AnimeSuki Forums

Register Forum Rules FAQ Members List Social Groups Search Today's Posts Mark Forums Read

Go Back   AnimeSuki Forum > Anime Related Topics > Games

Notices

Reply
 
Thread Tools
Old 2010-05-01, 08:14   Link #1281
C.A.
Absolute Haruhist!
*Artist
 
Join Date: Mar 2006
Age: 27
Quote:
Originally Posted by ZGoten View Post
I'm also not sure whether to get this game or SSF4 first. I have SF4 already. I had the chance to play the psp version of Blazblue for about an hour, and had somehow mixed feelings about it.
The gameplay is extremely fast, first I was in training mode trying all the characters a little, and ended up wit Ragna (?) in the end, cause his playstyle seemed the most standard to me. Then I went to Arcade mode and beat it once with Ragna. The battles seemed somehow less strategic than those in SF4, but that could be just the fast gameplay coped with my very little experience. Basically I was spamming the same 3, 4 moves over and over again. You know, the d, db, b + A / B followed by d, db, b + D. There was barely any time to think about my moves.
Yeah, that's just my first impression of the game. I'm gonna have to try it out some more, once I get the chance.
There's no strategy when fighting against the com. Strategy only comes in when you fight with humans.

But if you really want to test the gameplay against the computer, you should be doing it at the highest difficulty.

Like you said, the gameplay is extremely fast, its the exact reason why fighting against human players is extremely strategic and challenging. The mind games in this can be even higher than Street Fighter.
__________________
No longer a NEET so I'll not be online as often.
Ignore gender and kick sexuality to the curb!
I'm a big mecha fan, who keeps playing the SRW series.
When I say 'My god...', god refers to Haruhi-sama.

My art album updated 11th May 2013, Science.
Deviant Art: http://ca0001.deviantart.com/
C.A. is offline   Reply With Quote
Old 2010-05-01, 08:24   Link #1282
Duo Maxwell
A Proud Lolicon
 
 
Join Date: Dec 2006
Location: In front of my computer
Age: 27
Send a message via Skype™ to Duo Maxwell
Strategy against AI is just exploiting its flaws, most of the time.

I'm just using the AI to practice my combo, especially those that need my reaction on counter hit. If you want an opponent, find a human player at least.
__________________
Duo Maxwell is offline   Reply With Quote
Old 2010-05-01, 09:36   Link #1283
Shinndou
魂を踊らすように
 
 
Join Date: May 2006
Location: Turin, Italy
Age: 29
Quote:
Originally Posted by Tsuchi View Post
I will save my own opinion regarding him until I see him playing other characters.
Satoshi is a notorious player in Japan, he used Potemkin back in GG (he reached Tougeki SBO's final with his team around two?/three years ago placing second behind Ogawa's team) and in BBCT he didn't have a real main character as he played with Bang, Tao and Nu. Just because he picked Nu for last year's SBO doesn't make him a "tier-whore".

Quote:
My personal recommendation: SFIV.

If you have never played 2D fighters in depth, this game will be a very good start. You will learn the basic 2D fighter concepts (okizeime, crossup, tick throwing, kara throwing, etc.), you'll get used to the combo system through a kind of exigent timing (but nothing that out of the ordinary), and most importantly: you'll have fun. The community is pretty big (and it'll probably get bigger with Super SFIV) so you'll usually have someone to play, which implies more learning and more... fun, yes. That last point can apply to BB too, anyway.

Let's say fighters like BlazBlue and Guilty Gear (Melty Blood too) are a bit too much to start with 2D's, they're very technical, kinda fast-paced, they require fast reflexes...

I'm not saying that you won't be able to play BB decently if you start with it, though, I'm just proposing what I think would be best to begin with.

