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View Poll Results: Mobile Suit Gundam 00 - Episode 14 Rating
Perfect 10 35 28.46%
9 out of 10 : Excellent 33 26.83%
8 out of 10 : Very Good 32 26.02%
7 out of 10 : Good 15 12.20%
6 out of 10 : Average 3 2.44%
5 out of 10 : Below Average 3 2.44%
4 out of 10 : Poor 0 0%
3 out of 10 : Bad 1 0.81%
2 out of 10 : Very Bad 0 0%
1 out of 10 : Painful 1 0.81%
Voters: 123. You may not vote on this poll

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Old 2008-01-18, 15:44   Link #241
Papaya
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Quote:
Originally Posted by Terrestrial Dream View Post
Isn't this really nip picking? I mean really who really gives a damn if a one scene the scale was off?
If you haven't noticed, animation was subpar this entire episode.
And I guess if you don't care about this, you won't care if they continue to do this and add in some more "minor" mistakes.

Maybe in the next episode, they'll forget to draw in Setsuna's head like they did with Naruto.
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Old 2008-01-18, 15:58   Link #242
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Quote:
Originally Posted by Papaya View Post
If you haven't noticed, animation was subpar this entire episode.
And I guess if you don't care about this, you won't care if they continue to do this and add in some more "minor" mistakes.

Maybe in the next episode, they'll forget to draw in Setsuna's head like they did with Naruto.
To be honest I really didn't noticed anything, I noticed the some of the error after you mentioned it and to be honest those error really didn't make the episode worse or anything. I can't really comment on how bad Naruto animation is as I stopped watching the anime and only read the manga. If the animation so crappy(as in GSD crappy) that I noticed right away then I might actually give a damn, but from this episode the animation was fine for me. So far I really thought 00 animations were great.
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Old 2008-01-18, 16:12   Link #243
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Quote:
Originally Posted by Papaya View Post


Very poor perspective problems in this scene.

1. Setsuna's relative size to Louise is completely off.
2. Even though Setsuna is standing where the car was, he's MASSIVE in comparison to it.
3. Louise looks like she grew too between cuts.
It still looks perfectly in proportion to me. Setsuna went to the background, Louise came up to the foreground and they meet halfway and match heights for the most part. Setsuna is also a head above the car, which is normal.

As for the animation mistake that did happen. It's that Christina's reflection shouldn't be possible where she's resting on the tube. Water can't reflect something that is on the other side of another object.

I guess if you go by Papaya though that makes the whole episode a catastrophe animation wise. Maybe the episode needed more Orange.
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Old 2008-01-18, 16:19   Link #244
FireChick
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I just finished watching this on CrunchyRoll and...OH MY GOD!!! The scene where that lady (who looks like Kyouya from Ouran) punched Patrick was sooooo FUNNY!!! I was cracking up SO bad I was crying!!! You go girl! You PWNED him good!!
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Old 2008-01-18, 16:31   Link #245
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The animation was fine, geez its easy too point out a couple of scenes in just about every animated series and say that part is not well done but most of the episode was fine to me. A couple of scenes dont make an entire episode sub par animation wise.
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Old 2008-01-18, 17:17   Link #246
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^Yeah I have no idea what Papaya is talking about...Watching the HD RAW was the best experience of watching anime I had all last week...
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Old 2008-01-18, 17:41   Link #247
Tangerine
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Originally Posted by Papaya View Post
Setsuna is at Lockon's height in the second picture. He's not supposed to be THAT much taller than a car.

Louise has moved forward, but that doesn't explain why she's at Lockon's height either.

It's not possible that Setsuna's further back than Louise. Just draw a line under Setsuna's feet, and draw a line under Louise's. He's clearly more in the foreground, yet is inexplicably drawn at the exact same proportion as Louise. This isn't a negligible difference either, considering the camera angle is only slightly pointing downwards towards the ground, so distance is a lot more than it looks.


Louise 1,54 cm
Setsuna 1,62 cm
Saji 1,68 cm
It still looks perfectly in proportion to me.

One-point perspective (Conic perspective)
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Old 2008-01-18, 19:09   Link #248
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Is there a supposed to be a picture there? I don't see any >.>
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Old 2008-01-18, 20:58   Link #249
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Quote:
Originally Posted by Papaya View Post
If you haven't noticed, animation was subpar this entire episode.
And I guess if you don't care about this, you won't care if they continue to do this and add in some more "minor" mistakes.

Maybe in the next episode, they'll forget to draw in Setsuna's head like they did with Naruto.
There's one thing to criticise blatantly obvious animation flubs, errors and shortcuts, like recycled stock footage (GS/GSD), OVERLY off proportions (like the melon shaped Gundam head in MSG), and lazy animation (panning motion), and then there's nitpicking, which seems to be the case here.

We're talking about a scene here that most people (asides from yourself) would fail to notice, nor would care about in the first place, because the scene in question doesn't really contribute to plot or story as a whole. If the specific flub somehow contributes to an error in the plot, then that's a different matter. As it is though, pointing out this minor and insignificant error is nothing more than pure nitpicking.

Gundam 00 may not be on the same animation bar as KyoAni or Production IG or Bones, but on the other hand it is the best looking Gundam TV series ever, rivalling even the OVA's in terms of quality, and after seeing them all, frankly I'm thankful they're taking more care with 00 than with previous titles.
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Old 2008-01-18, 21:08   Link #250
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How am I nitpicking? I made a two sentence comment on the quality of this episode compared to previous episodes, then people start QQing, so I had to explain.

