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Link #241 |
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Shinobi Product Designer
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I think one of the reason is that originally, Zentradi DON'T AGE.
Natural death for a genetically engineered Warrior Race is ABNORMAL. Death in battle or Accident is far more acceptable and natural. I'm not saying they do not have a life span, immortality isn't advisable or feasible economically and socially, but the length of it can be dammn near to immortality if the only thing you want it to worry about is the enemy. If you have the power to build a race on the genetic level this makes sense, why allow a biological weapon to deteriorate, when it can clearly continue to be in prime condition until death? I agree, that the cloning process that originally produced the zentradi/Meltrandi into full adult form keeps the genetic engineering within design specification. But once they started to reproduce naturally and allow the children to grow from birth natural defects crop up, hence Quran Quran. As for how Max got it?... He was Macro-cloned into full Zentradi size, the only animated HUMAN we know who have done this. perhaps this experience somehow allowed the zentradi technology to rewrite his genetics when he micloned?
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Link #243 | |
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Senior Member
Join Date: Jun 2006
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Didn't that just happen in the meta-fictional DYRL? Unless Max and Millia got a little kinky and in the process produced Emilia.
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Link #245 |
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Banned
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Hmmmm. I was watching Episode 7 in hi-def, and just noticed something: unlike the VF-1, the VF-25's head guns are behind the cockpit, above the aircraft spine, and pointing backwards.
I wonder if you could fire them while in fighter mode; it'd be a nifty way to discourage attacks from the 6 o'clock. Either that, or swing them forward to add to the frontal firepower. Hmmmm... there is the cockpit in front though.... |
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Link #246 |
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Message Force Mulitplier
Join Date: Jan 2008
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I think their part of the anti missile system. As of right now I can only remember them being used in Macross Zero by Focker for anti missile and once by Shin to attack the sub.
oh yeah i think Isamu used it to fire at Guld in fighter mode i think. |
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Link #247 | |
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Rank-and-file poster
Join Date: Oct 2006
Age: 28
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On some models, the laser barrel can swivel to fire upwards and a few more to fire forwards, but the overall nose design of most VFs make that impossible. VFs with the headlaser positioned like that which I can remember are the VF-5000 StarMirage, VF-11 Thunderbolt, VF-17 Nightmare, VF-19 Excalibur, and VF-171 (and, of course, the VF-25 Messiah) |
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Link #248 |
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Sir Spiral Sallet
Join Date: Feb 2008
Location: The Elysium
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I just watched Macross Frontier Ep 7 again and I realised... Alto was able to move the VF-25 w/o the need to be in the cockpit... And I was thinking, is it possible to control the VF-25 from a distance by using nothing more than a cable?
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Link #253 | |
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Rank-and-file poster
Join Date: Oct 2006
Age: 28
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![]() Great art book, was worth every penny.
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Link #254 |
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Senior Member
Join Date: May 2008
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VF Glaug? lol, sweet.
It would seem though the VF Glaug is far smaller than the first generation Zentraedi's. Especially if you compare the size that the original Glaug's chassis is large enough to fit a full size Zentraedi. This one's however is meant for miclones. I loved the Glaug ever since when I was a kid. The moment I played Mechwarrior 2 upon its first released, I got mixed up and confused whether its a Macross game in that we are all playing as Zentraedis because the Marauder mech happends to be the same design as the Glaug. Only a decade later I discovered that FASA stole lots of the mech designs from Macross. For those who wants a comparison:- Mechwarrior Marauder http://www.mechforce.de/1/sonstiges/...eb_present.jpg Macross Glaug http://www.ehobbyland.com/Macross/MAC-PodGlaug.jpg I suspect other mechwarrior mech designs are heavily inspired/copied from the Destroids. |
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Link #255 | |
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Sir Spiral Sallet
Join Date: Feb 2008
Location: The Elysium
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Link #256 |
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Senior Member
Join Date: Aug 2004
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Harmony Gold and Playmates already did, as a result of the legal hairball that was Macross merchandising rights.
FASA actually leased a third party license from Studio Nue for use of the designs in their game. Actually, most (all?) the units in the initial game were designs from one anime or another. They lost, so all those units faded into 'unseen' obscurity or got retconned into entirely new designs. Incidently, the japanese edition of Battletech used an entirely different set of redesigned art for the units by Studio Nue. http://www.gearsonline.net/btech/ |
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Link #258 | |
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Senior Member
Join Date: May 2008
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Heavy Gear series http://youtube.com/watch?v=eGCUbcjBuX0 sigh. Heavy Gear 2 was so good. Too bad such games will never have a place in this present world where everything's consolized. Anyway, the knowledge that FASA used to lease Macross mecha designs is interesting as I never came to know about it. Last edited by SymphonicRain; 2008-05-22 at 21:13. |
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Link #259 |
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☭ урааааааааа!! ☭
Join Date: Jul 2006
Location: Neu Herzogtum Zeon
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Incidentally, HG2 was inspired by Square's Front Mission series, and it first started out as a pen n' paper strategy.
Heavy Gear 2 was a good game indeed. I found out about Studio Nue's version of Battle Tech awhile ago, and I was surprised to see good efforts in designing the individual 'Mechs. After all, Btech isn't all that popular in Japan. But seriously, make an effort to do your own work. FASA's past endeavor where pretty plagiaristic. - Tak |
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