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Old 2010-11-11, 16:46   Link #2081
Divine witch
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Not if that zombie is disposed at first
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Old 2010-11-11, 19:21   Link #2082
Kyero Fox
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ZOMBIE ACTION MMORPG!

Yea you heard me, on MMO-Report they mentioned a company making a zombie game mmo.
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Old 2010-11-12, 16:46   Link #2083
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Quote:
Originally Posted by Kyero Fox View Post
ZOMBIE ACTION MMORPG!

Yea you heard me, on MMO-Report they mentioned a company making a zombie game mmo.
It seems Zombies are spreading all over... There is a zombie anime, a zombie movie, a zombie T.V. show now theres a mmo about it. It's even in Black Ops... Too much spreading
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Old 2010-11-12, 16:56   Link #2084
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Just like zombies, never too many
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Old 2010-11-12, 22:44   Link #2085
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It seems Zombies are spreading all over... There is a zombie anime, a zombie movie, a zombie T.V. show now theres a mmo about it. It's even in Black Ops... Too much spreading
The more the merrier! I like a target rich enviroment anyway!
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Old 2010-11-12, 22:44   Link #2086
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Well I guess all our talk about zombies is spreading through to the online and television world atleast
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Old 2010-11-12, 23:41   Link #2087
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btw.... anyone know how to make improvised traps? or some samples of it?
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Old 2010-11-15, 03:09   Link #2088
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Quote:
Originally Posted by ZeKeR View Post
btw.... anyone know how to make improvised traps? or some samples of it?
Dig 2x2 meter (the bigger the better) around your house and make a drawbridge. Fill in with water. Then "tadda!!", you just made your own Castle like fortification. Good as a trap as well as defense barrier fof your house, putting sharpstakes is a good recommendation.
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Old 2010-11-15, 05:54   Link #2089
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Quote:
Originally Posted by genjichan View Post
Dig 2x2 meter (the bigger the better) around your house and make a drawbridge. Fill in with water. Then "tadda!!", you just made your own Castle like fortification. Good as a trap as well as defense barrier fof your house, putting sharpstakes is a good recommendation.
a moat wont guarantee total mobility kill ya know... especially if you are fighting shitloads of zombies, or a pack of mutants, or worse... ALIENS....
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Old 2010-11-15, 17:30   Link #2090
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Originally Posted by ZeKeR View Post
a moat wont guarantee total mobility kill ya know... especially if you are fighting shitloads of zombies, or a pack of mutants, or worse... ALIENS....
If you make a moat all around you, then the zombies will simply fall in and die. Mutants, Aliens? Oh yeah were screwed with a moat. But even with a moat that surrounds all around us, not like we can go anywhere anyway. The zombies will possibly surround us, leaving us to our stockpiled food. Unless we have a flyable machine.
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Old 2010-11-15, 19:57   Link #2091
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What about pugil sticks?
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Old 2010-11-15, 21:45   Link #2092
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Quote:
Originally Posted by Lost Cause View Post
What about pugil sticks?
when in ancient warfare, stakes pointed TOWARDS the enemy are the only defenses the archers have against cavalry. it was ineffective against ground sergeants and dismounted knights.

pugil sticks and punji pits are said to be elementary.

dig a deep hole
sharpen some branches and cover them with shit or any toxic substance
stick said branches into sides (or if you want a body trip, then ALL of them on the floor)
cover hole with leaves
hope for the best

anyone know how to make a tripwire? that thing is useful even in indoors when in dark areas and blind spots.
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Old 2010-11-15, 22:58   Link #2093
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^ Yeah, I do.
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Old 2010-11-16, 01:33   Link #2094
ZeKeR
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also....

for total defense should we hole in when supplies are low.. had some plans....

MALL
-create improvised barricade in main entrance
-blockade any blind spots
-should EMP be used, then barricade ALL maintainance access ways
-as possible, the enemy should be LOWER than us. open areas like lobbies are killzones
-i think LC's gonna be da person for laying IED tripwires in escape routes or if we have to fall back

CHURCH
-one rule: BARRICADE THE FRONT MAIN DOOR (this rule does not apply to cross shaped buildings)
-if anyone grabbed an MG, make sure of creating a defilade (or was it enfilade) in the altar area. God forgive if we are fighting for our lives to mess with the altar
-create spike\punji pits or a ditch full of spikes to help with the defense.
-snipers head to the belfry.

MANSION\ESTATE (either yours or one of your contacts, dead or alive)
-fortify the main entrance. if my hunch is correct, there should be the gate, then a large fountain before the house itself.
-barricade the windows on the ground floor. leave some windows with firing ports
-fortify the lobby.
-again place traps or IED's in the rear of the house. completely seal the garage using the vehicle parked (if possible)
-snipers and some MG's are to station on the 2nd floor. to conserve ammo, let the snipers pick off the most advancing ones before the people inside the house gun them down

MILITARY COMPLEX
-fortify main gates using sandbags (now i know it isnt effective, but its great for a fire platform
-station a vehicle mounted with an MG in the gates (if theres a tank or an armed APC, happy day)
-assuming if the armory is still there, plant strategic C4 or IED charges and some AP claymores once we need to fall back
-scouts and scavengers, LEAVE NOTHING UNTURNED

PORT
-anyone know how to operate a crane? use it to move a container to the only gateway
-if we need to man a boat... then we have to
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Old 2010-11-16, 01:48   Link #2095
james0246
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^A Prison might also be good. Especially an old fashioned one with thick outer walls, few entry points, a personal generator, nice watch-towers, and lots of strong fencing surrounding the building make this an ideal fortified location.
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Old 2010-11-16, 01:55   Link #2096
Kafriel
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A moat would be a good trap, the deeper you can dig the better; eventually it will become a zombie landfill and when they start floating, the rest of them will be able to get through. The best kind of protection I can think of is a vault door in a scyscraper with enforced steel and a heliport with a chopper on the roof, in case you run out of supplies.
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Old 2010-11-16, 02:15   Link #2097
ZeKeR
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Quote:
Originally Posted by james0246 View Post
^A Prison might also be good. Especially an old fashioned one with thick outer walls, few entry points, a personal generator, nice watch-towers, and lots of strong fencing surrounding the building make this an ideal fortified location.
Alcatraz much?
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Old 2010-11-16, 02:22   Link #2098
james0246
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Alcatraz much?
If it's hard to get out of, then it generally stands to reason that it has to be hard to get in...unless society is in order and you've committed a crime .
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Old 2010-11-16, 04:32   Link #2099
NoemiChan
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....Built a castle at the middle of the lake, and a helipad.

For food fish at the lake,

for water drink at the lake.

But,Strangers beware!!! 50 calibers at the towers.....
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Old 2010-11-16, 09:12   Link #2100
ZeKeR
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Quote:
Originally Posted by james0246 View Post
If it's hard to get out of, then it generally stands to reason that it has to be hard to get in...unless society is in order and you've committed a crime .
Alcatraz has vital points... it was the waterworks and the vents i remember...
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