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Old 2012-07-19, 16:26   Link #561
Kirito
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I'm not that much into scores, but the game itself shows promise and it looks really fun. Score won't stop me from canceling my pre-order and enjoying the game to its fullest on launch day.

The game in my eyes at least earns a 8-9, but that's just me.
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Old 2012-07-19, 17:44   Link #562
Tong
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Maybe because you're afraid of not many people buying it because of score.
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Old 2012-07-19, 17:51   Link #563
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Maybe because you're afraid of not many people buying it because of score.
Probably just an excuse to use "IGNorant".
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Old 2012-07-19, 18:31   Link #564
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For what it's worth, let's look at what's in the package here.
- Game play seems relatively accessible for newbies and complex enough for those who want to take it that far
- Gallery/Story Mode/ Other modes -> so it's not lacking in not-multiplayer content
- Online will mostly likely be really solid since it's Arc System
- People love persona 4

So really, what's stopping the game from getting a decent score?
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Old 2012-07-19, 18:59   Link #565
hyl
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Originally Posted by Kurosu View Post

So really, what's stopping the game from getting a decent score?
My opinion:
- less complex than other arc system fighting games
- Not enough characters ( 13 is small compared to other recent fighing games like UMvC3, blazblue, SxT , Soul calibur V , Kof 13)
- might not interest people who know little about the persona franchise (or if they don't like anime style games)
- some people aren't interested in 2d fighting games
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Old 2012-07-19, 20:00   Link #566
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Quote:
Originally Posted by hyl View Post
My opinion:
- less complex than other arc system fighting games
- Not enough characters ( 13 is small compared to other recent fighing games like UMvC3, blazblue, SxT , Soul calibur V , Kof 13)
- might not interest people who know little about the persona franchise (or if they don't like anime style games)
- some people aren't interested in 2d fighting games
as far as I know, P4U has all of BB and GG's main fighting features
P4U introduced status effects. BB and GG don't have that.
BB's drive button gets replaced by P4U's summoning a persona.

Blazblue started out with 12 characters and look how it turned out

lol UMVC3, KOF13, SFxTK, BB, GG and many more are 2d fighting games. some of em just used 3D models.

anyway, my main point is
those aren't enough reasons why this game wouldn't be a hit
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Old 2012-07-19, 21:32   Link #567
Tong
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Besides, it was elected as the Fighting game of the Year.
Even Tekken and Soul Calibur, strong contenders, lost.
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Old 2012-07-19, 21:35   Link #568
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It's currently the number one popular game in Japanese arcades right now. The hype and commentary for this game is so intense, and it shows in its videos..tournament ones.
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Old 2012-07-19, 21:47   Link #569
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I don't think it'll be a big hit, I'm not sure if it warrants that, but it should be good regardless.
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Old 2012-07-20, 02:34   Link #570
hyl
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Originally Posted by Frailty View Post
as far as I know, P4U has all of BB and GG's main fighting features
P4U introduced status effects. BB and GG don't have that.
BB's drive button gets replaced by P4U's summoning a persona.

I meant the combo system, if you weren't aware of that on one of my earlier posts. And it actually has less features than blazblue and guilty gear, like for example the loss of a barrier guard , less attacks being air unblockable thus leading into easier chicken blocking, the simplified motions etc.

Quote:
Originally Posted by Frailty View Post
Blazblue started out with 12 characters and look how it turned out.。
That was 2008, but look at 2012 and look how much characters the competition has now.

Quote:
Originally Posted by Frailty View Post
lol UMVC3, KOF13, SFxTK, BB, GG and many more are 2d fighting games. some of em just used 3D models. 。
I was actually referring to soul calibur V, Tekken tag tournament 2 and the upcoming virtua fighter. Some people just don't like 2d fighting and you can't change that.
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Old 2012-07-20, 08:18   Link #571
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Quote:
Originally Posted by hyl View Post
I meant the combo system, if you weren't aware of that on one of my earlier posts. And it actually has less features than blazblue and guilty gear, like for example the loss of a barrier guard , less attacks being air unblockable thus leading into easier chicken blocking, the simplified motions etc.



That was 2008, but look at 2012 and look how much characters the competition has now.
For what it's worth, the former thing could be seen as better by some. I mean, if we're talking casual buyers, a more accessible fighter works more for them than something overly complex. After all, the game was built with people who played the original games in mind. Also, the number of characters isn't really a problem, games with tons of characters can get too bothersome to balance, and it worked to BlazBlue's advantage when it did come out.
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Old 2012-07-20, 11:17   Link #572
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This is a game that is supposed to be easy to get into and at same time be competitive. And it has more mechanics than BBCT =o

There is no barrier/faultless defense, more air unblockables would make some matchups very hard and unfair, and in general it would be much more harder to rush in.

Even though we're in 2012, that doesn't make sprite animation any easier. It probably still takes 3 months to develop a fully animated character and unlike crossovers such as Marvel and CVS, the characters are 100% original.
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Old 2012-07-20, 11:40   Link #573
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I already said several pages ago that this game is meant for more casual players, but that doesn't mean that the hardcore fighting game gamers can't explain about it

Marvel vs capcom 3's design were completely redesigned though and there are plenty of new characters as well. So i wouldn't saw that this game took more effort into the characters than mvc3
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Old 2012-07-21, 01:57   Link #574
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fuuka portrait

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Old 2012-07-21, 09:34   Link #575
Tong
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Quote:
Originally Posted by hyl View Post
I already said several pages ago that this game is meant for more casual players, but that doesn't mean that the hardcore fighting game gamers can't explain about it

Marvel vs capcom 3's design were completely redesigned though and there are plenty of new characters as well. So i wouldn't saw that this game took more effort into the characters than mvc3
With 3D modeling it's much easier to produce characters. Just look at how many characters SFxT got.

I think only KOF13 got more characters and is a sprite based 2D fighter. However, the quality sort of leaves much to be desired in comparison to ASW animation.
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Old 2012-07-21, 17:26   Link #576
Kirito
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Well here's the list characters that will be used in SBO (Tougeki) this year.

Mitsuru - 11
Aigis - 9
Chie - 9
Narukami - 9
Teddie/Kuma - 6
Akihiko - 4
Yukiko - 4
Shadow Labrys - 3
Elizabeth - 2
Kanji - 1
Labrys - 1
Naoto - 1
Yousuke - 1

So Mitsuru has the largest following...no surprise there.
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Old 2012-07-21, 20:15   Link #577
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I'm surprised at how many Aigis players there are, considering I have heard she was one of the weakest before due to restrained resources.
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Old 2012-07-21, 20:25   Link #578
hyl
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I'm surprised at how many Aigis players there are, considering I have heard she was one of the weakest before due to restrained resources.
No, she was always top tier because of her stupid mixups and unburstable combo's with megido fire in orgia mode in both the pre-and post-patch version. Her limited gun ammo was never meant to be offensive but rather as a defensive tool to stall the opponent to recharge up orgia mode.
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Old 2012-07-21, 20:29   Link #579
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fuuka portrait

She looks veery nice thanks for sharing it. does she show up in P4?
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Old 2012-07-21, 20:33   Link #580
Kirito
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Probably in one of the character's story mode in the game. That's just my gess.
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