|2004-02-29, 02:41||Link #101|
Person just for her
Join Date: Jan 2004
Anyone know any more about which chars are going to be in this? Any word on the ones not seen in the trailer? There are still a number that we have yet to see....
|2004-02-29, 05:08||Link #103|
Join Date: Nov 2003
Anyway, email me if you need any help - andrew at howsfamily dot net.
|2004-02-29, 08:29||Link #104|
Join Date: Dec 2003
|2004-02-29, 11:18||Link #105|
Join Date: Apr 2003
Location: Paris, France ~♪
Woohoo! I see my dream comes true!
I've always wanted a sequel to FF VII! Seeing that touching scene again pulled a tear out of my eyes...
Btw Barret looks younger than 2 years before
|2004-02-29, 11:27||Link #106|
|2004-02-29, 12:50||Link #108|
Kurumada's lost child
Join Date: Nov 2003
Ok here I post something that I found in gamefacs.com which discusses the issue of making a sequel for FF 7 it is very interesing (But it is long)
I believe that the creators desided to make a movie instead of a new game. Anyways, in this link you will find much more information about this issue.
AERIS'S DEATH AND THE UNFINISHED GAME THEORY
This section is devoted to an issue I wanted to keep separate from the general
FAQ as it is such a BIG plot point and also has implication outside of the
games plot and into the actual design and development of the game.
The first big question everyone has about FF7 is Aeris, why did she have to
die? And indeed was she meant to stay dead? I always felt the ending of FF7
seemed a little rushed. I had always thought Aeris did have to "die" the way
she did on disc one, but would somehow come back maybe even as the embodiment
of Holy to fight Sephiroth in the final battle. I was emailed by RTSmith005,
who has VERY strong feelings on the matter of Aeris death and whether she was
intended to come back. He has given permission for that email to be reproduced
in full below. While I DISAGREE that the game was spoiled by the ending as it
stands (I always thought they were quite brave NOT to clear up every loosed
end, so don't flame me people), I am still intrigued by all the evidence he
provides that Aeris was intended to be brought back.
THE INCOMPLETE GAME THEORY - contributed by RTSmith005
"As I sit writing this I am listening to Aeris's theme in the background. I
first learned about Aeris's death when I was casually browsing FF7 web pages
and I came across Andrew Vestal's masterful editorial on whether or not FF7 is
complete. Ignoring the spoiler warning I found out that Aeris died during the
course of the game. I was upset that I knew this fact, but I then decided that
it was six months before the release, it didn't really matter. When I finally
got the game I knew that Aeris would die at the end of Disc One. I decided to
use her all the time during the battles, and I gradually got attached to her.
Attached to a video game character? Well, most people get attached to
characters in movies or novels, and that is really what FF7 is, not just a
game, but a movie/novel experience. As one of my friends who played the game
said "Man it felt like I knew her." When I reached the Forgotten Capital I
realized that Aeris was about to die and it seemed that my time with her was
all too short and fleeting. It had been the date at the Gold Saucer that had
really made me love her as a character. I watched in horror as Sephiroth
descended and gutted the peaceful Aeris. As Cloud later said "She smiled, in
the end..." I couldn't believe what I was doing. I was feeling sad at the death
of a fictional video game character! I was on the verge of tears, real tears of
sadness! How ridiculous and idiotic and stupid was that? Except it's not.
Square has made a game where the characters seem real, and it is indeed a
testament to them that we feel this way about them. It's nothing to be ashamed
of, or to be embarrassed about. The rest of the game was good, but not as good
as the first twenty hours.
The first disc of the game was pure genius. The second disc only got
interesting when we learned about Cloud's past and the Sapphire Weapon attacked
Junon. Otherwise, the second disc only gets very, very depressing, with the
storyline making you think Cloud is a Sephiroth clone and Bugenhagen dying
(although that is actually on Disc Three). The fall of Shinra was horribly
done, in fact the last ten hours of the game are altogether horrible. The
storyline is rushed, many plotlines are left unexplained, and the characters
undergo very little development (besides Cid and Cloud). The third disc is a
waste, as the last dungeon is hardly a challenge. The path to Sephiroth is
interesting, and the fight with Jenova is good, but the Bizarro-Sephiroth fight
is horrible and tedious. The final battle is incredible, literally some of the
best music in any game. The ending was also good in the beginning, as Cloud's
final battle one on one with Sephiroth was spectacular. Otherwise, the ending
was absolutely a waste. FFIII's ending was just as bad, with absolutely no
character development occurring. The ending in FF7 was a waste of disc space
and uninventive thinking. The scriptwriters should be shot for destroying such
a good game. Indeed, many people I have talked to have totally changed their
opinions on the game after viewing the ending.
