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Link #14043 |
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Too Amnesiac For This
Join Date: May 2009
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Dine's rules run pretty much counter to the entire storyline. That isn't to say you couldn't reach a solution of some sort if you did implement them, however.
Of course it would immediately rule out Kanon and Shannon as culprits. But then again, we weren't all that sure of that anyway.
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Link #14045 | ||
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Purupurupiko-Man
Join Date: Nov 2009
Location: My beloved hometown, the mackerel river running through it
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Link #14048 | |
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Member
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Even EP6 GB imho is a GB built to fit Erika's piece, that's why Battler can change it as it want, until the red texts are not in contradiction, unlike EP1-4 GB.
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Link #14049 | |
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別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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I have my doubts on EP6 even "partially" confirming that Erika's corpse washed on the island.
From the 1998 perspective, there is absolutely no proof of this ever happening. Even assuming the rumors are true. The rumors state that Erika washed there while still alive. From the fictional story perspective Erika washed to Rokkenjima while still alive. There is absolutely nothing in EP6 that would suggests that Erika washed to Rokkenjima as a dead corpse. The only things that are suggested are: - Erika arrived to Rokkenjima alive. - Erika never arrived to Rokkenjima. Other interpretations can be considered reasonable theories, but they have no support from the story. Quote:
However the Game Master would have to respect the mystery novel roles by never letting the meta-detective see a fake scene involving his piece counterpart. The piece should work as the meta-detective's proxy to have an objective perspective of what is happening in the story. Considering EP5-6 however I need to slightly revise this vision. As it seems that the gameboard has its own autonomy and the meta-detective is able to make his piece roam it and interact with it without the GM's knowledge. Of course that kind of interaction wouldn't be possible if there wasn't a sensory feedback between the piece-detective and the meta-detective. This is completely at odd with the fact that Battler's perspective is fragmented. In other words he doesn't have a 100% feedback on everything that his piece has witnessed. Particularly in EP5 he doesn't get the whole solution of the epitaph he partake with. (However this might be because he wasn't the detective). Even so denying that Meta-Erika has this 100% feedback would make EP5 and specifically EP6 extremely difficult to explain. But if Meta-Erika does have this 100% feedback, then she has a double perspective: one filtered through her own piece and another filtered through the GM.
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Link #14050 |
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Too Amnesiac For This
Join Date: May 2009
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Erika was wearing a life preserver, so in theory if her drift was the same regardless of whether she was alive (she's not going to have much luck swimming in a typhoon), she'd probably wind up in the same place. it's not like a corpse is more likely to sink.
But nobody even knows - in the "future" - what happened to her at all. They propose she could have drifted there, but just because she could have (living or dead) doesn't mean she did. Maybe she didn't really have that jacket. Maybe she just sank. We probably shouldn't engage the fantasies of those wacky Witch Hunters.
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Link #14051 |
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Senior Member
Join Date: Sep 2007
Location: Buffer overflow
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Hey
![]() But I agree. There's no evidence that Erika actually made it to the island. However, if there are multiple futures (and the portrait for EP7 seems to suggest as much), then even if the Witch Hunters had evidence that Erika had survived, it wouldn't necessarily apply to all games. It's sort of a cat box on top of a cat box. Actually, I wonder about that... Whoever the people in the EP7 portrait are, it seems fairly likely that they're from the future. We have heard that Beatrice doesn't know what happens in the future, and the only reason we saw the 1998 scenes is because Bern brought Ange into the game. Maybe that's a result of Bern being the Game Master...
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Link #14052 |
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別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Personally I think the new ambiguous character is Featherinne's detective piece and the guy is Wizard-hunting Wright.
I expect a lot of changes in the story development as a consequence. Bern: What do you say Wright? Love is not allowed? <evil laughter> NO PROBLEM!
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Link #14053 |
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Mystery buff
Join Date: Jan 2010
Location: Gone Fishin!
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Well if even your saying they're from the future...
![]() I have to agree that seems to be Bern's style. I can't see her taking interest in people's pasts. People seem to want to think the blonde character is flash back Beato just to avoid a future Jessica idea. ![]() of course it could also be Philo Vance as Klyon99 suggested. Oh but wait... wouldn't there be copyright issues with that?
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Link #14054 | |||
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It's Hammertime!
Join Date: Nov 2009
Location: Italy (Neaples)
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![]() Anyway leaving aside the Gold truth part (i'm still completing my theory about it) m0h pointed out what i was trying to say. If Erika witness something, or order her piece to do something that have a certain result, then it isn't a cat box anymore. Quote:
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Still, when killing someone taking their head off there is really nothing you can misunderstand... |
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Link #14055 |
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別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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I wouldn't use Higurashi as comparison for what concern mystery novel rules. Ryuukishi even made fun of himself with the purupurupikopyo that causes "rokkenjima syndrome".
In the world of Umineko the detective's perception can't be deceived. For example Battler argued that the mere fact that he saw Kinzo was a proof of him not being detective, even though that could have been explained as some kind of optical illusion.
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Link #14056 | |
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Senior Member
Join Date: Sep 2007
Location: Buffer overflow
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Simply put, I think you need someone who understands the game fully before you can observe things without the Game Master's permission. It's all well and good for Battler to say that he'll move his piece outside the scenes that the Game Master shows, but how exactly does he do that? In the games so far, all we've been shown is Battler watching the scenes Beato shows him and arguing with her in the meta-world. The only times he gets information without being shown a scene by the Game Master is when he asks Virgilia for details.
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Link #14057 |
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Senior Member
Join Date: Sep 2007
Location: Buffer overflow
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Actually, you've got this backwards. Battler said that even the detective could mistake a sheet in the wind for a person, but no one could mistake anything for Kinzo because of the red text preventing this. The entire point of that exchange was that the detective is allowed to be deceived.
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Link #14058 | |
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It's Hammertime!
Join Date: Nov 2009
Location: Italy (Neaples)
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EDIT: Chrono explained it first |
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Link #14059 |
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Too Amnesiac For This
Join Date: May 2009
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Deception is different from a mistake. A mistake is "the detective clearly saw an orange and remembered it was an apple instead." A deception is "someone painted an orange red, so the detective thought it was an apple." One is a clue. The other is just the detective screwing up for no good reason.
Oh and obviously I use "Witch Hunt" to refer to the translation group and "Witch Hunters" to refer to in-universe members of the Rokkenjima Witch Hunt. I didn't mean those wacky translators! ...This is kind of important with respect to the link in my signature, obviously.
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