All I'm saying is that this episode was subpar compared to the rest, and that if it gets worse, people will start noticing.
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Old 2008-01-18, 21:34   Link #251
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You said the entire episode was EXTREMELY poorly animated, which is completely bogus. Although the animation of this episode was not as good as the previous one, it was still good (enough). Nobody else sees anything wrong with the scene that you pointed out. If anything, you are being overcritical. This is a set-up episode, of course the animation team wouldn't burn all their budget animating a set-up episode.
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Old 2008-01-18, 21:45   Link #252
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Quote:
Originally Posted by LoweGear View Post

Gundam 00 may not be on the same animation bar as KyoAni or Production IG or Bones, but on the other hand it is the best looking Gundam TV series ever, rivalling even the OVA's in terms of quality, and after seeing them all, frankly I'm thankful they're taking more care with 00 than with previous titles.
I think it's on the same level during the more battle heavy episodes. Then again I don't find Production I.G's stuff looks good at all, but there are some scenes that rival those in Clannad and Darker Than Black easily. To me Kyoto Animation, Sunrise and Bones are all on about the same level, surpassed only by Studio Nue in Macross Frontier, all four of which have had there share of flubs. Eyeless Max in the original Macross, Mono-Eye Konata and Bones designs fluctuating the odd time, are all minor mistakes that happen. It seems though that Papaya is picking on Gundam 00 here. I severely doubt they are going to forget to draw Setsuna's head or something, that's far to amateur for a studio that's been in the business this long and we are about 20 level downs in quality away from such a thing happening. What will occasionally happen is an oversight like the Christina floater tube scene that most people won't notice.
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Old 2008-01-18, 22:13   Link #253
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Quote:
Originally Posted by Kaioshin_Sama View Post
As for the animation mistake that did happen. It's that Christina's reflection shouldn't be possible where she's resting on the tube. Water can't reflect something that is on the other side of another object.
Physics says you don't know what you're talking about.




Disclaimer: I knocked this out in a minute with MS paint, the angles are not correct but that doesn't change anything. If they were perfect they would show the same thing.
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Old 2008-01-18, 22:17   Link #254
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Originally Posted by TUJS View Post
Physics says you don't know what you're talking about.




Disclaimer: I knocked this out in a minute with MS paint, the angles are not correct but that doesn't change anything. If they were perfect they would show the same thing.
FINALLY!

Thanks, for doing this so I don't have to get off my lazy ass and do it myself. There was nothing wrong with the reflections. I don't know where all the complaint came from; you can test the reflections very easily by placing a similarly-shaped object on a horizontal mirror.
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Old 2008-01-18, 22:18   Link #255
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Quote:
Originally Posted by TUJS View Post
Physics says you don't know what you're talking about.




Disclaimer: I knocked this out in a minute with MS paint, the angles are not correct but that doesn't change anything. If they were perfect they would show the same thing.
Now I almost want to try simulating this myself to settle it once in for all. Too bad it isn't summer here. Though I would feel kind of relieved if it was true, because that would put to rest the one mistake I thought I'd finally spotted in Gundam 00's squeaky clean animation record.
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Old 2008-01-19, 14:25   Link #256
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Quote:
Originally Posted by TUJS View Post
Physics says you don't know what you're talking about.




Disclaimer: I knocked this out in a minute with MS paint, the angles are not correct but that doesn't change anything. If they were perfect they would show the same thing.
No, they wouldn't. As it is, the red rectangle's reflection would show above the black one's, which would be wrong.

I agree that, if the red rectangle is high enough, parts of it will be reflected, though.


edit: here's what I mean:

Last edited by Anh_Minh; 2008-01-19 at 14:41.
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Old 2008-01-19, 15:17   Link #257
TUJS
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Originally Posted by Anh_Minh View Post
No, they wouldn't. As it is, the red rectangle's reflection would show above the black one's, which would be wrong.

I agree that, if the red rectangle is high enough, parts of it will be reflected, though.


edit: here's what I mean:
Whoops. Now I feel slightly sheepish for not catching that when I drew it. Oh well, the point still stands.
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Old 2008-01-19, 18:34   Link #258
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I did point that out a few pages back, but with words and not pictures which is probably why it got ignored
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Old 2008-01-19, 19:04   Link #259
Vallen Chaos Valiant
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Originally Posted by Anh_Minh View Post
I agree that, if the red rectangle is high enough, parts of it will be reflected, though.
If the Black block is low enough, part of it would be reflected too. And in that case, it IS low enough, since that floating platform is designed to be flat.
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Old 2008-01-20, 05:13   Link #260
Anh_Minh
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Well, yes, I meant high-enough-when-compared-to-the-height-of-the-black-rectangle (and its position on it), which means the same thing as the black rectangle being low-enough-compared-to-the-height-of-the-red-rectangle. It's all relative.

Something does feel off about the anime picture - I think we see to much of the reflection, that it's too far forward. But telling if it really is so would take more effort than I'm willing to give the matter. And it is really nitpicking. If I'm going to pick nits about this ep, I'd rather... Uh, actually, I got nothing.

Note: even if the black rectangle was perfectly flat (which the floating mattress isn't), it wouldn't guarantee we could see the red rectangle's reflection.
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