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Link #121 | ||
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Rage Incarnate
Join Date: Feb 2006
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http://www.gamasutra.com/view/news/1...asutra+News%29 It sounds their plan to make internal development practices for consoles games like those of western studios. Which generally means the core staff handles the game design and whatnot and much of the grunt work (modeling, animations, etc) will be outsourced to different companies for the projects to come out faster. The issue here is how much in-house staff will be let go (if they do that). Regardless Versus is likely the last time they will develop a game traditionally as before to better meet project goals. Quote:
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Link #123 |
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Rage Incarnate
Join Date: Feb 2006
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I don't see why they need to die. Their overall HD console developments has been all kinds of a clusterfuck (FFXII-2, The Last Remnant withstanding), however the handheld stuff is one of the best around. SE is in a lot better postition than some other game companies like Konami or, Tri-ace.
TWENTY, KH:BBS & KH3D, FF Type-0, FFIVDS, Theaterhythm, Dissida series Tactics Ogre etc have all either been great or solid. Bravely Default seems like it's going to continue the trend, and the company looking better prepare to enter next gen thanks to having a proper middleware engine like Luminous Studios. |
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Link #124 |
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AxS HxM TxA RxS JxK HxM
Join Date: Jun 2009
Location: akihabara :D
Age: 25
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That's too cold don't you think? At least, let them finish vsXIII first and then let them flush themselves out of the toilet for all we care. After XIII-2 and toriyama taking in charge of this gen's FF series, I kinda stop believing on SE to make anymore memorable FF games. Unless, something miraculous happens.
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Link #125 |
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Banned
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Not sure of the truth of all this mostly cause it's a gawker article and specifically cause it's by Brian "Stir the pot for hits" Ashcraft, but honestly it wouldn't surprise me. Frankly the last generation for Square Enix has been nothing short of a total disaster to their reputation and this game has already been in development an improbably long time with only sporadic news here and there. I don't know, somehow I think the project is still alive for now, but this whole Fabula Novella Crystalis thing seems like it's going to be remembered as another moment like Spirits Within where Square bit off more than they could chew. It was that debacle that made them what they are today in Square Enix, maybe this can be the debacle that leads to another shaking up.
Honestly I really do think they need a fresh start and new outlook. I thought Wada would fix things, but I don't think he's managed a single good thing since becoming president of the company. Their output and catalogue has been severely reduced almost to just FF and Kingdom Hearts, he's always late to react to consumer dissatisfaction, the practices of the company under his watch are clearly having an adverse affect on key personnel's health judging by the rash of departures under his watch. I think it's past time for him to go and then talk can be done within the company on what can be done to right the ship. There's still plenty of potential in Square Enix and so much they could do well but they're wasting it right now on lofty ambitions and strange visions. |
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Link #126 |
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Senior Member
Join Date: Jan 2011
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I've said it for years, and I'll say it again; Square needs to go back to its roots. They had the right idea with X, they were close but not quite there - and XII was good (despite what others thought). If more people would rather play the FFIV sequels and remakes than the Trilogy of XIII then what does that say? In all likeliness it will probably have most (if not all) connections to XIII removed and be retitled: Final Fantasy XV.
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Last edited by Mateus; 2012-07-21 at 23:27. |
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Link #127 |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Square's output of late has seemed a bit top heavy in my view. They have been long trying to produce "movie games", focusing most of their efforts on developing snazzy graphics and "streamlining" (IE butchering) gameplay. Not only that, but judged as movies their latest offerings have been awful. Watching the cut scenes of FFXIII made want to tear my ears out for it's poor voice acting, and more so it's sickly sweet writing, which made me embarrassed to be playing it.
I see plenty of examples of other Japanese RPG developers that have managed to avoid this (Atlus and MonolithSoft come to mind). I'd like to see the following from Squenix: 1. Focus on the fundamentals, get the gameplay to a satisfactory level before trying to amp up your graphics. You can't polish a turd. And eliminate bugs... 2. Hire high quality professional writers, if you want your game to be of movie quality, it needs a movie quality screenplay. Not a game quality screenplay (where typically the story is an fterthought made to fit the requirements of the game). There's plenty of quality screenwriters knocking about the anime industry. if you're willing to spend 10s of millions of graphics, fork out a million to ensure the writing is sound. 3. Up your voice acting. Western developers have shown themselves capable of finding quality English speaking talent, why can't you? And also, very high pitched voices might work in Japanese, but in English they're just annoying... 4. If you can't go to the effort of putting out good English voice acting, at least give us access to the Japanese voice track. Plenty of other Japanese RPG producers have been perfectly able to do so. /rant The golden day when Square would produce a great game almost every year has long since past. I can't think of an blockbuster universally acclaimed title that they've developed since their merger with Enix, except maybe The World Ends With You. |
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Link #128 | |
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Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 24
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Link #131 | |
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Banned
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It's all a matter of control allowed to the player that comes down to the difference between FFXIII and just about every other JRPG franchise out there. Even take Tales of Graces now which I'm playing through. You can chose which skits you want to view, which sidequests you want to undertake, how you want to develop your characters AND you have full control over them in the battle system. In FFXIII you have no control over what quests you undertake cause there are none, you have no choice but to view each cutscene along the way even for characters you don't like (though you can skip them) and you have very little control over how you develop your characters or the battle system. Your options therein are to follow the rather linear progression of the crystarium system and to take advantage of the break/staggering system as your means to winning a fight. You're biggest contribution is how you set up the paradigms and when to shift them which most of the time is a no brainer. Not exactly involving gameplay even if the quality of the story is about the same as Tales of Graces. |
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Link #132 | |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Oh yeah, when they tried that it bombed. |
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Link #133 | |
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Senior Member
Join Date: Mar 2009
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Link #134 | |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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Quote:
Looking them over, I think the talent for FFXIII actually had decent potential, but their lines were terrible (as you noted), but I also think their direction was also rather poor. You can have great voice talent, but you also need to have the directors to draw that talent out of them. |
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Link #135 | |
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Senior Member
Join Date: Jan 2011
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Quote:
And for the record I don't/haven't counted XIII as a game, like Xenosaga it's more of a movie to me - and when the time comes and the ganeplay shifts back to me I'm usually either A)asleep or B)shocked that I am able to (somewhat) control the main character of a movie.
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Link #139 |
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Knight Errant
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 24
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To be honest, if it's been in development for years, a game is already fairly close to being vaporware.
Don't forget, it was advertised alongside FFXIII. Since then FFXIII and it's sequel have both come out, with few new details of this game seeing the light of day. |
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