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Old 2009-01-11, 00:39   Link #11841
TerranReaper
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Spoiler for KOTR 18:

Think they'll win?
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Old 2009-01-11, 01:35   Link #11842
Evil Rick
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Quote:
Originally Posted by TerranReaper View Post
Spoiler for KOTR 18:

Think they'll win?
Well, this chapter was pure win! Epic!

It's true, without the devices, the mages are useless, a big weak spot that Jail is using at his advantage, poor Vita, I can't imagine her conected with all those things to her body

Vivio is also in trouble, hope that the things will came out right, great chapter!
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Old 2009-01-11, 08:37   Link #11843
XenahortCharybdis
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Quote:
Originally Posted by SulliMike23 View Post
Well I've started work on my Nanoha/Star Trek fanfic but at the moment I'll have to focus on how to proceed with introducing the main pairing in my fanfic; which will be Nanoha/Fate of course. But I have to be honest; this will be a first for me in 3 ways.

1) This will be my first Nanoha story,

2) This will be my first Star Trek fanfic,

3) This will be my first yuri fanfic as well.


So you can see my slight problems. I said I will make this work and I meant it; but seeing as how it will be my first fanfic in these three categories it might get a little challenging. So any advice on how to proceed with two of these will be helpful.

Being a Star Trek fan, I know quite a lot of information and can access it around. But how to proceed with anything related to Nanoha and yuri will be something I may need help on since I've never written a single yuri fanfic in my fanfic writing career. Still, I'll do my best.
Firstly, my manners: Welcome to the club.

Only Nanoha X Fate? You mean Deanna Troi, 'Liz, Schaeffen and Co. don't get dragged into this one? I mean, you are pitting Jim's skill between the sheets against the White Devil's Pink Beam of Yurilove, aren't you?



Okay, just kidding (I'm a Star Trek novel person generally and only saw some of the series, so I have a lack of knowledge of Roddenberry's original whatevers, excluding his original Sun-of-God jokes and the Betazoid Females, among other things.)

Just some directions, my friend: For writing Yuri and somesuch, ask our fine people here at the Fanfic Thread (Fon Filia), in especial Satashi, who's the Specialist, and TheShinySword, who's the Generalist. Damn do they love Yuri, so damn will they help you to produce more of it for the consumption of all, and also for the expansion of the Mighty Goddess' Shojai Empire! For Nanoha and integrating it into StarTrek and vice versa, come to us at the Nanoha Original Character Creation Thread; we're the Warhammers of Sense in this pool of crack and things of like forge-make here. (YES WE ARE, AND SO THERE! ) As our title suggests, we'll help you work it out so you won't look back on it after writing some stuff and wonder just what the hell you're writing. Or we'll try to help as far as that and further.

And, finally, a word, not so much of caution, but of information: Be open, not only to the content of what is said, but also to how it is said; we have a wide spectrum of methods in terms of expressing our opinion and giving aid in that sense of the word. That's the way it is, I guess.

Anyway, have fun, and looking forward to what you have to write.

Xena, Out.
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Old 2009-01-11, 09:39   Link #11844
Satashi
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PS:Vivio 5

Added in a small teasing segment about Syn's chest size, a small part about Vivio's willingness to do things for Syn, changed a few words around, and corrected a few typos.

Enjoy~
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Old 2009-01-11, 12:00   Link #11845
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Quote:
Originally Posted by Satashi View Post
PS:Vivio 5

Added in a small teasing segment about Syn's chest size, a small part about Vivio's willingness to do things for Syn, changed a few words around, and corrected a few typos.

Enjoy~
Spoiler for Walls of text:

Last edited by DezoPenguin; 2009-01-11 at 12:01. Reason: Spoiler tags are our friends!
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Old 2009-01-11, 12:46   Link #11846
Satashi
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Quote:
Originally Posted by DezoPenguin View Post
Spoiler for Walls of text:
Thanks for the tips. I edited a bit on what you said ^^ Stupid FF.N is a $*@&! when it comes to editing things already posted >.<
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Old 2009-01-11, 19:15   Link #11847
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Quote:
Originally Posted by Aaron008R View Post
He's the type of person that people would either love or hate.
I think he is one of the funniest characters I have ever read about. I love the way he tends to be very calm while everyone is running around.

And when they finally manage to calm down he does something to rile them up again.


Oh yeah! First post in this thread!

Read a couple of the stories around here. All very good.

I would write Nanoha fanfiction but I just don't have any time. My fanfiction time is devoted to Sonic the hedgehog, and there is very little of that either.

So I think I will just read and comment on the stories that get put up here.
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Old 2009-01-11, 19:30   Link #11848
SulliMike23
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Quote:
Originally Posted by XenahortCharybdis View Post
Firstly, my manners: Welcome to the club.

