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Old 2012-06-02, 08:27   Link #2301
Archon_Wing
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It's not that expensive. 15k should be enough for a hell weapon.
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Old 2012-06-02, 08:30   Link #2302
Vallen Chaos Valiant
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Join Date: Nov 2004
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Quote:
Originally Posted by LoweGear View Post
Btw, anyone else playing on the Asia Server? Or are everyone playing on the America Server?
I tried logging in to Asia from Australia once, but the servers were busy then. Haven't tried since as I assumed it will always be full like that.
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Old 2012-06-02, 08:31   Link #2303
Jazzrat
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Join Date: Jun 2004
Quote:
Originally Posted by Archon_Wing View Post
That's not true. You can't reenter unless they resurrect you unless everyone dies then you can start at the checkpoint. But you'd have to start the entire fight over again. Resurrecting people against act bosses is not easy, since they're not going to let you stand still for that long.
I find 3 is the magic number for group play cause the boss usually would focus on one guy at a time allowing the 2nd guy to rez. 2 person though is a bitch to try and rez, granted not impossible cause there's always a small window where they are either doing some long animation skill or chasing after you.

Quote:
Originally Posted by Myssa Rei View Post
Geh, nowhere near Azmodan yet, but I feel like my DPS (1100-ish) can't quite catch up to the HP of the monsters that are thrown at me. And I'm still at Nightmare. I shudder to think what kind of money I'd have to shell out for something even decent at Hell difficulty.
Depends on playstyle and skill setup. I ran through most of Hell @ 4k dps fully buffed. Finished Nightmare around 2k dps. Until end of Hell, I was stacking Sweeping Wind onto of my monk so things tends to go down fairly at a decent speed despite the low dps.

At the start of Act III hell i swap skill for a kiting setup (long reach/wave of light/ally for tank) cause molten/plague murders melee unless I reposition the mobs or can hit outside those range.

Still working pretty well in inferno but god it takes forever to kill elites/champion now even with 12k dps with a kite setup.
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Old 2012-06-02, 08:47   Link #2304
Duo Maxwell
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Quote:
Originally Posted by Myssa Rei View Post
Geh, nowhere near Azmodan yet, but I feel like my DPS (1100-ish) can't quite catch up to the HP of the monsters that are thrown at me. And I'm still at Nightmare. I shudder to think what kind of money I'd have to shell out for something even decent at Hell difficulty.
You'd be surprised to know that I only spent 30k golds for my whole Gold Find set gear, which I'm still using at the end of Hell, aside from ring and amulet, since those things are always expensive. A lot of people throw out good stuffs at ridiculous cheap price.
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Old 2012-06-02, 09:20   Link #2305
Nightengale
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Originally Posted by LoweGear View Post
Btw, anyone else playing on the Asia Server? Or are everyone playing on the America Server?
Tried messing around with servers, and 7 out of 10 times, it took way longer for the Asia server to authenticate my B.Net credentials compared to the American server.
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Old 2012-06-02, 09:35   Link #2306
Vallen Chaos Valiant
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Join Date: Nov 2004
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I am still in Act I Hell. But I have decided that in order to prepare for Inferno, I am switching to the Inferno setup early. I don't want to have to learn how to play in Inferno from scratch with unfamiliar skills.

Funny that bosses are getting easier and easier. They are just so much weaker than the Super Uniques. I have sacrificed my wave of force for energy armour, I hope that's worth it. High vitality build of course. High attack speed to aid kitting with Venom Hydra, spam seeker magic missile with 30% speed reduction passive (work great against treasure goblins. Slows them and stun lock.)

