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Old 2011-08-12, 10:26   Link #241
Sides
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Originally Posted by Vallen Chaos Valiant View Post
The main advantage would be that Vita can have more than one player, as the handheld shares graphics processing with the PS3. While Wii U is stuck with just one.
I think some of these things was already discussed in the ps3 thread.
The problem using the vita, or psp, as a ps3 controller is the latency and bandwidth for the connection between both devices. You can use the wifi, but that would mean that the you will have to use the ethernet port for internet connection. The bluetooth bandwidth won't be enough for streaming large amount of data. Of course instead of mirroring the Wii U, you can just sent some raw data that the PSP/Vita has to process themselves, but in that case it is highly likely that the latency will increase. If people are really obsess to use this kind of feature, best would be to use the DS3 as controller and Vita as a second screen, for lag insensitive functions.
Alternatively just use the usb ports, which would be the best solution.
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Old 2011-08-12, 10:47   Link #242
Tenchi Hou Take
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Quote:
Originally Posted by RRW View Post
not really if you just make it as added Optional bonus feature.

beside i guess the dev cost will be small since they just have to port wii u feature to Vita

i.e

Batman:AC Ps3 without Vita = normal console version
Batman:AC Ps3 with Vita = Wii U version
Like I said before it would be for such a small amount of people that it wouldn't be cost effective. Their not likely to gain more sales beause of it.

Porting the Wii U stuff doesn't work either as that's assuming they work the same way and considering the the differences in hardware and screen sizes they likely don't. The PS3 is already hard to develop for. It's just not worth it. Considering how low a number it would be for.

Plus your forgetting that many of games released for the WII U have different release dates in comparison to the Xbox and Ps3 versions which likely greatly helps with the version alterations. meaning they would have to randomly put in a load of money and time into this new feature extremely late in development. You won't see it used in any game for a loong time. Only perhaps Sony owned games would you see it for.
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Old 2011-08-12, 10:58   Link #243
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It's still the "additional feature". Like the PS3's Move, or (imo) Sixaxis. I don't see what's the big fuss about it.
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Old 2011-08-12, 11:11   Link #244
Sides
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Originally Posted by Duo Maxwell View Post
It's still the "additional feature". Like the PS3's Move, or (imo) Sixaxis. I don't see what's the big fuss about it.
Sony PR man say it is something new, but they showed something similar years back with the psp acting as rear mirror for gt5. Nothing new really, if devs wanted they could used the feature back then with the psp. They only release this news to show investors that what the competition is doing, we can do something similar as well.
But people expecting straight ports between PS3+vita and Wii U are just kidding themselves, since it requires some reworking. So in the end you end up with 3 different versions for one game, 360 with out fuzz, PS3 with vita support and a Wii U, all of them different in a sense.
Example would be Resident Evil 5 and the PS3 Gold Edition (with move support), iirc some code had to be added to support the controller, and according to capcom a patch for the original game was not possible.
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Old 2011-08-12, 11:27   Link #245
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Originally Posted by Sides View Post
But people expecting straight ports between PS3+vita and Wii U are just kidding themselves, since it requires some reworking. So in the end you end up with 3 different versions for one game, 360 with out fuzz, PS3 with vita support and a Wii U, all of them different in a sense.
Example would be Resident Evil 5 and the PS3 Gold Edition (with move support), iirc some code had to be added to support the controller, and according to capcom a patch for the original game was not possible.
huh why? it just matter of changing some button, few configuration ,probably emulate back touch panel for r2/l2, ETC.

it hardly cost a million to implant them. sony can easily persuade them to do this.

some wii game already use PS move when they are ported to Ps3 like No more hero and rune factory

