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Old 2010-06-23, 00:37   Link #121
kiak666
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Quote:
Originally Posted by noobita View Post
That is what went wrong.

In my opinion, a harder to land/use DM should does more damage to other easy to use DM as a reward for your effort to master it.

For example:

Why would you want to use Clark SDM when other characters SDM can hit their prey in easier fashion and less punishing (and time consuming) knowing that all SDM does similar damage cap.
Because those moves are unblockable? Besides those videos just showed different ways of how you can combo into those DMs.
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Old 2010-06-23, 03:10   Link #122
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Quote:
Originally Posted by C.A. View Post
Ralf using Gear 2 and Gomu Gomu no Jet Gattling = win. But Clark is far less impressive than Tager.
I was just going to say, "Isn't that a One Piece attack?"
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Old 2010-06-24, 11:32   Link #123
Rayneing
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More NeoMaxes! The Yagami Team this time, Iori, Mature, and Vice.







EDIT: This is an old version of the Iori video that was quickly removed. You can see a character named Saiki on the P2 team.
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Old 2010-06-25, 08:28   Link #124
videoman190
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The first reference video starring Ash


KOF XIII TECHNICAL REFERENCE VIDEO CHAPTER 1: ASH CRIMSON

Athe the Blog Tranlation of the Yagami Team
Quote:
Blog translation once again handeled by the awesome SonicTempest of OrochiNagi!:

Translating the Yagami team blog entry.

IORI

- Iori's strength is the many ways he can attack when he's at close range. In particular he has low jumps which make his jump attacks hard to counter. On top of that he has his Sotoshiki: Yurifuri (+ in mid-air) and his command grab 203 Shiki: Tsuchitsubaki (+), making him a character with a lot of offensive options. In addition he has a new move Sotoshiki: Kui (+) which is an overhead, further improving his offensive capabilities.

- They thought about what sort of moves to give Iori to bring out his ferociousness in spite of losing his flames, and they settled on the image of him tearing things to shreds with his nails.

- EX 401 Shiki: Shougetsu (+) has Iori move forward more than the regular version. It's also invincible until the attack comes out, and gives Iori frame advantage on block.

- EX 104 Shiki: Nueuchi (+) gains invincibility and does 3 hits, making it a good anti-air move as well as a good move for interrupting attacks.

- EX Forbidden 1211 Shiki: Yaotome (+) makes the background turn red on the final hit. The same goes for the EX versions of Mature's and Vice's DMs.

- It also has longer invincibility, making it good (again) for anti-air or interrupting other attacks.

- His NeoMAX is a new move called Forbidden 1218 Shiki: Yatagarasu (+), where he slashes violently above him in an arc. It's slow on startup, but has good priority and is great in combos. If you connect it at the moment the move starts up the move's animation looks like the KOF'96 Yagami team ending where Iori slaughters his teammates.

- They changed the animation in response to feedback from location tests that the move looked too plain (:lol).

- They've re-added Iori's close B attack, to at least make his normals feel like they used to, even though his specials have completely changed.

- Iori's 10th color matches the color scheme of his old outfit. At the second location test they added a crescent to the back of this outfit to make it match the old one more closely, and it became the most popular colour chosen (:lol).

- They indicated that Iori's ending will be something to look forward to.

MATURE

- Mature is a fast character with lots of moves just like in previous games (I guess the KOFXII version doesn't count). This time you can use her Ebony Tears (+/) as a shield to advance behind just like in previous games, so Mature users should be happy.

- EX Ebony Tears (+) does 3 hits and allows for followup attacks

- EX Death Row (+repeatedly) can be input up to 5 times instead of up to 3 times, making it easy to hit confirm and great for chipping.

- EX Despair (+) has some invincibility on startup, making it a very important move for Mature who does't have many moves that let her counterattack quickly.

- EX Nocturnal Lights (+) has a different animation from the regular version (the background turns red, as mentioned before). Apparently they had problems getting the blue Ebony Tears effect to look good on the red background, .