Only Nanoha X Fate? You mean Deanna Troi, 'Liz, Schaeffen and Co. don't get dragged into this one? I mean, you are pitting Jim's skill between the sheets against the White Devil's Pink Beam of Yurilove, aren't you?



Okay, just kidding (I'm a Star Trek novel person generally and only saw some of the series, so I have a lack of knowledge of Roddenberry's original whatevers, excluding his original Sun-of-God jokes and the Betazoid Females, among other things.)

Just some directions, my friend: For writing Yuri and somesuch, ask our fine people here at the Fanfic Thread (Fon Filia), in especial Satashi, who's the Specialist, and TheShinySword, who's the Generalist. Damn do they love Yuri, so damn will they help you to produce more of it for the consumption of all, and also for the expansion of the Mighty Goddess' Shojai Empire! For Nanoha and integrating it into StarTrek and vice versa, come to us at the Nanoha Original Character Creation Thread; we're the Warhammers of Sense in this pool of crack and things of like forge-make here. (YES WE ARE, AND SO THERE! ) As our title suggests, we'll help you work it out so you won't look back on it after writing some stuff and wonder just what the hell you're writing. Or we'll try to help as far as that and further.

And, finally, a word, not so much of caution, but of information: Be open, not only to the content of what is said, but also to how it is said; we have a wide spectrum of methods in terms of expressing our opinion and giving aid in that sense of the word. That's the way it is, I guess.

Anyway, have fun, and looking forward to what you have to write.

Xena, Out.
Uh...thanks...I think.
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Old 2009-01-11, 21:26   Link #11849
Allquall
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The Name of War
Chapter Twelve
Paxon’s Messiah


http://www.fanfiction.net/s/4380342/12/
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Old 2009-01-12, 01:42   Link #11850
Evil Rick
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@Satashi: You'r gonna re-do every single chapter of PS!V?

Oh, yeah, I tough that I could have ready chapter 1 of VK2 but I had been quite bussy the last days

Gonna post it on the week
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Old 2009-01-12, 08:03   Link #11851
arkhangelsk
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I'll dispense with your format this time...

Quote:
Originally Posted by Allquall View Post
The Name of War
Chapter Twelve
Paxon’s Messiah


http://www.fanfiction.net/s/4380342/12/
But you have nothing to worry about. I've only read it through once so far, so maybe I'll find problems on second and third re-readings, but let's do the First Impressions.

Overall, the apparent professionalism, especially the communications discipline of the TSAB military skyrocketed since Lethir strided in. I guess having their enemy on the Net forced our heroines to get some proper military discipline.

Tempo also greatly improved from last chapter. The relationship between the apparent flow of time and the number and type of events seems, at least on the first glance, reasonable.

Hayate's thinking about the whole limiters is a minus point, since it is quite incomprehensible. How does making the limiter release (rather than say the reseal) activable only by herself a way to "prevent the military from taking advantage of them". Frankly, it makes so horribly little sense I can see the Hayate-is-shafted brigade rise from their slumber.

On a larger scale, in this chapter, Lethir as a character grows beyond a mere racist. He's in many ways a realist, who happens to want the best for his people. If we take off some idealistic glasses, he's not really all that horrible. Congratulations on making a 3D villain there.

Tactically, Lethir comes off looking great in this chapter in all respects. He managed to play a move that's both safe and would give him that much more of an edge at the same time. Unless he gets bustered for orchestrating this entire Saxon rebellion to begin with, our heroines don't have a leg to stand on.

So WHAT if he timed the summons and the Joint Force deployment together? Intentions can almost never be proven, and even if it was, the mess that happened is still the responsibility of the Secretary of the Army, Navy and Air Force which were binded by silly bureaucratic rules (especially the first, with her foolish limiter idea... and of course the whole affair thing - most people have long-ago affairs that get aired, not newfound romances)

Get me to a ballot box. I don't have a LC anyway. I need to put a vote in for Lethir...
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Old 2009-01-12, 12:17   Link #11852
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Quote:
Originally Posted by arkhangelsk View Post
Hayate's thinking about the whole limiters is a minus point, since it is quite incomprehensible. How does making the limiter release (rather than say the reseal) activable only by herself a way to "prevent the military from taking advantage of them". Frankly, it makes so horribly little sense I can see the Hayate-is-shafted brigade rise from their slumber.
In my review of the previous chapter I agreed that this was a stupid thing to do, but this time around it's finally starting to make sense to me:

Nanoha and Fate's limiters aren't in place because of external pressure from the military bureaucracy (the way limiters were used in StrikerS)--indeed, you might note that Vivio, who's AAA+ at this point, doesn't apparently have a limiter (Lethir might have released it "off-stage" before the battle, but until it's shown that it exists I'm going to assume that it doesn't). They're there to keep Nanoha and Fate (more Nanoha than Fate, I'm betting) from overusing their own power.