Still can't live without diamond skin. I know it would become less useful in Inferno, but I heard as long as I boost my damage reduction high enough, it can still be viable.
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Old 2012-06-02, 11:10   Link #2307
Nixl
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In act 4 Hell now. Once I got more vitality and nether tentacle+Scatter Spike trap I have been breezing through it so far. I never would have thought Scatter rune on Spike trap would be so useful for me at the moment.
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Old 2012-06-02, 14:22   Link #2308
Newprimus
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Quote:
Originally Posted by Myssa Rei View Post
Geh, nowhere near Azmodan yet, but I feel like my DPS (1100-ish) can't quite catch up to the HP of the monsters that are thrown at me. And I'm still at Nightmare. I shudder to think what kind of money I'd have to shell out for something even decent at Hell difficulty.
It's not just about DPS. Vitality and armor matters too from nightmare onwards. I have a wiz and a monk in act 2 nightmare. The wiz puts out 1300 dps unbuffed, about 1700 with force weapon and the monk has a thousand dps, but the monk has a thousand more armor points with seize the initiative, at total about 2500~, and the extra thousand points makes a big difference in survivability. Plus the monk has 9000 hp and a shield for some blocking, while the wiz has about 6000 and no shield.

Both have some form of passive health regen (mantra of healing and galvanizing ward with energy armor).

So you have to seriously start considering defense as well.


EDIT: All the armor on my monk I found as random drops. My weapon is a grand master knuckles that I crafted once and got lucky with. (bonus damage, +77 dex, +11 attack speed)
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Old 2012-06-02, 18:21   Link #2309
Myssa Rei
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Shinova: You don't know how ironic that is. I just played through Act IV Nightmare co-op, in a party of two barbarians and a demon hunter and guess what, I had the highest HP in the team! 19k+ at level 50, while the barbarians were just 12k and 9k (!!) respectively. It was hilarious, as usually I was the only one left alive to revive people. I think I died only once, and to Izual (due to a spike brought by Izual summoning overlords).

Heck, I pretty much tanked Diablo, while the two barbarians beside me kept on dying. It was... gratifying.

That said, my DPS was still pretty bad. Took forever to kill anything, especially pesky vampiric opponents. Might be even worse now since I'm at Hell Tristam.
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Old 2012-06-02, 23:38   Link #2310
Archon_Wing
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I beat Nightmare with 700~ dps. It took fucking forever. >.> This is where I was just like fuck it and Ah'd shit.
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Old 2012-06-03, 00:11   Link #2311
LoweGear
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Join Date: Oct 2006
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Quote:
Originally Posted by Nightengale View Post
Tried messing around with servers, and 7 out of 10 times, it took way longer for the Asia server to authenticate my B.Net credentials compared to the American server.
They seem about equal to me, at least in the time it takes to get to the hero selection screen, hence why I started playing in the Asia server instead of the America server.
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Old 2012-06-03, 00:32   Link #2312
Kokukirin
Shadow of Effilisi
 
 
Join Date: Oct 2011
I managed to beat NM with just self-found gears. But once I started Hell Act 1 it became rather painful to make progress. My DPS and HP were just too low to kill Champs/Uniques before they killed me.

Then I opened up AH and found gears with twice the stats selling for just 10k.
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Old 2012-06-03, 00:55   Link #2313
Myssa Rei
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Quote:
Originally Posted by Archon_Wing View Post
I beat Nightmare with 700~ dps. It took fucking forever. >.> This is where I was just like fuck it and Ah'd shit.
Last night was hellish even with 1100~DPS, but that was more likely because I was in a party of four in Nightmare Act IV, and on top of that our game seemed to have rolled REALLY bad elite mobs (vampiric AND extra health?!?). On the plus side, that time was funny because the barbarians kept on dying to just mobs (and not even the elite ones), while I pretty much tanked everything except the hammer lords.
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Old 2012-06-03, 01:01   Link #2314
Kokukirin
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Wait till you see vampiric and plagued with Tyrael following you.
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Old 2012-06-03, 04:34   Link #2315
Blaat
AS member for 10 years
 
 
Join Date: Apr 2004
Quote:
Originally Posted by Vallen Chaos Valiant View Post
But in multiplayer, if you die against a major boss you can keep going back and fight on. But when playing solo, eg if Diablo kills you, you have to restart the entire fight from the beginning.

Oh, and of course no followers allowed when fighting Diablo. That was a cheap restriction.
Archon is right solo play is easier, it's however less forgiving compared to co-op.
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Old 2012-06-03, 05:19   Link #2316
problemedchild
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Join Date: Nov 2003
Quote:
Originally Posted by Vallen Chaos Valiant View Post
I am still in Act I Hell. But I have decided that in order to prepare for Inferno, I am switching to the Inferno setup early. I don't want to have to learn how to play in Inferno from scratch with unfamiliar skills.