You should consider trying The King Of Fighters XIII when it's out too. Or 2002 Unlimited Match for the PS2. Avoid KoF XII, though. If you never played the series, you'd get the wrong idea.
IMO if one wants to learn good basics and fundamentals for 2D fighting games then Super Street Fighter II X is what you have to play. Game might be old but it's still one of the best (if not the best) at teaching what proper spacing is, how to play footsies and so on.
Shinndou is offline   Reply With Quote
Old 2010-05-01, 09:40   Link #1284
RWBladewing
Elderly "Love Live!" Fan
 
 
Join Date: Oct 2007
Location: Listening to "Aishiteru Banzai!" on repeat
Age: 30
Quote:
Originally Posted by Duo Maxwell View Post
Strategy against AI is just exploiting its flaws, most of the time.
And the AI in this game has quite a large one. I've beaten the entirety of Score Attack as Tager using nothing but throw + atomic collider.
RWBladewing is offline   Reply With Quote
Old 2010-05-01, 18:36   Link #1285
Tsuchi
Member
 
 
Join Date: Oct 2009
Quote:
Originally Posted by Tokkan View Post
LOL, Tsuchi it's funny how you say BlazBlue isn't good to start with as one's first 2D fighting game. Most people out there criticize BB for being too "nub/scrub friendly", being too easy a game for players. And the guys over at Arc Sys have stated numerous times in interviews that BB is for all intents and purposes a "newcomer-friendly fighting game", which is why the Drive moves were put into the game in the first place and why execution is easier in BB than in GG.
You see, even with that, putting Guilty Gear aside, I still think BB is more complicated than SFIV. Sure, you need to do FRC properly in GG to dominate most of the characters and combos, but still the difference in speed of gameplay between SFIV and this one is noticeable... SFIV has that "paused" flow that makes you learn bit by bit. In games like BB or GG (though in different degrees), you can end up pretty confused when you don't know what you're exactly doing; after that, getting frustrated and eventually leave the game.

I know a couple of cases and I tell you it isn't a nice thing to see.
Quote:
Satoshi is a notorious player in Japan, he used Potemkin back in GG (he reached Tougeki SBO's final with his team around two?/three years ago placing second behind Ogawa's team) and in BBCT he didn't have a real main character as he played with Bang, Tao and Nu. Just because he picked Nu for last year's SBO doesn't make him a "tier-whore".
Thanks for the info. Then I'll see it as just a coincidence. Must search more info about him.
Quote:
IMO if one wants to learn good basics and fundamentals for 2D fighting games then Super Street Fighter II X is what you have to play. Game might be old but it's still one of the best (if not the best) at teaching what proper spacing is, how to play footsies and so on.
I thought about that too. But that's the 'problem', being it an old game; even for the sake of learning, it could end up being an unattractive option for someone who is still about to enter the world of 2D fighting.

I just tried to find a balance between recent games, what are the options of this member and the amount of learning one would get from them.

Last edited by Tsuchi; 2010-05-01 at 18:46.
Tsuchi is offline   Reply With Quote
Old 2010-05-01, 21:05   Link #1286
Westlo
Lets be reality
 
 
Join Date: May 2007
Quote:
Originally Posted by Tsuchi View Post
I thought about that too. But that's the 'problem', being it an old game; even for the sake of learning, it could end up being an unattractive option for someone who is still about to enter the world of 2D fighting.
Yep, the footies in SFII are far better than anything SFIV or BB and it would be the best place to learn the fundamentals (which help in any 2d fighting game) but on the flipside next to no one plays it.

Best bet would be jumping straight into the recently released Super Street Fighter IV since it's community is the biggest of any fighting game online and offline. Very easy to pick up but hard to master.. balance seems.. superb atm.. I have way more trouble with the link system in SFIV than Blazblue.. due to the way they do inputs.. personally hate linking in SFIV..

Last edited by Westlo; 2010-05-01 at 21:55.
Westlo is offline   Reply With Quote
Old 2010-05-01, 21:18   Link #1287
WanderingKnight
Gregory House
*IT Support
 
 
Join Date: Jun 2006
Location: Buenos Aires, Argentina
Age: 25
Send a message via MSN to WanderingKnight
I thought they had made linking far easier in SFIV.

Also lol 33 jab/short/fierce DPs. I don't think the oversimplified inputs in SFIV will help your execution if you're not used to it.

BB has that thing where if you hold the button it counts as 5 separate inputs for 5 frames so vOv
__________________


Place them in a box until a quieter time | Lights down, you up and die.
WanderingKnight is offline   Reply With Quote
Old 2010-05-01, 21:29   Link #1288
Westlo
Lets be reality
 
 
Join Date: May 2007
Quote:
Originally Posted by WanderingKnight View Post
BB has that thing where if you hold the button it counts as 5 separate inputs for 5 frames so vOv
This is why linking is so much easier in BB than SFIV, SFIV linking system pisses me off and for a game which is primarily meant for online crowd (especially with Super) why they stick with so many tight one frame links in an environment with lag is beyond me.

