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Old 2008-04-14, 00:04   Link #23481
Jimmy C
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Join Date: Jun 2007
Quote:
Originally Posted by Kagerou View Post
...aren't Riot Blade and Riot Zamber the same thing?
No, they're not. Riot Blade is available in Zamber mode, limiter level 2. Riot Zamber is her Limit Break, all limiters released + full drive mode. Not something she'd use unless the situation is very desperate.
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Old 2008-04-14, 01:32   Link #23482
arkhangelsk
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Join Date: Jul 2007
Quote:
Originally Posted by Comartemis View Post
That's what's great about being a hybrid mage; you don't have to outdo someone else's strength, just target their weakness. Tear snipers apart in melee, and blast tanks from a distance. That's how Rico goes from AA+ to S+ with his unison; he knows enough about fighting to target his enemy's weaknesses, making him as great a threat as someone with a good deal more power than he has.
The problem is this. The enemy also knows his weakness. Thus, he can also choose to DENY you the advantage, thus forcing you to fight his strength with your uh, non-strength.

Quote:
I'm thinking I might have to turn Rico into a ranged specialist with merely passable melee skills; I've got a ton of cool ideas for Nova's shooting spells, but the control required for some of these spells would demand a ranged specialist and a unison device; for instance, Rico's answer to Starlight Breaker is a mass-fire shooting spell, a Macross Magic Missile Massacre. Picture Reinforce's Photon Lancer Genocide Shift coupled with homing capabilities provided by the "lock-on" spell I used with Rena. Thoughts?
Oh, great. So now, you just assume the extra complexity of adding homing heads to >100 rounds is zero? The "magic missile massacre" had better take two minutes or so to charge while you painstakingly program in guidance heads.

Quote:
The difference being that you can't deflect bullets with muskets and bows. Melee devices vs ranged attacks? That's another story entirely.
It makes it better but you still lose. The guy with range tends to have the initiative. Given similar overall abilities, he can keep distance and attrit you to nothing.

Quote:
Originally Posted by Wild Goose View Post
Recheck your spells. Photon Lancer: Execution Shift was one of AAA-ranked Fate's spells.
That's Photon Lancer: Phalanx Shift. Execution Shift is for Stinger Blades.

Quote:
Originally Posted by Comartemis View Post
....oh. My bad, I'm thinking of Stinger Blade: Execution Shift. Yeah, that's much more reasonable. I maintain the homing spells, however, on the grounds that spells/programs should be able to be programmed to follow one or more predesignated targets. Heck, they should be able to follow some basic roboteching programming at the same time.
Yes, certainly. But you'll need many extra lines to do so. and you'll need to input them for each round if you want independent homing.

Oh, and to fair to Chrono, he does beat Fate most of the time in exercises according to the manga. Of course, the fight in the manga also implies that period is coming to an end.
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Old 2008-04-14, 02:00   Link #23483
Kha
~ I Do ~
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Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 28
Quote:
Originally Posted by Kagerou View Post
Okay, I wasn't sure if I got Kha correct in that scene because I've never seen more than paragraphs written about him. Thanks though ^^;
Most of it was alright, but at some points, Kha felt a lot more talkative than I imagined. Like, he doesn't partake in banter, but speaks short and to the point. So instead of "ready to go?" he might say "we must leave now."

But then again, 8 years turned him from a Setsuna-esque person to a stern-Shirou person, so anything could happen in the next 8, since his change in tone was partly due to his frequent practice from giving sermons.

He uses thespian English at times, and that's because of his strict Old Belka upbringing being translated into Engrish, so the "return to the mortal coil!" declaration was very in character.

I don't blame you; I should write more... ><

Quote:
Originally Posted by Wild Goose View Post
Don't forget this is a magical girl show. In Nanoverse, the guys < girls all the time. Besides, the focus is on nanoha and fate, so it's no wonder Chrono doesn't really seem that badass or gets time to shine.
I will fix that... to some extent.

Quote:
Originally Posted by Jimmy C View Post
No, they're not. Riot Blade is available in Zamber mode, limiter level 2. Riot Zamber is her Limit Break, all limiters released + full drive mode. Not something she'd use unless the situation is very desperate.
Based on my research, it's Riot Zamber and Riot Zamber II. No Riot Blade.
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Old 2008-04-14, 02:46   Link #23484
Keroko
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Originally Posted by Tk3997 View Post
Always have a plan B...
Kane generally has an entire alfabet of plans.

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Originally Posted by Tk3997 View Post
*leans back in his chair and smirks smugly*
Hey, if you're right, you're right. *shrugs* I'm not going to argue a point when canon blatantly contradicts me.

Quote:
Originally Posted by Tk3997 View Post
Well I thought maybe she just got dropped on her head allot as a child or something, would explain the mood swings too.
No, she just got a nice visit from the most powerfull dragon in Warcaft lore.

Quote:
Originally Posted by Tk3997 View Post
Though sometimes I think I can get into excess planning myself I’m always thinking about “What if…” and running through what I’d do in a whole mess of scenarios. Then though I’ll sometimes spend so much time pondering what to do I miss my chance. On the plus side this constant thinking ahead often means I’m reading with snide biting quips when the opportunity present itself.

This can sometimes come through in my writing I think where I can sometimes go so in-depth describing the how’s and whys of my combat that it starts to sound like I’m lecturing on tactics instead of writing a battle scene. Sometimes I’ve even been tempted to include scenes that have no point BUT to give a character and excuse to babble on about military tactics. It takes allot of effort to control those impulses. Sometimes I’ll find myself writing thousand plus word essays about the hows and why of combat and tactics… just for fun. Doing that can also help me want to ramble less about in the story itself.

For instance... this is what I did this afternoon see that entire section on "Tactics"? Yeah I typed all of that in like an hour or two.
Hmm, I don't really have that problem. Then again, I tend to plan before I write to the point where most crack will have vanished by the time I start writing.

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Originally Posted by Tk3997 View Post
This all could be part of why I like Tesla...
Note to self: Tk likes girls who can strategize.

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Originally Posted by Tk3997 View Post
We'll see which is more powerful your patience or my laziness.
My patience. Trust me.

Quote:
Originally Posted by Kha View Post
...eeeeeeeeeeeeeeeeeeeeeeeeeh?!

Don't get me wrong; I'm not surprised by the Trap; I'm surprised that Uomo looks like Fate... >.>
Quote:
Originally Posted by USB500 View Post
Returning from my weekend hiatus and I found some interesting posts. I was really, TERRIBLY, shocked to see Uomo because honestly (and to tell you the truth) I never saw or noticed her.. I mean, his arrival in Outer Cadia. Awesome trap is really awesome, though why Fate's face?
Quote:
Originally Posted by tshouryuu View Post
Nice another Trap... but why the heck does he looks so female and looks so much Fate?
Hmm, I'd hoped I'd slip through this one. Oh well.

