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Old 2012-04-01, 14:26   Link #2761
Key Board
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ME2 was my favorite because it truly felt different with the locations, new enemies, and new alien team mates

but at the same time, those same factors make it seem like a side story to some people

ME3 feels like at true sequel to ME1, but it has less surprises
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Old 2012-04-01, 15:29   Link #2762
Aqua Knight
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I think I liked ME1 the best due to best RPG elements (inventory, exp., skills tree) and exploration + it was something new. I generally picked ME as it was by the same studio that made KOTOR.

I don't know what problems you have with Mako, because I thought it was both fun and innovative, and you didn't get bored just walking on foot all the mission.
At last after KOTOR you had normal romance, more action and quality graphics with exciting plot.

So that's why I liked ME 1 the best - it was something new, not dumbed down to more action oriented game.

I personally didn't see a problem with messed up inventory as I played games like Oblivion,Kotor(again) etc., where you also had a complete mess.
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Old 2012-04-01, 16:50   Link #2763
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The Mako is just really hard to control. You're always oversteering or overcorrecting for everything, and it's too easy to flip over.
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Old 2012-04-01, 16:59   Link #2764
Rising Dragon
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The Mako is no Landmaster. Activate the jump jets and it doesn't try to balance out like the Landmaster in Starfox would. Jump-jet wrong in the Mako and hilarity ensues.
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Old 2012-04-01, 17:15   Link #2765
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Quote:
Originally Posted by Aqua Knight View Post
I think I liked ME1 the best due to best RPG elements (inventory, exp., skills tree) and exploration + it was something new. I generally picked ME as it was by the same studio that made KOTOR.

I don't know what problems you have with Mako, because I thought it was both fun and innovative, and you didn't get bored just walking on foot all the mission.
At last after KOTOR you had normal romance, more action and quality graphics with exciting plot.

So that's why I liked ME 1 the best - it was something new, not dumbed down to more action oriented game.

I personally didn't see a problem with messed up inventory as I played games like Oblivion,Kotor(again) etc., where you also had a complete mess.
The problem with Mako exploration was that the entire planet was boring and everything was the same. In each "new" planet there is three area of interests and most of them are the same. And as others mentioned the Mako control is terrible.

Mass Effect 1 is a decent game but has not aged well. Sure it does has more rpg elements, but it has a terrible inventory system and recycled areas. Worst of all it the shooting is horrible and there is no reason to use certain guns as there is no variation. The overall gameplay was just not good, but I understand that to a pure rpg fan the first game would be most enjoyable.
Mass Effect 3 could and should have been the best game of all three. If they had just added more dialogue options and the side quest were better, I would have called it the Mass Effect (and improved ending as well). Maybe the side quests could be improved via dlc.

At this point I am hoping that someday Bioware will remake the entire Mass Effect franchise into one game. All the games would have the same gameplay just like three and all the rpg elements of the original. Well a man can dream.
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Old 2012-04-01, 17:16   Link #2766
Laith
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Relevant for MAKO talk.

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Old 2012-04-01, 17:23   Link #2767
synaesthetic
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One of the things that keeps me preferring ME1 over all the others is that spacebar doesn't do everything. Fuck I can't count how many times I died in ME3 because spacebar did something I totally did not want it to do.

ME2 isn't much better, but at least there spacebar only does three things. In ME3 it does like five things. Why? It would have been easy enough to make left-shift sprint, E interact with objects and actors, spacebar jump/roll and left-control enter/exit cover.
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Old 2012-04-01, 17:30   Link #2768
killer3000ad
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Originally Posted by synaesthetic View Post
One of the things that keeps me preferring ME1 over all the others is that spacebar doesn't do everything. Fuck I can't count how many times I died in ME3 because spacebar did something I totally did not want it to do.

ME2 isn't much better, but at least there spacebar only does three things. In ME3 it does like five things. Why? It would have been easy enough to make left-shift sprint, E interact with objects and actors, spacebar jump/roll and left-control enter/exit cover.
YOu are forgetting that the controls were most likely first developed for a console controller which has limited buttons. SO when porting the control scheme over to the PC, they didn't bother to change it which is why we are stuck with "spacebar does everything".
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Old 2012-04-01, 17:47   Link #2769
Keroko
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The worst part about the Mako wasn't the handling, but the "SURPRISE!" instagib thresher maws.

And even when you learned to predict where they'd pop up, they still took more time than was fun to kill.
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Old 2012-04-01, 17:51   Link #2770
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Quote:
Originally Posted by Keroko View Post
The worst part about the Mako wasn't the handling, but the "SURPRISE!" instagib thresher maws.

