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Old 2009-08-13, 10:23   Link #1601
Keroko
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It does, actually. Runessa has one. Problem is, we don't know the limits of this license. It could be TSAB personel only.
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Old 2009-08-13, 10:28   Link #1602
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Awesome sauce, thanks Keroko, I'd forgotten about Runessa.
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Old 2009-08-13, 11:48   Link #1603
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Most likely it's TSAB personnel only, and only issued if said personnel is in areas where there are a lot of mass weapons and said personnel will need to be able to defend themselves - which was the justification I had for the Erusian Gardai in keeping their guns.

Having never applied for such licenses, the OFM resort to keeping their guns hidden
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Old 2009-08-13, 22:22   Link #1604
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Quote:
Originally Posted by LVD View Post
Er, don't know if you've found the answer yet, but it is a small ィ - ch14 p16.

I prefer "Tia", but it doesn't matter much to me in the end as long as I know who the character is.
Oh, thank you! Hm, I guess that does answer my question in a way (heh, and confirms my ears that I was hearing "Tee-ah" instead of "Tay-ah")...so if the full name is officially "Teana" and is pronounced (Ti)(a)(na) and the nickname is just pronounced (Ti)(a) then I probably ought to start spelling it Tea since the pronunciation didn't change and therefore the spelling probably ought to stay the same.

I think I liked "Tia" better because I keep wanting to read "Tea" in the English way, as in "the stuff Lindy puts sugar and milk in" when I know it's a two-syllable nickname, whereas "Teana" would be pronounced in English pretty much the way it's pronounced in Japanese (er, I mean the way the Japanese pronounce the character named Teana, not the way they would pronounce the Japanese syllables (Te)(a)(na)...).
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Old 2009-08-14, 04:23   Link #1605
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Quote:
Originally Posted by Wild Goose View Post
Most likely it's TSAB personnel only, and only issued if said personnel is in areas where there are a lot of mass weapons and said personnel will need to be able to defend themselves - which was the justification I had for the Erusian Gardai in keeping their guns.

Having never applied for such licenses, the OFM resort to keeping their guns hidden
I'd add non-magic field personnel to that list. Kind of a 'you don't have magic, so here is a gun instead' kind of thing. Runessa did go into the field as well after all.
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Old 2009-08-14, 06:20   Link #1606
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I'd also like to add that because canon never really dwelt much on the topic, there's plenty of grey areas and inherent contradictions for a fandom creator to work with and expound on. At least, that's my kind of thing.
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Old 2009-08-19, 11:34   Link #1607
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Is it possible to make a Velka cartridge( or a group of them) detonate or explode without using a Velka Device, such as shooting one with some sort of projectile or striking it hard enough with something?
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Old 2009-08-19, 12:15   Link #1608
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Originally Posted by boomersooner View Post
Is it possible to make a Velka cartridge( or a group of them) detonate or explode without using a Velka Device, such as shooting one with some sort of projectile or striking it hard enough with something?
We've never seen cartridges be subjected to such treatment, AFAIK, so we don't know. Sounds like something to theorize about in Magic and Tech.
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Old 2009-08-21, 00:12   Link #1609
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Where did all the wolkies work prior to StrikerS? Were they all with Hayate?
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Old 2009-08-21, 02:46   Link #1610
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Yes, they were all part of the same unit, as noted in the A's manga.
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Old 2009-08-21, 10:07   Link #1611
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And by stirkerS they've all been moved, as shown in the StrikerS to A's manga. (Ended up doing my own research) thanks anyway
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Old 2009-08-21, 17:43   Link #1612
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Two questions today (woo!):

1. Can all the Numbers fly? We see Quattro, Sein, and Tre airborne...and I think Dieci in ep. 12. But on the other side, Wendi always zips around on her board instead of flying normally, and both of the Type-0s are stuck Wing Roading it around. Are there any Numbers we know can't fly?

