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Old 2013-06-06, 16:23   Link #1461
Nofear3838
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Join Date: Apr 2010
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http://tenhou.net/0/?log=2013060705g...c7765f8d6&tw=3

I just don't even....
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Old 2013-06-06, 23:40   Link #1462
Kyuu
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Quote:
Originally Posted by Nofear3838 View Post
You got hit, and everything cascaded from there.

===

[2013/06/07/上南喰赤]

A:KyuuAA(+8.0)
Bryy(-20.0)
C:cafenoir(-38.0)
D:yagi0506(+50.0)

http://tenhou.net/0/?log=2013060709g...a07&tw=0&ts=12

Last hand. When that 3-sou came out, I decided to open; and shoot for Tanyao Dora 3, which would be enough to take the win. However, after that riichi, the thought became dicey. Manzu looked way to dangerous to discard, so I had to discard 8-pin. Woe to me, as two more came out, which would have been Tanyao San Ankou Dora 3, for the game winner. But that would have required dropping 5-man; and low and behold, that would have resulted in a disasterous double ron. I am glad to have avoided that.

Last edited by Kyuu; 2013-06-06 at 23:53.
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Old 2013-06-07, 00:16   Link #1463
Archon_Wing
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Quote:
Originally Posted by Nofear3838 View Post
Well, I call it ten-hoe for a reason.
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Old 2013-06-18, 17:22   Link #1464
Archon_Wing
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http://tenhou.net/0/?log=2013061711g...-f6c33f58&tw=2

I was watching anime and wasn't paying attention to this 90% of the time, but apparently that's not required.

Also, on an unrelated topic, I think it made be a good idea to closed kan terminals more quickly than usual since it increases those Fu points that nobody gives a shit about. But a closed terminal/honor kan is worth 32, meaning 60+ fu, and that means you can get a near mangan with just 3 han.

Also, open kans are just silly if it opens your hand, still.
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Old 2013-06-23, 18:14   Link #1465
Nofear3838
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http://tenhou.net/0/?log=2013062407g...9a61b8e81&tw=0

luck box activated
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Old 2013-06-23, 18:52   Link #1466
Archon_Wing
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Lol

Well, you certainly outplayed them.

Them: Delicous kan. Must fap!!!!

Edit:
Oh good, I'm in the lead and I can get this yakuman possibly. Would it come so easily? Of course not; this hand gets canned and some other poor fool deals in immediately afterwards.



http://tenhou.net/0/?log=2013062511g...-416901fa&tw=1

In retrospect, when going for this hand, there was no reason to keep the 5 sou for so long, nor to throw out the 2 man so fast either. Keeping stray middle tiles for triplet hands is usually not a hot idea.
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Last edited by Archon_Wing; 2013-06-24 at 22:42.
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Old 2013-07-23, 02:59   Link #1467
TheArkanos
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I already played JRM since August 2011, until they make a f-ed up season that requires us to "pay" to play. I went berserk and quitted JRM ever since.

So yea, I just come to Tenhou recently just for the fun of it. Anyway, here's my first "killing spree" in Tenhou.

I had a really fun match. It started with a 11700 win as dealer, before losing to my kamicha for 5500 (was relying on the suji). After that I got 5 consecutive wins, 4 of which are damatens (2 of which are dealer mangans) and another one is an open shaa with 4 doras hand.

Highlight of this match is on South 1 (the one I won with a dealer mangan tsumo):



Here my opposite has declared riichi, and I don't have any safe tiles at all. I was kinda stuck between giving up the 6-man/6-pin as a suji defense, or challenge the riichi and try to complete my hand by discarding the risky 7-sou. In the end, I decided to challenge the riichi, and it somehow passed. Before I knew it, my shimocha ALSO declared riichi by discarding 4-sou. Soon after that, the dora 8-man came and I discarded 6-man without the riichi stick as a precaution. The next thing that happened, I drew my winning tile for dealer mangan. I could've gotten an ippatsu dealer haneman/baiman (if I get lucky with ura dora), but meh, I didn't really expect that to happen.

Final score: A:Arkanos(+81.0) B:Lecter(-50.0) C:bareman(-5.0) D:FreeMan7(-26.0)

Yea, I was really merciless in this match.

Last edited by TheArkanos; 2013-07-23 at 03:57.
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Old 2013-07-23, 18:01   Link #1468
Nofear3838
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heh, you must have been scared to death in the 3rd East round, with 2 players showing toitoi, dora 1 at a minimum, and likely tenpai, with all those dora tiles out there.
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Old 2013-08-28, 09:42   Link #1469
Kajotex
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Hmm... got a question and this is actually the most promising place to ask.. But I'm sure as heck not reading the whole thread to find an answer to my question, so here goes

The rules we've been playing with up till now are 14 tiles in the dead wall, the tile third from the left on the top is turned as a dora indicator.

When someone calls kan, the tile right of the dora indicator(s) is turned over for an additional dora indicator), the player gets the leftmost tile from the dead wall and the leftmost tile from the regular wall is added to the right of the dead wall so there are always 14 tiles in the wall, roit?