In short the ending is horrible. My first opinion on it was that humanity was
wiped out by Holy, as Bugenhangen hinted at earlier on in the game. However,
upon thinking about it, wouldn't it be the ultimate injustice if humanity had
killed Sephiroth, freeing Holy and thereby saving the Planet, and the Planet
replayed humanity by killing each and every last one of them? But now, thinking
about it, I hope that Holy did indeed wipe out humanity. It would be a fitting
ending to an altogether tragic game. Why am I so bitter about the ending and
the latter half of the game, you ask? Well, the answer is simple. Everyone
probably knows about the Aeris resurrection theory. If you look at the game
there is a vast amount of empirical evidence that Aeris's resurrection was
originally supposed to be part of the game, perhaps if only in the original
script or in early versions of the game. I believe that there is NO WAY to
resurrect her now, however, I believe that FF7 is incomplete, and that we are
all playing a game that is truly the greatest ever made, but that could be so
much better. First I will present the evidence that can be found in the game
and related to the game.
1) The presence of Aeris's ghost in her church is a very small plot point in
the game. In fact, it's barely discussed by any one in the game itself. Why
else would it be in the game. A nostalgic moment? Perhaps.
2) Before the final battle there is an extra ledge that no one is standing on.
3) For the battle against Bizarro-Sephiroth, if you are strong enough to form
three parties, then one party has only two characters. Each party should have
4) Throughout the game Cloud is in situations in which he must pick Aeris over
Tifa or show that he is an uncaring or a caring guy. However, after Aeris's
death, this entire point is dropped. Considering the number of decisions you
are forced to make (around twenty some) you would think it would have more
bearing than who you get to date...
5) In the Japanese version, why does Aeris speak at certain points after you
use the GameShark to get her back? Why does she only have it in certain spots?
6) Aeris's best weapon has only seven Materia holders and it can gain AP, while
EVERYONE else's best weapon has eight linked slots and gains no AP.
7) Aeris's Umbrella has a higher Attack Power than her best weapon, the
Princess Guard, whereas everyone else's best weapon has a higher Attack Power
than all of their other weapons.
8) When you get Aeris's fourth limit break she has most likely already died.
If you actually do what you need to do to get it before she dies you waste vast
amounts of time (it took me three extra hours of getting her limit breaks up).
The point is that if you get it before she dies, it doesn't seem like you
should have it yet.
9) Right before the pillar steps in the Forgotten City before Aeris dies there
is doorway in the background. If you look at the patterns on the pillar, the
doorway is somewhat similar but markedly different. Programmers usually don't
put extra stuff like that in a game; it's a waste of time and effort. There is
no way to reach the door.
10) If you look at the floor before Cloud is trying to kill Aeris, there is a
spiral staircase leading downward. If you think about the way the City is
shaped it should be the reflection of the stairs above, but if you think on how
the glass around Aeris is shaped, it physically couldn't be so...
11) In the game manual there are FMV drawings of the characters. Every
character's drawing except Aeris (she is looking at the highwind you see it
where disc 1 is in) actually occurs in the game, or could realistically occur.
Aeris's cannot, as she wasn't with Cloud when he first saw the Highwind on the
first trip to Junon. She had already died when Barret and Tifa made their
escape on the Highwind later. In the picture she also dressed in white, and the
entire game she dressed in red...
12) The strongest empirical evidence for this lies in a conversation Cloud has
with Tifa during on the bridge of the Highwind... Tifa:I wonder what Aeris
felt... when she was on that Altar... Cloud: I'm sure she wanted to give her
life for the planet... Tifa: Really? I wonder? I don't think that's it at all.
I think she didn't think she would die at all, but that she planned on coming
back all along. She always used to talk about the "Next Time". She talked about
the future more than any of us'. This is very, very suspect, as anyone can see.
The entire game is ruined, in my opinion, by the loss of Aeris, and the death
of hope and joy. Many argue her death insured the player's hatred of Sephiroth.
Even if she were to be theoretically resurrected, I would still hate Sephiroth.
In my opinion, Square should re-release the game with her resurrection, and a
better ending, one worthy of a Final Fantasy game. Would it make her death
meaningless? Yes, it would, her sacrifice would be null and void and hollow.
But her death makes the game meaningless... Judging by the number of people who
desperately want to resurrect her, I think Square would profit financially from
such a decision. A game, which was already great, could be made truly perfect.