Remember, that Nanoha, in canon, has already put her life in serious jeopardy twice from the over-use of her own magic (in the universe of The Name of War, I believe an earlier chapter even referred to once such incident of linker core haemorrage affecting her...): once when she overtrained and overworked to the point that she was nearly killed in battle because she had no reserves left (the famous flashback), and then again when she rescued Vivio in StrikerS (recalling one Sound Stage translation from the music thread that stated that the overuse of the Blaster System in that fight had caused a permanent 8% reduction in her magical power...).

In other words, Hayate has put the limiters in place on her two best friends to keep them from killing themselves, knowing that both of them are badly inclined towards overwork and martyr-complex behavior (seriously, from some of her actions in the various series, I'd love to get a case study going on what's inside Nanoha's head. At least Fate's got readily comprehensible reasons for being that way). The "to keep the military from taking advantage" line basically refers to the fact that as officers in the normal chain of command, Nanoha and Fate are subject to being ordered into combat missions, and if they're functioning as S+ mages, then they'll be used as S+ mages by their superiors, and it's only a matter of time before one or both doesn't come back.

(Or in other words, Hayate--who has a bit of a mother-complex anyway--has taken it upon herself to look after her two best friends since they're too crazy or shortsighted to do it themselves.)

I do agree, though, that making she herself the only one who can release the limiters is shortsighted and foolish. Even under those circumstances there should always be a backup plan (Heck, what if Hayate dies? Does that mean they're stuck at AA forever until someone can hack the limiter code?), probably someone who's both trusted and a serving line officer (Chrono is blatantly obvious).
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Old 2009-01-12, 12:58   Link #11853
Satashi
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Well, I've been asked this a few times so I thought that maybe it's time that I tried to help out the community some. The following is just my way of writing, how I go about things, and how I plot/plan my stories. Also, I'll cover how I get my ideas and how I execute them. Everything written here is simply my way of doing things and may not work for you. However, I would like to put it out there in hopes that someone may gain help from it in some way.

notice: These are suggestions. They are how I do it. The goal of this post isn't to say "this is how you do it" but simply a look into my mind in hopes that it will influence you to write something. Maybe help you get unstuck or develop. My way of writing is not professional, nor is it a "really good way". I have my flaws, I know my flaws, and I make mistakes. I hope this helps you, but please don't think I'm suggestion that you do it like this if you don't like it. If you don't agree with this post, or think you can improve upon it, I'll listen to it. But instead of dissecting this and pointing out flaws, I think it would be better if other authors share their way of writing if they so desire.

Getting Started:

The first step to writing anything is to identify what you are going to write about. An idea doesn't have to be large, be consistent, or necessarily make sense. It can be anything from a long in depth idea that may take several chapters to cover, or something so simple you could do it in one paragraph. The key is getting that idea, some goal, some destination or theme in mind.

Getting Ideas:
Ideas can come from anywhere, and I mean this literally. If you're looking for an idea, try some of these things, and remember: you aren’t trying to plan your story right now, just get an idea. Don't worry about executing yet.

-Look around the room.
What do you see? What are people doing? What do you want to be doing? Imagine your characters doing that. Are people talking around you? Write about your characters talking about something. Are they eating? What are they eating? Maybe your characters need to eat lunch? A dinner date? Many small "daily life" aspects can enhance your story. Many times during Saved by the Bell, I simply wondered "what would a teenager be doing right now?" and then just wrote that.

-How are you feeling?
Think about yourself. Are you happy? Sad? Why? Do you have problems? Are you sick? sniffles, cough, nose running? These are things that effect everyone. Every time I make a story about someone being sick, it's because at the time, I was sick. In PornStar!Vivio, I gave Vivio the sniffles because I had them. Understanding human nature is a great aspect in writing. Using yourself is great because you can write how you feel.

-What do you WANT your characters to be doing?
This can be what you'd rather be doing. Shopping, at an arcade, eating, sleeping, arguing, joking, laughing, anything at all. It adds flavor to stories.

Executing Ideas
Now that you have an idea, no matter how simple, it's time to employ it. This can be done in many ways, but right now I'm going to focus on the small ideas. The ones people won't make a good story. The ideas that many disregard as "not good enough". I'm going to list a few as examples to try and let you see how I see ideas. I hope this will help you develop your own.

-The best I can think of right off the bat is sickness. I've done a few stories about this. Now, one may think that being sick only means being in bed or having someone take care of them, but now that you have your idea you need to explore around the idea. Sickness. What does it do to you? You can use your personal experiences to fill in these details. How you feel, ect.

Now that we know how the sick person feels, let’s develop around this. If Fate is sick, how will this affect the area around her? How will Nanoha feel? Hayate? The forwards? Just because Fate is sick doesn't mean you can't get story from others.

Also, what is Fate doing? Is she in bed? Maybe she needs to eat something or go to the store. The story can follow how she deals with being sick while going around doing her job.