Anyway, the answer lies in the source of these images, Tachibana Saki from Snow Sakura. I tried to mess with the source hair color, but in the end, nothing but blonde worked for me. I kept the black ribbons purpousely (black ribbons tend to be a recurring feat in my characters).

To make it clear though: There is no connection between him and Fate. They just happen to share the same hair color.

[QUOTE=Kha;1532900]And the mention of Brotherhood of NOD... I've always used Imperial Belka Army, but we already have thiny-disguised GDI; this works just fine! [/qoute]

I figured that the Belka Army wouldn't be particularely evil. Plus, the brotherhood is a religious organisation... splinter faction of the Saint Church much?

Quote:
Originally Posted by Kha View Post
Everything else works fine, now to figure out how things end for StrikerS don't we?
Yes, we do.

Quote:
Originally Posted by Kha View Post
Last surprise is how there was no mention of LEGION here... Gosh am I guessing another thing wrong...?
I did mention Legion, just not as constantly. Re-read the start of Uomo's history.

Quote:
Originally Posted by Kha View Post
This is mostly IRC spoilers, but I can say the Spawn have technology.
Still not computing. In fact, Spawn + Technollogy is computing even less.

Quote:
Originally Posted by USB500 View Post
And... did I smell Kyou/Ryou-esque hot yuri twincest action intimate sisterly love?

*runs from Tomoya*
Satashi already wrote a Nanoha/Keroko lemon, actually.

Quote:
Originally Posted by Comartemis View Post
The C-kid's worthless maneuver that even Zafira could block? Why don't you castrate the guy while you're at it?
You mean "The AAA+-kid's awesome maneuver that even Zafira had a hard time blocking." Zafira is a defensive specialist, the fact that Chrono even got through already shows how powerfull the attack is.

Quote:
Originally Posted by Comartemis View Post
....oh. My bad, I'm thinking of Stinger Blade: Execution Shift. Yeah, that's much more reasonable. I maintain the homing spells, however, on the grounds that spells/programs should be able to be programmed to follow one or more predesignated targets. Heck, they should be able to follow some basic roboteching programming at the same time.
Canon proves you wrong, though. Take a look at the Vita/Nanoha fight after the upgrade, as soon as Nanoha shoots her Axel Shooter, Vita says 'you can't control that many shots at once' now, if there was a chance that the spell was auto-homing, Vita wouldn't have said this now would she? Also, there are many spells in Fate's spellbook that are not homing. Plasma Lancer for example only has a 'turn' abillity (commanded by Fate).

Canon seems to prove that there is no such thing as a homing shot, only shots that can be controlled by the user.

Quote:
Originally Posted by arkhangelsk View Post
The problem is this. The enemy also knows his weakness. Thus, he can also choose to DENY you the advantage, thus forcing you to fight his strength with your uh, non-strength.
And that's where the balance is when making versatile characters.

Quote:
Originally Posted by Jimmy C View Post
No, they're not. Riot Blade is available in Zamber mode, limiter level 2. Riot Zamber is her Limit Break, all limiters released + full drive mode. Not something she'd use unless the situation is very desperate.
Overdrive, not Limit Break.

Quote:
Originally Posted by Kha View Post
Based on my research, it's Riot Zamber and Riot Zamber II. No Riot Blade.
Then you need to re-check your sources, Kha. Bardiche blatantly says 'Riot Blade' when activated.
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Old 2008-04-14, 02:47   Link #23485
Kyral
OC Belka Scriptor
 
 
Join Date: Oct 2007
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Age: 30
Quote:
Originally Posted by Keroko View Post
Type-0 Sentoukijin

Rebuilt of Uomo


It's a TRAP!
And one thing I had to correct!

Spoiler for One thing:
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Old 2008-04-14, 02:50   Link #23486
Keroko
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Join Date: Jan 2007
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Quote:
Originally Posted by Kyral View Post
It's a TRAP!
And one thing I had to correct!

Spoiler for One thing:
Fortunately, that was a spelling error rather then a translation error. Looks like my German isn't that rusty after all. :3
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Old 2008-04-14, 03:56   Link #23487
Kha
~ I Do ~
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Quote:
Originally Posted by Keroko View Post
Hmm, I'd hoped I'd slip through this one. Oh well.

Anyway, the answer lies in the source of these images, Tachibana Saki from Snow Sakura. I tried to mess with the source hair color, but in the end, nothing but blonde worked for me. I kept the black ribbons purpousely (black ribbons tend to be a recurring feat in my characters).

To make it clear though: There is no connection between him and Fate. They just happen to share the same hair color.
Didn't trigger anything, other than the Fate resemblance.

Quote:
Originally Posted by Keroko View Post
I figured that the Belka Army wouldn't be particularely evil. Plus, the brotherhood is a religious organisation... splinter faction of the Saint Church much?
The IBA was the splinter faction of the Belka refugees who went on to found the Saint Church, and Skane was the founder of the Brotherhood. With one of his pursuits being the cleansing of the Midchilda infidels and to unseat the TSAB that has invaded the holy grounds of Ancient Belka, you can see why his cult got the boot. This is of course amongst other aims of the Brotherhood, like heralding the promise of Tronium. :3

That also means Skane has been technically been alive for centuries, but like his other counterpart, no one knows for sure.

Anyway, I've dropped the name IBA for Brotherhood. There is no denying the One Vision, One Purpose of .

Quote:
Originally Posted by Keroko View Post
I did mention Legion, just not as constantly. Re-read the start of Uomo's history.
...argh. ><

Quote:
Originally Posted by Keroko View Post
Still not computing. In fact, Spawn + Technollogy is computing even less.
Spoilers from the Horse's mouth cannot be denied, only verified in time.

Quote:
Originally Posted by Keroko View Post
Canon proves you wrong, though. Take a look at the Vita/Nanoha fight after the upgrade, as soon as Nanoha shoots her Axel Shooter, Vita says 'you can't control that many shots at once' now, if there was a chance that the spell was auto-homing, Vita wouldn't have said this now would she? Also, there are many spells in Fate's spellbook that are not homing. Plasma Lancer for example only has a 'turn' abillity (commanded by Fate).

Canon seems to prove that there is no such thing as a homing shot, only shots that can be controlled by the user.
But what's stopping us from creating a homing spell? I feel that its just needing to implement "heat-seeking" into the spell program.

