|
|
Link #28 | |
|
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 32
|
Quote:
And of course, the EA had built newer prototypes for Phantom-pain. Thus EA doesn't really care to get them back... As for ZAFT... Fact of the matter is, ZAFT had already concocted their own "home grown" Gundams, as well as ripping off the Strike Packs with the Wizard system. As EA MS, the old Buster and Duel would need its own group of engineers and making of spare parts just to keep running. This is just not worth the trouble. Essentially, you can't give them to your best pilots because they would rather have newer machines. While it isnt worth giving them to grunts because the maintance costs are too high for ZAFT(because no one else use the same parts), and there are equivalent Buster and Duel Daggers for EA. EDIT: I know it sounds strange, because normally state-of-the-art weapons shouldn't go out of date within two years. But the CE universe has an abnormally accelerated rate of weapon development, even by anime standards. If left unchecked, a way to blow up galaxies would be invented in three generations of CE time.
__________________
|
|
|
|
|
|
|
Link #30 |
|
ermmm...
Join Date: Dec 2006
Location: definitely not here
|
In terms of reused mechas and grunts (from the UC all the way to CE), I'll bet that Duel and Buster will be reborn... in the movie.
Til then, God knows what the movie is all about. IF there is one....
__________________
|
|
|
|
|
|
Link #31 | |
|
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 32
|
Quote:
The original Strike could no longer be up to the task in the Destiny battlefields, as Kira found out. If even Kira can't survive using a first-generation Gundam anymore, what's the odds of anyone else not dying in these same Gundams?
__________________
|
|
|
|
|
|
|
Link #32 | ||
|
Senior Member
Join Date: Dec 2005
|
Quote:
Quote:
I'd say that a much bigger problem is that the development cycle is overly truncated - even in wartime, the development of a new machine would take a couple of years; and the same development would be 10+ years in peacetime. The problem should be even greater when you're dealing with more advanced hardware. But even that pales in comparison to the way prototypes are portrayed. In Gundam, they are the hero units that can take apart line units with relative ease. In the real world, they have an enormous and expensive logistical drain, have tons of problems and bugs, and are generally quite unsuited for the battlefield. It's rather sad that anyone thinks that Gundam show depict this with any degree of accuracy.
__________________
|
||
|
|
|
|
|
Link #33 | |
|
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 32
|
Quote:
![]() Unique one-of-a-kind prototypes need a full logistic train of supply to run, true. So the only way it could be justified is if its firepower can have an equivalent effect to those of a group of grunts. This makes sense, once one realised that the script needed Prototypes to be fielded in battle and everything else in that world is built around that concept. )(Interestingly, the Gundams in the Wing series had no backup whatsoever for most of the show. So they were scripted to be practically indestructable. )
__________________
|
|
|
|
|
|
|
Link #34 | ||
|
Senior Member
Join Date: Dec 2005
|
Quote:
![]() Quote:
This makes me wonder why people claim that mobile suits are just machines when the main character is almost always given a one-of-a-kind "hero" machine that takes on other "hero" (or "monster") machines. While Gundam may be more realistic in this regard than most Super Robot shows, the degree of difference is relatively slight. The first anime to truly depict mecha as just machines would probably be Macross where, for all but a couple of cases, the only thing that distinguishes the unit that the hero uses and any other line model would be a paint-job or a slightly different head. There were a bunch of anime in the '80s that followed the same aesthetic (I believe that VOTOMs is the most notable example), but it's sad that mecha anime are no longer like this. In a way I prefer this approach. At the very least, intelligent viewers wouldn't assume that Wing is making any claims to being realistic in its treatment of the Gundams.
__________________
|
||
|
|
|
|
|
Link #35 |
|
Professional Genius
Join Date: Feb 2007
Location: you don't want to know
|
prototypes have potential to be much better than production models because production models are sometimes changed for ease of production, this can have varied effects on the production model
__________________
|
|
|
|
|
|
Link #36 |
|
Senior Member
Join Date: Dec 2005
|
That's the reason advanced in Gundam, but it's bogus. Normally, the further along the prototype is to production, the more it should resemble the production version. The idea is to mass produce a more refined version of the prototype, not a lesser version. And with the way mission creep works its way into the procurement process, the mass-produced version is often far more capable than its prototype. Usually, the only reason for a feature to be in the prototype not to show up in the production version is because said feature sucked. This is one area where Gundam actually misleads people about how things work in real life.
__________________
|
|
|
|
|
|
Link #37 |
|
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 32
|
Just a point on the fact that prototypes got fielded in battle...
If I remembered it correctly, the original RX-78-2 Gundam was only put to use because they had no choice. (The fact that they were desparate was also the explanation why Amuro got to be the pilot.) It was either use the prototype or die. This plot device was essentially replicated for Gundam SEED. I guess the problem with the word "proto-type", is that it really only applies to the first generation of Gundams. Most "proto-types" later on in these series were merely commander units built with expensive features, and was never intended for mass production. Guess you can call them "custom weapons"? Like how the Desert Tiger had his own unique unit, but it wasn't a prototype.
__________________
|
|
|
|
|
|
Link #38 |
|
ermmm...
Join Date: Dec 2006
Location: definitely not here
|
Techically, prototypes are usually the first, second (or god knows how many) unit/product of things that are fully tested in the real world instead of in the lab. Most things we have had prototypes; the shoes we wear, the clothes on our back... Hey, even waht we ate had one too. Prototypes tend to be a test subject; wheter it is sutable or not in the real world, if it have complications, etc. But my main point here is this - a prototype is used as a basis to make a better product. But then, why in the hell does Strike Dagger sucks?
I really think that most so-called prototypes (The GAT series, Freedom and Justice) really are "custom weapons". Those "custom weapons" may be intended for mass production, but I really can't imagine a 100 Freedoms fighting each other.
__________________
|
|
|
|
|
|
Link #39 | |
|
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 32
|
Quote:
However, there wasn't enough time during the first Seed war for these mass-produced units to be made in numbers, fielded in battle, and make a difference, because the Clyne Faction ended the war prematurely. By the time the second Seed war came around, these units were made obsolete by the aforementioned accelerated technological advancements.
__________________
|
|
|
|
|
|
|
Link #40 | ||
|
Senior Member
Join Date: Dec 2005
|
Quote:
Quote:
1. The Ta-152 was supposed to greatly outperform the fighters available to the Luftwaffe. At high altitudes, it was actually superior to the early jets. 2. It was never fielded in significant numbers. 3. It was rushed into production and it probably sucked much more than the Dagger did. Because the Ta-152 never went through the proper testing, there were tons of maintenance problems and bugs. A lack of spare parts meant that most of the fleet ended up getting grounded, rather than go into combat.
__________________
|
||
|
|
|
![]() |
| Thread Tools | |
|
|