But somehow, I don't think this will ever happen. - XxRTSmithxX.......(thx for
letting me share this falsehead)"
|2004-02-29, 12:51||Link #109|
Kurumada's lost child
Join Date: Nov 2003
INTERVIEW WITH YOSHINORI KITASE (Director of FFVII)
In April 2003, UK multi-format magazine EDGE (http://www.edge-online.com)
featured Final Fantasy VII in their retro feature "The Making of.." The bulk
of the article take the form of an interview with the games Director Yoshinori
Kitase and character designer Tetsuya Nomura. I cannot reproduce the whole
article here due to copyright issues, but I have reproduced the key quotes
regarding the games plot, (the interview covers a lot of stuff on the technical
aspects as well which aren't so relevant to this FAQ) some of which you may
find quite controversial!
1) Kitase-san on - Sakaguchi's (the writer's) Vision
"Sakaguchi had a great vision of the force behind the universe. He wanted to
explore the idea that planets and people share the same basic energy and so
are, in some way intrinsically linked. He developed this philosophy from
drawing upon other cultures that stated when a planet disappears and invisible
energy is released in space. This energy goes to some lace and concentrates to
give life again when certain conditions are met. The same energy drives
people. So matter who or what this energy comes from, it will concentrate all
together to give life to something or someone again."
2) Kitase-san on realising that Vision
"Sakaguchi's ideas were incredibly difficult to represent in the game since
they involved and invisible abstract concept. It was something I had never seen
done in a game before. So, I came up with the Life Stream. This was an idea
that planets have the same kind of life systems and people's blood or nerve
network. It allowed us to more clearly examine the issues we wanted to."
3) Kitase-san on the link between FF7 and Final Fantasy the Move
"Sakaguchi-sans main ideas for FF7 and the world he imagined for the game were
very closely integrated into the Final Fantasy Movie. FF7 and Final Fantasy
[the movie] started at the same time in their development process and they
share nearly identical roots. I may have to play/watch both again and compare
all their common elements."
4) Tetsuya Nomura (designer) on the Death of Aeris
"The main issues of contention for fans worldwide are still Aerith's death and
the ending sequence with Sephiroth. With the plot I wanted people to feel
something intense, to understand something. Back at the time we were designing
the game I was frustrated with the perennial dramatic cliché where the
protagonist loves someone so very much and so has to sacrifice himself and die
in a dramatic fashion in order to express that love. We found this was the case
in both games and movies, both eastern and western. But I wanted to say
something different, something realistic. I mean is it right to set such an
example to people?"
5) Kitase-san on Reality and the Meaningless Death
(Adamant that cultural art puts to high a value on the dramatically meaningful
death Kitase-san begs to differ). "In the real world things are very different.
You just need to look around. Nobody wants to die that way. People die of
disease and accident. Death comes suddenly and there is no notion of good or
bad attached to it. It leaves, not a dramatic feeling but a great emptiness.
When you lose someone you loved very much you feel a big empty space and think
if I had known this was coming I would have done things differently. These are
feelings I wanted to arouse in players after Aerith's death relatively early in
the game. Feeling of reality and not Hollywood."
6) Kitase-san on Resurrecting Aeris
"The world was expecting us to bring her back to life as this is the classic
convention. But we did not. We had decided this from the beginning. There
was a lot of reaction from Japanese users. Some were very sad about it while
others were angry. We even received a lengthy petition addressed to our
scenario writer asking for Aerith's revival, But there many meanings in
Aeriths death and that could never happen."
7) Kitase-san on a possible next gen remake
"If I were to redo the game on todays hardware I would like to make the
charcetrs more realistic, I mean like FFX for instance. I think I would like
to include full voice support but I would definitely keep the same plot and
scenario. I know other members of the team are eager to do the update, but
currently I have no plans."
MY REACTION: Well some interesting stuff there. the concepts the Lifestream
idea came out of sound fascinating and as someone who noticed a strong
resemblance to FF7 and "The Spirits Within" I'm glad I wasn't just imagining
things. But, why-o-why then not make a FF7 movie.. maybe it wouldn't have been
such a commercial flop.
The Aeris death stuff is also quite surprising as he seems to contradict
himself. He seems to imply that Aeris's death was meant to be shocking due to
its lack of meaning. It was an avoidable death that happened to someone who
wasn't ready to sacrifice themselves. Then when asked about Aeris's
resurrection he replies that "There are many meanings in Aerith's death.."
Maybe they production team ended up as confused as us by the end! But they
seem adamant that her death was planned from the start and not a late addition
to the plot to help provide motive against Sephiroth as some have implied.
