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Old 2008-09-27, 08:27   Link #281
RAVNEN
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Man,right now i'm playing SRWZ just go it.If my friend know i've bought it ,they sure want to borrow it.

Yeah it is my first time play SRW,I've played SCommander series before and no wonder many peaple like SRW.I'm gonna continue play it ,see what happen next.

Still I hope there gonna be a Gundam game that feature all ms including the grunts one from the gundam universe.Also some new gundam that only feature in game.
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Old 2008-09-27, 09:17   Link #282
Solitude
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Originally Posted by Paladinoras View Post
Let's get the record straight here.

SRW is a STRATEGICAL-TURN-BASED-RPG!!!

ACE is a BATTLE SIMULATOR ADVENTURE-FIGHTING-RPG!!!!

THEY ARE NOT THE SAME!!!!
In fact, they're not even remotely similar, apart from the fact that both are crossovers of different mecha series.
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Old 2008-09-28, 08:13   Link #283
Akuma_Blade
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I was playing SD Gundam DS but 1st Phase's Intermission opinions not explained in FAQ.



What's the text and opinions? Please help...
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Old 2008-09-29, 08:11   Link #284
LynnieS
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There might be some interest from people here, so what the heck.

One big change for "Senjou no Kizuna" players in Japan coming out in December will be the release of version 2.01 of the game. Aside from the creation of a third class for players (A - taishou/general to taisa/colonel. B - chousa/lieutenant colonel to shouii/second lieutenant. C - souchou/master sargent to minkanjin/civilian.) to try and match players of different abilities better, a few of the changes will be:

* New controls. (Ugh.)
* The move of mobile suits into different classes. The RX-78-2 Gundam becomes a "shot" type (based on the current "med-range support type"), for example.
* The introduction of new mobile suits. The atwiki is listing: The White Dingo type and GM Custom for EFSF. HM Zaku - Black Tristar (R-1A), Rick Dom and, at long last, Gelgoog (J) for Zeon.
* With the new space-only mobile suits come the new field type. On-line PvP space battles look to now be possible. (I'm kind of hoping that it won't be pure space since I can get seasick pretty easily... ) How they are going to simulate a missile launch from something like a GP-02A (MLRS) in space might be interesting to see, IMHO.

Sources (Japanese only): Atwiki and "Impress" article

It seems like the "Gundam Cardbuilder" arcade game had done awhile ago, this one is moving into the 0083 (Stardust Memory) part of the UC universe.
Spoiler for EFSF mobile suits:


Spoiler for Zeon mobile suits:
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Last edited by LynnieS; 2008-09-30 at 07:27. Reason: Added lists of mobile suits
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Old 2008-10-01, 10:16   Link #285
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New Gundam Musou 2 scan from this week's Famitsu magazine.
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Old 2008-10-01, 10:21   Link #286
LightningZERO
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Wow. V2 and F91 enters the game! Here's hoping Crossbone will make it too!
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Old 2008-10-01, 16:19   Link #287
Kikuchi
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Damn, did they thought I wasn't waiting hard enough for it or what ?

EU release date announced is nice, but March 31st can't come fast enough >_>
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Old 2008-10-01, 22:52   Link #288
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I hope they use the Endless Waltz versions of the Wing gundams.

AND

Gundam X!
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Old 2008-10-02, 14:20   Link #289
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Hopefully they include gundam heavyarms & tallgeese III and maybe gundam DX or Crossbone.
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Old 2008-10-02, 20:40   Link #290
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Originally Posted by RAVNEN View Post
Hopefully they include gundam heavyarms & tallgeese III and maybe gundam DX or Crossbone.
I don't think Heavyarms realy fits in a Musou game. The other three however fit perfectly.
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Old 2008-10-02, 20:45   Link #291
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Gundam X is the only main series (well, except 00, but it is still new) that is not included in Musou 2 yet...there's no reason they should skip this...
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Old 2008-10-02, 21:42   Link #292
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Do you think they'll use GX, Divider or DX?
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Old 2008-10-03, 07:21   Link #293
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They will probably use Double X, the final upgrade

But personally I wish it will be the regular X though
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Old 2008-10-03, 15:47   Link #294
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Although I would love the original X or the Divider, I don't think anything can outmatch the satisfaction of shooting two satellite canons in a Musou game.
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Old 2008-10-04, 04:14   Link #295
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Quote:
Originally Posted by jonli View Post
Although I would love the original X or the Divider, I don't think anything can outmatch the satisfaction of shooting two satellite canons in a Musou game.
I don't know, I was pretty satisfied with a Gundam hammer, but I'm easily amused it seems.
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Old 2008-10-05, 14:15   Link #296
Gevurah
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Originally Posted by LightningZERO View Post
Wow. V2 and F91 enters the game! Here's hoping Crossbone will make it too!
Two of my favorite Gundams appear. I mean, I was going to get the game anyway, but now I can't wait.
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Old 2008-10-05, 21:37   Link #297
JackRydden224
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So what are the release dates again?

Gundam Meisters : Oct 16th
Gundam Musou 2 : November
Gundam vs Gundam (PSP) : December

The last time I checked there were no specific dates for each just the month.

I guess we are getting a fair amount of Gundam games Macross Ace Frontier coming out on the 9th also has me all worked up
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Old 2008-10-05, 22:14   Link #298
xytrix
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Originally Posted by JackRydden224 View Post
So what are the release dates again?

Gundam Meisters : Oct 16th
Gundam Musou 2 : November
Gundam vs Gundam (PSP) : December

The last time I checked there were no specific dates for each just the month.

I guess we are getting a fair amount of Gundam games Macross Ace Frontier coming out on the 9th also has me all worked up
Gundam Vs. Gundam: November 20
Gundam Musou 2: Moved from December 4 to December 18

Official site of these games confirms the release dates.
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Old 2008-10-05, 23:28   Link #299
LightningZERO
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I hope the delay of Musou 2 means that they are trying to add more stuffs into it
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Old 2008-10-06, 06:23   Link #300
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Not for a two week delay. More time for bug squishing, perhaps, but not content, it should be content locked in a month or so, if it isn't already.
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