Progress the idea. What happens during this? Does she get worse? What results from getting worse? How does this affect the area around her? The people around her? This will lead you to a fork in the road: who will take care of her/ will she take care of herself. The former will allow you to develop between fate and another character while the second option will allow you to explore how Fate feels by herself. What is she thinking then? If your goal is romance, you can easily make her think about wishing someone was with her.

All of this just came from the idea of a character being sick. Don't blind yourself to staying on the specific topic, branch off any chance you get.

-Eating

A simple thing. How can you possibly write a story about simply eating? Once again, don't focus on just your main idea. What is happening around the person eating? How is that person feeling? Why are they eating (sad? angry? just hungry?)?. Where are they eating? Are they meeting someone? Did they used to eat there with someone who is no longer available to eat with?

If Fate is going to eat, say hotdogs, start with her at her job or home. Have her leave; go down the road/hallways to her car or maybe just walking. Think about the world around her. What is she walking past? Does she run across someone she knows? Maybe she'll see something in a store she wants to look at (this opens up the fork in the road if she buys something for someone or not). Also, she can change her mind as to what she's in the mood for.

Example:

Hungrry -> goes get food -> decides to walk -> sees a store
(Now the story can progress to shopping or continuing to search for food)

Sees a story -> buys something for a friend -> goes to eat -> goes to find friend to give gift
(Now the story can progress to interaction between them. Is the gift intimate? Funny? Does it build friendship? Make them laugh and joke? Bring back memories? Happy or sad memories?

If you chose to just go to the food:
Sees a store -> thinks about something -> continues to get food -> gets food
(Now where is she eating? Inside? Outside? Is she taking the food to someone else? Meeting someone?

As you can see, my way writing is getting my general idea and then developing it in many ways as it progresses. This style doesn't require you to plan in depth or anything like that. It simply follows a character and what happens with them. The key is to realize that although you have a goal (getting food); you don't have to stay specifically on it. Let your mind wander. Here's an example of something:

The fifth anniversary of Nanoha's death. Fate goes to the hotdog place that she used to always go with Nanoha to. On her way she sees a store where they used to shop and she reflects on the happy times together. She continues to the place and orders Nanoha's favorite thing and then eats it by herself outside the store in a little area with tables. While she's there, Hayate shows up and sits with her and they each talk about how Nanoha touched their lives. End the story with a mentioning that no matter if Nanoha is no longer there physically, she will always be in their hearts. A simple, touching short/ long story about Nanoha's life and how she touched people's hearts. All from nothing more than Fate wanting a hotdog.

Let me stress the point again that stories aren’t always planned out to BE sentimental, funny, romantic, ect. You can go any way from just a simple idea. Just ask yourself questions to stem off the path to develop what you want. Pick an idea, anything, and follow your character. Let them pick the path, and you simply guide them along with suggestions or obstacles. Let yourself flow with them. If you had one thing in mind but find your going on a different path, ask yourself if that's okay or not. If it is, just go with it. Don’t force them to do things specifically. Explore. Allow them to explore.

Longer stories:

Sometimes you want to do something more in depth, and a lot of people think that this is really hard compared to short stories. Actually, this isn't really the case. In my method of writing, I have a simple outline that can stem anywhere from detailed ideas to simple things I want to add. Now, my methods aren’t for everyone, so please keep that in mind. If you find flaws in this, don't use it.

Okay, first get your idea. A villain, a plot, whatever. I am going to use my story "Synergy" as an example.

Idea: Syn and Vivio train to become mages in the T.S.A.B

That is what we're starting from. Plain and simple, write that down in a WordPad or something. We are going to be making an outline. Now that we have the MAIN idea, let’s get an ending. A general ending that may change. Do not limit yourself to this specific ending.

Ending: Syn and Vivio graduate.

Now we have our idea and an ending in sight. Let's plan out our story, shall we? First, what will it take to reach your ending? Think about everything that may be needed for this. The main things. Do you have "sub bosses" that need to be fought? "Sub goals" ? Things that need to happen? Write them all down.

Syn and Vivio train to become mages
-Meet each other
-Have a fight
-Have to pass a midway exam
-Have to pass main exam at end
-graduate

Now we have a general outline. As before, we need to expand upon these ideas. From each expansion, we can expand more. Look at your first line. What happens in this line? Is it an arc in the story? what needs to happen before the second line can come into effect? Expand it in your outline. Remember, don't blind or limit yourself. Something may change the rest of your outline here. Simply change it and go on.