I suck at one framers period, but I can do do them every now and than offline, but I don't even try shit like cr jab cr heavy punch heavy tatsu with ken online period. I stick to the basics online.

I wish they had the Blazblue system, doesn't have to be 5 frames... and yeah the shortcut system is moronic.
Westlo is offline   Reply With Quote
Old 2010-05-02, 00:52   Link #1289
kyosak
poo
 
 
Join Date: May 2008
Location: California
Age: 24
Hmm, well thanks for the replies.

I guess I'll wait for that newer version coming out this summer then. Any concrete release date yet?
kyosak is offline   Reply With Quote
Old 2010-05-02, 00:59   Link #1290
Duo Maxwell
A Proud Lolicon
 
 
Join Date: Dec 2006
Location: In front of my computer
Age: 27
Send a message via Skype™ to Duo Maxwell
If my mind serves me right, around July.
__________________
Duo Maxwell is offline   Reply With Quote
Old 2010-05-02, 06:38   Link #1291
Tsuchi
Member
 
 
Join Date: Oct 2009
Quote:
Originally Posted by Westlo View Post
Yep, the footies in SFII are far better than anything SFIV or BB and it would be the best place to learn the fundamentals (which help in any 2d fighting game) but on the flipside next to no one plays it.

Best bet would be jumping straight into the recently released Super Street Fighter IV since it's community is the biggest of any fighting game online and offline. Very easy to pick up but hard to master.. balance seems.. superb atm.. I have way more trouble with the link system in SFIV than Blazblue.. due to the way they do inputs.. personally hate linking in SFIV..
Hmmm, I'm no SFIV master and I get them right most of the time unless there's a lot of lag. You get used to it, eventually.

(Notice that I say "most of the time", it's true that sometimes comboing in netplay is hard).
Quote:
Originally Posted by kyosak View Post
Hmm, well thanks for the replies.

I guess I'll wait for that newer version coming out this summer then. Any concrete release date yet?
kyosak, not to be nitpicky here, but we are giving you good reasons to start with SFIV here. Are you choosing BB in the end because of the chain frame problem?

Another good thing about "strict" fighting games in what is related to combo hit chaining is that it will prevent you from "mashing" afterwards; you'll be more conscious of what you're doing, you'll control yourself better and you'll get used to visualizing the combo before actually doing it, timing included.

Talking clearly, you'll actually learn how to time your combos, instead of pressing AAABBBCCC like a madman, taking advantage of the N frames a game like BB gives to you.

Also, guys, SFIV isn't that strict. Ever played KoF 2002 and its MAX Mode combos? The execution must be brutal.
Tsuchi is offline   Reply With Quote
Old 2010-05-02, 07:00   Link #1292
Sheba
Have a Yasen Problem
 
 
Join Date: Jun 2006
Location: Naval Base in the rectum of Pacific Ocean
Age: 34
Quote:
Originally Posted by Tsuchi View Post

Also, guys, SFIV isn't that strict. Ever played KoF 2002 and its MAX Mode combos? The execution must be brutal.
IMO, KoF98 is pretty much one of the strictest up here. Pulling Heavy D!'s d B, d B, d B, d B, d B, d B, s A or Takuma's d B, d B, d B, d B, d A, fw + A
makes me want to pull my hair off.

But yeah, if one want to learn the basics such as footsies, game spacing or the good old tick throws, SFIIX is recommended.
Sheba is offline   Reply With Quote
Old 2010-05-03, 08:24   Link #1293
leodamine
Divine Akuma
 
 
Join Date: Aug 2008
Anybody wanna play a few matches on psn? I really need to practice my combos, pressure, blocking, ect. Thing is ranked match is full of crappy Jins and Ragnas who don't know how to block. My psn is leodamine, so feel free to add me if you're up for a match. Also I play xbl too, but that's a different account.
__________________
I wish I had a cool quote to put here
leodamine is offline   Reply With Quote
Old 2010-05-03, 09:58   Link #1294
Sylphic
KI NI NARIMASU!
 
 
Join Date: Apr 2007
I'd be willing to play with you, but I don't know if my skill level is at the level that you're looking for. I'm pretty bad (picked the game up about a month ago).