Quote:
Originally Posted by Keroko View Post
Then you need to re-check your sources, Kha. Bardiche blatantly says 'Riot Blade' when activated.
Wiki jerked me AGAIN.
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Old 2008-04-14, 04:49   Link #23488
Tk3997
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Quote:
Originally Posted by Keroko View Post
Kane generally has an entire alfabet of plans.
Well maybe sometimes, but others he seems to be making it up as he goes along... early in Kane Wrath I saw allot more "okay we'll try this shit, it might work" then I did any kind of master plan.

Quote:
Hey, if you're right, you're right. *shrugs* I'm not going to argue a point when canon blatantly contradicts me.
I was just being a bastard anyway.

Quote:
No, she just got a nice visit from the most powerfull dragon in Warcaft lore.
I do know her back story again being a jackass.

Quote:
Hmm, I don't really have that problem. Then again, I tend to plan before I write to the point where most crack will have vanished by the time I start writing.
This isn't really crack so much as a habit of rabbling beyond the point the average reader will care when it comes to military tactics. Basically sometimes I find myself having to trim and edit when I realize I've inserted a 500 word mini essay on some aspect of military strategy that really adds little to the flow or the plot. Sort of like a penchant for tactical techno-babble, tacto-babble perhaps?

For instance I once wrote about some guys setting up an ambush and suddenly found I had the commander doing a hundreds of words long mental monologue about why and how he was setting up his machine guns for maximum effectiveness (which thinking about it logically he'd have no reason to do as he'd KNOW all this already) . I was also taking about shit like enfilade, beat zones, grazing and plunging fire and realized that non Mil-otaku were going to need a damn dictionary to even try and figure it out even if they read it when really "he order the machine guns positioned for maximum effect when the trap was sprung." or something only slightly more involved would have sufficed.

Quote:
Note to self: Tk likes girls who can strategize.
Correction: TK likes girls that are intelligent and level headed.

Quote:
My patience. Trust me.
We'll see.

Quote:
Canon proves you wrong, though. Take a look at the Vita/Nanoha fight after the upgrade, as soon as Nanoha shoots her Axel Shooter, Vita says 'you can't control that many shots at once' now, if there was a chance that the spell was auto-homing, Vita wouldn't have said this now would she? Also, there are many spells in Fate's spellbook that are not homing. Plasma Lancer for example only has a 'turn' abillity (commanded by Fate).

Canon seems to prove that there is no such thing as a homing shot, only shots that can be controlled by the user.
Acutally one could twist this to allow homing shots (which I personally don’t mind and indeed support, no human is going to be able to command guide a half dozen projectiles IMO they have trouble with one missile IRL.) Basically just because a weapon “homes” doesn’t mean an infinite number can be deployed and just because its being “guided” dose not mean the user is directly controlling it. Nor IMO should we use ONE example of a guided spell and assume ALL most operate on the same principle this is like seeing one type of missile and assuming they all work exactly the same.

On that not once more I shall venture into the arena of modern air combat for an analogy. Don't look at me like that! They bring these on themselves with all their damn talk about "Air Forces" and "aces "!

Ever heard of a semi-active guided missile? Basiclly this is a missile that homes in on a signal projected on the target by the firer this is normally radar or laser based. Anyway the weapon will home in on the signal being projected onto the target and follow that signal around to the best of its ability. The problem is that normally you can only designate one target at a time if you only have one radar/laser since the weapons are specially keyed home in on one specific signal.

Unfortunately you can’t really get around this as if they aren’t keyed in like so they might fly off and chase any errant signal they see and counter measures could easily decoy them. Anyway the problem with this though is that these missiles are keyed to his highly specific signal and will only chase that signal. So if you only have say one radar/laser you can only guide one missile. This is why older ships often mounted a bunch of seemingly redundant radars and why when fighter radar sets began being able to target multiple enemies simultaneously it was consider a big deal.

So assuming Nanoha’s bolts where semi-active in nature and assuming most such spells are it’s likely that Vita simply assumed she wouldn’t have enough radars or “channels“ to illuminate her intended target for all the shots she’d just fired. Obviously she was wrong and Nanoha’s “avionics” where more capable then she thought. Basiclly under this scheme the mage isn’t directly the bolts himself he’s illuminating the target with a distinct signal the bolts are homing on it. This probably still requires focuses and energy and managing a number of signals at once for multiple shots would still take effort, but at least it seems humanly possible with a bit of assistance from a good device.

Of coruse if the shots can home on one sort of energy transmitted by the mage the question then becomes why can’t they home in on other sorts of energy? The answer of course is that there is not good reason they can’t. But wait you say! Why use semi-active homing at all if fire-and-forget is possible well I was getting to that good sir!

Semi-active homing has several advantages over other methods the first is that one of its weakness is acutally also a strength the missile ONLY homes on a very discreet signal and ignores others. This makes it very hard to jam as it merely has to follow one clear and strong signal transmitted by a (hopefully) power transmitter (the mage). This would make much to harder to decoy. (But possibly easier to dodge if you can get out of the beam that’s illuminating you or get into cover that blocks it).

Semi-active weapons tend to have longer ranges then many fire and forget weapons the reason being that they’re target is being illuminated by a larger and powerful transmitter where as a fire and forget weapon must rely on a much smaller transmitter or seeker crammed into the weapon itself. This is why modern long range fire and forget weapons aren’t truly such at anything besides short ranges and at longer ranges they still need guidance from the launcher until they close in and can engage there seekers for terminal guidance.

Semi-active weapons are more accurate and easier to control to some extent when a fire and forget weapon enters its terminal phase it becomes a menace to anything in the target area. Most of them aren’t smart enough to tell a friendly tank form an enemy one and the same goes for aircraft as such if they can’t find the intended target the have a nasty habit of attacking anything in the area that looks like the target… In a swirling aerial melee this has the potential for disaster written all over it. In fact there even a radio call used to inform others in the area when a missile enters autonomous self guidance: “Pitbull” I leave it you to decide why the call is named after a dog breed renowned in popular culture for indiscriminate aggression… Again though the Semi-Active weapon only wants to find its one discreet signal and follow it so assuming you aren’t actively painting a friendly unit for the missile the friendly fire risk in a cluttered sky is much reduced and if it loses the signal it normally just streaks off into the blue rather then roaming around looking for targets.

Of coruse other sorts of fire and forget guidance have there place particularly at short range or when only enemy units are in the kill zone.

I also like this set up as it opens up and entire new area of battle beyond simply defense, offense, speed a sort of magical electronic warfare with jamming, counter jamming, and different sorts of seemingly similar spells for different situations. It makes the entire affair allot more tactical and less “charge and wail on each other, stronger guy wins”, IMO.

