2013-06-13, 22:26 | Link #1361 |
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In fairness to takai, that is a nice feature. It would represent Microsoft offering at least something to customers in return for what customers are being asked to sacrificed. So at least it's a step towards a more equitable "trade-off" approach.
That being said, implying that gamers who share their games through loaning out physical copies are living in "the dark ages" is pretty snarky and condescending. I've been content with it all my life - Both as the loaner and the person getting the loan. Something being non-digital does not mean its necessarily bad or outdated.
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2013-06-13, 22:36 | Link #1362 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 36
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Is this your first time on the internet? There are many thing that have been announced and never got implemented as what people expected.
But sure, people could just be optimist all they want. I'm waiting to see the result, because clearly MS is turning around 180 degrees to the publishers.
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2013-06-13, 23:01 | Link #1363 | |
Easy Muffin
Join Date: Jan 2013
Age: 30
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2013-06-13, 23:12 | Link #1364 |
~Night of Gales~
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Join Date: Dec 2005
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Digital gamesharing has always been an interesting and potentially game changing feature.
The problem is that its an extremely sensitive feature to promote. I've never seen Sony ever making any attempt to market PSN digital sharing. It was a great feature, but so understated and only came to more spotlight when it was reduced. Even Microsoft is clearly postioning this as a family play. They don't want this tone associated with friends sharing.If not for all these controversy, I highly doubt eyes would on-record to come out and say it doesn't have to be family.. Even though it's promoted as one.
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2013-06-13, 23:18 | Link #1365 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 36
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I guess that Dark Age sharing isn't insult, then. And I have the right to stay mad, because I belong to the countries group that MS decides to abandon. I guess to you it's not a problem, because people who are in the warm place shouldn't bother with those who are thrown out in the cold.
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2013-06-14, 00:12 | Link #1366 | |
Senior Member
Join Date: Aug 2011
Location: Los Angeles, California
Age: 39
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I plan on leaving the country again soon so there's no way that Ill be buying Xbone. I mostly play league of legends on my pc and while yes they have microtransactions, you can just buy what you need for the same price that you would a game in the 90's and early 2000's and pretty much be set (as you can "buy" everything else from just playing the game) They balance and patch the game constantly, and actually have their main devs communicate with the players on their forums. There's a reason why its the most played game on the planet. For PC games I played mass effect I and II, and other games I dont remember the name of. I may try to get a PS4 later (I skipped the PS3) but that's probably all I'm going to get. |
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2013-06-14, 00:32 | Link #1367 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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So did MS make lending and borrowing games better? As far as we can tell, at least. There may be catches. I know some of the details. Something about lending up to 10 people under certain conditions.
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2013-06-14, 01:16 | Link #1368 |
Bearly Legal
Join Date: Jun 2004
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I don't really miss the old age of gaming. Big boxes are dust magnets and are a pain to keep. Dicking around with my mem setting on my IBM was a pain in the ass just play games. F2P? sure, I don't have to pay for shitty games just to try them out. Floppy disc? CD technology was a god send after having my games corrupted because floppy disc was unreliable and tends to wear out quickly.
While nostalgic to think back of my days of camping out in spawn camps & grinding away at mobs to hit max level on DAoC, it's something I'll never do nowdays because it's just takes too much time that i don't have these days and it was fucking boring.
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2013-06-14, 02:37 | Link #1371 | |
blinded by blood
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The thing is, MMO designers keep thinking "negative reinforcement" instead of "positive reinforcement." Most systems in most MMOs are designed to waste your time in a way that demoralizes you--this should be the opposite. They should waste your time while putting a smile on your face--isn't that the entire point of gaming? If you group with friends to grind quests, you shouldn't lose XP from kills--it should be the same, regardless of the size of your party. Gives you incentive to group up, while not punishing the solo types.
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2013-06-14, 02:53 | Link #1372 | |
Army of One
Join Date: Apr 2007
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2013-06-14, 03:04 | Link #1374 |
Senior Member
Join Date: Feb 2010
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always online policy will backfire on the future for gamers who like old games or anythiin(if you remember teh original xbox now its not supported by Live) if you think of this...all of your xbox one games will not playable if MS shutdown support for xboxone all of your current games will be regarded as "non-playable"(+ MS will do this insert that xbox one game to the new xbox(with no Backward) then pay another "fricking fee" on that old game to download (with 50% off or something)
its my speculations...
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2013-06-14, 07:34 | Link #1376 |
Senior Member
Join Date: Sep 2008
Age: 38
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Put together the conversation, not just the most recent thing said. My original point is that publishers decide whether to allow it or not, and almost surely won't. You said you'll be optimistic because it'll save you money, which is why I said it won't happen. Not that the feature won't exist, but that publishers will not allow it. The whole DRM thing in the first place is because they believe, for some reason, that used game sales decrease profits. So why would they allow literal cross-country sharing?
Yet, despite all the backlash they've been taking for their policies, they never thought it'd be a good idea to make this a key note in any presentation. Why is that? There's definitely something about it that they don't want people to look further into, even if it's just that they don't want people doing it like how Sony doesn't make a big deal out of theirs. |
2013-06-14, 07:37 | Link #1377 |
Lets be reality
Join Date: May 2007
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The sharing features are pretty cool, especially being able to play the same game with upto one person.
They also keep talking about how this is the only way to cheaper games if they knock out used sales, they need to put their money where their mouth is and make games that use this DRM $40. What do you mean believe? It's clear that used games eats into the sales of new games, which is the entire point of online passes and this DRM shit. Personally I've never bought a used game (though I have traded quite a few titles in, especially in the glory days of jbhifi trading, buy 3x $20 game to get a brand new $100 game lol) but clearly a lot of people do. |
2013-06-14, 07:37 | Link #1378 |
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Heh. I can imagine Kaz Hirai adapting a quote from a certain infamous blond:
"I have PS4! Soon we'll reach the optimal position for deployment. PS4 will be released into the wild ensuring complete global saturation." Spoiler for Original quote:
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2013-06-14, 07:57 | Link #1379 | |
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1. Microsoft thought that the backlash would be sustained until E3, but would dissipate after their presentation of all their cool games (and in fairness, it wasn't a bad presentation). The backlash isn't dissipating, and that concerns Microsoft. 2. I think Microsoft never expected Sony to checkmate them so decisively. 3. So Microsoft is now getting a bit scared. But they can't give in to customer complaints for reason's 4Tran mentioned - It would negate the Kinect benefit. So what does Microsoft do? They add in this sharing feature to at least throw a bone to us backlashing gamers, and hope its enough to turn the tide a bit. In other words, I doubt this sharing feature was in the initial plan - It's a desperate attempt at damage control. But it probably is "for real".
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2013-06-14, 08:18 | Link #1380 | |
Senior Member
Join Date: Sep 2008
Age: 38
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