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Old 2010-09-09, 11:56   Link #1941
Tokkan
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Quote:
Originally Posted by Duo Maxwell View Post
Do they say when will the balancing gets applied? Or it's just some ideas and waiting for the loketest?
It's the balance changes from the build of BBCS2 that was available for play at the AM Show. They're not final, and not really a loketest. A proper loketest probably won't happen until later. Though, since BBCS2 is supposed to come in December I'm guess the loketests will start soonish.
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Old 2010-09-09, 12:00   Link #1942
C.A.
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Seems like with j2C and fork partly restored, she is closer to what she had in CT, but still somewhere in between. Should be good enough even though will have to relearn combos.

Can't wait to sub Valkenhayn and make the hime and butler my permanent characters.
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Old 2010-09-09, 12:08   Link #1943
Duo Maxwell
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Even though I still label Rachel is my main, I spend most of my time playing Makoto .
Next sub will be Pedobe...err....Platinum.
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Old 2010-09-09, 12:21   Link #1944
Xion Valkyrie
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No changes to Mu, but I guess with the big 3 gone, her overall matchups are a lot better.
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Old 2010-09-09, 12:37   Link #1945
Arbitres
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So what about George? Does he need charging now before you can use him or does he have his own lifebar when he is summoned? I don't get what they mean by 'frog gauge'.
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Old 2010-09-09, 12:50   Link #1946
C.A.
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Quote:
Originally Posted by Arbitres View Post
So what about George? Does he need charging now before you can use him or does he have his own lifebar when he is summoned? I don't get what they mean by 'frog gauge'.
The translation in Tokkan's post wasn't accurate.

George can now be set up consecutively, even though there's still frog gauge. Its said there, not sure how this works.

And also wind recovery has worsened.

Oh and after reading again, it seems that 2B, the fork, is still crap, the only thing good is that on block you can jump cancel, making it less risky. You can poke people with it, but even the counterhit cannot lead to normal combos.

J2C can't be canceled to normals in the air, but on the ground it works, so she gets part of her mix up rush down game back.
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Old 2010-09-09, 12:52   Link #1947
Fenrir_valindri
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She needed it tbh, hopefully enough to satisfy Rachel players.
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Old 2010-09-09, 12:59   Link #1948
C.A.
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Quote:
Originally Posted by Fenrir_valindri View Post
She needed it tbh, hopefully enough to satisfy Rachel players.
Actually I'm thinking she may climb back up the tier list again lol, especially with her damage increase and everyone getting nerfed.

CS Rachel is actually not that bad if she had better damage, maybe she's crap at close range, but is playable.
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Old 2010-09-09, 13:17   Link #1949
Duo Maxwell
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Quote:
Originally Posted by C.A. View Post
And also wind recovery has worsened.
I don't know what kind of expression I should show right now....but it's not final, so I'll wait for further changes.
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Old 2010-09-09, 13:32   Link #1950
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same, trying not to judge since it's just a location test, some of those make me kinda of angry but who knows what the end product will be.
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Old 2010-09-09, 14:18   Link #1951
germanturkey
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Quote:
Originally Posted by Tokkan View Post
LOL



Rachel got buffed quite a bit.
well, you can't really nerf rachel much. i can't read it, but i would assume a lot of people are getting nerfs.
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Old 2010-09-09, 15:20   Link #1952
Xion Valkyrie
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Quote:
Originally Posted by germanturkey View Post
well, you can't really nerf rachel much. i can't read it, but i would assume a lot of people are getting nerfs.
Bang/Litchi/Ragna got hit with the nerfbat hard, with Litchi possibly being Rachel tier (but it's still just a loketest).

Rachel/Tsubaki got major buffs, Jin/Noel got slight tweaks/buffs, everyone else got some variation of tweaks + nerfs or have some unknown property tweak (can't understand based on the translation it seems).

Mu is untouched.
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Old 2010-09-09, 18:16   Link #1953
leodamine
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Bang's 623B doesn't wallbounce anymore!?

............WTF are they thinking!?

Which brings me to my next question. What are they gonna do about challenge mode combos, with game changing combos like these?
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Old 2010-09-09, 18:41   Link #1954
SonOfHeaven
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I like the Tsubaki changes. 5B was already decent so if its stronger, that's great. 5D giving one charge is good and jD charge being faster is alright. If 2D is slower then that means charge canceling is worse. However, playing Coppa's Tager already made me stop using the charge cancel as often . If 2BB goes to 5BB now, is 5BB>2BB>5BB possible?

About the move changes. I'll just use 236B instead of 236A in a combo. 214A doesn't float on hit is weird(It also gets rid of my meterless brb. Which I would time 22C for a wall bounce after it). I wonder on hit does it as least stun? 623A no followup on counter hit doesn't bother me.

I welcome the nerfs to the top three . Wonder what will be changed during the location test later on in the upcoming months.
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Old 2010-09-09, 21:35   Link #1955
germanturkey
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remember it's only the first loketest. changes might not stick at all. but /\'s first 5d is jc able, as is 4dd on whiff, block, or hit. nasty. but 214d and 236d are "slower" w/e that means.
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Old 2010-09-09, 22:53   Link #1956
Tokkan
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Quote:
Originally Posted by C.A. View Post
The translation in Tokkan's post wasn't accurate.
The translation in my post wasn't done by me, BTW. And there's a better translation anyway.
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Last edited by Tokkan; 2010-09-09 at 23:37.
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Old 2010-09-09, 23:10   Link #1957
OceanBlue
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The Platinum screenshots over at Dustloop make me want to learn how to play her.

http://game.watch.impress.co.jp/img/.../a215.jpg.html
That has to be the most hilarious thing ever.
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Old 2010-09-09, 23:22   Link #1958
SonOfHeaven
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Platinum will be my sub for the lols. Really want to see how she plays.
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Old 2010-09-10, 03:47   Link #1959
Tokkan
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http://generalnantoka.blog35.fc2.com...entry-371.html

Updated changes from the same guy.
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Old 2010-09-10, 07:05   Link #1960
Duo Maxwell
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http://game.watch.impress.co.jp/img/.../a215.jpg.html

Wha....?
Lolz lolz.
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