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Old 2013-08-28, 10:05   Link #141
Okashira
Honos628
 
 
Join Date: Mar 2011
Location: Chile
Quote:
Originally Posted by Sheba View Post
Oh my god yes!
C'mon, everyone knew that he was going to be in

Interesting stuff that I have heard and of course I can't corroborate :

- The disk has "JP", "EU" & "US" folders; meaning that like pretty much every release in the current gen, where everything is in the disk even if you can't select it.

- DLC (original Kira & Fatty) doesn't show up (and have been rumored) in the VAs in the staff roll. Other characters that don't show up are :
Spoiler:


- Characters that appear voiced in the staff roll (aka, they likely speak in the menus or stuff, though people are hoping for hidden unlocks) :

Spoiler:
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Old 2013-08-28, 11:37   Link #142
SilverSyko
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Kind of interesting that they would put in a character that isn't even from JoJo, though I suppose they are from one of Araki's other works so it doesn't really matter.

Surprised Fatty is so short too, but at least that doesn't leave Iggy as the only character immune to high attacks.
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Old 2013-08-28, 15:13   Link #143
marvelB
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Huh, now Baoh sure is a surprise. In that case, I'm now also crossing my fingers for Gorgeous Irene to make it as DLC!
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Old 2013-08-28, 22:04   Link #144
SilverSyko
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Here's a montage of all the Heat Heart Attacks and Great Heart Attacks for every character that's currently available:

YouTube
Sorry; dynamic content not loaded. Reload?

I'm sure we can all agree what they used for these attacks is suitable.~
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Old 2013-08-28, 22:54   Link #145
KleenexGhost
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Join Date: May 2012
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Here's a montage of all the insults about Josuke's hair.

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Old 2013-08-29, 12:51   Link #146
Yui Is My Wife
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Quote:
Originally Posted by Kanon View Post
Wow, I never expected Baoh to be in it. That's neat.

I would have wanted more characters from Jojo though. Where is everybody's favorite nazi, Stroheim? Where is F.F?
And where's Lisa Lisa sensei? And Robert E Speedwagon?

All Star Battle Gold Experience Edition comes out in Taiwan tomorrow!! Yay!
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Old 2013-08-29, 12:57   Link #147
Frailty
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infinites \o/
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Old 2013-08-29, 13:21   Link #148
SilverSyko
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Since this isn't in arcades it's probably somewhat harder to balance this game, but thankfully we live in a time where console games can be patched, so I'm sure there will be revisions based on fan feedback in he future.
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Old 2013-08-29, 14:14   Link #149
serenade_beta
マジ天使
 
 
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Quote:
Originally Posted by Frailty View Post
infinites \o/
I think people are more angry over BandaiNamco's absolute greed towards money than the infinite combos. But well, both, I guess. Too bad BandaiNamco can't get patched.
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Old 2013-08-29, 22:04   Link #150
Rias
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Currently sitting at 2.4/5 on amazon.co.jp review. Main complains are:

1. DLC (have to wait to unlock more story in campaign mode, or pay $$$)
2. Load time issues (~15s for vs mode)
3. Balance issues (low damage supers that makes them pointless, CPU AI too low, infinite combo)
4. Lack of story content

Only good thing is the characters+motions+seiyuu
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Old 2013-08-29, 22:13   Link #151
Vallen Chaos Valiant
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Quote:
low damage supers that makes them pointless
I was wondering about that. A lot of gameplay videos show characters doing impressive looking supers... But then does barely any damage at all. Indeed, most fights drag on in general because everyone does very little damage.
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Old 2013-08-30, 19:06   Link #152
Klashikari
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To elaborate more on the issue with the campaign mode:

Campaign mode is online only (lul?) feature, which make you fight against a random boss or other players (called visions). It is totally random, so with some bad luck, you can end with several visions in a row without encountering any boss.
Once you encounter a boss, you will be able to face them for 10 minutes, as they actually have an HP gauge that is decreased each time you defeat them in a regular fight. Of course, defeating completely a boss is more rewarding than a vision, because you obtain more loot (medals, which is the in game currency, and a random color swap)

The catch is that you need energy to engage fights in the campaign mode (which is represented by a gauge filled with 10 bars). 1 bar is required to engage a fight, but you can use more than 1 bar at once to inflict more damage to a boss after a single fight. Some other special feature can be used: a certain NPC can assist you, requiring 2 bars so you select the boss you want to fight.
And this feature is similar to your usual "stamina" in a mobage: a bar is recovered after 20 minutes, hence you need a bit more than 3 hours before your gauge is fully replenished.

