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Old 2010-10-25, 16:54   Link #41
SoldierOfDarkness
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Join Date: Dec 2005
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Kroot at heart are really just mercenaries . Their objective is to assimilate as many species as possible to evolve. They will fight for the imperium just like the orks who are just looking for a fight.
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Old 2010-10-25, 20:55   Link #42
swtrooper42
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The majority do serve the Tau though. They serve out of gratitude for the Tau supplying enough forces to eradicate a full Ork WAAAGH on their homeworld. Plus the Tau like having them around because it gives them troops that are actually competent at melee.
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Old 2010-10-26, 05:52   Link #43
lyly10388
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Quote:
Originally Posted by Keroko View Post
I'll admit that Imperial Guard would fit in this game. Both orks and IG are armies that, lorewise, rely on drowning the other in bodies. That means they share a similar type of gameplay.

This line of thinking would also give us a chance at a Tyranid campaign, though considering the Tyranids lack of individuality and personality, that'd make the story rather bland. Food -> eat about sums it up.

I also think so.
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Old 2010-10-26, 15:47   Link #44
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Quote:
Originally Posted by swtrooper42 View Post
The majority do serve the Tau though. They serve out of gratitude for the Tau supplying enough forces to eradicate a full Ork WAAAGH on their homeworld. Plus the Tau like having them around because it gives them troops that are actually competent at melee.
Simply because the Tau themselves are bad at melee its good to have another faction that is great in melee just in case (you may never know about them swarming Orks )
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Old 2010-11-28, 05:17   Link #45
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Dawn of War: Retribution official site - Eldar Campaign Heroes



For those who can't access the site somehow:

Quote:
Originally Posted by Relic
“The dead will bear death, the damned shall be damned, every soul of a craftworld lost, slain without a word.” - Veldoran

The Eldar are an ancient race of aliens, whose soldiers spend lifetimes mastering their path in warfare. Many Eldar possess strong psychic abilities, including the ability to see into the future. With their psychic abilities and advanced technology, highly mobile Eldar forces can leave an enemy reeling and chasing shadows.

The Eldar in sub-sector Aurelia are an unseen hand in many events. The Eldar of Craftworld Alaitoc are led by Autarch Kayleth, and her elite force is the focus of the Eldar campaign in Dawn of War II: Retribution.

Kayleth is cold, curt, and pragmatic. She is a master of the art of warfare and strategy, focused on victory and how best to achieve it for her people in each engagement. As a master warrior, she has an arsenal of lethal abilities at her disposal to throw the enemy off balance or eliminate them. Her standard Jump ability will put her right in the thick of the fight, where Kayleth truly shines. A fully upgraded ability called Skyleap far exceeds the distance that the Jump ability allows her to cover, and along the route of her travel during the leap volleys of grenades drop. This path of destruction is followed by Kayleth dropping in just as the dust begins to settle, to lay waste to any survivors.

Ronahn is a former Pathfinder of Ulthwe, but he has renounced his ties to the Seer-led craftworld and now wanders the stars. He remains loyal to his race, assisting them when called upon, and finds himself allied with Kayleth. Ronahn’s abilities involve infiltration and dealing damage from a distance. His base Infiltrate ability that allows him to go unseen by the enemy can be upgraded to include a Holo-field that will also camouflage nearby infantry units. Ronahn epitomizes the Eldar ability to get the enemy to chase shadows.

Veldoran is an aged and experienced Warlock accompanying Kayleth on her mission. As a powerful psyker, he interprets the prophetic visions of the Farseers and brings his power to bear during combat in a variety of ways. His basic starting ability is Immolate, which sets an area on fire and engulfs anyone in the vicinity in flames. In addition to dealing damage, Veldoran’s talents can also be used to heal himself. His Siphon ability will take the life force from nearby enemy units, granting Veldoran more health and the ability to stay in the fight longer.

Elenwe is a Farseer, a master of prediction, helping to guide Kayleth on her mission. In addition to using her powers to preserve Eldar lives and determine the best path for the group to travel, Elenwe’s powers can be brought down on enemy units. Her base ability, Spiritual Rites, heals nearby friendly units, but her Time Field ability shows the true power of the Farseer. When activated, time slows down for enemy units in the given area but not for the Eldar. Few abilities can change the face of battle as those possessed by Elenwe.

Prophecy guides the Eldar Campaign in Dawn of War II: Retribution. Opening the campaign is Kayleth on a mission to reach a human, a “Scion of the Emperor”, before the Ork savages that are patrolling the area. The Ork Freebooters are getting in the way of their mission, and must be dealt with.
Also, Multiplayer Unit Profile - Eldar Autarch

Quote:
Originally Posted by Relic
In Dawn of War II: Retribution, all races will have access to a fearsome new unit in multiplayer games. For the Eldar that will be the Autarch, a powerful commander of their forces with unparalleled strategic abilities. When called upon the Autarch will engage in combat, bringing a deep understanding of the art of war to bear on the enemy.

The Autarch is quite a unique unit in the game because it is not trained or created as other units are. It is actually called upon from the global ability bar, where you can call in game changing powers like the Eldritch Storm.

Unit: Autarch

Availability: Tier 2

Abilities:
Fleet of Foot – Greatly increases the unit’s speed but reduces the Autarch’s damage output for the duration of the ability.

Leap – Soar through the air and land at the targeted location. Upon landing the Autarch increases the speed, damage, health and of nearby infantry units.