- Mature's NeoMAX is called 'Awaking Blood', where she removes her eyepatch and her eye flashes, at which point a large tail-like energy wave smashes the opponent. The range is pretty long, making it good for combos as well as a standalone move at long range. Also, it hits overhead.

- It's hard to make out on the sprite, but apparently Mature's eyepatch conceals a snake-shaped birthmark.

VICE

- Vice is a power character with a focus on throw moves, much like earlier games, but unlike Daimon and Clark she has good striking attacks too, and has some good combos.

- After the location tests they gave her back her mid-air throw DM Overkill (+or in mid-air). It looks like it's difficult to combo, but you can in fact super cancel it after Mayhem (+/) -> Splash (+), right before the Splash hits.

- EX Decide (+) has 'everywhere priority' (wtf does なんでも判定 mean?) and lets Vice follow up with a close C after it connects, creating a combo opportunity.

- EX Negative Gain (+) has an effect where a skull appears on the screen (I guess like one of the energy pillars in Mature or Rugal's moves?)

- Her NeoMAX has the same name as Mature's (Awakening Blood). She removes her jacket slightly, and the birthmark on her back flashes, at which point a large energy wave shaped like a snake's tail knocks the opponent down at high speed. Because the snake appears from the edge of the screen behind Vice, it can be easily used as a counterattack when Vice is cornered.

- Mature's and Vice's 4th color makes their color schemes match Iori's.

Next week? The AOF team.
YAY, VICE RETURN DM GET! Has she ever had OverKill in anything but 2002 and Neowave? (I thought she had it in 98UM, but that's wrong, lol.)

This makes her the only grappler in the game with an AIR DM, eh? Fun, Fun.
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Old 2010-06-28, 08:01   Link #125
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It seems that KOF series is indeed not popular...after I compared the number of the post in MvC 3 to KoF XIII...

Why is KOF series is not popular even at here?
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Old 2010-06-28, 08:21   Link #126
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Well, even in their physical perfection, the Street Fighter cast has a rough humanity about them that the average gamer can relate to....

.... whereas almost EVERYBODY in the King of Fighters universe is an impossibly beautiful and skinny supermodel bishounen/bishoujo that almost everybody who is not a supermodel has a hard time relating to.
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Old 2010-06-28, 08:33   Link #127
Sheba
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In a more down-to-earth way, we can explain it with the obscenely high price tag of the neo geo system. This was coupled with the often inferior ports of the 16 and 32 bits consoles era, whereas Street Fighter games enjoyed more faithful port. Also, the arcade KOF scene in europe and north america is NOT what we see in the rest of the world.

I will add that KoF games have this kind of "Characters' movelists are too long to remember and motion supers are hard" thing that shy people away from the franchise.
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Old 2010-06-28, 08:51   Link #128
noobita
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Quote:
Originally Posted by Gordy Lechance View Post
Well, even in their physical perfection, the Street Fighter cast has a rough humanity about them that the average gamer can relate to....

.... whereas almost EVERYBODY in the King of Fighters universe is an impossibly beautiful and skinny supermodel bishounen/bishoujo that almost everybody who is not a supermodel has a hard time relating to.
Then they shouldn't watch the Japanese anime or manga as well since 99% of the characters are beautiful, perfect and handsome as well...
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Old 2010-06-28, 08:59   Link #129
Westlo
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It's been 10 years since Marvel Vs Capcom 2, of course MvC3 is going to be anticipated... Marvel characters helps as well in addition to SF characters being some of the most popular fighting game characters.
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Old 2010-06-28, 09:01   Link #130
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Quote:
Originally Posted by noobita View Post
It seems that KOF series is indeed not popular...after I compared the number of the post in MvC 3 to KoF XIII...