Of coruse I like my combat deep and complex with many intricacies to exploit and use IMO it makes for a richer more cerebral battle. Something which is particularly import in prose were lacking impressive visuals to rely on a mentally stimulating and interesting combat doctrine and tactics can make combat considerably more interesting. Sure in animations just having Nanoha overpower her foes in a orgy of pyrotechnic destruction can actually be pretty satisfying, but there are only so many ways to write “she fires a huge beam and blasts the enemy” before it seems a tad stall and you find yourself wishing for something a bit deeper.

That my opinion anyway take my tactical ramblings as you will.
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Old 2008-04-14, 05:46   Link #23489
Keroko
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Quote:
Originally Posted by Kha View Post
Didn't trigger anything, other than the Fate resemblance.
Whew.

Quote:
Originally Posted by Kha View Post
The IBA was the splinter faction of the Belka refugees who went on to found the Saint Church, and Skane was the founder of the Brotherhood. With one of his pursuits being the cleansing of the Midchilda infidels and to unseat the TSAB that has invaded the holy grounds of Ancient Belka, you can see why his cult got the boot. This is of course amongst other aims of the Brotherhood, like heralding the promise of Tronium. :3
I'm going to need more data on Tronium.

Quote:
Originally Posted by Kha View Post
That also means Skane has been technically been alive for centuries, but like his other counterpart, no one knows for sure.
There are various ways to go about this, but using a variant of the Artificial Mage excuse seems the most reasonable for now.

Quote:
Originally Posted by Kha View Post
Spoilers from the Horse's mouth cannot be denied, only verified in time.
Still, what on earth would Skane want a race hell-bent on destruction for?

Quote:
Originally Posted by Kha View Post
Wiki jerked me AGAIN.
I fixed the entry, but you should rely on episodes first, Wiki second.

Quote:
Originally Posted by Tk3997 View Post
Well maybe sometimes, but others he seems to be making it up as he goes along... early in Kane Wrath I saw allot more "okay we'll try this shit, it might work" then I did any kind of master plan.
Really? The capture of Brother Marcius was part of a greater plan. Kane needed a figurehead to keep NOD together while he remained undercover.

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Originally Posted by Tk3997 View Post
I was just being a bastard anyway.

I do know her back story again being a jackass.
Bastard.

Quote:
Originally Posted by Tk3997 View Post
This isn't really crack so much as a habit of rabbling beyond the point the average reader will care when it comes to military tactics. Basically sometimes I find myself having to trim and edit when I realize I've inserted a 500 word mini essay on some aspect of military strategy that really adds little to the flow or the plot. Sort of like a penchant for tactical techno-babble, tacto-babble perhaps?

For instance I once wrote about some guys setting up an ambush and suddenly found I had the commander doing a hundreds of words long mental monologue about why and how he was setting up his machine guns for maximum effectiveness (which thinking about it logically he'd have no reason to do as he'd KNOW all this already) . I was also taking about shit like enfilade, beat zones, grazing and plunging fire and realized that non Mil-otaku were going to need a damn dictionary to even try and figure it out even if they read it when really "he order the machine guns positioned for maximum effect when the trap was sprung." or something only slightly more involved would have sufficed.
So when some people have the urge to use Japanese, you have the urge to ramble on millitairy stuff?

Quote:
Originally Posted by Tk3997 View Post
Correction: TK likes girls that are intelligent and level headed.
Noted.

Quote:
Originally Posted by Tk3997 View Post
Acutally one could twist this to allow homing shots (which I personally don’t mind and indeed support, no human is going to be able to command guide a half dozen projectiles IMO they have trouble with one missile IRL.) Basically just because a weapon “homes” doesn’t mean an infinite number can be deployed and just because its being “guided” dose not mean the user is directly controlling it. Nor IMO should we use ONE example of a guided spell and assume ALL most operate on the same principle this is like seeing one type of missile and assuming they all work exactly the same.
Name me one spell that had homing abillities. Vita's Schwalbe Fliegen? Controlled. Nanoha's Axel Shooter? Controlled. Fate's Plasma Lancer? Controlled, and limited at that. Teana's Crossfire? Controlled.

So far I've seen zero homing attacks. The fact that Raising Heart actually asked for control rather then simply sending them off towards Vita only solidifies this.

Quote:
Originally Posted by Tk3997 View Post
On that not once more I shall venture into the arena of modern air combat for an analogy. Don't look at me like that! They bring these on themselves with all their damn talk about "Air Forces" and "aces "!
Hai hai, bring it on.

Quote:
Originally Posted by Tk3997 View Post
Ever heard of a semi-active guided missile? Basiclly this is a missile that homes in on a signal projected on the target by the firer this is normally radar or laser based. Anyway the weapon will home in on the signal being projected onto the target and follow that signal around to the best of its ability. The problem is that normally you can only designate one target at a time if you only have one radar/laser since the weapons are specially keyed home in on one specific signal.

Unfortunately you can’t really get around this as if they aren’t keyed in like so they might fly off and chase any errant signal they see and counter measures could easily decoy them. Anyway the problem with this though is that these missiles are keyed to his highly specific signal and will only chase that signal. So if you only have say one radar/laser you can only guide one missile. This is why older ships often mounted a bunch of seemingly redundant radars and why when fighter radar sets began being able to target multiple enemies simultaneously it was consider a big deal.

So assuming Nanoha’s bolts where semi-active in nature and assuming most such spells are it’s likely that Vita simply assumed she wouldn’t have enough radars or “channels“ to illuminate her intended target for all the shots she’d just fired. Obviously she was wrong and Nanoha’s “avionics” where more capable then she thought. Basiclly under this scheme the mage isn’t directly the bolts himself he’s illuminating the target with a distinct signal the bolts are homing on it. This probably still requires focuses and energy and managing a number of signals at once for multiple shots would still take effort, but at least it seems humanly possible with a bit of assistance from a good device.
The flaw in this analogy is that mages are perfectly capable of adjusting their shots course. It's not simply 'target paint, and let the bolt fly' they can actually make the bolts twist and turn. This analogy would be more accurate for Fate's Plasma Lancer.

Quote:
Originally Posted by Tk3997 View Post
Of coruse if the shots can home on one sort of energy transmitted by the mage the question then becomes why can’t they home in on other sorts of energy? The answer of course is that there is not good reason they can’t. But wait you say! Why use semi-active homing at all if fire-and-forget is possible well I was getting to that good sir!