-Meet each other
-Do they get along?
-Do they room together while training?
-They need to talk to each other about their lives.
-Find some way to connect them

You can expand these lines as well for specific ideas. As with the short stories, think about each line as a mini story. Plan out what's going to happen, just like when Fate was going for food. Write down what you think

-Do they get along?
-Syn's attitude kind of makes Vivio slow to opening

-do the room together while training?
-Yes, bunk beds
-small room
-Share a dresser for clothes
-Two desk

Ect. As you expand, feel free to change things later on in your outline as well. Remember to expand or limit yourself as much as you think you need. Also, remember that outlines can change. Feel free to leave spots blank. Sometimes you write the beginning after you know most of the ending. For example, if you plan out till the very end and then decide "Oh, they need to have some super weapon to defeat Dr.Evil!" then you can now go back to the start of the outline and add in points that need to be hinted at. At the start of the story they may hear information about a weapon that they know nothing about. In the second part of outline they can develop on it more. In the third part they can actively search for it. In the fourth part they find it. Just like that. Don’t be pressed to fill it all in at once.

When you are done with your outline you can use it as a guide to write by. As always, don't limit yourself to it. Expand as you see fit. Now you have a long story that's composed of many short ideas that you can weave together. Talk about it with people (we’ll help on forums!), think about potholes, and think about anything else that may not click together. Once you get this, you've basically written everything you'll need to continue writing when you get stuck. Now just go back and start developing each point in a story format.


(I'll add more to this later, I'm out of time now)
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Old 2009-01-12, 14:42   Link #11854
Raging Heart
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Quote:
Originally Posted by Satashi View Post
Well, I've been asked this a few times so I thought that maybe it's time that I tried to help out the community some. The following is just my way of writing, how I go about things, and how I plot/plan my stories. Also, I'll cover how I get my ideas and how I execute them. Everything written here is simply my way of doing things and may not work for you. However, I would like to put it out there in hopes that someone may gain help from it in some way.

notice: These are suggestions. They are how I do it. The goal of this post isn't to say "this is how you do it" but simply a look into my mind in hopes that it will influence you to write something. Maybe help you get unstuck or develop. My way of writing is not professional, nor is it a "really good way". I have my flaws, I know my flaws, and I make mistakes. I hope this helps you, but please don't think I'm suggestion that you do it like this if you don't like it. If you don't agree with this post, or think you can improve upon it, I'll listen to it. But instead of dissecting this and pointing out flaws, I think it would be better if other authors share their way of writing if they so desire.

Getting Started:

The first step to writing anything is to identify what you are going to write about. An idea doesn't have to be large, be consistent, or necessarily make sense. It can be anything from a long in depth idea that may take several chapters to cover, or something so simple you could do it in one paragraph. The key is getting that idea, some goal, some destination or theme in mind.

Getting Ideas:
Ideas can come from anywhere, and I mean this literally. If you're looking for an idea, try some of these things, and remember: you aren’t trying to plan your story right now, just get an idea. Don't worry about executing yet.

-Look around the room.
What do you see? What are people doing? What do you want to be doing? Imagine your characters doing that. Are people talking around you? Write about your characters talking about something. Are they eating? What are they eating? Maybe your characters need to eat lunch? A dinner date? Many small "daily life" aspects can enhance your story. Many times during Saved by the Bell, I simply wondered "what would a teenager be doing right now?" and then just wrote that.

-How are you feeling?
Think about yourself. Are you happy? Sad? Why? Do you have problems? Are you sick? sniffles, cough, nose running? These are things that effect everyone. Every time I make a story about someone being sick, it's because at the time, I was sick. In PornStar!Vivio, I gave Vivio the sniffles because I had them. Understanding human nature is a great aspect in writing. Using yourself is great because you can write how you feel.

-What do you WANT your characters to be doing?
This can be what you'd rather be doing. Shopping, at an arcade, eating, sleeping, arguing, joking, laughing, anything at all. It adds flavor to stories.

Executing Ideas
Now that you have an idea, no matter how simple, it's time to employ it. This can be done in many ways, but right now I'm going to focus on the small ideas. The ones people won't make a good story. The ideas that many disregard as "not good enough". I'm going to list a few as examples to try and let you see how I see ideas. I hope this will help you develop your own.

-The best I can think of right off the bat is sickness. I've done a few stories about this. Now, one may think that being sick only means being in bed or having someone take care of them, but now that you have your idea you need to explore around the idea. Sickness. What does it do to you? You can use your personal experiences to fill in these details. How you feel, ect.

Now that we know how the sick person feels, let’s develop around this. If Fate is sick, how will this affect the area around her? How will Nanoha feel? Hayate? The forwards? Just because Fate is sick doesn't mean you can't get story from others.

Also, what is Fate doing? Is she in bed? Maybe she needs to eat something or go to the store. The story can follow how she deals with being sick while going around doing her job.

Progress the idea. What happens during this? Does she get worse? What results from getting worse? How does this affect the area around her? The people around her? This will lead you to a fork in the road: who will take care of her/ will she take care of herself. The former will allow you to develop between fate and another character while the second option will allow you to explore how Fate feels by herself. What is she thinking then? If your goal is romance, you can easily make her think about wishing someone was with her.

All of this just came from the idea of a character being sick. Don't blind yourself to staying on the specific topic, branch off any chance you get.

