2012-04-14, 19:19 | Link #81 |
Senior Member
Join Date: Oct 2009
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Long time Typemoon fan here, having the actual Tsukibako as my first ever encounter with the Nasuverse, and loved it ever since.
But I have to ask all of you, how can you guys so easily buy this game? It's a thought that has been on my mind since the game was detailed, through the numerous delays, and even now, I've been wavering back and forth. But essentially my issue is Typemoon is asking me, the user, to pay, in the year 2012, $82.32USD for a "game" that contains: -Only one single route -No choices -No voices -Only 15 hours -No H-scenes They're asking full price for essentially a Kinect Novel-style game. And they know full well fans will pay for it just because they are Typemoon. Does that not bother anyone? Does anyone not care that a game released in this age is yet so behind the standards of even the lowest of the low tier games on the market today? At this point, I can't. And that is why I chose not to buy this game. To show to Typemoon that not all of their devoted fans are mindless consumers. If Mahou Tsukai no Yoru was a novelization a la Kara no Kyoukai, I would even be more happy. Because at least it would be sensible in what it offers and asks. And with the signs that Typemoon has also quietly brushed the Tsukihime remake under the rug, my faith in the company is honestly at an all time low. :sigh: |
2012-04-14, 23:33 | Link #84 |
The Mage of Four Hearts
Author
Join Date: Mar 2010
Age: 34
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Have you seen the sprites from Mahoyo? They're absolutely breathtaking. That, plus all this anticipation, means I really, really wouldn't grudge Type-Moon my money for this game, no matter how short, unvoiced, etc it is.
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2012-04-14, 23:49 | Link #88 | |
Spoilaphobic
Join Date: Jan 2009
Location: USA
Age: 38
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Need to pray for ufotable to do a Tsukihime anime. That'd get Type-Moon working on it!
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2012-04-15, 02:27 | Link #89 | ||||
Licensed Hunter-a-holic
Join Date: Aug 2008
Location: United Kingdom
Age: 35
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Game fucking where? Quote:
I'm actually surprised that Amiami seems to have put it back on, since every time I checked before it always said sold out (unless they had restocked, which is possible I suppose). In any case I hope that they ship the game with the art book. These days, I also try and limit where I get my stuff through the less legal route as well, especially when it comes to anime with streaming being more and more encompassing of titles. That said, I never pirated a game since the PS2 days, and since I was interested in this title, it was a given I'd get it. Also helps that I also started having more money for my hobbies (when it's not being given away to customs :cries: ) Quote:
Going by What Nasu had said a year ago, about the same as the Fate route in Fate/Stay Night, so around 18 hours if you read it normally. When you factor in the jaw dropping and your heart condition after the novels more extreme heart wrenching scenes, about a day I suppose? Spoiler for excerpt from Tsukikan:
Now then, I think it is important to answer winkel's question and address his concerns, but before that I need to make something clear to you. First off, let me say that on some level, I agree not only with your concerns, but also with your stance. I am no Typemoon or Tsukihime fan, but I can sympathize with you since I know how hard and difficult it is to see a company neglect a propriety you like for years and years, only to work on other things or constantly delay releases and information while they are milking the same old games ... believe me, I don't want to support this sort of behavior, and I don't look favorably on TM for not at least introducing something new in their mainstream line up for such a long time. With that said ... Quote:
It's because the very points you listed as weaknesses I consider as strengths, because this is the first new canon work in ages in the Type Moon-verse, and because on an aesthetic level, it clicks with me. You say that a single route is a step back from the multi-heroine route, I say it's a step forward. You are free to disagree with me, but I honestly feel like there is more room for better story telling when the story's focus is within a single route as opposed to a chose which girl you want to bang to follow that story type of deal. I don't want to dismiss the multi-route stories, since I believe there is some value in them, but as far as preferences go, single route is for me. The lack of choices and voices works fine for me, since then I can focus more on the actual quality of the story and the usage of the audio and visuals to convey what is going on with the story. Only 15(18) hours? Length to me isn't really that important as long as the story within that time frame is well done and makes the best usage of it's time to the fullest. As for no H-scenes ... look, putting aside my personal policy of not owning porn, I want to point out that not would not get this game had it had any H-scenes in it, but I also probably couldn't have gotten this game, looking at how anal the UK Customs can be about it, so for fear of making a scene over nothing, I would have passed on it. (I actually talked this over with someone here over in London sometime ago when the images of the Fate/Zero manga first showed up with the guro scenes and Sakura's ... um ... the man in question pointed out that he probably wouldn't be able to import any of the manga since he would be scared it would be pegged down as ''indecent and obscene'' material, and told me that was one of the reasons he stopped being a Jinki fan as well, since the more and more he had gotten to see the art books and manag volumes, the more and more he had gotten worried over bringing it here. The discussion turned into one about what problems anime collectors might have regarding importing shows, but that's a different topic) Does it bother me that some will be paying for this game just because it's made by Type-Moon? Not really, though I suppose some part of me is worried over how loyal their fanbase had become, but personally, I'm more interested in the game itself, and from what I've seen, it's looking really good to me.
