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Senior Member
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Many word.s
Quote:
Yukari Yamkumo The Boundary of Phantasm
"This [Hakurei] barrier kept the outside world's common sense outside, leaving what lacked common sense inside, in Gensokyo. Wouldn't it be nice if the two could play?"
Potential Classes: Ruler, Archer, Caster
Skill's and Abilities:
Ruler Template: As the Ruler class Yukari is a “Moderator” for the Holy Grail War and is a specially summoned 8th Servant, arriving prior to event to select candidates to participate. The Ruler acts to advise and restrain the participants to maintain the secrecy of Gensokyo's existence. Due to these requirements the Ruler class does not divide up a Youkai's powers into separate classes and has all of them available.
A Ruler may remove and provide additional Command Seals to participants but there are restrictions:
1) To remove a maximum of one Command Seal from a Master he or she must have broken the Rules of the Grail War no matter hor minor or trivial (Leaving the area, accidentally being seen by bystanders etc)
2) To provide a Command Seal there must be a contest, regardless of difficulty in which at least two Master's are present, with a clear winner and a clear loser. Ruler may provide a maximum of one Command Seal however she sees fit to the contestants.
3) Leftover Command Seals from the previous war may also be given out to any non-participant Magus, under “pressing” circumstances according to Ruler's best judgement.
[The rules are deliberately lax here for a reason and meant to invoke “honor system guidelines” kind of lack of foresight on the part of the people designing the system. Someone like Shikieiki Yamaxanadu or Sanae would never even think of abusing them because doing so risks threatening the Balance of Gensokyo.]
[Ruler, Caster, Archer] Spell Like Abilities:
At-will Unlimited Times/Day [Misc]: Detect Magic, Light, Mage Hand*, Mending*, Message*, Open/Close, Arcane Mark, Predistigitation, Identify, Unseen Servant, Detect Secret Doors, Feather Fall.
[*: These abilities visual descriptions change to reflect Yukari's Gapness]
As a maintainer of the Barrier of Gensokyo that keeps the land interdimensionally separated from the world Yukari has access to all spells as at-will spell like abilities with a thematic connection to barriers, walls, obstacles, obstructions, shields, doorways and other force manipulation.
Such as: Mage Armor, Greater Mage Armor, Shield, Hold Portal, Open/Shut, Endure Elements, Elemental Protection [X], Protection from [Alignment], Displacement, Dimensional Anchor, Dimensional Doorway, Stoneskin, Invisibility, Invisibility Sphere, Wall of Stone/Force/Iron, Hold Person/Monster, Phase Door, Protection from Spells, Dimensional Lock, Scintillating Scales, Screen, Iron Body, Prismatic Wall/Sphere, Forcecage, Gate, Etc.
She may cast these spells Unlimited/9/9/9/7/7/6/6/6/5 times per day based on spell level. {Level 0, Level 1... Etc}
Epic Youkai Resilience: As one of the oldes-*Gap'ed* Youkai in Gensokyo she has highly developed natural defences, she has +15 Natural AC, and Damage reduction -/20 Epic for bot physical and magical attacks and has Regeneration Fast and will recover from otherwise fatal wounds.
[Ruler, Archer] Danmaku: Yukari can fire off dozens of swirling prismatic orbs of energy that explode on contact, however she can only have precise control over a few orbs at a time otherwise firing them in aimed volleys.
[I don't know what those knife like things are called, anyone know?]
Arcane Spell Casting: As Caster in addition to her at-will spellcasting she may cast Arcane spells that she has prepared at the beginning of each day. She has access to every spell ever invented and every spell yet to be invented. She is a specialist in the school of Conjuration and Abjuration her barred schools are [???].
Youkai of the Boundary: Yukari can see any “boundary” of any object or humanoid creature, meaning she can at a glance see and infer every enchantment, curse or enhancement placed or otherwise materialized. She also sees through any door as if it were open, and any secret doors and passages mundare or magical as if they were not there.
Curse of Dreams and Reality: Yukari can look within a person's dreams and make them reality, conjuring your worst fears and nightmares to fight against. Likewise she can attempt to trap you within your dreamworld of where everything you loved and cared for that you once lost is there with you forever, like the spell solipsism you are rendered helpless unless you can reject the dream; time has no meaning within the dreamscape and should you at any point reject it and break out you find yourself back where you were as if barely a moment has gone by.
Yukari may also create simulcrum copies of people or items based off her own imagination; these items other than mimicing the material weight, size and feel are completely mundate except for a base enhancement bonus and any person copied in this manner see the Simulcrum spell description.
Balance of Motion and Stillness: Yukari is unaffected by movement constraining spells, she can also dispel any such spell in another person. Yukari may also take any spell designed to protect against such a spell such as Freedom of Movement and “reverse” it, the target must save or become afflicted.
Example, if you have Magic Resistance casted giving you +8 to your saves, Yukari can make it so that you must Save or gain a -8 penalty to your saves.
