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Old 2007-07-19, 11:19   Link #461
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Quote:
Originally Posted by Justice Knight View Post
after watching the new video ,i have no idea wat does Twilight archon do.can any1 fill me in?
If it's anything like the old Archon, it probably kills stuff real fast.
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Old 2007-07-19, 16:31   Link #462
gummybear
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Quote:
Originally Posted by Demongod86 View Post
Well, I think it will be built in the factory BUT would need its air mode researched at the starport, which has the factory for a PREREQUISITE.
or inside the machine shop would be good too. I have a feeling that it will require mana/energy to use the fly mode.
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Old 2007-07-19, 16:37   Link #463
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Quote:
Originally Posted by [DOT].L View Post
If it's anything like the old Archon, it probably kills stuff real fast.
Didn't the old Archon die real fast too?
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Old 2007-07-19, 18:52   Link #464
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He's right, it's pure raw power, 1 shot marines like DT but ranged
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Old 2007-07-19, 21:49   Link #465
Justice Knight
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i still dont see any diff between TA and normal archon lol ,or i miss something

looks like the artwork section has new stuff ..
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Old 2007-07-19, 22:36   Link #466
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normal arcon can't 1 shot anything, including marines, TA can and at range. Plus TA can use any of the templars to make. I hope they can use mind controls too.
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Old 2007-07-20, 03:15   Link #467
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They're not one-shotting marines in that video. The first marine takes both of them to kill (a marine would also die to 2 archon shots in SC1) and the rest have already taken splash damage so they die faster. Look at the top marine in the video. It was out of range of the splash damage and took 2 hits from one archon.

In other words, they seem to be exactly the same as archons from SC1, so far anyway. As I've already said, everything we see is subject to change.
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Old 2007-07-20, 05:16   Link #468
Vallen Chaos Valiant
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New updates from (where else?) Korea...

The Thor Terran unit has a very slow rate of fire, and move/turn slowly. However it would be devistating against buildings. It is currently the size of a building, and can only be constructed by an SCV.
See if you can find Thor in this picture...:P

The Banshee is a new Terran craft that attacks as an air-to-ground missile volley (Think Valkyrie) bomber craft, with cloaking ability. No anti-air.

The Viking attacks air only while in aerial mode, and attack ground only in mech mode.

The Reaper infantry can lay mines. But the mines don't track mobile targets; rather, it only locks onto stationary units or buildings.
This can be useful, as an entire army can move into a minefield unknowing, and only realised when they stopped and the mines closed in...

The Cobra is a new Terran hover unit. It is a very fast vehicle that could attack while moving. (may replace vulture)

Ghost: Can still cloak and launch nukes. Unknown if lockdown remained. Gained "Snipe", an attack that heavily damage biological units only. (TvZ would be fun...)
Also gained the ability to summon 6 marines at a time.

Battle Cruiser: Gained a new anti-ground special-attack that cause massive area-of-effect damage named Plasma Injection. Guess there is now more than one way to use the BC's energy...

Marine: Kept the range upgrade and stimpack. New upgrade of +15 hp available (old new to most of you)

Command Centers can now carry up to five SCVs with it when it lifts off.

Building addons:
There are now only TWO types of addons, both of which can be used for Barracks, Factories, or Starports. The Reactor allows doubling of production by allowing the attached building to make two units at the same time, while the Tech Center allows construction of higher tech units like medics or Vikings. Each building can only have one addon at a time.

Sensor Dome and Radar Dome: Now, this is a tough one to understand... What I read don't make much sense. They are both detector buildings, but the description of their functions were confusing.
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Old 2007-07-20, 05:22   Link #469
Justice Knight
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^ from which website?
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Old 2007-07-20, 05:44   Link #470
Vallen Chaos Valiant
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Quote:
Originally Posted by Justice Knight View Post
^ from which website?
http://bloggernews.media.daum.net/news/226976
http://bloggernews.media.daum.net/news/226975
http://bloggernews.media.daum.net/news/226974

The translations are available in most SC2 forums, but you can try the forum on Battlenet. I can't read Korean myself.
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Old 2007-07-20, 05:55   Link #471
Justice Knight
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looks like each unit has a "mother ship " like weapon....SC2 is going crazy now lol.
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Old 2007-07-20, 05:57   Link #472
Vallen Chaos Valiant
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Quote:
Originally Posted by Justice Knight View Post
looks like each unit has a "mother ship " like weapon....SC2 is going crazy now lol.
Well, the Korean site said the Thor's attack speed and turn rate is so bad, it can get killed by fast-moving units using hit-and-run. We are not even sure if it could defend against air attacks yet...
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Old 2007-07-20, 06:19   Link #473
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What are those little guys beside the Thor in that screenshot? Looking a little Medieval with them big shields and bayonet attachments. Unrevealed new Terran infantry?