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2012-04-15, 10:55 | Link #90 | ||
Senior Member
Join Date: Oct 2009
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But I have to say, I would consider that in the minority, as opposed to the general public, and veterans of Typemoon. The only reason I could think as to why Typemoon could honestly ended up choosing to make such a game (without being a cynic and calling them out on the fact that they are just trying to cash in with as little effort as possible, seeing as the main story for Mahou no Yoru existed long before and everything else is an effort to pretty up the story with as little cost as possible to allow the rabid fans to devour) is because they are trying to appeal to the mainstream. Shorter, no 18+ rating to turn away audiences, no complicated routes, "mainstream" pop supercell songs, and the like. And honestly, it may work, it may not. We'll see. But the suggestion that Typemoon is trying to branch out of their audience without giving any true concern to the people who made them who they are today is what disappoints me the most. All those things you find positive are things that are either not standard of Typemoon or not standard to the genre conventions. It's not about "bucking the trend" either: making a product in this genre, one has certain expectations to hold up to. Because they are Typemoon, they are clearly going to get away with it, but if this was some lesser studio, it would have never flown. Kudos to them if it works out for them, as I am but a single fan, but even so I want to make myself heard, even if it is a tiny cry in a sea of roars. |
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2012-04-15, 11:03 | Link #91 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
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I'm particularly worried due to a good chunk of comments on 2ch, stating that the game is actually worth 8 hours of reading, and it is quite... "chuuni".
Will probably check it myself, but so far, the demo didn't completely convinced me, so gonna my expectations low, considering the circumstances for Mahoyo.
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2012-04-15, 12:00 | Link #93 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
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Chuuni comes from 中二病 (Chuunibyou), literally illness of second middle school year. It is a derogative japanese term for teenagers who act like adults who know everything or pretends having super powers/achieving great feats and the like. By extention, it can be applied to adults who have such delusional behaviour (Okarin in S;G and Kuroneko from Oreimo can be considered Chuuni).
In layman terms, it is basically someone acting immature, using artificial means to look interesting/cool (acting like a yankee while they are just scrub, trying to act "unique" with questionable fashion sense/music taste etc). It is also used for stories which are basically like "what fanfiction of a teenager would go", so basically some flashy shounen-ish crap and the likes.
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2012-04-15, 15:13 | Link #94 |
Assistant Professor
Join Date: Jul 2011
Age: 49
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My friend (who's already done with the archives whatever that is) tells me it's something to do with action scenes that bear a ton of reflection afterward? Like pages of text spent on analyzing why this or that was countered or the effects of this or that attack all in the space of one ingame second. Or something.
I dunno how to type out and interpret what she said over the phone Overall she says it's got the same atmosphere as nasu's previous works, and she "likes Soujurou's and Aoko's interactions, kind of a new spin on a Shirou/Rin dynamic". And that it is an easy read, save for some particular kanji. And the system is "gorgeous, almost a new type of visual novel unto itself with unique presentation".
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2012-04-15, 16:51 | Link #95 | |
Unspecified
Scanlator
Join Date: May 2010
Location: Unspecified
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2012-04-15, 19:59 | Link #98 |
エーレンフェストの聖女
Join Date: Jan 2006
Location: Dollars
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^
My friend who's been on the same thread that it doesn't reflect the general thoughts of the game. He said that there's only one person who said it like that. It's like gamefaqs when there are haters everywhere in all kinds of games whether it's good or bad w Anyway, it's a work that was created by Nasu when he/she haven't even got to college(?) yet and his/her first work. I think I would understand if the work itself isn't perfect like what we hoped too...but reading the demo, I don't think that it's that bad.
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2012-04-15, 20:20 | Link #99 |
Shitpost Gremlin
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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The closest thing in western media would be those times in Dawson's Creek that made you think, "The hell? Would a teenager really say that?"
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2012-04-15, 21:00 | Link #100 |
Spoilaphobic
Join Date: Jan 2009
Location: USA
Age: 38
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Mine is shipping now... 2,400 for shipping, lol.
I am surprised that so many people don't like it. Makes me wonder if they were expecting too much. We knew it was one routI can't see it being 8 hours of play since the demo was like 2 but I'm sure it's still fun.
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type-moon, visual novel |
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