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Link #2061 |
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ISML Kaichō
IT Support |
Honesty and integrity have been the guiding principles behind all my work and motivation in this tournament since the first day I joined, and I hope the rest of the staff (and all participants taking part in voting as well) operate on the same values.
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Link #2062 | |
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ISML Stat-Junkie
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IIRC, I borrowed the nomination system from the now defunct SaiGAR. I can now see why SaiGAR collapsed on the same year they first implemented this system. So, it's not likely we're going to use this nomination system again...
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Link #2064 | |
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Senior Member
Join Date: Jun 2008
Location: Brazil
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I'm happy that we had the preliminars and that the number of characters was expanded to 48. Without that Osaka, Ilya and Ami wouldn't have made it.
Poor Hecate. She was almos there... no love to SnS characters besides Shana.. Quote:
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Link #2065 | |
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ISML Stat-Junkie
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Link #2070 | |
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ISML Kaichō
IT Support |
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Perhaps we should divert some of that energy. ^^; Or rather allow potential energy to develop. I'm sure there are a lot of things people haven't said here on AS since it's just a single ISML thread and not an entire forum. Well now we have a whole forum. Go nuts.
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Link #2071 |
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Hopeless Dreamer
Join Date: Nov 2007
Location: On bended knee asking Belldandy to marry me
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I registered, but this is where I'll be spending most of my ISML time, I think. It just feels like home. That, and I'm usually logged in to AS 24/7 anyhow.
I do see the Campaign and Promotion area, though. That might come in handy.
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Link #2073 |
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∑(-.-)
Join Date: Jun 2008
Location: Outside the Asylum
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Hmm... a new official ISML forum. Last year's was so deserted that I couldn't even help liven it up. But apparently, this year's inplemented a slightly different forum structure, and it does feel a bit more comfortable. Plus, ISML seems to have established a steady voter base that might actually notice this new forum.
Hope it'll succeed. Of course, I'll be helping to spam threads again this year also (EDIT: When I get barraged less with homework... ugh.)
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Link #2075 |
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A l i c e
Graphic DesignerJoin Date: Nov 2008
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Okay, I looked through my album. There is a lot of good C.C. official art that I have. I have barely any Anya and like no good Kallen. So here's some I think may be good. All the C.C. ones won't be here.
Spoiler:
There's another Anya one but I need to check the address
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Link #2076 | |
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Hopeless Dreamer
Join Date: Nov 2007
Location: On bended knee asking Belldandy to marry me
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[edit]- Uhm... that forum just got all wonky. None of the topic contents are showing and there are "PHP Notice" lines of text at the top of the background.
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Last edited by Mushi; 2009-02-17 at 22:03. |
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Link #2077 | ||
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Senior Member
Join Date: Oct 2006
Location: Planet Earth
Age: 43
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There is no such thing as perfect system. Every system has some pros and cons. Although I grieve at Kotori, Yomi, and Yoko not making it to the main 64, I now believe having some preliminary is better than none, provided some of following changes be made. I believe minhty already mentioned about implementing some of them. 1. Allow more than 1 votes per voters to minimize the splitting of votes between two similar characters or two characters from same series. Other than Touhou and perhaps Code Geass, ISML is not dominated by any large faction or block voters who will vote based on series, in contrast to other moe tournaments. In this climate, allowing multiple votes will give better representation of overall preference of the voter compared to just 1 vote per voter, which will lead to tactical/strategic votes once relative strength between characters can be guessed. Even if we have significat number of block/series voters, as long as they remain less than 30% of the total voters, multiple votes still will give fairer results. 2. Since more than 1 vote is allowed, more than 1 characters should advance per group. Added benefit to this scheme is that it makes guessing of relative strength between the characters much harder, thus will make tactical voting less likely, and it will speed up the preliminary phase. 3. This is a biggie, that may be much harder to swallow compared to the first 2. In order to lessen the number of recurring candidates and more fresh blood through nomination and prelim, change the cut off point of ISML winning percentage from 1/2 = 50% to 2/3 ~ 67%. This would mean instead of top 33 returning, we would have top 20 returning, thus more slots to fill for the nomination and prelim. This will drastically increase the excitement of the prelim, and will help improve the winning percentages of those who enter through prelim, thus making the top 16 harder to guess. If 2/3 ~67% sounds too drastic, we could lower the percentage slightly to 65% which would allow 24 to return. 65% is a nice number as that is close to 40 wins ~ 63% threshold.
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Link #2078 | |||
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ISML Stat-Junkie
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I believe that the original proposition of 16 slots to determine the preliminary slots are enough, and any number higher than 20 is pushing it. The .500 rule is in place not only to reward candidates for winning more than losing, but to limit the number of nominations you need to get in. Part of the beauty of the International Saimoe League is that while, yes, the prelims are fun to watch, the point is that you have to have some substantial success in said moe tournament to even deserve a spot in this league. The preliminary system makes it so that you only need 1 win to get in as opposed to the 6 or 7 to win Korea or Japan's tournaments. And let me remind you something, it is HARDER to win a side-prize in the International Saimoe League in itself than it is to win the Anime Saimoe of Japan. That's the point of the automatic qualification system that we have here in ISML, and a proposition like this would diminish the storied success and value of obtaining even a place in a prestigious league like this.
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Link #2080 |
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ISML Technical Staff
Graphic Designer AnimeSuki Site Staff |
@ wontaek:
I'm not sure if you will love our new preliminary system, but the new system that we are thinking of (which I don't know if I can reveal because of Juice) is very different from what we have right now. I think it's more "fair" and will not encounter the problem that you posed way back.
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| Tags |
| international, moe, saimoe |
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