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Old 2012-06-28, 03:48   Link #2981
Vallen Chaos Valiant
Logician and Romantic
 
 
Join Date: Nov 2004
Location: Within my mind
Age: 33
Quote:
Originally Posted by aohige View Post
The reward is abstract, especially when the market is controlled by players.
I think that's my problem. You nailed it.

In FF7, for example, I was willing to play for hours in order to buy a useless holiday house. But that's because the currency value is fixed.

With the auction house, I am never sure what I want is actually affordable or not. I can't say "I would be able to get this specific item if I get ten million gold". Because I have no idea what price I could buy it for. I will never know if the item I want would actually be for sale at all once I can afford it, and the inflation of the high level items gets worse every day.

People who can play Inferno comfortably are earning gold even faster than me, which means the inflation rate will always get worse. And any gold sink will only hit me harder than anyone above me.

This is why I only play single player games; I didn't sign up to compete with other people. But now I am competing, and losing.
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Old 2012-06-28, 03:52   Link #2982
LoweGear
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Join Date: Oct 2006
Location: Everywhere and nowhere at once
Well, for me my "goal" for Diablo 3 basically boils down to achievement whoring: going back through acts to clear most of the achievements. The most frustrating ones would be achievements that rely on the element of chance, like the Barbarian's "Impenetrable" (which needs me to block 5 attacks with a shield in a row) or that one Monk achievement where you need to dodge 15 attacks in a row.

I'll get to Diablo in Inferno once I get some good loot and have all 5 of my heroes at 60.
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Old 2012-06-28, 03:56   Link #2983
Archon_Wing
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
I think that's my problem. You nailed it.

In FF7, for example, I was willing to play for hours in order to buy a useless holiday house. But that's because the currency value is fixed.

With the auction house, I am never sure what I want is actually affordable or not. I can't say "I would be able to get this specific item if I get ten million gold". Because I have no idea what price I could buy it for. I will never know if the item I want would actually be for sale at all once I can afford it, and the inflation of the high level items gets worse every day.

People who can play Inferno comfortably are earning gold even faster than me, which means the inflation rate will always get worse. And any gold sink will only hit me harder than anyone above me.

This is why I only play single player games; I didn't sign up to compete with other people. But now I am competing, and losing.
That's why I play too. It can be a hard road but there's gotta be something to aim for, no matter how hard it is at.

Take a necromancer in Diablo 2. You start with your crappy little wand and can raise a weak skeleton. By the end of the game, you can outnumber the enemy, and stomp around with 40-50 minions. That is power. That is progress. That is why I even bothered in the first place!

The sad thing in D3 is that some of the higher level skills suck. There's nothing to look forward to.
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Old 2012-06-28, 05:14   Link #2984
Jazzrat
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Join Date: Jun 2004
Age: 31
Quote:
Originally Posted by Vallen Chaos Valiant View Post
It's so strange... I am willing to grind for hours and hours if it means I can get a level up. In fact that's how I play RPGs every since I was in primary school. I am even willing to grind for rare drops if I know only one monster drop it once in a blue moon.

So why is it so hard for me to gold farm for any period of time? Seriously, I always thought of myself as a grinder, who likes repetitive tasks for a reward. But I never thought it would be so painful to pick up those gold coins after the first twenty minutes.

I am really struggling here. It just isn't enjoyable enough.
People do grow up? Much like you, I used to be able to grind non stop in videogames even during the pre-online multiplayer era where it's just a gaming masturbation.

Now, i just skip the grind and get to the meat of the game (usually story and gameplay mechanic) and once those are exhausted, i move onto different games.

For D3, I think the lack of character customization doesn't make people as attached to their character as D2 had. Though it does make the game content much more accessible than it's predecessor. Eventhough customization is an illusion when you play the game in a min/max manner, it's still a personal illusion that holds player to their character.
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Old 2012-06-28, 05:24   Link #2985
Duo Maxwell
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Honestly I don't even know what is there to compete. I just go to the game everyday, make some act 1 run and then try to process to see if I have enough strength for my characters or not, and then go back grinding. I don't see I'm playing differently compare to D2 or anything.
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Old 2012-06-28, 07:06   Link #2986
Mahou
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Join Date: Jul 2011
Location: Germany
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@AH: I only buy weapons during my usual playthroughs and if there's something cheap on the "recommendation"-field (which doesn't always appear). One weapon upgrade brought through normal and double the damage (~1200) should last through nightmare; currently end of Act 3. But, I cannot be bothered to "play the AH".