2. Is it ever explicitly stated what happens to familiars when their masters are killed? I would assume that since they draw their magic from their masters that they'd die too, or at best immediately revert to being a "normal" animal...
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Old 2009-08-21, 18:00   Link #1613
Keroko
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We haven't seen much of Cinque, but we've never seen her fly, so I guess she's on the 'grounded until further notice' list.

Ironically, though you call Sein airborne... she isn't. She needed a Type-3 to fly her around in StrikerS. She can 'swim' through solid material though.

Nove is grounded as well, using Wing Road to fly.

Dieci... is another possibility. We've never seen her fly, so like Cinque, she's on the 'grounded until further notice' list.

On question number two, not to my knowledge, no. But perhaps there are untranslated sources that hold the answer.
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Old 2009-08-21, 18:27   Link #1614
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I don't think Dieci can fly. She required Quattro to carry her around when they were running away in Ep. 12, after all.

As for Cinque, she's listed as (Ground) in her information card.
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Old 2009-08-21, 18:34   Link #1615
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I KNOW Otto can fly.

She was in the air hovering and blasted Shamal and Zafira in episode 17.

Sette can fly. (Seen with Tre in episode 17)

I think Deed can fly as well.
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Old 2009-08-21, 18:52   Link #1616
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Quote:
Originally Posted by Password View Post
I don't think Dieci can fly. She required Quattro to carry her around when they were running away in Ep. 12, after all.

As for Cinque, she's listed as (Ground) in her information card.
Thanks to everyone who answered (I'd forgotten Quattro was carrying Dieci in ep. 12, too...)! Is there any information about Due specifically?
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Old 2009-08-21, 23:05   Link #1617
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Not much on Due, despite the fact that she's the hottest character in the series.
OK, fine, shoot me, I'm terribly biased when it comes to Due.

What we've got from her character bio in the official site...
Specialty: Espionage, assassination
Inherent Skill: Liar's Mask
Inherent Equipment: Piercing Nail
Flight Capabilities: None
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Old 2009-08-21, 23:16   Link #1618
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Quote:
Originally Posted by DezoPenguin View Post
Thanks to everyone who answered (I'd forgotten Quattro was carrying Dieci in ep. 12, too...)! Is there any information about Due specifically?
It is stated in their profile in StrikerS Chronicle.



Uno:impossible
Due:impossible
Tre:the best in the numbers
Quattro:flying is possible.In air battle,only dodge is possible.
Cinque:impossible
Sein:impossible
Sette:superior
Otto: possible
Nove:impossible.But she can fly and fight in air battle by using her ability and armament.
Dieci:impossible
Wendi:she can fly and fight in air battle by using the riding board
Deed: possible
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Old 2009-08-21, 23:33   Link #1619
DezoPenguin
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Quote:
Originally Posted by Nya~n View Post
Not much on Due, despite the fact that she's the hottest character in the series.
OK, fine, shoot me, I'm terribly biased when it comes to Due.

What we've got from her character bio in the official site...
Specialty: Espionage, assassination
Inherent Skill: Liar's Mask
Inherent Equipment: Piercing Nail
Flight Capabilities: None
Quote:
Originally Posted by JINNSK View Post
It is stated in their profile in StrikerS Chronicle.



Uno:impossible
Due:impossible
Tre:the best in the numbers
Quattro:flying is possible.In air battle,only dodge is possible.
Cinque:impossible
Sein:impossible
Sette:superior
Otto: possible
Nove:impossible.But she can fly and fight in air battle by using her ability and armament.
Dieci:impossible
Wendi:she can fly and fight in air battle by using the riding board
Deed: possible
Thank you both!
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Old 2009-08-26, 18:19   Link #1620
D2
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I don't know if this has been discussed in the M&T thread, but:

What is the generally accepted baseline mage rank required for one to have enough power to create and maintain a familiar? Also, if one mage is too strained in order to easily provide constant power to a familiar, is it possible to share the flow of magic required to maintain a familiar between multiple mages? Finally, does the TSAB have a seperate Magic/Tech research branch, and what is it called? Thanks!
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