PSN is Necrophantasiaa
__________________
I hope this meets the requirements...

Otaku in Japan Daily Blog - [URL="www.ninjapan.org[/URL]
Sylphic is offline   Reply With Quote
Old 2010-05-03, 12:47   Link #1295
Shinndou
魂を踊らすように
 
 
Join Date: May 2006
Location: Turin, Italy
Age: 29
Quote:
Originally Posted by Westlo View Post
This is why linking is so much easier in BB than SFIV, SFIV linking system pisses me off and for a game which is primarily meant for online crowd (especially with Super) why they stick with so many tight one frame links in an environment with lag is beyond me.

I suck at one framers period, but I can do do them every now and than offline, but I don't even try shit like cr jab cr heavy punch heavy tatsu with ken online period. I stick to the basics online.

I wish they had the Blazblue system, doesn't have to be 5 frames... and yeah the shortcut system is moronic.
Save a few exceptions there is no real "linking" in BB or rather it isn't as prevalent, as most moves chain one after another.

Although I agree that SF4's linking system adds unnecessary trouble that really doesn't teach a whole lot in terms of skills. It's just muscle memory and that's it. So while on one hand combos are generally "easier" in BB (depending on the character you are playing of course) I think spacing in BB regarding combos plays a more vital role than it does in SF4.

To be more precise: spacing is of course important in both games, but while in SF4 spacing is mostly and almost solely important when it comes to footsies (as there's literally almost no abare at all from long pokes), in BB spacing determines how well you can land a certain combo in a specific matchup (think of Taokaka, Litchi, Rachel, etc).
Shinndou is offline   Reply With Quote
Old 2010-05-03, 15:40   Link #1296
leodamine
Divine Akuma
 
 
Join Date: Aug 2008
Quote:
Originally Posted by Sylphic View Post
I'd be willing to play with you, but I don't know if my skill level is at the level that you're looking for. I'm pretty bad (picked the game up about a month ago).

PSN is Necrophantasiaa
As long as you aren't terribad, I'm fine with fighting you. I can only use Bang though, so don't expect a lot of variety fighting me.
__________________
I wish I had a cool quote to put here
leodamine is offline   Reply With Quote
Old 2010-05-03, 20:27   Link #1297
kayos
RETIRED
 
 
Join Date: Feb 2006
I'm missing Special Illustration #17 from the gallery, does anyone how I can get it. It's the only thing that's keeping from getting 100% in gallery mode.

I heard Special Illustrations are connected to trophy unlocking but I already have 100% platinum.
kayos is offline   Reply With Quote
Old 2010-05-04, 17:03   Link #1298
iwatch2muchanime
Lazy
 
 
Join Date: Jan 2010
Location: Oklahoma
Age: 25
Quote:
Originally Posted by leodamine View Post
As long as you aren't terribad, I'm fine with fighting you. I can only use Bang though, so don't expect a lot of variety fighting me.
a fellow Bang player, nice. I'm no all the time for this and other fighting games, PSN = iw2ma, just in case someone wants to plaaaaaaaaaaaaay
__________________
iwatch2muchanime is offline   Reply With Quote
Old 2010-05-04, 18:22   Link #1299
Soconfused
Old God Member
 
 
Join Date: Dec 2003
Location: you....don't wanna know
Age: 27
Send a message via AIM to Soconfused
o Man I hope that Taokaka lookalike is one of her alternate colors...
__________________
What exactly is the point of becoming powerful if one cannot indulge the hedonistic opportunities that come with it?
Soconfused is offline   Reply With Quote
Old 2010-05-04, 21:28   Link #1300
Tokkan
Senior Member
 
 
Join Date: Oct 2004
Location: Australia
Age: 26
Send a message via MSN to Tokkan
Okay okay first things first. You guys remember when I posted about the Japanese version of CS having only Japanese text and English voices only in battles?

Well, turns out it's true. An Aksys rep has acknowledged this as the case on Dustloop, and it was even brought to attention by the person who would've been in charge of the US LE for CS on Aksys' own forums. Which then brings me to my second announcement... there is NOT going to be an LE of BBCS in the US. They did not have enough time to make one.
__________________
Tokkan is offline   Reply With Quote
Reply

Tags
3ds, arc system works, arcade, fighting, ps vita, ps3, psp, windows, xbox360

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 19:53.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
We use Silk.