Semi-active homing has several advantages over other methods the first is that one of its weakness is acutally also a strength the missile ONLY homes on a very discreet signal and ignores others. This makes it very hard to jam as it merely has to follow one clear and strong signal transmitted by a (hopefully) power transmitter (the mage). This would make much to harder to decoy. (But possibly easier to dodge if you can get out of the beam that’s illuminating you or get into cover that blocks it).

Semi-active weapons tend to have longer ranges then many fire and forget weapons the reason being that they’re target is being illuminated by a larger and powerful transmitter where as a fire and forget weapon must rely on a much smaller transmitter or seeker crammed into the weapon itself. This is why modern long range fire and forget weapons aren’t truly such at anything besides short ranges and at longer ranges they still need guidance from the launcher until they close in and can engage there seekers for terminal guidance.

Semi-active weapons are more accurate and easier to control to some extent when a fire and forget weapon enters its terminal phase it becomes a menace to anything in the target area. Most of them aren’t smart enough to tell a friendly tank form an enemy one and the same goes for aircraft as such if they can’t find the intended target the have a nasty habit of attacking anything in the area that looks like the target… In a swirling aerial melee this has the potential for disaster written all over it. In fact there even a radio call used to inform others in the area when a missile enters autonomous self guidance: “Pitbull” I leave it you to decide why the call is named after a dog breed renowned in popular culture for indiscriminate aggression… Again though the Semi-Active weapon only wants to find its one discreet signal and follow it so assuming you aren’t actively painting a friendly unit for the missile the friendly fire risk in a cluttered sky is much reduced and if it loses the signal it normally just streaks off into the blue rather then roaming around looking for targets.

Of coruse other sorts of fire and forget guidance have there place particularly at short range or when only enemy units are in the kill zone.
So semi-active weaponry is used because full-auto is hazardous in dogfights. Correct?

Quote:
Originally Posted by Tk3997 View Post
I also like this set up as it opens up and entire new area of battle beyond simply defense, offense, speed a sort of magical electronic warfare with jamming, counter jamming, and different sorts of seemingly similar spells for different situations. It makes the entire affair allot more tactical and less “charge and wail on each other, stronger guy wins”, IMO.
If you reduce Nanoha-combat in your writing to this, then obviously your tactical vison is lacking. There are so many ways to ignore the electronical jibber-jabber and still have a great battle from a tactical point of view.

Quote:
Originally Posted by Tk3997 View Post
Of coruse I like my combat deep and complex with many intricacies to exploit and use IMO it makes for a richer more cerebral battle. Something which is particularly import in prose were lacking impressive visuals to rely on a mentally stimulating and interesting combat doctrine and tactics can make combat considerably more interesting. Sure in animations just having Nanoha overpower her foes in a orgy of pyrotechnic destruction can actually be pretty satisfying, but there are only so many ways to write “she fires a huge beam and blasts the enemy” before it seems a tad stall and you find yourself wishing for something a bit deeper.

That my opinion anyway take my tactical ramblings as you will.
In my experience, too much technobable leaves people who aren't veterans in that sort of stuff in the dust and turns the combat stall before it has even propperly begun. Electronical warfare in Nanoha is virtually unsuported, the only thing that even came close to that was Jail's attack on the TSAB, and that was more on the scale of 'hack into the main system and throw their leading abillities into chaos' not stretching as far as personal fights.

But I digress, show me what an electronical battle in Nanohaverse is like, then I will see what its like.
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Old 2008-04-14, 06:38   Link #23490
Kha
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Originally Posted by Keroko View Post
Whew.
Have some faith.

Quote:
Originally Posted by Keroko View Post
I'm going to need more data on Tronium.
A hi-energy substance that absorbs mana from around itself and grows. Precia was experimenting on these when her experiment blew up. It warps things around it, and is incompatible to life. However, the lucky few who survive might come away mutated, and only the luckiest make it with their sanity intact...

More details being hammered out, but drawing inspiration from the novel, the color of low-grade Tronium is yellow.

Quote:
Originally Posted by Keroko View Post
There are various ways to go about this, but using a variant of the Artificial Mage excuse seems the most reasonable for now.
I'd go with all the hints from C&C Renegade, and the fact that Kane was around since Red Alert (the unnamed Soviet advisor) as enough. I'm leaving the details for the techtrolls to puzzle over.

Quote:
Originally Posted by Keroko View Post
Still, what on earth would Skane want a race hell-bent on destruction for?
Paraphrasing him from Kane's Wrath: "To clear the way for our ascension, as only the Chosen few will find the Promised Land."

In exact words, I have no idea, but the idea of gaining access to the Alhazredian technology they bring seems to be the linking point to that statement.

Quote:
Originally Posted by Keroko View Post
Really? The capture of Brother Marcius was part of a greater plan. Kane needed a figurehead to keep NOD together while he remained undercover.


Though I've absolutely no idea where he's going after achieving what he achieved at End of KW... And that is making progress on our side harder...

Quote:
Originally Posted by Keroko View Post
Name me one spell that had homing abillities. Vita's Schwalbe Fliegen? Controlled. Nanoha's Axel Shooter? Controlled. Fate's Plasma Lancer? Controlled, and limited at that. Teana's Crossfire? Controlled.

So far I've seen zero homing attacks. The fact that Raising Heart actually asked for control rather then simply sending them off towards Vita only solidifies this.
How about a suicidal device that is functionally like a Protoss Scarab?
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Old 2008-04-14, 06:53   Link #23491
Keroko
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Originally Posted by Kha View Post
Have some faith.
Oh, I do have faith, but I still get bit nervous whenever yu mention Fate.

Quote:
Originally Posted by Kha View Post
A hi-energy substance that absorbs mana from around itself and grows. Precia was experimenting on these when her experiment blew up.
Tiberium, but mana instead of carbon?

Quote:
Originally Posted by Kha View Post
I'd go with all the hints from C&C Renegade, and the fact that Kane was around since Red Alert (the unnamed Soviet advisor) as enough. I'm leaving the details for the techtrolls to puzzle over.
A variant of Project F should suffice.

Quote:
Originally Posted by Kha View Post
Paraphrasing him from Kane's Wrath: "To clear the way for our ascension, as only the Chosen few will find the Promised Land."

In exact words, I have no idea, but the idea of gaining access to the Alhazredian technology they bring seems to be the linking point to that statement.
Wait, now the Spawn bring Al Hazardian technollogy with them? I definetely need more info.

Quote:
Originally Posted by Kha View Post


Though I've absolutely no idea where he's going after achieving what he achieved at End of KW... And that is making progress on our side harder...
With LEGION conected to the Scrin's systems, anything is possible.

