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Old 2010-01-06, 22:34   Link #901
iwatch2muchanime
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Join Date: Jan 2010
Location: Oklahoma
Age: 25
Man i'm still all over CT until CS gets a major console release, but i'm still on all the time.

But i play BANG, BANG is the only character in this game, the rest are 2d piles of poo (aside from maybe Tao) so beware lol. And i am glad Bang is 2nd best in CS, his buffs seem slim but it gave him a major advantage in many ways. So i'm happy.

Also glad Fail-13 was nerfed to heck, Rachel needed her stuff taken away but she seems almost dead now, like she can't do anything so maybe too much.

Arakune still seems a lil too powerful to me, but he's still much better than he was.

Tao's taunt combos are still BS even if it's HARD to do. I mean at least have an amazing damage reduction by comboing into it with 2A of all moves.....

Glad Carl lost Infinite, now I may play around with him.
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Old 2010-01-07, 07:31   Link #902
Kid Ying
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Bang is the second best? I thought he was the best best.

Well, Bang is nice, my only problem with him is that most of my friends use him, and it's always the same combo, always the same mix-ups... It gets tiring after a while. But he's a nice character and deserved more RESPEK, so i'm happy that he is gawd tier now.
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Old 2010-01-07, 08:27   Link #903
Von Himmel
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So what is this...taunt combo that I've been hearing about ? I've tried using Taokaka and tried to do 'taunt', but I don't really understand about it. I mean, I've seen a video with Taokaka using Taunt and continuing into some skills that make her punching her enemies several times >_>; but I don't know how to do that lol.

Anyone care to explain ?
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Old 2010-01-07, 09:40   Link #904
ZeroForever
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tao's taunt can hit people, forgot the exact frame rate but it's low and when done correctly it lets her chain/juggle moves that otherwise wouldn't be possible with her normal jabs due to the attack properties.

I've practiced it a few times, getting it down is quite annoying and requires rather strict timing. Honestly just check dust loops for the combo, as there dozens of variations and it depends on the character your doing it on as well due to size differences, if you've seen the video you should have the general jist of it though it's mainly about near ground hop air drive hit b cancels into taunt to pop them up again and repeat.
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Old 2010-01-07, 09:49   Link #905
C.A.
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Quote:
Originally Posted by Kid Ying View Post
Bang is the second best? I thought he was the best best.

Well, Bang is nice, my only problem with him is that most of my friends use him, and it's always the same combo, always the same mix-ups... It gets tiring after a while. But he's a nice character and deserved more RESPEK, so i'm happy that he is gawd tier now.
Litchi generally does better against all characters than Bang does. Bang is especially bad against Taokaka for example.

Bang is easy to get into, but incredibly hard to become a master at it. Bang is not God Tier, only Dora is God Tier, as they say Dora Bang vs Bang is a match in favour of Dora. Bang players mostly study how Dora plays, but no one can pull off stuff he does.

Most Bangs out there end up being the same as each other, because of his rather plain combos. Only a player with expert skills and reflexes can fully utilise his moves. You need to be really good at Bang to make full use of his bumpers and Furinkazan.
Quote:
Originally Posted by Flyvedelta View Post
So what is this...taunt combo that I've been hearing about ? I've tried using Taokaka and tried to do 'taunt', but I don't really understand about it. I mean, I've seen a video with Taokaka using Taunt and continuing into some skills that make her punching her enemies several times >_>; but I don't know how to do that lol.

Anyone care to explain ?
You know that when you do combos, most of the time your damage becomes weaker as you do more hits, this is called proration.

Every single attack in the game has a proration rate, which determines how much damage the next move does after this. Negative proration means the next move does lower damage, it applies for most moves. Neutral proration means the next move does its normal damage. And there's positive proration, which Taokaka's Taunt attack has.

Taokaka's Taunt has a 110% proration rate, meaning the next attack does 110% damage. When you do Taokaka's Taunt combos, it usually ends up doing alot of damage. The bad thing is that they're very hard to pull off, requiring very precise timing.

And the one Taunt combo that everyone is raging about is this one, the infamous Taunt Loop:



In a game where Rachel has to use spam winds and half gauges to do 1800 damage, Taokaka can do 6700 damage free.

I've tried playing as Rachel, she's not unplayable, just incredibly bad. Her game now involves spaming Tiny Lobelia, especially 236A, you'll be using it at the end of almost every combo. All the moves that's no longer combos into anything ends with 236A, like J2C and 6B.
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Old 2010-01-07, 14:18   Link #906
iwatch2muchanime
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ya i've seen a Tao pull 8k out of her ash with Taunt Combos, it's sad really but it is technically difficult, but can easily be muscle memorized. It's really only 5 or so inputs you needs to get the timing down for.