@grind: I hate grinding as much as I hate bad endings in Visual Novels. The "level grind" in WoW and SWTOR was enjoyable due to how it was wrapped up, but anything beyond this aka gear grind? I didn't raid, pvp nor grind excessively for money because it didn't interest me at all.
Now on the other hand, I didn't mind boss runs in Diablo 2 once in a while because it was fun and hardly no frustrating getting-killed-moments and that with non-optimal equipment. That's why I grind as less as possible during my regular playthrough and wait with it for the last bits pre-inferno (because I'm a bad gamer). Let's see how long I'm able to motivate myself for the item hunt instead of quitting after the "normal game" is over (like I do with RPGs as optional bosses for example don't appeal to me, unless it's required for the best/better ending, etc).
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Old 2012-06-28, 07:47   Link #2987
Duo Maxwell
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I asked my friend to bring my level 15 Monk to Act 3 Normal, and just leave me alone there. Surprisingly, the normal playthrough becomes much more enjoyable due to tougher monster, and I always have some gears to look forward to in my inventory. They should let people choose the quest for all of their other characters once they clear it once or twice.
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Old 2012-06-28, 10:10   Link #2988
Ak3mi
Tumble Rumble
 
 
Join Date: Aug 2009
Location: Imagination Land
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http://eu.battle.net/d3/en/forum/top...06?page=23#451
I hope Blizzard do something with these idea's. Nice to see a blue post
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Old 2012-06-28, 10:16   Link #2989
Vallen Chaos Valiant
Logician and Romantic
 
 
Join Date: Nov 2004
Location: Within my mind
Age: 33
Quote:
Originally Posted by Ak3mi View Post
http://eu.battle.net/d3/en/forum/top...06?page=23#451
I hope Blizzard do something with these idea's. Nice to see a blue post
They need to do one thing. To get 1.4 out. So far, every patch can be perceived as designed to improve RMAH profitability, with gameplay sacrificed in exchange. This can be viewed this way because Blizzard has deliberately shifted all gameplay improvements to patch 1.4.

This means the impression in all these weeks is that gameplay is unimportant. And the lack of Blue posts on this matter is not helping.

If 1.4 doesn't deliver in offering more "fun", and instead just made changes that makes AH even more essential, then all hope would be lost and the battlenet forums collapsing.
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Old 2012-06-28, 11:35   Link #2990
Duo Maxwell
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http://eu.battle.net/d3/en/blog/5077...806-28_06_2012

Good stuff, I guess?
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Old 2012-06-28, 12:39   Link #2991
Archon_Wing
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Ugh, the road to hell (inferno) is paved with good intentions.

It's good that they're tweaking. Problem is why are the changes always so drastic? Don't double ilvl63 drops. That's like halving IAS all of a sudden. Try a 25-50% increase. I liked the way they patched Starcraft where small changes were made, but it led to huge differences.

They're trying to hammer a nail in with an anvil.

Personally, I think it would have been wiser to greatly buff 61-62 drops and maybe improve the affixes and ranges of those categories. That way, good loot is much more common but godly loot remains rare.
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Old 2012-06-28, 13:37   Link #2992
Flying Dagger
覇道/希求を胸中に抱いて
 
 
Join Date: Dec 2003
Quote:
Inferno – Act II
iLvl 61: 18.6% to 23.3%
iLvl 62: 12.4% to 18.6%
iLvl 63: 4.1% to 9.3%
Inferno – Act III and Act IV
iLvl 61: 24.1% to 27.1%
iLvl 62: 16.1% to 21.7%
iLvl 63: 8.0% to 16.3%
This makes act 2 a even better farm. There is only a 7% difference from act 3 for ilvl63. 3.1% for ilvl 62 and 3.8% for ilvl61.

Each Act 3 elite pack consumes more than double the time. From a barb perspective trash is trivial as I usually skip those.
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Old 2012-06-28, 14:27   Link #2993
felix
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Join Date: Dec 2005
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Quote:
Originally Posted by Archon_Wing View Post
Ugh, the road to hell (inferno) is paved with good intentions.

It's good that they're tweaking. Problem is why are the changes always so drastic? Don't double ilvl63 drops. That's like halving IAS all of a sudden. Try a 25-50% increase. I liked the way they patched Starcraft where small changes were made, but it led to huge differences.

They're trying to hammer a nail in with an anvil.

Personally, I think it would have been wiser to greatly buff 61-62 drops and maybe improve the affixes and ranges of those categories. That way, good loot is much more common but godly loot remains rare.
It's a buff. They can hammer it all they want as far as I care. As long as the error margin is in the "I'm having fun" range and not in the "wtf, lv51 shit in act 3???" I'm fine with it.