Mesh of Light and Darkness: Yukari is unaffected by sight obscuring spells or abilities, such as darkness; Likewise she may dispel any sight or sense obscuring curse or magic in another person or monster, or take any defencive spell of that nature and “reverse” it, the target must save or be afflicted.
Boundary of the Mundane and the Fantastic: Yukari may disenchant any non artifact non-Noble Phantasm item she encounters, though she may for one round suppress the abilities of an artifact/Noble Phantasm. Yukari may otherwise enchant any item as she sees fit to a maximum of being a C ranked Noble Phantasm.
Xanadu of Straight and Curve: Yukari is immune to any fear, mind altering, or insanity causing effects such as when dealing with Far Realm creatures, spells or abilities, and is immune or otherwise gains a considerable circumstance bonus when engaging Aberrations or Abominations as if they were a favoured enemy as they defy the boundary between “real” and “unreal”, they disgust her and will attempt to destroy them on sight.
Likewise Yukari is unperturbed by non-euclidean geometries, and always knows her relative position when in any non-euclidean space and may always find her way as if walking down a straight corridor. Even if the plane of existence she is within is sentient or otherwise designed to defy logic or sanity.
[Yes, I named them after her spellcards :3: ]
[Ruler Only] Boundary of Humans and Youkai: Yukari can make herself or any other Youkai into a normal human, additionally she may also transform any Human into a Youkai the only restriction being the Human targeted may turn into whichever one they have a subconscious empathy towards. Youkai turned into humans are almost entirely normal humans and lose the bulk of their Youkai abilities keeping only reduced and weakened versions of powers or abilities that they hold the greatest connection to.
To use this power on other targets Yukari must specify conditions that must be physically possible to carry out that will restore the target to normal.
Yukari may also deny a Servant one of their abilities or class features in exchange for losing one of her own. Turning them (and herself) “a little bit more human”.
[This ability screams “Omake 4Koma!!!”]
Summon Shikigami [Su]: Yukari may summon her Shikigami Ran Yakumo to battle for her, Ran as summoned by this method is a member of the [Summoner or Crusader] class. She is a 9-tailed fox Youkai and as such she is semi-divine being with B rank divinity. There is no duration on the spell and once summoned need not leave her Master's side so long as she is provided with prana to remain materialized. She excels both in long ranged and short ranged combat but has trouble at medium ranges. Ran may also summon her own Shikigami Chen [Shapeshifter].
Noble Phantasms
Yukari's Parasol[A]: Allowing herself to float as per the spell feather fall, she can change its size, shape or colour to appear as any other type of umbrella. The Umbrella is the manifestation of Yukari's role as the maintainer of the Barrier surrounding Gensokyo in that it can negate any attack on Yukari, any magical spell casted at or on Yukari is negated and any physical attack is blocked, and adds +10 deflection AC to Yukari but can only block one attack by round. It also protects her against the rain.
Youkai of the Gaps [EX]: If anything sums up Yukari and her connection to the boundary of Gensokyo it's her “gaps”. These shrouds are “holes” in space-time and a conceptual item connected to Yukari's soul and has no physical object tying it to the world other than Yukari herself. They appear as dark portals emanating an ominous purple hue, the gaps can appear in generally any 2-Dimensional shape but typically appear as large crescents. They cannot be dispelled or destroyed except temporarily via Mage's Dysjunction or Superb Dispelling and may be suppressed by an Anti-Magic Field, nor can they occupy the same space as the Prismatic Wall or Sphere spells.
Yukari can propagate 1d6 “Gaps” per round, each individual gap may do one of the below but nothing else. They require significant amounts of prana to remain open and once the supply is interrupted for any reason they disappear.
Propagating and controlling any number of gaps past the first is mentally taxing and physically exhausting and Yukari cannot use her Youkai of the Boundary abilities at the same time.
[From a few doujin's I read Yukari can't “Gap” herself away when she has a barrier up, so I'm trying to mimic this.]]
Yukari can “sit” on them and hover as per the spell floating disk and anyone else she allows. She can use it to bring any object she owns regardless of its location to her as per Teleport Object and can use them to instantly transport herself to her designated “Safe Spot” as per the “Recall” spell.
Using her gaps Yukari can teleport herself or any other person or creature to any location she desires; except To Gensokyo during the Grail War, and cannot during the Grail War transport Servants or their Masters outside the confines of the Island of Montreal.
The “Gaps” also act as summoning circles and should she wish it Yukari can summon her twice her total HD each round of Youkai from Gensokyo to her location, presumably she had dominated their wills or otherwise secured their allegiance prior to summoning them. They are summoned as if by the Summon Creature X spell and will disappear back to Gensokyo (the only exception to the above rule) as per the spell description.
[Let's Peg this at 2 Adult Red Dragon's max per round.]
