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Old 2013-09-07, 08:09   Link #8261
Xero8420
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Hello, folks. If any of you are interested on SCU and its concept and ideas, try the game, provide feedback and be sure to go to Kickstarter to pledge a fund for the creator of SCU in order to support their intriguing project to be completed. We got 3 days left of funding before the deadline, so hurry.

Even Blizzard agreed to support this game.
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Old 2013-09-17, 15:02   Link #8262
Archon_Wing
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Been 2 years since I quit. I won't be buying HOTS as of now (at least not at full price), but do tell me about the state of battle.net.

I'm not one to really complain about balance though the attitude towards patching, balancing, and especially the fluidity of the professional map pool are things I'm interested in.

The reason I feel this is that both Starcraft and Brood War were in fact quite terrible on 95% of default maps, and it took a sincere effort to craft balance that way. It's not necessarily balance that make that game particularly special, but rather the high skill cap it entails (so balance doesn't matter up to the progaming level). Still though it's been commonly asserted that even in Brood War that T>Z>P>T although it's most likely smaller than most people imagine, at least, when they're not making excuses-- usually when you lose to someone, you were most likely terrible and any imbalance wouldn't be able to be taken advantage of.

Truth is, balance was most likely a fluke considering 3 of the new units in Brood War are useless in 95% of games. A lot of the new Brood War units, the Corsair, The Valkyrie, and the Devourer were designed to counter light air especially mutalisks as they were OP in Starcraft (Hmmph, those bastards are always OP if you ask me). Add in the goliath range upgrade and you can see how they imagined countering air would like in? In reality though, these are terrible counters to mutalisks aside from corsairs and you rarely see them aside from that 1 infamously genius Fantasy Build . Even Dark Archons "counter" them better. And where the fuck did they go anyways? So yea, Brood War isn't exactly the perfect game either despite what dem nostalgia glasses tell you.

The main reasons why I dropped sc2 were due to the poor social features, boring and terrible custom map system, no support for modding whatsoever, the Protoss seem like utter wimps, and that the game at that point was not very fun to watch (blob vs blob and movement isn't very fluid) as well as Blizzard aggressively nerfing whatever the hell the FOTM is. In essence I didn't find it fun to play or watch due to the rock paper scissors nature of things. So changes in that will change my mind.
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Last edited by Archon_Wing; 2013-09-17 at 15:46.
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Old 2014-11-07, 18:26   Link #8263
Chaos2Frozen
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It's here.

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Old 2014-11-07, 19:05   Link #8264
Flying Dagger
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I have still been keeping a close eye on the game and still watched the top tournaments, mainly the various WCS final events.

They are making some GIGANTIC changes to the game... starting with 12 workers... good bye 6 pool. I guess it may eliminate a lot of early game no-scout cheeses (bunker rushes) which imo is "health" at the tournament level (since it can be a part of mindgames - just that it's not fun to watch for spectators when your fav player falls to a proxy).

On new units:
I don't know why I feel that terran is once again getting all the new toys. The new firebat thing sound insane! (I mean, come on! Can hook themselves up to charge into melee range? Can even be upgraded to deal AoE damage? Isn't that just a... firebat?)

Combined with their new mobile long ranged unit, I think they are going to phase out hellions?

With zerg, they finally "bent over" and added lurkers. They get a lot of other "siege" options (esp if the new roach mutate can hit buildings with their nuke).

I am disappointed that they wouldn't just simply allow you to morph a queen into a mobile unit and give them the new frenzy ability given to infestors.

Protess imo is really lacking. I can clearly see how the other races would change composition based on the new changes, but not for protoss. They most likely would still open similarly.

Their new unit is like some widowmine+baneling hybrid.

The dark shrine, along with dark templars, are still too niche of a unit. Giving them a shadowstep upgrade, or some sort of a "temporary complete phase out" where they "hide" in another dimension might be justifiable via research.

It is almost as if they are hesitant to add gateway units due to warpgate mechanics (which is getting nerfed).
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Old 2014-11-07, 19:55   Link #8265
yezhanquan
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Looks like Legacy will be a bang. Let's jam!
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Old 2014-11-07, 20:02   Link #8266
Terrestrial Dream
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Quote:
Originally Posted by Flying Dagger View Post
I have still been keeping a close eye on the game and still watched the top tournaments, mainly the various WCS final events.

They are making some GIGANTIC changes to the game... starting with 12 workers... good bye 6 pool. I guess it may eliminate a lot of early game no-scout cheeses (bunker rushes) which imo is "health" at the tournament level (since it can be a part of mindgames - just that it's not fun to watch for spectators when your fav player falls to a proxy).

On new units:
I don't know why I feel that terran is once again getting all the new toys. The new firebat thing sound insane! (I mean, come on! Can hook themselves up to charge into melee range? Can even be upgraded to deal AoE damage? Isn't that just a... firebat?)

Combined with their new mobile long ranged unit, I think they are going to phase out hellions?

With zerg, they finally "bent over" and added lurkers. They get a lot of other "siege" options (esp if the new roach mutate can hit buildings with their nuke).

I am disappointed that they wouldn't just simply allow you to morph a queen into a mobile unit and give them the new frenzy ability given to infestors.

Protess imo is really lacking. I can clearly see how the other races would change composition based on the new changes, but not for protoss. They most likely would still open similarly.

Their new unit is like some widowmine+baneling hybrid.