of course not every game do this (probably not Batman wihich i use as example), but expect some of future title will use this.
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Old 2011-08-12, 11:38   Link #246
Sides
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Like i said before they use different method of transporting data, it is not simple remapping of buttons. Yes you can have similar function appearing in a game, but it will work differently.
Feelplus NHM port plays different to the original, it runs on a different engine to grasshoppers version used on the wii. But that is different story, as both wii remote and move are using bluetooth communicate with the consoles.
When we are talking about the Wii U controller and vita/psp, it is different to wii remote and move.
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Old 2011-08-12, 20:23   Link #247
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Quote:
Originally Posted by Sides View Post
I think some of these things was already discussed in the ps3 thread.
The problem using the vita, or psp, as a ps3 controller is the latency and bandwidth for the connection between both devices. You can use the wifi, but that would mean that the you will have to use the ethernet port for internet connection. The bluetooth bandwidth won't be enough for streaming large amount of data. Of course instead of mirroring the Wii U, you can just sent some raw data that the PSP/Vita has to process themselves, but in that case it is highly likely that the latency will increase. If people are really obsess to use this kind of feature, best would be to use the DS3 as controller and Vita as a second screen, for lag insensitive functions.
Alternatively just use the usb ports, which would be the best solution.
If you have the PS3 connected via WiFi to a router you can have the Vita as well and as such you can send the date through there (which means that you can easily get a solid 4 to 8mbps which is enough to stream 720p).

If you want to go the Bluetooth route you get a thoretical peak of 2.1mbps which as you correctly put it isn't good for much in the way of video streaming.

In both cases the latency wouldn't go much above the 20/30ms tops and that's in a very low quality link, in reality it's more in the range of 5 to 15ms (if it weren't bluetooth wouldn't work for the Dualshock3/Sixaxis now would it?)

However you're missing a very important fact: unlike the Wii U remote the Vita is a very capable gaming system on it's own and from what I've seen Sony talk about such integration would most likely use the Vita to actually render the scenes instead of just streaming video (like I presume the Wii U will do it and how the current Remote Play functionality on the PSP works). If you don't have to stream a full 30/60 fps video and you just need to send packets of information in a client/server architecture than you can make due with a very low bandwidth link most of the times.

Take PC online gaming for example: I've played games from quake to counter strike for years and I've seen my connection rise from 56kbps do 30mbps and I've always been able to play reasonably well. Why's that? Because the amount of data traded between my computer and the servers was never that large. The most important thing for networked gaming is the network topology and how long stuff takes to reach the destination (latency) and that has more to do with raw processing power, distance and the broadcasting medium used than the amount of bandwidth available.

PS: Sorry for the long slightly off-topic post.
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Old 2011-08-13, 02:32   Link #248
Sides
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Originally Posted by Dextro View Post
...In both cases the latency wouldn't go much above the 20/30ms tops and that's in a very low quality link, in reality it's more in the range of 5 to 15ms (if it weren't bluetooth wouldn't work for the Dualshock3/Sixaxis now would it?)

However you're missing a very important fact: unlike the Wii U remote the Vita is a very capable gaming system on it's own and from what I've seen Sony talk about such integration would most likely use the Vita to actually render the scenes instead of just streaming video (like I presume the Wii U will do it and how the current Remote Play functionality on the PSP works). If you don't have to stream a full 30/60 fps video and you just need to send packets of information in a client/server architecture than you can make due with a very low bandwidth link most of the times.

Take PC online gaming for example:...
Looping the control input via network is possible, but is it consumer friendly, i don't know. Technically anything is possible, see onlive. If your netcode is optimised, it can mask the effects of lag, no doubt, and i'm pretty sure sony have something in their sdk sorted for that.
BTW i was just listing the possibilities how the devices can communicate. That bit "raw data that the PSP/Vita has to process themselves", was referring what you pointed out that the Vita would data and render images itself. I'm pretty sure I said that this, and gave it as a reason why a simple port between both Wii U and PS3Vita would not be as straight forward as some people think it would be.
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Old 2011-08-13, 15:21   Link #249
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Quote:
Originally Posted by Sides View Post
Looping the control input via network is possible, but is it consumer friendly, i don't know. Technically anything is possible, see onlive. If your netcode is optimised, it can mask the effects of lag, no doubt, and i'm pretty sure sony have something in their sdk sorted for that.
BTW i was just listing the possibilities how the devices can communicate. That bit "raw data that the PSP/Vita has to process themselves", was referring what you pointed out that the Vita would data and render images itself. I'm pretty sure I said that this, and gave it as a reason why a simple port between both Wii U and PS3Vita would not be as straight forward as some people think it would be.
They could easily port from the Wii U: they just needed to write a small viewer on the Vita to show the video data, nothing fancy. Would it take full advantage of the Vita? Not a chance.