Skyleap – The Autarch jumps high into the atmosphere, returning to the global ability bar to be called in for a reduced cost.



The Autarch descends to the battlefield when called in from the global ability bar. The unit can be dropped into any hot spot on the map, provided you have line of sight on the drop zone. A volley of grenades dropped from the sky precedes the Autarch, and you can strategically place where each of the grenades lands. Do you want them all to drop on an enemy strong point? No problem. Want one to fall on each of the three enemy squads you’re facing? Done. While they’re picking up the pieces, the Autarch lands to engage the survivors.

With the versatility of being called in anywhere your forces are, the Autarch can be just what you need to swing the outcome of a critical battle in your favor. Once the battle is won, use Skyleap to return the Autarch to the global ability bar to be called on at a reduced cost, and with another volley of grenades to announce its arrival.
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Old 2010-12-16, 22:07   Link #46
LoweGear
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Now for the most intriguing update I've seen in months... SPACE MARINES CAMPAIGN

It's the Blood Ravens again as usual, but it's no longer the usual crew. And the lineup is very telling of the which of the events in Chaos Rising are considered "canon":



Captain Diomedes without his helmet.

Space Marine Campaign Heroes

Spoiler for Spoilers:


And the Space Marine's new unit for multiplayer:



Land Raider Redeemer
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Last edited by LoweGear; 2010-12-16 at 22:58.
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Old 2010-12-17, 09:23   Link #47
LoweGear
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And the biggest hint... more like blatant revelation for the new race to be added to Retribution is leaked:

Spoiler for Take a look:
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Old 2010-12-17, 09:39   Link #48
Keroko
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The cowboy-hat style Inquisitor lord is more a symbol of the With Hunters than anything else. Daemonhunters tend to wear power armor, and a mascot for the Imperial Guard race wouldn't be an Inquisitor Lord. That'd be a Cadian trooper, a commander, or a Commisar.
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Old 2010-12-17, 15:28   Link #49
SoldierOfDarkness
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Technically speaking the Inquistion has the ability to call upon the request of any units from the Imperial Guard or Space Marine.

Though on the other hand they do have their own military forces but it shouldn't be a surprise to see elite imperial guard forces in their army.

If its' the witch hunters then the Sisters of Battle would be their main army.

Daemon hunters would have the Grey Knights which could've been cool.

Xeno have the Death watch on their side.
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Old 2010-12-17, 19:19   Link #50
Keroko
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Yes, the Inquisition can call upon any Imperial force, but my point is that the symbol for the Imperial Guard wouldn't be an Inquisitor, that would be a trooper or a commissar. Ditto for the Space Marines and Daemonhunters, they'd have guys in power armor (Daemonhunters won't go without their famed Grey Knights).

Meanwhile, the cowboy-hat style model is part of the Witch Hunter set, and also symbolical for the Witch Hunter army in general.
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Old 2010-12-17, 19:21   Link #51
Hooves
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Quote:
Originally Posted by LoweGear View Post
And the Space Marine's new unit for multiplayer:



Land Raider Redeemer
I'm loving this unit just by looking at him A land raider that can look completely powerful, and still decimate its enemies with fire purging
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Old 2010-12-17, 20:52   Link #52
SoldierOfDarkness
The Dark Knight
 
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 28
Quote:
Originally Posted by Keroko View Post
Yes, the Inquisition can call upon any Imperial force, but my point is that the symbol for the Imperial Guard wouldn't be an Inquisitor, that would be a trooper or a commissar. Ditto for the Space Marines and Daemonhunters, they'd have guys in power armor (Daemonhunters won't go without their famed Grey Knights).

Meanwhile, the cowboy-hat style model is part of the Witch Hunter set, and also symbolical for the Witch Hunter army in general.
Ooooo maybe we'll get inquistional storm troopers.
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Old 2010-12-21, 04:30   Link #53
LoweGear
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GameSpot: WH40K Dawn of War II: Retribution Story Trailer Video

Are those Noise Marines I see there?
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Old 2010-12-21, 07:20   Link #54
John117xCortana
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Was that Angelos and Eliphas talking ?
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Old 2010-12-22, 02:51   Link #55
FRS
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Quote:
Originally Posted by LoweGear View Post

Looks like them indeed.

Quote:
Originally Posted by John117xCortana View Post
Was that Angelos and Eliphas talking ?

Yup, and looks like Eliphas uppgraded to terminator armor, i wonder if it's supposed to be Araghast's armor
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Old 2010-12-22, 07:06   Link #56
Hooves
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Quote:
Originally Posted by LoweGear View Post
Defiantly is confirmed to be Noise Marines
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Old 2010-12-22, 08:52   Link #57
MakubeX2
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And we have our Slaanesh reprensentative. Though I was expecting something more explicit since the age for prudent in games are long gone.

However, I do see why they forgo Daemonettes since their roles are quite similar to the existing Bloodletters if programmed into the game.

That side, is it confirmed that there will be a Chaos campaign or do the CSM remained to be Multiplayer only ?
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Old 2010-12-22, 10:39   Link #58
John117xCortana
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Where is the Force Commander we play as in the two previous games ?
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Old 2010-12-23, 08:13   Link #59
LoweGear
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Finally heard the trailer with sound (just got back home) and

Spoiler for Traitors:
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Old 2010-12-23, 09:21   Link #60
MakubeX2
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What if the Force Commander is the Traitor ?

Seeing how he is the silent protagonist with zero personality, it's easy to throw up a reason for his heresy.
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