The dark shrine, along with dark templars, are still too niche of a unit. Giving them a shadowstep upgrade, or some sort of a "temporary complete phase out" where they "hide" in another dimension might be justifiable via research.

It is almost as if they are hesitant to add gateway units due to warpgate mechanics (which is getting nerfed).
Yeah, I haven't played the game because it is really stressful but I still love watching pro matches.

I love the economic change, Starcraft 2 overall needed something drastic and I am interested to see if this will affect anything. Lot of pros did call for change in economy since the getting 3base and sitting back did get stale.

And I love Ravager and the warpgate nerf. This was needed as force field nd warp in dictated too much of the map, stifling map creativity. Something had to be done with Protss and I love this approach, I do hope for more dramatic change with LotV.

Finally, I hope Blizzard makes the multiplayer f2p.
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Old 2014-11-07, 20:27   Link #8267
Flying Dagger
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How well will the ravager do in breaking FFs? FFs are "dirty cheap". By the time you can get ravagers (which is at least lair tech and competes with roach speed), sentries would have gathered enough energy to just recast it. Ravagers don't even feel like it is something that will be "ready" against the classic warp prism sentry->FF on main ramp stranglehold.

When it comes to new units, I want to know exactly what role they will have. Why would you want ravagers vs say... hydras? How will the new swarmhost work vs your standard zergling runby?
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Old 2014-11-07, 20:32   Link #8268
Wigwams
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just keep in mind that most of these new stuffs will either be changed so much or outright removed. i still remember hots...
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Old 2014-11-08, 00:27   Link #8269
Who
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So... we're playing as Artanis again, after playing as him in the original Starcraft. That's interesting.

Anyways, Protoss main ship looks like a carrier and a void ray had a baby.

Spoiler for Carrier Ray has arrived:


And I guess the rest of the campaign overview.

http://www.teamliquid.net/forum/star...panel-overview
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Old 2014-11-08, 00:56   Link #8270
Skane
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So after 16 years of watching that opening cinematic... we finally get to play with the Protoss Ion Cannon? Please don't ditch it like what they did with the Mothership.

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Old 2014-11-08, 01:30   Link #8271
Terrestrial Dream
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Quote:
Originally Posted by Flying Dagger View Post
How well will the ravager do in breaking FFs? FFs are "dirty cheap". By the time you can get ravagers (which is at least lair tech and competes with roach speed), sentries would have gathered enough energy to just recast it. Ravagers don't even feel like it is something that will be "ready" against the classic warp prism sentry->FF on main ramp stranglehold.

When it comes to new units, I want to know exactly what role they will have. Why would you want ravagers vs say... hydras? How will the new swarmhost work vs your standard zergling runby?
Though the timing should be vastly different because of starting with 12 workers.
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Old 2014-11-08, 05:09   Link #8272
Eisdrache
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Terran certainly got all the toys. Zerg looks interesting but can't hold a candle to T. Lastly P looks ... gimmicky.
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Old 2014-11-08, 20:35   Link #8273
Flying Dagger
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Anyone watching WCS finals?

Today's showmatch just show how powerful the terran toys are as predicted.

I am really curious to know what they have for protoss... something like a shield battery might not be out of the question...
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Old 2014-11-09, 00:55   Link #8274
Last Sinner
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Hehe...Life prevails with Zerg.
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Old 2014-11-09, 01:47   Link #8275
FlareKnight
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Well I think they did say the protoss had at least one other new unit but they weren't ready with it yet. Think they've had more issues figuring what to do with them for multiplayer and have been switching up ideas.

The changes for Terrans all sound awesome. Siege Tank drops while in siege mode? Yes, please. The Cyclone looks awesome, the grappler could be a fun unit and the other changes all seem good. I can't imagine the warping Battlecruisers lasting though. That ability just seems too over the top.

Single player seems like it's shaping up well. Not a bad idea to focus on recruiting as the means of adding awesome new units to the fleet.
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Old 2014-11-09, 01:53   Link #8276
ImperialKnight
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Be interesting if the Battlecruisers' warp does stay in. It would help out their limited mobility and it is a one shot deal. Once they warp in that's it they have to finish the fight or they're dead.
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Old 2014-11-09, 01:55   Link #8277
cloud04
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for an expansion that's named after them...(toss)
they sure got the short end of the stick compared to terran and zerg LOL
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Old 2014-11-09, 02:19   Link #8278
FlareKnight
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At this point I'm just hoping the cyclone doesn't get obliterated out of existence like the warhound. That seems like such a fun unit to use.

Curious to see what happens with the Protoss. With the other two races getting 2 'new' units, have got to think they'll come up with something else new for Protoss before they get to a beta stage.
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Old 2014-11-09, 02:31   Link #8279
Terrestrial Dream
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Quote:
Originally Posted by Last Sinner View Post
Hehe...Life prevails with Zerg.
Kinda funny. Beginning of the year Protoss dominated and during the third season Terran began to win more tournaments, but at end of the Zerg wins.

Overall the semi finals were great (excluding the technical difficulties in the beginning) and the final was aright.
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Old 2014-11-09, 08:36   Link #8280
Flying Dagger
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Life finds a way.

Honestly, I really think it's just the Artosis curse.

In the semi-finals for example, Taeja just wasn't being himself. Maybe too tired? His marines eating so many banelings...

MMA's early aggression style is far too predictable.

While the finals were ok, personally I think there have been better matches this weekend.
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