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Originally Posted by Kha View Post
How about a suicidal device that is functionally like a Protoss Scarab?
Hmm, that sounds doable.
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Old 2008-04-14, 07:24   Link #23492
Comartemis
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Oh, great. So now, you just assume the extra complexity of adding homing heads to >100 rounds is zero?
Yep, especially with a unison device assisting with fire control.

Quote:
The "magic missile massacre" had better take two minutes or so to charge while you painstakingly program in guidance heads.
Without Nova? Sure. With her? 15-20 seconds, tops.

Quote:
Yes, certainly. But you'll need many extra lines to do so. and you'll need to input them for each round if you want independent homing.
No, you'll many extra lines in one round, which serves as the template for 99 others.

Quote:
Canon seems to prove that there is no such thing as a homing shot, only shots that can be controlled by the user.
I don't buy it. Nanoha's attacks are mentally-controlled because of the incredible degree of control over the rounds that grants. Stunts like making the spell circle around behind Vita wouldn't be possible if the rounds behave like guided missiles.

Quote:
Name me one spell that had homing abillities.
Ahem.

Quote:
Originally Posted by Wikipedia
Shoot Barret: Barret F - A variation of the basic Shoot Barret, it creates an explosive, homing magic bullet that locks at the target heat signature. Its greatest advantage over other guided shooting spells is its ability of automatically pursue of the target, leaving the caster free to perform another action.
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Old 2008-04-14, 07:36   Link #23493
Keroko
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Originally Posted by Comartemis View Post
Ahem.

*wiki quote*
Touche.

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Originally Posted by Comartemis View Post
Yep, especially with a unison device assisting with fire control.
You asume that Reinforce I is the standard for Unision Devices. She's not. Reinforce I was a Lost Logia, major difference.

Quote:
Originally Posted by Comartemis View Post
Without Nova? Sure. With her? 15-20 seconds, tops.
So an undogable and virtually unblockable attack with only 20 seconds charge? Please tell me you're joking.

Quote:
Originally Posted by Comartemis View Post
No, you'll many extra lines in one round, which serves as the template for 99 others.
But you still have to form those round. You can't make one snowball and expect all the other snowballs to form themselves.

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Originally Posted by Comartemis View Post
I don't buy it. Nanoha's attacks are mentally-controlled because of the incredible degree of control over the rounds that grants. Stunts like making the spell circle around behind Vita wouldn't be possible if the rounds behave like guided missiles.
Which supports my case, while you proved that homing attacks are possible, many of the attacks we see are not homing..
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Old 2008-04-14, 07:51   Link #23494
Tk3997
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Originally Posted by Keroko View Post
Still, what on earth would Skane want a race hell-bent on destruction for?
What indeed he wants to rule the world not destroy it.

Quote:
Really? The capture of Brother Marcius was part of a greater plan. Kane needed a figurehead to keep NOD together while he remained undercover.
Yeah and I'm sure he planned for GDI to fuck over Marcius and have him turn on him. He needed a figure head indeed and he got lucky and a good one appeared and he exploited it, but to say he somehow planned that is a stretch IMO. Later in the campaign yeah he was clearly in control, but at first it was pretty clear to me at least that his plan was off the rails and he was fighting to get it back on.

I don't buy into any mystic bullshit with Kane he's one clever bastard and probably not quite human no doubt, but he's not infallible and everything DOESN'T always go as he plans. (Unless you think losing multiples wars against his main rival and having his organization splinter into bloody civil war repeatedly is part of his grand plan and if you buy that I've got a lovely bridge I think you might be interested in...)

Quote:
Bastard.
Hey everyone loves bastards even if they won't admit.

Quote:
So when some people have the urge to use Japanese, you have the urge to ramble on millitairy stuff?
Seems like and other often seem to feel the urge to invent really bad science to support there nonsense or compelled to insert pointlessly over the top angst into everything.

Quote:
Name me one spell that had homing abillities. Vita's Schwalbe Fliegen? Controlled. Nanoha's Axel Shooter? Controlled. Fate's Plasma Lancer? Controlled, and limited at that. Teana's Crossfire? Controlled.
I acutally seem to recall one of Teana's spells being said to be homing and fire and forget, but I can't recall which and frankly I don't see how you can so easily class these as "controlled". Given that the mechanism of control in both cases is totally invisible and all in the electronics, for instance one of these is optically tracked to the target by the gunner, one is fire and forget can you tell which just by watching them fired?

Spoiler for Vids:

Basically all we can say IMO is that they're guided somehow and some of them appear to be able to take mid course guidance updates.

Quote:
So far I've seen zero homing attacks. The fact that Raising Heart actually asked for control rather then simply sending them off towards Vita only solidifies this.
That could be a safely thing more then anything, a fighter jet can't lock on and fire missiles without the pilots input either and he has to select and ID the targets before the missiles can be fired. The again Mach Caliber was able to seemingly acutally physically control her master so what devices can and can't do seems rather hard to pin down.

Quote:
The flaw in this analogy is that mages are perfectly capable of adjusting their shots course. It's not simply 'target paint, and let the bolt fly' they can actually make the bolts twist and turn. This analogy would be more accurate for Fate's Plasma Lancer.
This isn't out of the question either in this set up many modern missiles can also have there homing overridden and there course altered mid flight via datalink if the situation demands it. This isn't a debate about the bolts being able to be controlled if need be that's clearly possible, but controlling a dozen or more in combat and guiding them onto a comparatively tiny target quite possibly maneuvering at hundreds of miles an hour ISN'T. Humans simply cannot multi-task like that and it's why air to air rockets never became viable until they became automated.

There WERE various schemes involving radio controlled and even wire guided rockets steered by joy sticks and such around the end of WWII, but they were extremely impractical against anything that wasn't basiclly stationary and a human bombardier could only vaugely guide one at a time. Just try it yourself in say Battlefield 2 with the TV missiles hitting a person on the ground with one of them is extremely hard and you acutally get a view from INSIDE the missile imgine trying to do it stuck looking at the contrail from the helicopter as it streaks away toward that little speck off in the distance!

No a human simply cannot manage multiple shots in this manner it's simply beyond there capability even with total concentration never mind trying to do it will keeping track of what happening around them. IMO this then forces us to say the bolts are guided or home in some manner besides command line of sight. So if these bolts are being independently guided to some extent them homing on a signal as directed by the mage is the most likely answer to most of what we see.

Quote:
So semi-active weaponry is used because full-auto is hazardous in dogfights. Correct?
And becasue it's normally longer ranged, harder to fool, and more precise in air to ground operations in most cases. (You can fly a laser guided bomb through a specific window on a building for instance, JDAM a fire and forget weapon could probably hit the building or land in the yard next to it, most of the time). It's also possible that since mages are targeting other humans a fire and forget bolt might go after ANY human in the area making it an extreme risk if civilians are anywhere near the combat zone.