And even when you learned to predict where they'd pop up, they still took more time than was fun to kill.
Fighting the thresher maw on foot during Grunt's loyalty mission in ME2 was much more satisfying.
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Old 2012-04-01, 20:42   Link #2771
GN0010 Nosferatu
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Quote:
Originally Posted by Keroko View Post
The worst part about the Mako wasn't the handling, but the "SURPRISE!" instagib thresher maws.

And even when you learned to predict where they'd pop up, they still took more time than was fun to kill.
You have no idea how many times I died during my first Maw enocunter in ME1.
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Old 2012-04-01, 20:46   Link #2772
Mr Hat and Clogs
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I loved the Mako. Bounding around riding off of cliffs, using the jets to see how much air time I could get.

Good times.
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Old 2012-04-01, 21:16   Link #2773
synaesthetic
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Quote:
Originally Posted by GN0010 Nosferatu View Post
You have no idea how many times I died during my first Maw enocunter in ME1.
I actually didn't have any issue the first time. It was on extremely flat ground and I had plenty of room to circle-strafe the damn thing. It's AI was so terrible it totally fell for it and died quickly.
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Old 2012-04-01, 21:17   Link #2774
GN0010 Nosferatu
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Originally Posted by synaesthetic View Post
I actually didn't have any issue the first time. It was on extremely flat ground and I had plenty of room to circle-strafe the damn thing. It's AI was so terrible it totally fell for it and died quickly.
What made the encounter so much worse, is that it was my first time playing ME1. After playing ME2 from start to finish several times. I was so out of the zone with the Mako, I got use to it later, but at the start, I was a TRUE noob. That Maw made me its bitch.
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Old 2012-04-01, 23:24   Link #2775
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Sooo how many people predict PAX will go something like this?

Go to 1:05


With all the crap going on on the internet one of them is bound to crack sooner or later.
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Old 2012-04-02, 00:02   Link #2776
Poetic Justice
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The sky boxes on planets looked absolutely gorgeous in mass effect 1, If anything else it was just fun driving around and just watching the sky.
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Old 2012-04-02, 04:58   Link #2777
npal
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Originally Posted by Poetic Justice View Post
The sky boxes on planets looked absolutely gorgeous in mass effect 1, If anything else it was just fun driving around and just watching the sky.
True that.

Also, I'm not sure I get what's people's problem with not having dialogue OPTIONS when party members don't have anything else to say in ME3... I mean, dialogue options in the previous games (and most other games like that) end up being repetitive anyway. The only reason to talk to them was to check whether something has changed, not review the dialogue one more time. Eliminating most of the repetitive dialogue actually helped with immersion, for my part. I can't ask the things I want anyway, might as well keep it straight and simple. CRPGs can only go so far. For a true RPG, you need a human puppeteer, at least as far as dialogue options are concerned.
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Old 2012-04-02, 06:05   Link #2778
LoweGear
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Originally Posted by npal View Post
True that.

Also, I'm not sure I get what's people's problem with not having dialogue OPTIONS when party members don't have anything else to say in ME3... I mean, dialogue options in the previous games (and most other games like that) end up being repetitive anyway. The only reason to talk to them was to check whether something has changed, not review the dialogue one more time. Eliminating most of the repetitive dialogue actually helped with immersion, for my part. I can't ask the things I want anyway, might as well keep it straight and simple. CRPGs can only go so far. For a true RPG, you need a human puppeteer, at least as far as dialogue options are concerned.
Asides from a few NPC's (like Bailey), I do feel they nailed the interaction in ME3, trimming it down to be less tedious while still keeping the amount of dialogue up. If the characters have something new to say, then you can use the dialogue wheel on them, but otherwise if you just like to hear them quip for a quick one then the Zaeed/Kasumi-style dialogue works just fine. It also allows for a degree of interaction between NPC's that was lacking in ME2 and even ME1 - seeing your squadmates talk to each other without you having to initiate a discussion or being in an elevator makes them feel more alive (along with the fact that they moved around the Normandy this time around).
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Old 2012-04-02, 14:45   Link #2779
Aqua Knight
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Did you save geth/quarians or peace?

I did save geth as I didn't know you could peace everyone.
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Old 2012-04-02, 14:53   Link #2780
blakstealth
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I did that the first time lol. The whole Migrant Fleet got wiped out.

I said, "aw hail no. Fuck that sheep." and re-did the last 2 hours I played leading up to that part. I forgot to do the mission that would destroy the geth fighter squadron servers. :P
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