-Eating

A simple thing. How can you possibly write a story about simply eating? Once again, don't focus on just your main idea. What is happening around the person eating? How is that person feeling? Why are they eating (sad? angry? just hungry?)?. Where are they eating? Are they meeting someone? Did they used to eat there with someone who is no longer available to eat with?

If Fate is going to eat, say hotdogs, start with her at her job or home. Have her leave; go down the road/hallways to her car or maybe just walking. Think about the world around her. What is she walking past? Does she run across someone she knows? Maybe she'll see something in a store she wants to look at (this opens up the fork in the road if she buys something for someone or not). Also, she can change her mind as to what she's in the mood for.

Example:

Hungrry -> goes get food -> decides to walk -> sees a store
(Now the story can progress to shopping or continuing to search for food)

Sees a story -> buys something for a friend -> goes to eat -> goes to find friend to give gift
(Now the story can progress to interaction between them. Is the gift intimate? Funny? Does it build friendship? Make them laugh and joke? Bring back memories? Happy or sad memories?

If you chose to just go to the food:
Sees a store -> thinks about something -> continues to get food -> gets food
(Now where is she eating? Inside? Outside? Is she taking the food to someone else? Meeting someone?

As you can see, my way writing is getting my general idea and then developing it in many ways as it progresses. This style doesn't require you to plan in depth or anything like that. It simply follows a character and what happens with them. The key is to realize that although you have a goal (getting food); you don't have to stay specifically on it. Let your mind wander. Here's an example of something:

The fifth anniversary of Nanoha's death. Fate goes to the hotdog place that she used to always go with Nanoha to. On her way she sees a store where they used to shop and she reflects on the happy times together. She continues to the place and orders Nanoha's favorite thing and then eats it by herself outside the store in a little area with tables. While she's there, Hayate shows up and sits with her and they each talk about how Nanoha touched their lives. End the story with a mentioning that no matter if Nanoha is no longer there physically, she will always be in their hearts. A simple, touching short/ long story about Nanoha's life and how she touched people's hearts. All from nothing more than Fate wanting a hotdog.

Let me stress the point again that stories aren’t always planned out to BE sentimental, funny, romantic, ect. You can go any way from just a simple idea. Just ask yourself questions to stem off the path to develop what you want. Pick an idea, anything, and follow your character. Let them pick the path, and you simply guide them along with suggestions or obstacles. Let yourself flow with them. If you had one thing in mind but find your going on a different path, ask yourself if that's okay or not. If it is, just go with it. Don’t force them to do things specifically. Explore. Allow them to explore.

Longer stories:

Sometimes you want to do something more in depth, and a lot of people think that this is really hard compared to short stories. Actually, this isn't really the case. In my method of writing, I have a simple outline that can stem anywhere from detailed ideas to simple things I want to add. Now, my methods aren’t for everyone, so please keep that in mind. If you find flaws in this, don't use it.

Okay, first get your idea. A villain, a plot, whatever. I am going to use my story "Synergy" as an example.

Idea: Syn and Vivio train to become mages in the T.S.A.B

That is what we're starting from. Plain and simple, write that down in a WordPad or something. We are going to be making an outline. Now that we have the MAIN idea, let’s get an ending. A general ending that may change. Do not limit yourself to this specific ending.

Ending: Syn and Vivio graduate.

Now we have our idea and an ending in sight. Let's plan out our story, shall we? First, what will it take to reach your ending? Think about everything that may be needed for this. The main things. Do you have "sub bosses" that need to be fought? "Sub goals" ? Things that need to happen? Write them all down.

Syn and Vivio train to become mages
-Meet each other
-Have a fight
-Have to pass a midway exam
-Have to pass main exam at end
-graduate

Now we have a general outline. As before, we need to expand upon these ideas. From each expansion, we can expand more. Look at your first line. What happens in this line? Is it an arc in the story? what needs to happen before the second line can come into effect? Expand it in your outline. Remember, don't blind or limit yourself. Something may change the rest of your outline here. Simply change it and go on.

-Meet each other
-Do they get along?
-Do they room together while training?
-They need to talk to each other about their lives.
-Find some way to connect them

You can expand these lines as well for specific ideas. As with the short stories, think about each line as a mini story. Plan out what's going to happen, just like when Fate was going for food. Write down what you think

-Do they get along?
-Syn's attitude kind of makes Vivio slow to opening

-do the room together while training?
-Yes, bunk beds
-small room
-Share a dresser for clothes
-Two desk

Ect. As you expand, feel free to change things later on in your outline as well. Remember to expand or limit yourself as much as you think you need. Also, remember that outlines can change. Feel free to leave spots blank. Sometimes you write the beginning after you know most of the ending. For example, if you plan out till the very end and then decide "Oh, they need to have some super weapon to defeat Dr.Evil!" then you can now go back to the start of the outline and add in points that need to be hinted at. At the start of the story they may hear information about a weapon that they know nothing about. In the second part of outline they can develop on it more. In the third part they can actively search for it. In the fourth part they find it. Just like that. Don’t be pressed to fill it all in at once.

