal difficulty at first, and if I replay it then I pick Hard.
But I've got a couple friends who always pick the hardest difficulty because games have gotten too easy for them, and they want a challenge. By the way, Normal is the new Easy. Most people are too smug to pick Easy, so they pick Normal. And then the problem was that a lot of them started to complain that the game was too hard. Like I said, they're too smug to pick Easy, so they keep complaining. So nowadays many developers design Normal as Easy to appease that crowd. Sad, really.
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2009-12-22, 19:19 | Link #7 |
Banned
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I usually end up picking whatever is the second highest difficulty in a game, but depending on the game it can obviously vary. For example Kingdom Hearts II had me playing proud mode whereas with Gihren's Greed I prefer to pick the easy setting for the extra cash it provides.
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2009-12-22, 19:42 | Link #8 |
Senior Member
Join Date: Dec 2004
Location: Portugal
Age: 44
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It depends if the game allows you change difficulty whenever you want without actually restarting the game from 0. It's a pain in the ass you start from 0 again if you get stuck somewhere in hardest difficulty.
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2009-12-22, 19:48 | Link #10 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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God Hand was great, it even mocks people when they picked easy.
Normally i don't bother going through the option to select hard or v.hard. If a game lets me to pick a difficulty just before starting the game, like after pushing start button, i do pick hard. But if i have to go through menus, i don't bother, becasue i want to play the new game. |
2009-12-22, 19:50 | Link #11 |
Senior Member
Join Date: Oct 2007
Age: 34
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Most rts games i always choose normal to start off with to get used to the controls. Kinda hard to jump into the game in expert/hard without getting use to the macro buttons.
Fps i usually start with the hardest, if its too hard then i go 1 step down until i feel i can beat it. After i go back to expert and have a crack at beating it. RPG games i usually go with expert, from what i learnt expert always holds some extra routes, scenes, items, etc. |
2009-12-22, 21:25 | Link #13 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Two possibilities for this phenomenom:
1) You're getting better in a meta-sense at gameplaying, able to spot patterns, yada yada. 2) They're dumbing down the games each cycle of generation because the whiners are winning. We see this is MMO development all the time. Anyone who has been playing an MMO more than 5-8 years remembers when it was actually *dangerous* to leave your hometown and take on those rats in the forest. When exp loss and item loss was to be expected There used to be more puzzle solving -- I recall a few RPGs from the 90s that required some actual thinking to solve (was delighted to see a few in the recent DDO MMO and man was there whining from players about it - I loved it). The reality is some mix of the two.... There's a little RPG Steam sells called Torchlight -- one of the things I like it about it is that you can set it to PermaDeath. You die once... your character is dead and you start over. You can also tune it from Bunnies and Lolipops to Nightmare
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2009-12-23, 01:20 | Link #14 |
Senior Member
Join Date: May 2009
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I think that a reason behind this "dumbing down" of games is because nowadays the game makers are trying to reach out past the hardcores and serious gamers to the casuals and those who've been scared of video games for the same things the OP pointed out made old games fun. Nintendo's the prime example of this right now; in my opinion, there're many instances where they ignore what dedicated gamers want to give the newbies (<-lack o/better word here) what they want.
As for me, I choose the Normal difficulty. I usually try Expert after getting a feel for the game in Normal. |
2009-12-23, 01:54 | Link #15 | |
Senior Member
Join Date: Jul 2006
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Quote:
Getting back On-Topic... As for personal preference, I usually always start on normal or the second to last hardest difficulty depending on the genre of the game (and if the hardest difficulty is already unlocked or not). If an RPG/Action-RPG gives me difficulty options, I most certainly just play normal just to enjoy the game and getting accustomed to it; and usually save the the hardest difficulty for 100% (or achievements recently). Usually if a game can't keep me interested (storywise, characterwise, gameplay wise) on normal and it's a hassle to complete it the first time around then I usually ignore achievements, 100% Completion, and the hard mode. |
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2009-12-23, 06:08 | Link #16 | |
Member of DOLLARS
Artist
Join Date: Sep 2008
Location: In the magical land of Moonswell pass
Age: 28
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I mean I know I may just be getting used to the patterns and find the games easier but that cant be it because I have played OoT again almost every year and I still takes me quite some time to beat it. I was born during the N64 era but Banjo-Kazooie was hard to complete with all the puzzles and I loved that game, I had to come back 3 years later as an older child to complete that game but I still didnt mind, same with Jet Force Gemini, beating Mizar was some of the hardest shit you can ever go through in a shooter even till this day. It literally took more than an hour to bring this boss down and I loved every second of frustration I got from coming close to beating him and dying myself. Also I hate games where you unlock hard mode but hard mode doesnt bring anything else to the table other than harder gameplay, Im not bothered to sit through the exact same story played out in the exact same way for some achievement.
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2009-12-23, 07:09 | Link #17 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Well, I'm more of an RPG player, but even there I prefer the puzzles and story over the battles. I just love sitting down in front of a locked door, with the only way to open it a complicated puzzle next to it. Sitting down and trying to solve it, failing, trying again, failing again until the door opens and I can walk to the next room with a huge grin.
Unfortunately, even those puzzles have suffered from severe dumbing down lately. In terms of battles, I rarely pick the hard option, though I don't see why they should make that easier... doesn't that defy the point of even having a 'hard' option? If players want to beat the game without much trouble, that's what the easy option is for, right? Why dumb down the hard option. |
2009-12-23, 07:16 | Link #18 | |
Member of DOLLARS
Artist
Join Date: Sep 2008
Location: In the magical land of Moonswell pass
Age: 28
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Quote:
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2009-12-23, 10:34 | Link #20 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Quote:
Of course, the next most annoying puzzles will be in RE3. The first one being the clock tower : in which you have to place the ball on the trays to sound the clock tower. There are a total of 3! x 2! x 1! combinations, so much for having fun. And the next being the vaccine synthesis in the hospital afterwards at the basement. To add to the agony, you have to face 2 hunters in the room, and 2 more once you come out. These things take out a chunk of health with each strike, so 2-4 and you are dead. Of course, I am glad they phased out linear puzzles like those in King Quest and Monkey Island. They sucked.
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