Quote:
Originally Posted by Vallen Chaos Valiant
Also gained the ability to summon 6 marines at a time.
Eh, what the heck is that suppose to mean?
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Old 2007-07-20, 06:19   Link #474
wsheit
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
Well, the Korean site said the Thor's attack speed and turn rate is so bad, it can get killed by fast-moving units using hit-and-run. We are not even sure if it could defend against air attacks yet...
Hmm...sounds like an even more extreme version of the tanks.
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Old 2007-07-20, 06:28   Link #475
Vallen Chaos Valiant
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Quote:
Originally Posted by [DOT].L View Post
What are those little guys beside the Thor in that screenshot? Looking a little Medieval with them big shields and bayonet attachments. Unrevealed new Terran infantry?
That's the +15 health upgrade I mentioned before for Marines.



Quote:
Eh, what the heck is that suppose to mean?
The Ghost can order a drop-pod from headquarters that will land and release 6 Marines on his current location. I think the Marines are free, but I am not 100% sure.
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Old 2007-07-20, 06:37   Link #476
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
That's the +15 health upgrade I mentioned before for Marines.
So not only do they get more HP, they also get a new look? Marines sure have it good in SCII.
Quote:
The Ghost can order a drop-pod from headquarters that will land and release 6 Marines on his current location. I think the Marines are free, but I am not 100% sure.
If that's true, then I guess there's some serious tweaking that need to be done before this ability can be truly implemented.
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Old 2007-07-20, 06:41   Link #477
Justice Knight
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Quote:
The Ghost can order a drop-pod from headquarters that will land and release 6 Marines on his current location. I think the Marines are free, but I am not 100% sure.
lets see

12 ghost drop 72 marines
12 ghost drops 8 nuclear

really broken lol....
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Old 2007-07-20, 06:50   Link #478
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Originally Posted by Justice Knight View Post
lets see

12 ghost drop 72 marines
12 ghost drops 8 nuclear

really broken lol....
Even worse, if the opponent is strategic about the usage of this ability, he could cloak his Ghosts, bypass your defenses, order a drop on your resource fields, and "poof," there goes your economy.

Massive tweaking needed.
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Old 2007-07-20, 07:00   Link #479
Vallen Chaos Valiant
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Quote:
Originally Posted by Justice Knight View Post
lets see

12 ghost drop 72 marines
12 ghost drops 8 nuclear

really broken lol....
Yeah... That's why it is possible you might have to train and pack 6 marines in a pod first or something, and then it would be considered a VERY quick way of transporting infantry from your base. 6 free Marines is like, 300 minerals...

But if you need to build your own marines in order to send them, then why can't one of the marines being sent be replaced by a medic? I guess this can then be considered the Terran version of the Protoss Teleport.

But all this is Theorycraft, of course. We need more details.

Quote:
Originally Posted by [DOT].L View Post
Even worse, if the opponent is strategic about the usage of this ability, he could cloak his Ghosts, bypass your defenses, order a drop on your resource fields, and "poof," there goes your economy.

Massive tweaking needed.
That shouldn't be an issue; I would imagine such a troop-drop would be treated the same way as a nuke drop, with a red dot from laser marking and a long delay time. (Troop drop might not be "annouced" like a nuke does.) If a ghost actually manages to get into your resource fields, you are in trouble either way.
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Old 2007-07-20, 07:02   Link #480
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Originally Posted by Vallen Chaos Valiant View Post
Yeah... That's why it is possible you might have to train and pack 6 marines in a pod first or something, and than it would be considered a VERY quick way of transporting infantry from your base.
That would make much more sense.
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