Bang got the most (and best) buffs for CS for sure, but Litchi has gained so much more, and not just match-ups (which she still does better anyway) with the little they changed for her. THey decided to give her damage instead of the ability to rule you in the corner. However with the new hit stun she gets more hits off leading to unnuaturally large damage.
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Old 2010-01-07, 15:35   Link #907
germanturkey
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/\ is hardly nerfed to heck. my initial reaction was completely wrong, and she's incredibly solid A tier. in fact, she won the first CS tournament the day the game came out. now that people have figured her out, she can routinely get 3-4k with the occasional 5k depending on setup. they did nerf her zoning a little and her melee too, but her melee game in CT was really underrated, so her melee is still rather good in CS. the new parsers help a lot, and if you're in the air and get caught with a Parser c, god help you.

the game seems to have a large amount of corner loops for several characters. like /\ has a simple b > tk crescent > b >tk crescent repeat 3-4 times, and i've seen other people with such ones too.
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Old 2010-01-07, 16:21   Link #908
iwatch2muchanime
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ya it's too bad Nu wasn't flat out removed in every way possible and the creators shunned and dismissed for creating the worst and laziest design for a character in any fighting game ever.

and her being broke didn't help.
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Old 2010-01-07, 16:43   Link #909
germanturkey
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meh.. if you couldn't get passed her zoning you're doing something wrong. unless you play Tager.
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Old 2010-01-07, 21:47   Link #910
iwatch2muchanime
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well no i don't have an issue with her as I'm Bang, and Bang vs Nu is even if not Bang's favor. But in general she's an overpowered sack of crap, and you can never say things like what you just said. Take anyone with enough skill as any other player and Nu can effectively keep you full screen at will, this is all based on the player.
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Old 2010-01-10, 01:44   Link #911
KrimzonStriker
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I personally think you're BSing now, since Nu or Lambda as she is now known is far from the power she once was and is, especially in CS. Besides, a dominating character is needed for any game, especially when they start out, but overall I feel she's been balanced quite a bit and her low hp and high damage intake makes up for any defaults she still may have and it makes for a very interesting character to have, especially in a game that prizes itself on its diversity and play options. I can think of many worse boss characters in fighting games myself personally.
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Old 2010-01-10, 07:39   Link #912
iwatch2muchanime
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No no, i don't mind Lambda lol, but I hate her for more reasons than just being broken.

I mean when I was watching vids before the game even came out, the first 4 seconds NU showed up on screen I hated her. Her voice alone is worth banning in this game, both in ENglish and Japanese. She is a terrible character design and whoever designed her should be shotin the knees and be forced to drag 7 swords across japan.
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Old 2010-01-10, 09:03   Link #913
Duo Maxwell
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Quote:
Originally Posted by iwatch2muchanime View Post
She is a terrible character design and whoever designed her should be shotin the knees and be forced to drag 7 swords across japan.
Seem like you have forgotten a miracle word: "Opinion".

I like her for what she is.
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Old 2010-01-10, 19:38   Link #914
Shinndou
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Quote:
Originally Posted by iwatch2muchanime View Post
Tao's taunt combos are still BS even if it's HARD to do. I mean at least have an amazing damage reduction by comboing into it with 2A of all moves......
Her 2a does prorate pretty bad, in fact. It's her abare off j.C/2b/6b/throws that make her overall better than the CT counterpart, coupled with better drive cancels.

However, you can't really complain about her insane damage output. In CS she has the least health the worst defense (least amount of guard primer points). She has no legit reversals until 50% meter either. Which is why it makes sense they made her an all-out offense character that deals such insane damage to compensate for the rest.
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Old 2010-01-10, 19:49   Link #915
germanturkey
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I don't really care about Nu's voice. i'm sad she lost her Yandere personality, but i can't stand the screeching when she moves back and forth in CS. that and the nerf to her 2c is what has me irked. I think Nu had one of the most original character designs in the first game.
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Old 2010-01-10, 20:03   Link #916
Shinndou
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I don't get how her character design relates with her 2C. Care to explain? o_O
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Old 2010-01-10, 22:24   Link #917
germanturkey
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Originally Posted by Shinndou View Post
I don't get how her character design relates with her 2C. Care to explain? o_O
her swords are the same length, hence it makes no sense that 2c's range is shorter. haha
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Old 2010-01-10, 23:09   Link #918
Duo Maxwell
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Quote:
Originally Posted by germanturkey View Post
her swords are the same length, hence it makes no sense that 2c's range is shorter. haha
I believe balancing and common sense can't exist together.
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Old 2010-01-11, 04:23   Link #919
Shinndou
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Originally Posted by germanturkey View Post
her swords are the same length, hence it makes no sense that 2c's range is shorter. haha
Uh... oook.

Still, 2C needed to be toned down.
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Old 2010-01-11, 18:27   Link #920
iwatch2muchanime
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2C was far to great an anti air, let alone high priority move that can covers front and back. But i'm glad it doesn't flat out auto correct it's direction like her 5CCCCCC does lol, that would suck.

and I get Tao's offense thing, in fact she is one of the few characters i found fun to play, i'm just speaking on a Bang players level here. As a Bang player Tao is someone we don't like to see around these parts lol
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