As for his comments on a remake, well I'd prefer a sequel.. but if its just
going to be a remake then he seems to be the guy to pressure as the others on
the team all want to do it!
Author - falsehead (Sophie Cheshire). Contact me at firstname.lastname@example.org
Copyright stuff; this is (c) Sophie Cheshire.
Last edited by Sugetsu; 2004-02-29 at 13:01.
|2004-02-29, 15:31||Link #110|
Join Date: Nov 2003
Location: United Kingdom
actually, although it was very hard to take when aeris died, i'm glad she did in the end. It is aeris's death that makes this game such a tragedy. If she didn't die or she was resurrected, it'd have just been another game with another happy ending (although i enjoyed the other final fantasies i loved this one the most). With her death, it aroused peoples emotions and made this game a classic that it is.
|2004-02-29, 15:58||Link #111|
i aggree FF7 was by far the most dramatic of the FF games i mean when sepiroth jumped down on her in that movie of the game i got the little shivers down my spine that i get when something is way moving (like that bit where the riders of rohan are standing on the hill in lord of the rings 3 or where Li Mu Bi dies in Crouching Tiger Hidden Dragon bit but just using it as an example ).
also completely agree that this should be good and when the music started in the trailer i was like ...O YEAH!!! . but yea also agree cloud looks a bit weird not sure if its been said havent read every post writen for this thread but i recon he looks like the lead from FF10 (havent played the game myself didnt like the look but i know what the main char looks like) what do you recon??
Also sepiroth with his hair short looks quite a bit like Danta off Devil May Cry what do you recon?? i must say i prefered sepiroth with long hair but as long as he has that sweet sword he's ok with me
|2004-02-29, 16:20||Link #112|
Join Date: Jul 2003
It was just a really bad marketing scheme to put "Final Fantasy" in the title because so many people were expecting so much from the film from the FF name(a "schema" for those who know what the word means). If it was marketed like "Squaresoft, which brought you the Final Fantasy franchise, introduces "Spirits Within" and yada yada yada...," it probably would have been sold to the public better. As far as who decided to put "FF" in the title, I as well as many others would probably ask "what did the five fingers say to the face?" SLAP!!! (gotta love "The Chappelle Show")
As far as "Advent Children" is going to be, I only wish that it would be longer. I'm more than sure that at least people will get what they expect since the trailers are showing a good promise of schemas that the public will expect from the FF7/FFVII name at least. I hope that it'll show Vincent and his monster morphing abilities (those limit breaks for him from the game was cool), but it would seem that the focus will be on Cloud. I must admit though that there was one cool scene though from the new trailer that showed Cloud on his bike where the front conpartment opened up and you could see that the bike can hold six swords (0:39-0:42 into the trailer).
|2004-02-29, 16:42||Link #115|
Join Date: Dec 2003
well actually the guy with the short hair
Last edited by Mr.Minou; 2004-03-01 at 12:03.
|2004-02-29, 16:47||Link #116|
oooooo right thanks for clearing that one up i havent read the spoilers, oooo so who are they saying it is or havent they gone as far as saying that?
damn a FF7 without sepiroth what is the world coming to, wondering how they were going to explain him surviving after the mother of all but kickings cloud gave him at the end
|2004-02-29, 17:33||Link #118|
I'm sorry, but Final Fantasy 7 is probably one of the most overrated, and over praised games that'll probably exist til the end of time. FF8 got the crap deal and was serverally overshadowed by FF7's fanboys/square-whores. I've even discussed it with some hard, hardcore fanboys, and they live in a world of utter denial, going so far as denying the basic fundemental better improvements such as graphics, and the fact that FF8 had an orchestra to do the soundtrack, and they deny or try to "explain" why its different JUST because its TWO points that make FF8 better then FF7, not as a whole, mind you just two damn points. I wish FF8 were FF7 then FF7 was FF8, atleast this way, Square can explain why their second "sequel" was crap, instead of the otherway around; Square just got lazy.
KH is getting such a horrible rap, KH > FF7. "There's Disney character's in a Square game ewwwwwwwwwww.." Get over it. A lot of people's reason for not being able to enjoy the game was that its "too kiddy cause of Donald and Goofy." That's so weak, "cause its a kids game it can't be good." Another reason is people are so asian-washed by anime that they automatically hate Disney for whatever reasons, another WEAK reason. Square put more love into KH then they ever did to FF7. KH was so god damn fun, my only REAL problem was it was short as hell. KH2 will kick some major ass, I can't wait, I just hope it'll be longer then the first.
Oh btw, Advent Children looks tight. Can't wait for it.
|action, science fiction|