Now... what happens if there are more than 4 kans? As it happens we had this in our last game. So the dead-wall looked like this:

DDDDHHH
HHHHHHH

(D: Dora Indicator; H: Hidden Tile)

Now, what if someone called another kan? Which tile would the player get? Which tile would be turned for a dora? And what if there would be a 6. kan?

This bugged me for some time now so ideas would be very much apprechiated. Couldn't find anything on that.
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Old 2013-08-28, 21:38   Link #1470
JINNSK
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If 4 kans were by 1 player,the round continues.Inevitably 1 tile stays in the player's hand and it is tenpai for 4 kan tsu.

If more than 1 player did,it's 四開槓.The round gets called off when the 4th kan player discards his tile.

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Old 2013-09-07, 06:16   Link #1471
TheArkanos
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Well, this particular hand round is a real bummer.


Firstly, I got a really good 9-gates set up. But Tenhou decided to be a real prick and my hand got stuck for the rest of the game.


Well, oh shi. My thoughts are: Oh god he went into a pinzu honitsuu tenpai faster than me, even though I had a really good starting hand!

After drawing the west dora, I had 2 options: Make a 3CP honitsuu with 7/9-pin or west, or iipeikou honitsuu with 8-pin, since 5-pin is a safe card to discard.


And next thing I knew, BAM Daisangen!

I ended up third in the end because the starter dealer hit the Daisangen get with a Baiman in the previous hand.
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Old 2013-09-13, 18:59   Link #1472
Archon_Wing
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http://tenhou.net/0/?log=2013091408g...-d6892bff&tw=3

So let's see, everyone keeps winning small hands, and I can't win anything. Nothing new, but good defensive play has me down only a few k.

So last hand is here, and I try to capture the renchan since it's over anyways and I have to win to do anything, and then this... wow... given the low rarity of this, I bet he'll die in a grease fire.



Ok, now that's truly special. Not only do I deal into a yakuman, but it's the rarest yakuman to exist. I guess it's not Pure Nine Gates, and that's because the Japanese are lame, as they are the only one to accept Bootleg Nine Gates. Still this incarnation is about 150 times the rarity of Kokushi Musou

Well that's gg. If that's not a sign I should quit, I don't know what is; deleted all Tenhou related stuff off my comp.

Also, any smartass that says I should play for 3rd, well... fuck you too!
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Old 2014-01-18, 12:16   Link #1473
MrFeng
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I'm looking for Riichi mahjong players in Singapore.

We play Riichi mahjong regularly at a C.C so if there is anything interested people, please visit sgriichimahjong.wordpress.com for more information. Gambling is not allowed.
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Old 2014-02-03, 15:12   Link #1474
Laevatein
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Now that Janryumon's been shut down, does anyone know a good mahjong (not mahjong solitaire) app for ipad?
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Old 2014-02-03, 15:44   Link #1475
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Wow, really? That app was the best. >.> Now we're gonna be stuck with Mahjong Time.
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Old 2014-02-03, 16:26   Link #1476
Farplaner
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Quote:
Originally Posted by Laevatein View Post
Now that Janryumon's been shut down, does anyone know a good mahjong (not mahjong solitaire) app for ipad?
I now play on Hangame Mahjong, but it doesn't have English language option (and the graphics is not as good).
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Old 2014-02-28, 06:38   Link #1477
Konakaga
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Well I can't believe I had this happen... (in my bonus dealer round 1, 6th scene)
http://tenhou.net/0/?log=2014022819g...-cece5a6e&tw=0

Spoiler:


I decided that feat was worth posting here.
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Old 2014-02-28, 17:06   Link #1478
FlavoryFantasy
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Quote:
Originally Posted by Konakaga View Post
Well I can't believe I had this happen... (in my bonus dealer round 1, 6th scene)
http://tenhou.net/0/?log=2014022819g...-cece5a6e&tw=0

Spoiler:



I decided that feat was worth posting here.
I decided to watch the whole match, and yeah...that particular hand just wtf at your hax. Seriously on the 2nd to last discard you got it...

Well at least you didn't hax like that for multiple hands. Cause then, I'd kindly request that you would stop playing for a while.
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Old 2014-03-21, 02:10   Link #1479
LoveYouSaber
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Started playing this almost week ago (Saki got me attracted), and just got my first Thirteen Orphans!

http://tenhou.net/0/?log=2014032115g...-18d2b080&tw=1

Spoiler:
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Old 2014-06-02, 07:14   Link #1480
Konakaga
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Well I think I just had what probably be my highest scoring mostly flawless game on tenhou I'll ever get outside of yakuman hands....

http://tenhou.net/0/?log=2014060219g...-f6172ee2&tw=0

Too bad I didn't get to find out if tenhou gives the yakuman points to 8th+ renchans for the dealer, I was so close to finding out! .
Though my rather aggressive playstyle that I love to use when I am in the dealer position paid off beyond my wild imagination that game.
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