And this is the major problem of the campaign mode, because it is the only way to unlock stuff thanks to the medals gained there (which are required for extra color swaps, dialogues etc). And since you cannot accelerate the energy regeneration aside of DLC, well you are forced to wait.

DLC are as follow:
5 bars => 150 yens
11 bars => 300 yens
30 bars => 650 yens

Note that I used "bars" and not gauge, and that's not a mistake: you will have to fork 300 yens to fully replenish your energy bar, 650 if you want 3 gauge worth of them.
Needless to say, it is an extremely tedious campaign system, extremely frustrating since it isn't a F2P game to begin with.


As for the balancing issues, super aren't the only problem. It seems that there are a very low number of anti air attacks, which means that Jump in attacks are not exactly punishable. Furthermore, combo are also not exactly rewarding in term of damage either. A good deal of people say that the game is all about mashing square...
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Old 2013-09-01, 16:01   Link #153
serenade_beta
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^
And you know, the biggest mystery (or not) is how Famitsu was able to give this game a full score.
Yeah, we all know how bad Famitsu's scoring can be, but it really makes you wonder how much they were payed to ignore anything bad about this game.
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Old 2013-09-02, 04:20   Link #154
Westlo
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This game suffers from being 30 FPS as well.

Quote:
Originally Posted by serenade_beta View Post
^
And you know, the biggest mystery (or not) is how Famitsu was able to give this game a full score.
Yeah, we all know how bad Famitsu's scoring can be, but it really makes you wonder how much they were payed to ignore anything bad about this game.
They gave Famitsu a check.
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Old 2013-09-05, 03:29   Link #155
Okashira
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Join Date: Mar 2011
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Update incoming

Update will include :
- Fuugo for free (dunno if temporary or not).
- Stamina up for Campaing mode promo.
- Rebalance. Byebye Jojo's bizarre Ininites?

Currently, Diavolo & Dio are considered the broken tiers of the game. Joseph is pretty strong overall (specially with online lag) and Shigechi seems like a very strong counterpick to a lot of the cast.
Dunno how they value Kakyoin's keep away game, which literally needs you to be able to stop time to evade (just like in the source material ).
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Old 2013-09-06, 01:08   Link #156
Rias
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I wonder if the patch will save it fast enough. 2nd hand buy price dropped past 1000 yen already. In other words, people unloading faster than people buying it 2nd handed.
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Old 2013-09-06, 02:05   Link #157
Vallen Chaos Valiant
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Guess this is what happens when people try making a fighting game with no experience. The "hardcore" fighting game community will find EVERY exploit, and if you don't playtest the fuck out of it then the game has zero multiplayer appeal.
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Old 2013-09-06, 12:14   Link #158
serenade_beta
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Well, people wonder if they even tested it. It doesn't take a lot of testplaying to detect some of those infinite combos.
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Old 2013-09-06, 12:19   Link #159
Kyero Fox
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Quote:
Originally Posted by Frailty View Post




infinites \o/
More like Baby Combos. learn a combo thats OP and spam it.
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Old 2013-09-07, 02:29   Link #160
serenade_beta
マジ天使
 
 
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And if you want to know the president of CC2, who developed this crap, he's a guy that throws boomerangs he can't catch, like these:
http://www.cc2.co.jp/accel/?page_id=378

Gives death threats:
http://i40.tinypic.com/nqoaox.jpg
Reads 2ch (above tweet deleted after it was posted on 2ch)

And is a idiotic fool that has the insanity to make a tweet like this:
https://twitter.com/PIROSHI_CC2/stat...57979751247872
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