Quote:
If you reduce Nanoha-combat in your writing to this, then obviously your tactical vison is lacking. There are so many ways to ignore the electronical jibber-jabber and still have a great battle from a tactical point of view.
Name them, and it has to be ranged only no melee since that's what this is about for me at least. I notice this allot most battles in the OC seems to end up as a melee fight of some kind in the end. You wanna know why that is IMO? Because Nanoha ranged combat IS boring and uninspired in many aspects and largely boils down to just tanking hits until you can CHARGE UP YA LAZER!!!

Writing melee battles you can easily discuss the combats skill, tactics, and weapon choice of the fighters and they can be made pretty interesting and tense we see that all the time in the OC, but Nanoha ranged combat? It always seems to boil down to “exchange rounds of beam fire, bigger gun (mage) wins” it’s sorely lacking in details and depth to make it interesting to write and that comes through in the lack of ranged battles and the IMO frankly lopsided preferences for melee OCs we see here, or at least OC with some melee skills. IMO people just instinctively realize that ultimately while Nanoha blasting stuff with Busters is cool it’s also a bit boring after awhile and find it easier to write interesting battles with melee fighters.

I've noticed this myself I've found it markedly easier to write interesting battles with my CC oriented OCs then my ranged ones. Whenever I use the later it often seems to in my attempt to make the fight acutally interesting I'm often forced to have them fight in unrealistic or silly ways. (getting close to the enemy or trading punches and kicks and such).

IMO this is due to a lack of complexity in Nanoha ranged battle as often seen in canon and portrayed in fics. Too much complexity IS bad, but not enough is even worse an overly complex system can still be at least a bit interesting and you can just glance over passages if they get too complicated, but an overly simplistic one? That’s really unsalvageable unless the reader is very creative and inserts his own detail to try and flesh it out.

It’s a similar problem to say video game balance in someways too much complexity bogs things down and turns a player off, too little leads to a lack of depth and the players quickly becomes bored with it. Nailing that sweet spot is no easy task and indeed it tends to vary with the person, but IMO as of now Nanoha ranged battle isn’t near that zone at all being in well into the “too simplistic” area. Teana was an improvement using stealth and tactics instead of simply blasting away as most ranged mages had in the past, but I think it can be taken further and made better still with just a bit more complexity and a few new elements and made into something as interesting to write about as magical melee already is.

Quote:
In my experience, too much technobable leaves people who aren't veterans in that sort of stuff in the dust and turns the combat stall before it has even propperly begun. Electronical warfare in Nanoha is virtually unsuported, the only thing that even came close to that was Jail's attack on the TSAB, and that was more on the scale of 'hack into the main system and throw their leading abillities into chaos' not stretching as far as personal fights.
It shows proof of concept IMO this is another thing I liked in StrikerS it started expanding the depth of Nanoha combat away from "Who's the baddest magical girl?!" to a more tactical approach (if often executed in a bumbling manner) with the possibility for some interesting and new battle tactics and additional depth. Something beyond just all out brawls that basiclly more resembled a series of duels then an actual battle and where "tactics" and "strategy" often seemed to boil down to dicking around for a few minutes then blasting the other guy with your "Das Uber Spell".

Quote:
But I digress, show me what an electronical battle in Nanohaverse is like, then I will see what its like.
I intend to start introducing aspects of it into the first major battle I have planned for my fic in Chapter 3. (which is already in progress). It's also not going to be like this will take over completely or something but it will be a factor. Another thing to consider and another area of strategy that goes into combat of the ranged aerial kind in particular.

Basically I find the Mid style in Nanoha a tad bland I think a big reason so many OCs avoid it and make new systems or go Belkan is becasue Mid just seems a tad pedestrian compared to all those cool Belkan armed devices or your own personal magic system. I'm not bashing guys that go that route, but I want to try and make Mid as complex and interesting as Belkan and custom styles in my fic and to be about something besides just focusing on range, since frankly quite a few Belkans and other styles also have good ranged attacks.

Basically as of now I don't feel like skill plays a big enough role in Mid type combat and that it's too focused on raw power. I want to try and inject complications and such that make it a bit less about random overpowered beam spam and a bit more about skill and experience.
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Old 2008-04-14, 07:59   Link #23495
Comartemis
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Quote:
You asume that Reinforce I is the standard for Unision Devices. She's not. Reinforce I was a Lost Logia, major difference.
I assume nothing. Unison devices are said in canon to increase the user's control over their own magic. Given that UDs and mages have separate consciousnesses, I think it's a viable option to have the mage and the device split their attentions into two courses of action; say for instance, Nova programs the spells while Rico forms them, or Nova controls the spells in flight while Rico dodges around and engages in melee. At the upper end of this spectrum, you could even have them form and fire two spells at once, though you wouldn't get the benefits of the unison for either of them.

Quote:
So an undogable and virtually unblockable attack with only 20 seconds charge? Please tell me you're joking.
Oh, it's perfectly dodgeable; it's called using the terrain. These things explode on impact, just put a building between yourself and the spell. Also, make a note: Rico will usually make these things follow his target's magic signature. Firing off a high-level spell like an Excelion Buster would project that signature away from the target, effectively acting as a flare that will divert most of the group away from the intended target. Most, mind you, not all of them.
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Old 2008-04-14, 08:35   Link #23496
Kha
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Originally Posted by Keroko View Post
Oh, I do have faith, but I still get bit nervous whenever yu mention Fate.
Well I err...

Quote:
Originally Posted by Keroko View Post
Tiberium, but mana instead of carbon?
Something like that.

Btw, I was also thinking, on the energy scale, that Tronium is an even more potent Relic-like crystal, but too unstable and damaging to be used like a Relic. I wonder if there's any problem with this?

Quote:
Originally Posted by Keroko View Post
A variant of Project F should suffice.


Quote:
Originally Posted by Keroko View Post
Wait, now the Spawn bring Al Hazardian technollogy with them? I definetely need more info.
We'll see.

Quote:
Originally Posted by Keroko View Post
With LEGION conected to the Scrin's systems, anything is possible.
Which begs the question "what the heck is out there?!"

Quote:
Originally Posted by Keroko View Post
Hmm, that sounds doable.
Okay here's another piece of tech I might use somewhere...
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Old 2008-04-14, 12:03   Link #23497
Evangelion Xgouki
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Time for a

WEEKEND BACKLOG IMPACT


Quote:
Originally Posted by ghazghkull View Post
Nice. I like it :3

*Trips Shamsel before leaving him to Ryoutaro's wrath*
That wasn't very nice

Quote:
Originally Posted by Kha View Post
I agree.