Why is KOF series is not popular even at here?
The cast list. You know which one will draw more fans.
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Old 2010-06-28, 21:36   Link #131
Gordy Lechance
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Originally Posted by noobita View Post
Then they shouldn't watch the Japanese anime or manga as well since 99% of the characters are beautiful, perfect and handsome as well...
Oh no no no. Whereas there is still a childishness and innocence (not to mention endearing round chubbiness) about most anime leads (even the hot ones), the King of Fighters are, to quote the film Wicked City, "disgustingly perfect."

They are anorexically thin and ferociously sexualized, not to mention maturely beautiful like supermodels. Their musculature and frame is simultaneously so frail (Iori team, we're looking at you) they would realistically break bones every time they throw a punch.
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Old 2010-06-28, 21:53   Link #132
momobunny
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Quote:
Originally Posted by Gordy Lechance View Post
Oh no no no. Whereas there is still a childishness and innocence (not to mention endearing round chubbiness) about most anime leads (even the hot ones), the King of Fighters are, to quote the film Wicked City, "disgustingly perfect."

They are anorexically thin and ferociously sexualized, not to mention maturely beautiful like supermodels. Their musculature and frame is simultaneously so frail (Iori team, we're looking at you) they would realistically break bones every time they throw a punch.
They aren't even that thin, I mean look at Athena... her upper half is pretty thin but her bottom half isn't at all.

Really... they look similar to most other anime styled characters, not "disgustingly perfect" or overly thin or anymore sexualized or maturely beautiful than anything I've seen anywhere else.
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Old 2010-06-28, 23:08   Link #133
kiak666
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Here's the 2nd Technical Reference featuring Team Elizabeth:




Only one word can describe Shen's Max Cancel at the end:

OVERKILL!!!
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Old 2010-06-28, 23:43   Link #134
noobita
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So, basically Ex Mode basically make your attack priority higher than non-ex attack...but then, how you suppose to activate in the nick of time? Or there is specialize button to activate it?

For example:

Fireball: dcf + A

Ex Fireball: dcf + A+B

or something like that?

And is every character can use Ex-Mode or there are Advance & EX Mode option for you to choose when you selecting your characters?

I don't know but it somewhat make DM obsolete but then, the standalone DM damage in this game is pretty low at the first place.
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Old 2010-06-29, 06:08   Link #135
Sheba
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Quote:
Originally Posted by Gordy Lechance View Post
Oh no no no. Whereas there is still a childishness and innocence (not to mention endearing round chubbiness) about most anime leads (even the hot ones), the King of Fighters are, to quote the film Wicked City, "disgustingly perfect."

They are anorexically thin and ferociously sexualized, not to mention maturely beautiful like supermodels. Their musculature and frame is simultaneously so frail (Iori team, we're looking at you) they would realistically break bones every time they throw a punch.
You likely meant the KoF originals, because the males from Fatal Fury and Art of Fighting DOES look the Fighters part of KoF. Can't talk about Mai who is just so oversexualized.
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Old 2010-06-29, 06:12   Link #136
videoman190
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Chapter 3 ~Japan Team~ for KOF XIII's Technical Reference(parts 1&2).


Showing the difference between the normal and EX moves!
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Old 2010-06-29, 06:58   Link #137
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Seems like the latest of the long list of references made by Benimaru is Great Mazinger's Thunder Break.
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Old 2010-06-29, 09:19   Link #138
Sheba
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I loled at the french background. I guess cliches does not die.
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Old 2010-06-29, 09:28   Link #139
Westlo
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Quote:
Originally Posted by noobita View Post
So, basically Ex Mode basically make your attack priority higher than non-ex attack...but then, how you suppose to activate in the nick of time? Or there is specialize button to activate it?

For example:

Fireball: dcf + A

Ex Fireball: dcf + A+B

or something like that?
That's how Street Fighter III and SFIV did ex moves.
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Old 2010-06-30, 04:27   Link #140
Rayneing
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Technical Reference Part 4: Fatal Fury Team (Terry, Andy, Joe)



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