SC2 is a esport, diablo 3 is a co-op/fun game.
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Old 2012-06-28, 16:25   Link #2994
Mahou
ダメ人 - 人間失格
 
 
Join Date: Jul 2011
Location: Germany
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End of Act III Nightmare and feelingwise it seems that the mob density is much higher than in normal. Furthermore, teleport+molten is a stupid combination when they teleport so that you stand surrounded by the mobs in the path X_X. But, after three deaths (I said I'm no good player, right?), I somehow managed it. Just got stomped by Asmodeus and his stupid enlarging black-woobly fields. Maybe I should try to move away from them clock-wise/counter-clock wise or something like that.
Currently 10,000+ HP and around 1200 - 1400 damage. Except weapons + amulet, everything self-found.
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Old 2012-06-28, 16:52   Link #2995
Archon_Wing
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Join Date: Jul 2008
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Quote:
Originally Posted by felix View Post
It's a buff. They can hammer it all they want as far as I care. As long as the error margin is in the "I'm having fun" range and not in the "wtf, lv51 shit in act 3???" I'm fine with it.

SC2 is a esport, diablo 3 is a co-op/fun game.
But then they run the risk of flooding too many items, and everything gets horrifically devalued sending us into the same spiral. That makes it not special either!

Anyhow, I will say that the guaranteed rare spam from elites is nice though. Also, I found a yellow from a weapon rack of ilvl 62. What? Just look at this from the last run with only base 40ish mf and some already sold, though I sure my happiness will be ruined by the time I right click on them.

Spoiler for but to let it last:

edit:fml

Well, mostly poop of course, but there's 2 humorous things. The weapon off the weapon rack where I'll just give away to anyone starting inferno (great stats but dps is shit), and a ring which I will sell for unreasonable prices as per every other ring on the AH.
Spoiler:


I think I should just fill my stash with unid'd items and id them when it fills up.
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God damn, there's so much bad fanservice out there. Touch me and I'll beat the crap out of you!
You are about to move into areas of the anime industry with wonders you cannot possibly imagine. And terrors to freeze your soul.

Avatar and Sig courtesy of TheEroKing
Guild Wars 2 SN: ArchonWing.9480 (Stormbluff Isle)
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Last edited by Archon_Wing; 2012-06-28 at 17:07.
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Old 2012-06-28, 17:07   Link #2996
aohige
( ಠ_ಠ)
 
 
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
Quote:
Originally Posted by Mahou View Post
End of Act III Nightmare and feelingwise it seems that the mob density is much higher than in normal. Furthermore, teleport+molten is a stupid combination when they teleport so that you stand surrounded by the mobs in the path X_X. But, after three deaths (I said I'm no good player, right?), I somehow managed it. Just got stomped by Asmodeus and his stupid enlarging black-woobly fields. Maybe I should try to move away from them clock-wise/counter-clock wise or something like that.
Currently 10,000+ HP and around 1200 - 1400 damage. Except weapons + amulet, everything self-found.
Meh, I wish elites only had teleport and molten.

Try Fire Chains Frozen Teleport Molten as a melee. Or even worse, replace teleport with Vortex, and you have a instagibber.

How about... Arcane Horde Nightmarish Molten.
kazillion mobs fear chaining you into arcane beams and molten trails, without you even getting to control your own character before dying.
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Old 2012-06-29, 01:38   Link #2997
Azuma Denton
~AD~
 
 
Join Date: Oct 2006
For ranged worst matchup, it will be Arcane Descerator Mortar Fast
Let's see how you escaped from that...
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Old 2012-06-29, 02:46   Link #2998
Mahou
ダメ人 - 人間失格
 
 
Join Date: Jul 2011
Location: Germany
Age: 27
Quote:
Originally Posted by aohige View Post
Meh, I wish elites only had teleport and molten.

Try Fire Chains Frozen Teleport Molten as a melee. Or even worse, replace teleport with Vortex, and you have a instagibber.

How about... Arcane Horde Nightmarish Molten.
kazillion mobs fear chaining you into arcane beams and molten trails, without you even getting to control your own character before dying.
Nope, I'm not looking forward to Inferno's 4-affix mobs.
Anyway, done with Nightmare thanks to me being cheap. I bought a 800+ dps daibo (had just enought gold for it) and kicked the mobs' behind. Who cares if my life went from 14k to 12.8k
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Old 2012-06-29, 03:13   Link #2999
Kokukirin
Shadow of Effilisi
 
 
Join Date: Oct 2011
Quote:
Originally Posted by Azuma Denton View Post
For ranged worst matchup, it will be Arcane Descerator Mortar Fast
Let's see how you escaped from that...
Eh, no.

Arcane Enchanted is a non-issue unless you are trapped.
Desecrater is a non-issue unless you are trapped.
Mortar hurts but it is dodgable, at least most of them.

The worst are those that hurt your movement and positioning. I absolutely hate Vortex because it tends to pull you into the most dangerous area, often already filled with plague or molten pool. The second worse is Jailer because it is not preventable, followed closely by Fast and Waller.
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Old 2012-06-29, 03:25   Link #3000
aohige
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Join Date: Jul 2006
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I'm playing on Wiz, and I agree. Vortex is the scariest enchants for ranged, if there's no corners you can exploit.
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