When you are done with your outline you can use it as a guide to write by. As always, don't limit yourself to it. Expand as you see fit. Now you have a long story that's composed of many short ideas that you can weave together. Talk about it with people (we’ll help on forums!), think about potholes, and think about anything else that may not click together. Once you get this, you've basically written everything you'll need to continue writing when you get stuck. Now just go back and start developing each point in a story format.


(I'll add more to this later, I'm out of time now)

hhhmm i like the way you use to write, you know i am not a real writer but i do write fiction like you do and others too.

thanks Satashi you are a great help, that will help me to improve myself.
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Old 2009-01-12, 16:47   Link #11855
Evil Rick
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Quote:
Originally Posted by Satashi View Post
Spoiler for Space:
Actually, write a story is not that hard

1) The first step is to get the idea, now, this is not like "Oh, I'm gonna get an idea for a fic after lunch" No, normally, the ideas hit you when you less expect it, for example, George Lucas got the idea of Star Wars during a car accident

2) Now, when you get the idea, you will probably wish to starts with the fic inmediatly, calm down, before starting, you need to have clear and ready the plot, the elemnst and the characters or at least the important ones for the story, this is what I call "mental guion", it's very important, otherwise you could start something and later don't know how to finish it

3) During the story, try to add elements to catch the readers, kinda cliffhanger between the chapters, situations, misteries and even characters that could leave the reader thinking "What will hapen next?" If you reveal important information of the story very soon, the readers will lose interest

4) The way in wich you present the story is also very important, do not repeat words, avoid using phrases too often like "and then" or "he/she said...", Try to give ech character a spark of life, in other words, give each character an unique personality that will diferenciate from the others, plain characters will loose interest and will be pity to read, Grammar is also very important altough, this can be hard for some people, try to hav at hand dictionaries and spell checkers, also, work with betas of the fics before posting them

5) The most important thing is to release your imagination and try new things
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Old 2009-01-12, 17:19   Link #11856
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Quote:

"Said" Bookism

An artificial verb used to avoid the word "said." "Said" is one of the few invisible words in the English language and is almost impossible to overuse. It is much less distracting than "he retorted," "she inquired," "he ejaculated," and other oddities. The term "said-book" comes from certain pamphlets, containing hundreds of purple-prose synonyms for the word "said," which were sold to aspiring authors from tiny ads in American magazines of the pre-WWII era.
from

In conclusion; Writing "she/he said" is NOT a heinous crime.

Say, like me, english is NOT your first language OR you are native english speaker but have yet to master its subtleties and you found this cool synonym of the verb "say" in thesaurus. Should you use it? No, there are the risk that the word IS misused and stick out as odd in its context.
Maybe casual readers may not see it, but others WILL.

Instead, well used body language may be a good way to spice up a conversation.



A gold mine for advice, especially for those who love writing mixed with world building.
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Old 2009-01-12, 17:34   Link #11857
Evangelion Xgouki
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Spoiler for Visitors, pt. 3:


Part 01
Part 02
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Old 2009-01-12, 17:47   Link #11858
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Quote:
Originally Posted by Evangelion Xgouki View Post
Spoiler for Visitors, pt. 3:


Part 01
Part 02
Well, an entertaining chapter.

I kind of disliked that Hayate didn't talk about there being "Magical Men" too, but eh. Your choice.

So the Ancient did come to midchilda...i wonder if that's their only stop in this dimension.

Héhéhé, poor Rein ^^

Hopefully, they won't have cascade entropic failure anytime soon.
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Old 2009-01-12, 18:34   Link #11859
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Quote:
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Well, an entertaining chapter.

I kind of disliked that Hayate didn't talk about there being "Magical Men" too, but eh. Your choice.
Well she did mention that in the previous chapter. Plus here she's referring to the people in the room who are all women

Quote:
Originally Posted by Arkeus View Post
So the Ancient did come to midchilda...i wonder if that's their only stop in this dimension.
Who knows

Quote:
Originally Posted by Arkeus View Post
Héhéhé, poor Rein ^^
I had just to have her meet Junior
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Old 2009-01-12, 19:58   Link #11860
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Quote:
Originally Posted by Sheba View Post
from

In conclusion; Writing "she/he said" is NOT a heinous crime.

Say, like me, english is NOT your first language OR you are native english speaker but have yet to master its subtleties and you found this cool synonym of the verb "say" in thesaurus. Should you use it? No, there are the risk that the word IS misused and stick out as odd in its context.
Maybe casual readers may not see it, but others WILL.

Instead, well used body language may be a good way to spice up a conversation.



