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Old 2012-04-24, 08:30   Link #29901
StratoSpear
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Would using a greatly concentrated energy barrier(to the point of solid/semi-solid state) as a battering ram dish out an effect similar to that of a physically solid one?
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Old 2012-04-24, 08:33   Link #29902
ZeroXSEED
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@ Eras
Well, maybe there will be minor hype, almost everyone (except the harem ) knew how lethal I.S. are

I'm definitely surprised How Madoka managed to shoot the soldiers non-lethally... in spite of the weapon is heavy caliber and pack kinetic energy that probably could pierce inches of steel (insta gib ahoy). Damn it Izuru!

@ Stratos
The energy barrier is stronger than the physical one, they just cost energy.

@ Demi
Well, I don't know, up to you
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Old 2012-04-24, 08:39   Link #29903
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Quote:
Originally Posted by ZeroXSEED View Post
@ Stratos
The energy barrier is stronger than the physical one, they just cost energy.
So ramming attacks(ala Boost Charges in ACV) is possible, only with more energy consumption. Cool!

That is if the unit in question can manipulate its barrier concentration.
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Old 2012-04-24, 08:42   Link #29904
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Nope, in this case the unit with higher defense rating (shield efficiency) has advantage. Barrier manipulation is optional.

Physical shield however has advantage of pure kinetic energy, because it has considerable mass. This is the principle of why Pilebunker/Parrying blade > laser blade in AC
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Old 2012-04-24, 08:47   Link #29905
Eratas123
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Can IS see through walls?
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Old 2012-04-24, 08:49   Link #29906
StratoSpear
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To my understanding, physical shields has a higher chance of inflicting damage upon ramming due to its mass.

Energy barriers, on the other hand, can have its impact force attenuated by another barrier of considerable strength.

What I'm aiming for now is a way to ram an opponent while:
- Inflicting minimal/no damage to the enemy.
- Not damaging the user's unit in the process.
- Not degrading the barrier's strength after a successful hit.(Which is the case for physical shields)
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Old 2012-04-24, 08:50   Link #29907
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That would be cool, but I don't think they can.

@ Stratos
Simply put, adjust the barrier strength similar to enemy. Zero result/nullification.... but then BOTH unit have their SP reduced continuously
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Old 2012-04-24, 08:55   Link #29908
Eratas123
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To get this straight: If you want to fight an IS, just ditch any handheld weapons since they're useless anyway?
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Old 2012-04-24, 08:56   Link #29909
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Quote:
Originally Posted by ZeroXSEED View Post
@ Stratos
Simply put, adjust the barrier strength similar to enemy. Zero result/nullification.... but then BOTH unit have their SP reduced continuously
Pretty much, yeah.

Currently working on the duel scene btw :3
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Old 2012-04-24, 08:58   Link #29910
ZeroXSEED
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@ Eras
Well, I don't know how to answer. But why would you want to fight an I.S. head on in spite of their abilities? Best way to fight it is trap it somehow and then use a lot of incendiary material to turn a lot of air into plasma... and hope it works somehow.
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Old 2012-04-24, 09:03   Link #29911
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Approximately how long does it take to summon the IS?
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Old 2012-04-24, 09:08   Link #29912
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Chifuyu claim can be as fast as 0.7 second. Considering the time required to summon equalizer though, I think that's a bull. Probably 2-3 second.
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Old 2012-04-24, 09:12   Link #29913
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In a world where IS are mass produced, would normal soldiers still be needed?
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Old 2012-04-24, 09:16   Link #29914
ZeroXSEED
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Yes.

I.S. would be a part of mechanized force. in a world where I.S. can be mass produced we also have a faster, tougher tank that can dish out more firepower than I.S., we will also have a jet fighter that could give any I.S. a run for their money in terms of mobility, we have powerful ship that is protected by powerful energy barrier and launch a missile that could flatten a small island.

But no matter how advanced technology progress, Infantry will exist. Probably equipped with simplified, miniaturized I.S. in place of body armor and BDU.
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Old 2012-04-24, 09:18   Link #29915
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How would a world under someone like Tabane or PT be?
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Old 2012-04-24, 09:34   Link #29916
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What do you guys think IS needs to give it an extra push and seem like a fresh feel series instead of the same old same old harem fare?
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Old 2012-04-24, 09:47   Link #29917
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Adding character development and banishing the status quo.

Focusing in more important aspect (Ichika's origin, Charl's imminent future, Houki-Tabaen relationship, PT-related conflict etc) and less harem antic.
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Old 2012-04-24, 09:47   Link #29918
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It's honestly hard to be original nowadays.
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Old 2012-04-24, 09:52   Link #29919
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No need to be original, just need to be acceptably fresh AND fun.

As demi said, it's like I.S. are mocking/deconstructing harem character archetype, usually likable, or at least acceptable, into something totally annoying. From a point this is kinda new, but definitely not fun.
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Old 2012-04-24, 09:52   Link #29920
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More "What's gonna happen next!?", Less "Oh god, pick someone already!"
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