*starts summoning Mayura*
...you just want some yuri, don't you?

Quote:
Originally Posted by Comartemis View Post
More character porting ideas!

--Rosette Christopher (Chrono Crusade), maiden of the Saint Church, and Chrono, her faithful Unison device
--Lagoon Company (Black Lagoon), a group of interdimensional "delivery agents" who work in the wild sectors beyond the TSAB's reach.
--The Rozen Maiden (Rozen Maiden), seven unison devices constructed by a legendary device meister during the closing days of the Belkan/Mid-Childan war.
Less porting and more writing!

Quote:
Originally Posted by Tormenk View Post
Nice little piece of backstory.
Thanks

Quote:
Originally Posted by Kagerou View Post
Alright, this is what I have for my Nanoha RPG for now.

Things I need help with:
Class Abilities
More Type A and Type B abilities
Anything else

They call themselves wizards, knights, duskblades, warriors, and sorcerors. Priests, Mercenaries, Ship Captains, and Summoners, these people are all united by one thing: the ability to manipulate and wield the power of magic. Using their Linker Cores, the source of their magic, and their Devices, the focus of their casting, these people come from all walks of life and are bound to their magic. Whether they use it for honor, for justice, personal gain, or cruelty, magic is their calling. These are Linker Mages.

*snip*
A DnD conversion, huh? Never played so I'm a bit lost reading this but it still sounds interesting.

Quote:
Originally Posted by LoweGear View Post
And continuing from the last chapter...

Belkarangers Task One, Hajimarimasu!

Spoiler for Part One:
Nice . And it looks like a new char has arrived

Quote:
Originally Posted by Kha View Post
...>.>...

...

...<.<...

...

*drops package*






STEEL TALONS


Spoiler for STEEL TALONS:
...

*RUNS AT EPIC FLYING SPEED*


The Steel Talons and some SCII units?

KKKKKKHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!! !

Quote:
Originally Posted by Fuyu no Sora View Post
Ooookkaaayyyyy......

I missed a lot of good stuff apparently ^^;

Good to see this thread didn't go and die though, seeing the pace it had been having ^^

And I'm finally back from my forced break! (stupid exams..*grumblecursegrumble*)

Curse exams -_-
Yay! Welcome back. Hope you did well on those exams

Quote:
Originally Posted by Nightengale View Post
Kay, I'm finally back... somewhat.

Okay, for some reason Notepad screws up the formatting and text once it crosses 500 kb of text.

So, mind linking me to the new stuffs over the past week?
Weee~ Another returns to the crack

Quote:
Originally Posted by Liingo View Post
Haven't read the first part of this but it's looking good

And Bride Carry position? >.> Does this mean some action later on



*runs*
Oh, there's a lot more crack to come in Ghaz's fic with the Rangers. A lot more...

*RUNS*

Quote:
Originally Posted by Wild Goose View Post
This is non serious crack and is written to amuse myself. I need to laugh before I go back to the funeral parlor.

Spoiler:


Right, totally non-canon, and is just for cracklulz and Variable Formation and Neppu! Shippu! CYBUSTER.
Crack is good crack
I'm sure Yuuno will convert to their GAR ways soon enough

Quote:
Originally Posted by Kha View Post
[RP mode on]

I tried to conduct an intervention at the IRC, and got kicked for it. Such is the EVIL that is the IRC.

LIES! BLASPHEMIES! DESECRATIONS IN THE NAME OF A PUNY DAEMON!

I /spit at you Cultists! Never again shall we speak in kindness. YOU SHALL BE PURGED!!!

[/RP mode off]



Thanks for giving me something to post about.
You're welcome

Quote:
Originally Posted by Kha View Post
--PURGED!!!



*runs*
>_>

I didn't see a Shaman around here...

*Blinks and RUNS*

Quote:
Originally Posted by Kagerou View Post
Spoiler for MSLN Alpha Episode 3, Scene IV:


Well that was fun
Weeee~ Another Alpha chapter . And thus light has been shed upon the prophecy. Going to be interesting to see what happens, especially with Vivio also involved in their coming. And I see Shamsel got a few promotions

Quote:
Originally Posted by Keroko View Post
Type-0 Sentoukijin

Rebuilt of Uomo



Spoiler for Uomo:
Another EPIC trap from the trap master himself.

And NOD? HERE? About time

And to steal a bit from Mortal Kombat...

FLAWLESS INTEGRATION

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Originally Posted by Keroko View Post
Try using Firefox tabbed browsing, works fine for me.
That's how I reply
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Old 2008-04-14, 14:17   Link #23498
aldw
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I am interested in writing up a character for a storyline dealing with the aftermath of the TSAB council power vacuum and bureaucratic fighting, if it hasn't be touched upon yet. If it could complement the stories written here, that'd be great.
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Old 2008-04-14, 14:18   Link #23499
ghazghkull
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Originally Posted by aldw View Post
I am interested in writing up a character for a storyline dealing with the aftermath of the TSAB council power vacuum and bureaucratic fighting, if it hasn't be touched upon yet. If it could complement the stories written here, that'd be great.
Well if you think you can contribute to the story, go right ahead :3

The more the merrier. And yes, that's a topic that hasn't been touched, so we look forward to see what you can come up with
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Old 2008-04-14, 15:23   Link #23500
Aaron008R
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Join Date: Mar 2007
Location: Philippines
... I missed this place...
So many memories... So many fun and learning experiences...
So much profiles, so much stories, so much BLUECHEESIUM, EPICSIUM, SWEETCHEESIUM, etc...
Kono kanji… Tokimekuze!!! (This feeling... How exciting!!!)
It's good to be back.



And as a comeback performance, I present you...

~ Yagami Hayate ~
Ver. GenerationS

Basic Stats:
Spoiler for Basic stats:


PROFILE:
Spoiler for Entire Profile:


Personality and Psychological Development:
Spoiler for Personality and Psychological Development:


Knight Armor:
Spoiler for Knight Armor:


LOST LOGIA PROFILE:
Spoiler for LOST LOGIA PROFILE:



DEVICES: Hayate has three devices at her possession. They will be discussed in detail as follows.
Spoiler for DEVICES:



Fighting Style:
Spoiler for Fighting Style:



SPELLS:
Spoiler for SPELLS:


Part 2 in next post.
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OC Profiles
Yagami Hayate: ver. GenerationS; Part 1, Part 2

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