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Old 2012-05-16, 22:02   Link #341
Kirito
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Quote:
Originally Posted by DragoonKain3 View Post
As the casters have said.... she's too damn Chie-sy!
She already looks top tier in this game. One of her combos can take off half life, and her offensive pressure is scary as hell. I can see why she's becoming or already a popular character.
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Old 2012-05-17, 22:17   Link #342
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Some more Persona 4 UMA footage I want to share with a little bit more of character variety. Enjoy!

http://www.youtube.com/watch?v=dW1iq...eature=related
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Old 2012-05-24, 10:34   Link #343
Westlo
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Dat Box art.

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Old 2012-05-24, 10:38   Link #344
Kurosu
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My heart is torn in twine, Aegis makes much more sense for the cover no? Isn't Aegis there instead of Labyrs in other promotional art? Why the change?
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Old 2012-05-24, 10:44   Link #345
Westlo
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Protagonist Vs Boss makes sense...
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Old 2012-05-24, 10:58   Link #346
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Quote:
Originally Posted by Westlo View Post
Protagonist Vs Boss makes sense...
marketing a game based on P4 protag vs completely new character as opposed to P4 vs P3 is completely different.
Even though it isn't exactly the focus of the game's story, most of the promotional art for this game up until now has been Narukami vs Aegis.
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Old 2012-05-24, 11:30   Link #347
Westlo
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Quote:
Originally Posted by Kurosu View Post
marketing a game based on P4 protag vs completely new character as opposed to P4 vs P3 is completely different.
Even though it isn't exactly the focus of the game's story, most of the promotional art for this game up until now has been Narukami vs Aegis.
Most of the art was Yuu vs Aegis because they were 2 of the first 4 characters revealed, while Labrys was the last apart from Elizabeth... Since all the characters are revealed there's no point going with a P4 Vs P3 theme when that's not the point of the game, but it was a way to market this initially.
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Old 2012-05-24, 11:41   Link #348
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Quote:
Originally Posted by Westlo View Post
Most of the art was Yuu vs Aegis because they were 2 of the first 4 characters revealed, while Labrys was the last apart from Elizabeth... Since all the characters are revealed there's no point going with a P4 Vs P3 theme when that's not the point of the game, but it was a way to market this initially.
It's not wrong for Labyrs to be on the cover... Aegis is just the better pick.
A business is still a business, let alone a Japanese business.
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Old 2012-05-24, 12:14   Link #349
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I wonder if this is the final product for the box art? Well considering that E3 is just around the corner maybe we'll see a new box art.

The art looks good in my opinion.
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Old 2012-05-24, 12:26   Link #350
Westlo
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It's the Japanese Box Art, no idea if it will stay the same for the American & Euro release.
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Old 2012-05-24, 13:02   Link #351
hyl
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Quote:
Originally Posted by Deikan View Post
She already looks top tier in this game. One of her combos can take off half life, and her offensive pressure is scary as hell. I can see why she's becoming or already a popular character.
Kind of late to comment on this, because i don't hang around in this forum for fighting games.
If you meant that labrys has good mixups and is top tier, then you are wrong
Most of her normals look slow (including her overhead axe swing, but it does seem safe on block though), as others have said: her damage when her axe is not red/yellow is average, her Furious Action isn't that good because it comes out rather slow and it is easier baitable, she gets zoned out very easily.
Chie and Mitsuru on the other hand are top tier for now. I did say "for now" because there will be some kind of balancement patch released at the end of the month.
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Old 2012-05-24, 15:09   Link #352
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Quote:
Originally Posted by hyl View Post
Kind of late to comment on this, because i don't hang around in this forum for fighting games.
If you meant that labrys has good mixups and is top tier, then you are wrong
Most of her normals look slow (including her overhead axe swing, but it does seem safe on block though), as others have said: her damage when her axe is not red/yellow is average, her Furious Action isn't that good because it comes out rather slow and it is easier baitable, she gets zoned out very easily.
Chie and Mitsuru on the other hand are top tier for now. I did say "for now" because there will be some kind of balancement patch released at the end of the month.
I was talking about Chie btw.
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Old 2012-05-25, 06:52   Link #353
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http://www.personaeurope.com/

Confirmed for PAL-lands (yeah, I know, it's an HD game, no PAL). Through Zen United no less.
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Old 2012-06-03, 12:25   Link #354
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Here are a lists of buffs, nerfs, and changes to the game that Mayonaka Midnight forum have listed awhile ago. I don't know what some of them mean yet, but have a look and see for yourself. Looks like Akihiko Sanada got hit by the nerf hammer pretty bad.

Spoiler for List of Changes:
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Old 2012-06-03, 14:39   Link #355
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Akihiko:
Infinite Blockstring.
Wut.
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Old 2012-06-03, 14:42   Link #356
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Quote:
Originally Posted by Meltyred View Post
Akihiko:
Infinite Blockstring.
Wut.
That's been nerfed, it practically means that his pressure game isn't as ten times threatening as it is now. He's still a scary rushdown character.
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Old 2012-06-04, 11:20   Link #357
Von Himmel
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So...is Chie still pretty much high tier with the current patch?
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Old 2012-06-04, 11:34   Link #358
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Originally Posted by Von Himmel View Post
So...is Chie still pretty much high tier with the current patch?
She's still top tier in my opinion, but some of the properties of her moves have changed. She got nerfed, but not that bad, you just have to be more careful in how you use her certain moves, and be smart with your offensive pressure.

I'm sure this video has all your answers:

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Old 2012-06-04, 12:04   Link #359
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is this game gonna be like Blazblue and MvC where the goal is to come up with a unexcapeable combo and spam it?
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Old 2012-06-04, 12:31   Link #360
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Originally Posted by Kyero Fox View Post
is this game gonna be like Blazblue and MvC where the goal is to come up with a Inescapable combo and spam it?
That's Aksys Games for you. Their game mechanics include combos that can bring you down to half life or near death. I think that when the game gets more time to grow I'm sure there will be more variety in combos and none continuous spam.
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