Yukari may choose to have physics continue to apply to any object passing through or not, additionally Yukari has her own enclosed pocket dimension, where the laws of reality and the passage of time are up to her. The Pocket Dimension is roughly 1 km cubed in volume and may keep as many items or people within that space as she has space for; any people kept within it are kept in suspended animation as to not be harmed by any items floating around but Yukari may take this out of this state to question them but will automatically slowly return to stasis as living beings are not compatible with the laws of reality within the gaps.
Additionally any weapon, spell, etc thrown, fired, or shot at Yukari can be gapped away and stored or fired back assuming Yukari can make a reflex save to catch it.
As such Yukari's most common tactic is to “gap” swords, arrows, knives, spears et cetera; then lets them fall and gather momentum until they reach terminal velocity before “gapping” them to her demiplane where they even if suspending still possess their momentum. Then by merely opening her gaps once per round may select one such item per gap to fire at her enemies.
[There's no reason why her gaps couldn't mimic Gate of Babylon to a large extant, but I draw the line at her exploding things with it and she doesn't have anything resembling Ea.]
[Ruler, Caster]Epic Spellcasting:
[Ruler] Yukari may three times per day cast at-will the following epic spells:
[Caster] Yukari may once per day cast at-will the following epic spells:
[Gap]Dragon Ritual: This spell summons an adult gold dragon. It appears where the character designates and acts immediately. It attacks the character’s opponents to the best of its abilities (on the first round, it prefers to breathe fire on an enemy, if possible). The character can direct the dragon not to attack, to attack particular enemies, or to perform other actions.
[Gap]Dragon Strike, This spell summons ten adult gold dragons. They appear where the character designates and act immediately. They attack the character’s opponents to the best of their abilities (on the first round, they all prefer to simultaneously breathe fire on an enemy, if possible). The character can direct the dragons not to attack, to attack particular enemies, or to perform other actions.
Contingent Resurrection, Contingent resurrection returns the subject to life if he or she is slain. Once cast, the spell remains quiescent and does not activate until the trigger conditions have been met (but each day it remains untriggered, it uses up an epic spell slot, even if the character cast it on another creature). Once triggered, the spell is expended. If the subject is killed (the trigger), he or she is restored to life and complete health 1 minute later, so long as even a tiny bit of dust remains for contingent resurrection to act upon. A shaft of light shines down from the heavens, illuminating the subject and everything within 20 feet. The creature is restored to full hit points, vigor, and health, with no loss of prepared spells.
[Gap]Damnation: Yukari sends his or her foe to within her gap that resembles hell. If Yukari succeeds at a melee touch attack, the target must succeed at a Will saving throw (DC = the standard epic spell DC + 15). If he or she fails this saving throw, he or she is sent straight to a layer demiplane within Yukari's gap swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life*. Even after the compulsion fades, he or she must devise his or her own escape from the plane. Unless the GM devises a specific location and scenario, the subject encounters a group of 1d4 pit fiends (or balors) every hour he or she spends in hell.
*This spell does not work on Tenshi Hinanawi being a Celestial; figures as she would just enjoy it anyways.
Epic Counterspell, To use epic counterspell, select an opponent as the target. The character does this by readying an action, electing to wait to complete his or her action until the opponent tries to cast a spell (the character may still move his or her speed, because readying a counterspell is a standard action). If the target tries to cast a spell, make a dispel check: Roll d20+40 against a DC of 11 + the foe’s caster level. If the check is successful, the character’s spell negates the foe’s spell.
Epic Repulsion, You can create a permanent ward against a specific type of creature. Any creature of the specified type cannot attack or touch the warded creature or object. The protection ends if the warded creature makes an attack against or intentionally moves to within 5 feet of a specified creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Eternal Freedom: The subject becomes permanently immune to the following specific spells, effects, and spell-like abilities: entangle, hold, imprisonment, paralysis, petrification, sleep, slow, stunning, temporal stasis, and web.
Nailed to the Sky: Nailed to the sky actually places the target so far from the surface of the world and at such a speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 2 to 4 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending. The target may not survive that long. Depending on the world where nailed to the sky is cast, conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions take 2d6 points of damage each from heat or cold and 1d4 points of damage from the vacuum each round. The target immediately begins to suffocate.
[Gap]Raise Island: The character can literally raise a new island from out of the sea, bringing to the surface a sandy or rocky but otherwise barren protrusion that is solid, stable, and permanently established. The island is roughly circular and about 5000 feet in diameter. Raise island only works if the ocean is less than 1,000 feet deep where the spell is cast.
Epic Mage Armor: +20 AC etc.
[Ruler Only] Greater Time Stop: This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for one hour rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.
You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.
[[Gap] Is just meant to signify she uses her gaps partially in casting the spell.]
Link to spell description
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- "I used to think spells equaled power, too. Back when I was alive... You know what equals power? Power equals power. Crazy huh? ... If you can lose it by blowing two will saves then you never had power to begin with." - Xykon's much needed Hannibal Lecture to Varsuvius.
If your interested in an Oots style avatar please feel free to PM me and we can work out the details then.
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