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Old 2011-02-14, 04:10   Link #221
roriconfan
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Quote:
Originally Posted by FateAnomaly View Post
I just feel the characters are being overly dramatic over nothing particularly spectacular.
Well, it is promoting a card game so it is supposed to make it look all dramatic so we will buy it.
Quote:
Originally Posted by Quarkboy View Post
Not allowed. I believe you can only have up to 4 criticals
of any one type in your deck at once.
I meant 4 cards of each one with critical. That's like, 12 different cards all with critical.
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Old 2011-02-14, 04:12   Link #222
WereborG
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Anyone got the artwork for the one with the big gloves?
No it actually did.

ISOLDE
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Old 2011-02-14, 04:48   Link #223
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Basically, all grade zero monsters without trigger have 6K power and those with trigger have 5K.
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Old 2011-02-14, 05:04   Link #224
felix
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What's the limit for heal trigger and drive trigger?
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ISOLDE
That's the one. Thank you.
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Old 2011-02-14, 05:09   Link #225
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All card games I know just say "only 4 of the same card" and not "only 4 triggers of a kind".
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Old 2011-02-14, 05:21   Link #226
felix
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Quote:
Originally Posted by roriconfan View Post
All card games I know just say "only 4 of the same card" and not "only 4 triggers of a kind".
Do all card games you know work like Vanguard?
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Old 2011-02-14, 05:34   Link #227
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It's not exactly ground breaking compared to them...
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Old 2011-02-14, 05:39   Link #228
felix
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It's not exactly ground breaking compared to them...
That's not what I'm saying. I'm saying do you have another one with the trigger thingie; and it allows you to have a deck full of only triggers like you ask.
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Old 2011-02-14, 05:53   Link #229
bayoab
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Quote:
Originally Posted by FateAnomaly View Post
I just feel the characters are being overly dramatic over nothing particularly spectacular.

Btw: There is a limit on how many trigger cards that can be put in a deck.
Max 16 trigger cards in a 50 card deck.
Max 4 heal triggers in any deck. (Says on the heal one)
No other trigger cards mention restrictions.
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Old 2011-02-14, 05:58   Link #230
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Quote:
Originally Posted by felix View Post
That's not what I'm saying. I'm saying do you have another one with the trigger thingie; and it allows you to have a deck full of only triggers like you ask.
Duel Masters and Dragonball Z tcg had something very similar.
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Old 2011-02-14, 06:11   Link #231
FateAnomaly
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Originally Posted by Quarkboy View Post
Not allowed. I believe you can only have up to 4 criticals
of any one type in your deck at once.
From what i read, only the heal trigger is restricted in this way. The rest have no restriction but the total triggers you can put is 16.
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Old 2011-02-14, 06:25   Link #232
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Quote:
Originally Posted by FateAnomaly View Post
From what i read, only the heal trigger is restricted in this way. The rest have no restriction but the total triggers you can put is 16.
Ah, okay. I think I assumed that since 16 was max and there are 4 types that it was 4 of each...
But I guess it's only the heal trigger that has a max of 4.

Ah, and I was mixing up my terminology. Criticals are certain a type of trigger. There's critical, stand, draw, and heal triggers.

Decks are a total of 50 cards, right? Which means if you max out your triggers that your chance of getting them is 32%... With twin drive it's more than a 50% chance of getting at least one trigger (336/625, to be precise).
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Last edited by Quarkboy; 2011-02-14 at 08:34. Reason: Fixed math considering deck of only 50 cards
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Old 2011-02-14, 06:28   Link #233
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54 cards? Not 50?

BTW, when you heal, can you remove a card that has been flipped upside down by some ability? Or is it only face up cards?
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Old 2011-02-14, 08:28   Link #234
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Quote:
Originally Posted by roriconfan View Post
54 cards? Not 50?

BTW, when you heal, can you remove a card that has been flipped upside down by some ability? Or is it only face up cards?
Ah, quite right. Fixed math above.
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Old 2011-02-14, 09:19   Link #235
bayoab
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Quote:
Originally Posted by Quarkboy View Post
Decks are a total of 50 cards, right? Which means if you max out your triggers that your chance of getting them is 32%... With twin drive it's more than a 50% chance of getting at least one trigger (336/625, to be precise).
Objection! It is conditional and without replacement:

50 - 5 in hand - 1 starting - 1 drawn (T1) = 43
Worst case T1 scenario 7/7 trigger => 9/43 = 21% chance.
Best case T1 scenario 0/7 trigger => 16/43 = 37% chance.

Fastest way to have twin drive leaves you with at most 41 cards in deck and at least 3 of the cards cannot have been triggers, so at most 6 triggers can have been drawn at this point.
T1 (Grade 1 ride, draw 1) (-1)
T2 (Grade 2 ride, draw 1) (-1)
T3 (Grade 3 ride, draw 1) (-1)

And at this point it gets too complex to compute in theoretical terms.
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Old 2011-02-14, 09:37   Link #236
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Quote:
Originally Posted by bayoab View Post
Objection! It is conditional and without replacement:

50 - 5 in hand - 1 starting - 1 drawn (T1) = 43
Worst case T1 scenario 7/7 trigger => 9/43 = 21% chance.
Best case T1 scenario 0/7 trigger => 16/43 = 37% chance.

Fastest way to have twin drive leaves you with at most 41 cards in deck and at least 3 of the cards cannot have been triggers, so at most 6 triggers can have been drawn at this point.
T1 (Grade 1 ride, draw 1) (-1)
T2 (Grade 2 ride, draw 1) (-1)
T3 (Grade 3 ride, draw 1) (-1)

And at this point it gets too complex to compute in theoretical terms.
Oh yeah... Well, I'm a theoretical physicist, so consider my calculations first order .
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Old 2011-02-14, 11:56   Link #237
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Best case chances of getting healed: around 10% (4/40) and only if you have more damage than the opponent, so it becomes a 5%. Same thing applies to any copy of the same card.

Best case chance of getting a trigger in general: around 36% (16/40) and still needs to be a useful one. In a balanced deck that becomes 18%.

The Amaterasu ability to draw a card and choose to place it on top or bottom increases the ods by around 2.5% per card.
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Old 2011-02-14, 19:45   Link #238
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Quote:
Originally Posted by roriconfan View Post
All card games I know just say "only 4 of the same card" and not "only 4 triggers of a kind".
Weird, usually it is three, like in Yugioh.
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Old 2011-02-14, 22:38   Link #239
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Yugioh is the exception rather than the norm. Mtg, duelmasters, all other bushiroad cards are all in set of 4.
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Old 2011-02-15, 03:50   Link #240
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A really needy game should only allow one copy of each card. Copies of the same card ruin the feeling of uniqueness of a card. I mean, does it feel that special if Yugi summons 3 Dark Magicians or Aichi 3 Blaster Blades?

Plus, it allows the makers to easily make different cards with identical abilities and the players won't mind that. They will need to buy 50 different ones; to hell if artwork and name aside they are identical.

Oh, and if both players play the same monster, both should be removed from play. Instant Double KO lol !
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