Funny that bosses are getting easier and easier. They are just so much weaker than the Super Uniques. I have sacrificed my wave of force for energy armour, I hope that's worth it. High vitality build of course. High attack speed to aid kitting with Venom Hydra, spam seeker magic missile with 30% speed reduction passive (work great against treasure goblins. Slows them and stun lock.)

Still can't live without diamond skin. I know it would become less useful in Inferno, but I heard as long as I boost my damage reduction high enough, it can still be viable.
There's no real reason to run Force Armor in Hell of all places, it would hardly be used. Honestly, nothing can really prepare for you for Act 2 Inferno, even after farming Warden/Butcher(lvl50 Rares lol) for several days. The damage jump is just insane. Most people still run Diamond Skin and it's generally good for 2 attacks comboed with Force Armor's reduction, so there's no real reason not to run it.
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Old 2012-06-03, 05:46   Link #2317
Skane
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Join Date: May 2006
Location: Singapore
Age: 31
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Quote:
Originally Posted by Blaat View Post
Archon is right solo play is easier, it's however less forgiving compared to co-op.
Co-op is fine for Normal Difficulty, gets tedious in Nightmare, brutal in Hell and downright insane in Inferno. The scaling just seems... off. Also... co-op makes some tactics non-viable, such as skills that proc on kills.

When my Wizard channels Disintegrate with the Volatility rune in solo-mode, mobs just die in a continuous glorious explosion of gory salsa. In co-op though... it feels like chewing wood and getting splinters.

Diablo gameplay thrives on constant carnage. Kiting mobs while screaming like a pansy and whittling away their hp with what might as well be foam sticks in your hands, is... not really compelling gameplay.

Until you get/buy godly gear, Inferno is basically a battle of attrition, and Aiur save your soul if you choose to do it in co-op.

Worse... if your party-mates DIE and leave you alone to suddenly solo mobs that have been buffed up the wazoo. A minor inconvenience in Normal and Nightmare, but hair-detrimental in Hell and Inferno.

I strongly do not recommend pubbing games in Hell and Inferno Difficulty. If you really want to play co-op, do so with people that you know, and are appropriately geared for the content.

I have been tanking pub-games with my Monk, and it is depressing to out-dps the actual DPS. Kind of reminds me of my LFD times with a Protection Warrior in WoW.

PS: Wanting to have an emote that screams, "GET OUT OF THAT MOLTEN BOMB NOW!!!"

Cheers.
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Old 2012-06-03, 07:13   Link #2318
Wigwams
Senior Member
 
 
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i solo'd normal without dying. coop with a friend nightmare till now to hell act 3, i plan to finish all of hell as coop. it really is hard, you gotta be geared right for your level. and even then i still die alot in hell. but there's just a bit more fun when you're playing with someone else.
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Old 2012-06-03, 07:31   Link #2319
Skane
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Quote:
Originally Posted by Wigwams View Post
i solo'd normal without dying. coop with a friend nightmare till now to hell act 3, i plan to finish all of hell as coop. it really is hard, you gotta be geared right for your level. and even then i still die alot in hell. but there's just a bit more fun when you're playing with someone else.
Repairs after a battle: 500g
Getting a gear upgrade from the AH: 100,000g
Crafting a Radiant Star gem: 15mil gold
Watching a pubby facepull a Vortex Extra Health Invulnerable Arcane Champion pack just because he wanted to smack a Treasure Goblin: Priceless

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Old 2012-06-03, 08:04   Link #2320
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
Age: 30
Quote:
Originally Posted by Wigwams View Post
i solo'd normal without dying. coop with a friend nightmare till now to hell act 3, i plan to finish all of hell as coop. it really is hard, you gotta be geared right for your level. and even then i still die alot in hell. but there's just a bit more fun when you're playing with someone else.
I didn't find Nightmare or Hell a problem. That may be because I am playing a Witch doctor and my build when leveling was pretty much all pets. So they took the damage while I spam zombie charger.

Also whenever I found gear with vitality and some Intelligence on I would use it, even if I lost some dps because I hate dying

The Gem part of the AH is still down getting mad.
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