Also I don't think it's particularly un-friendly, just look at the Dualshock3/Sixaxis: they simplified the pairing process by using a USB cable to do it so they could easily do the same for the vita. It would actually be pretty kickass to have a small "PS3 Gamepad mode" on the Vita.

Also sorry for missing that reference to raw data.
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Old 2011-08-14, 05:26   Link #250
Sides
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Let sony know what gadgets you want for the Vita

Sony wants to know what peripherals you want for the Vita. Read more on andriasang.com

Direct link to sony's suggestion thing


I think the biggest joke about Wii U or PS3/vita is actually Apple, with their Ipad/Iphone + Apple TV combo.
So apparently Dual Screen is the next big thing in gaming. Nothing against apple btw.

Last edited by Sides; 2011-08-14 at 13:27.
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Old 2011-08-16, 12:45   Link #251
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http://blog.eu.playstation.com/2011/...nference-live/

I just knew it, that dual analog is a sent from heaven! . You could tell that the guy playing resistance is realy enjoying himself
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Last edited by Zexas; 2011-08-16 at 12:59.
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Old 2011-08-16, 14:05   Link #252
Sides
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Nicked form neofag forum,
full PSVITA specs, source sys-con.com. I have no idea who they are and how reliable their source is.
If the specs are true, it kind of kills the ps3/360.

Spoiler:
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Old 2011-08-16, 14:13   Link #253
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I like how they use the touch screen for throwing grenade

Oh and again that dual analog just lovely
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Old 2011-08-16, 14:40   Link #254
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You just gotta love this

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Old 2011-08-16, 14:41   Link #255
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While not really into shooters that's definitely a handy thing being able to just touch and fire off the grenade.

Some nice and fun videos for sure. So many ways for those guys to get killed .
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Old 2011-08-16, 15:30   Link #256
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11 new trailer
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Old 2011-08-16, 23:12   Link #257
Duo Maxwell
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I can't wait to play Monster Hunter games without that stupid gesture for D-pad camera controlling.
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Old 2011-08-23, 23:43   Link #258
Sides
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PSV are getting a couple of Chunsoft games!
First one title is Shin Kamaitachi no Yoru: Jyuichi-nin-me no Suspect. Kamaitachi no Yoru started off on the super famicom/snes as a sound novel and manged to appear on different devices through out time.
This game, the lastes installment, will also appear on PS3
Source andriasang.com

Second game is created by the team that made 999: Nine Hours, Nine Persona, Nine Doors. This title, Gyokugen Dasshutsu Adv: Zennin Shiboudes, will be also appearing on 3DS
source andriasang.com
We already have a thread for this game, click link to discuss the game

Little King's Story Sequel coming to PSV
Yup sequel is being published by Konami. The original game was developed by Cing & Town Factory, but unfortunately Cing is no more. Not 100% sure who is developing the game, but the IP is owned by MMV. Source andriasang.com
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Old 2011-09-01, 02:53   Link #259
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BlazBlue Continuum Shift Extend (Arc System Works)
Dynasty Warriors Next (Tecmo Koei)
Asphalt Injection (Konami)
New Little King Story (Konami)
Mahjong Fight Club (Konami)
Shinobido 2 (Acquire)
Power Smash 4 (Sega)
Uncharted (Sony)
Gravity Daze (Sony)
Hot Shots Golf Next (Sony)
Shin Kamaitachi no Yoru (Chunsoft)
Disgaea 3 Return (Nippon Ichi)
Ridge Racer (Namco Bandai)
The booth will also have 18 unannounced Vita games.
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Old 2011-09-02, 04:37   Link #260
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Sony Readying 80 PlayStation Vita Kiosks for Tokyo Game Show

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Sony Computer Entertainment is giving PlayStation Vita a huge push in its first public Japanese debut at the Tokyo Game Show. The company already said that it will have 31 playable Vita games in its booth. Today, CEO Hiroshi Kawano revealed at the Vita community blog that the booth will have over 80 Vita units available for sampling all those games.

The actual number of Vita games that will be on display is actually higher than the 31 playable titles. When you add in video-only games, the figure jumps up to around 40, Kawano said.
Ummh uh.... as much as I love the news that vita would be having tons of game, this might be a little bit overloaded.


During PS2 era I missed some of the best game because simply there're too many of them.... hope that it wouldn't be the same.
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