A gold mine for advice, especially for those who love writing mixed with world building.
As a fluent English speaker I'd like to second this and and state that my second grade teacher was very very wrong. Said is not dead, said is alive and kicking. (And if you argue other wise I'll point at my favorite childhood book "Winnie the Pooh" in which said is used without ever becoming an annoyance. Saying something is quite different from retorting, it's quite different from demanding, telling, stating, explaining, asking, laughing and a vareity of other "Synonym" for said.
Said is an incredibly versatile word. You say something happily, sadly, bluntly, dejectedly, miserably, curiously, and grumpily among a myriad of other ways.

Said can be easily mixed with actions and said is easily understood a reader shouldn't have to run for the dictionary every word (though that doesn't mean one should dumb down ones writing).

And on the subject of the thesaurus, it's only your friend if it's accompanied by mister dictionary and even then I don't suggest using it. The best way to learn new words is through reading as many books as you can.

As we seem to be giving advice on writing atm allow me to share some on my favorite thing to write... dialog. Please note that I can only speak on behalf of my own tongue (which is a southern/NYC American English one)
And remember of course there are exceptions to every rule
"Rule" 1. Write how people talk... to a degree
Take this sentence.
"I am going to go to the store."

Nothing wrong with it at all. It's grammatically correct, but it's sounds odd when spoken aloud.
Here's how I say this sentence

"I'm gunna gotathestore."

Not to say that that's how it should be pronounced but in my own odd dialect (a mix of my southern family and northern upbringing) this is how I speak. The lack of space is intentional as my sentences tend to come out as one big word. Of course that looks odd on paper and unreadable, if we wrote entirely phonetically then well... take the case of George Bernard Shaw and Cockney during the writing of Pygmalion:

Taken from the book Mother Tongue which I highly suggest if you are adept with English and wish for an even better understanding.

"... [Cockney] has never been more painstakingly recorded than by Shaw in the opening pages of Pygmalion. A brief sampling: 'Ow, eez ya-ooa san, is ? Wal, fewd dan y' da-ooty bawmz a mather should, eed now bettern to sapawl a pore gel's flahrzn than ran awy athaht pyin.' This translates as 'Oh, he's your son, is he? Well, if you'd done your duty by him as a mother should, he'd know better than to spoil a poor girl's flowers, then run away without paying.' Even Shaw could keep this up for no more than a few pages, and reverted to normal English spelling for the flower girl with the parenthetical remark, 'Here, with apologies, this desperate attempt to represent her dialect without a phonetic alphabet must be abandoned as unintelligible outside London.'"

In other words writing completely how we speak is impossible, it'd make it so only a select few, if even, could read it. The trick is to find a happy medium.
You do this by using....

"Rule" 2. Real Men (and women) use contractions

I cannot count the number of We are's I've read in dialog. It's We're. Unless the character is old even in formal situations we're is likely used (yes once upon a time contractions were seen as rude and informal but they're so integrated into our language no one even notices they're used).
Contractions are used even when it's not an official contraction. For instance the word 'is' is usually pronounced 's and attached to the end of whatever noun it is following.
"That apple's good."
"The train's running"
Yes it breaks grammar rules but that's the fun of dialog. It's one of the few places where you can almost completely throw the rule book out the window in writing.

"Rule" 3. Fragments are Aokay.

Have you ever written in word and found green lines under all your dialog? Well that's why I turned grammar check off. We do not always use a subject in our sentences and that's alright.

"Rule" 4. Word choice matters. A lot.
Always be thinking about what words your character should and shouldn't know, if you're not sure ask other people what they think. Always keep age, education, employment and maturity in mind.

Final "Rule". Everyone talks differently

I always set up rules before I write because one of the best ways to make everyone a unique character is through their speech. Take these lists for three of the characters I write the most in Nanoha fanfiction.

Zafira
Speaks mostly in fragments
Speaks only when he has to or when annoyed normally
Very blunt

Vice
Acts like every guy is his best friend
Simpleminded so simpleworded
Speaks a like a kid sometimes (Vice is a "gonna character", as is Vivio in RebelS and Vita. I typically use "gonna" when a character is immature but there are other times I use it)

Griffith
Formal with everyone (though he still uses contractions) until flustered
Speaks with a lot of big words (Likes to sound smart)
When flustered he tends to lose his facade and speaks only slightly better than Vice.

Now you don't have to do something like this to succeed and if I were to show you one of these done for an original character of mine it would be far far longer and would likely make sense to no one but myself (as it is I doubt these lists make much sense).

I'm sure a much more educated person than myself could write more detailed help and a lot of this is just my personal preferences (truly not rules as much as personal rules) but if it helped even a tiny bit I'm happy and if anyone ever wants help I do pride myself on my English and feel free to PM me or log onto the IRC and talk there.

And on Satashi's long and helpful piece up there remember that although that might make writing seem daunting that's just Satashi breaking down a lot that will start happening naturally after a while. My only advice is to know the characters you're working with (which if motivated I'll write something on ) and I also suggest typing your outline to avoid the pain of trying to fit stuff in XD.
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