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Duo Maxwell
2011-04-27, 22:10
I don't see a thread for this game, and seeing how popular Sengoku Rance in animesuki is, it's a given that this game should get more attention XD.

In case anyone doesn't know about it, Daiteikoku is basically an ero galaxy wars game that's based on WWII from Alicesoft.

Apparently, the game has just been out (or 2 days ago, for those who preordered).

Game Intro:
9jwIUzYsOGg

Character introduction:
A9GM8IRt4p4

Game system trailer:
k83kwqf6aIU

Loli Hitler makes everything better. Trust me.

RRW
2011-04-27, 22:23
seem japan like hitler. super saiyan hitler. shade hitler

kuroishinigami
2011-04-27, 22:24
The japanese people really needs to learn they're the aggressor in WW II lol. Other then that, seems like a pretty entertaining doujin game. I'll try it when I have time.

Duo Maxwell
2011-04-27, 22:36
The japanese people really needs to learn they're the aggressor in WW II lol. Other then that, seems like a pretty entertaining doujin game. I'll try it when I have time.

Not sure if it can be considered as "doujin game", because Alicesoft is one big company, and this title is their original one.

Btw, in case people haven't notice, it's an H game.

TheForsaken
2011-04-28, 00:45
The japanese people really needs to learn they're the aggressor in WW II lol.
First, it's just a game. It doesn't show anything about whatever the Japanese think about WW2.
Second, it's not about WW2, no matter how similar they are.

kuroishinigami
2011-04-28, 01:57
Hahaha I know. I was just kidding. I really should keep my mouth shut. Been pissing out a lot of people these days =.=". The reason I made that comment is that most of the fiction story set in WWII(or any setting resembling WWII)made in Japan, they always put Japan either in good light or as a victim there. As a citizen of the nation that suffer directly from Japan's aggression, sometime it made me wonder if some of the Japanese think that they weren't the aggressor in WWII lol.

Well, I'll keep my mouth shut from now on.

yangxu
2011-04-28, 11:11
First, it's just a game. It doesn't show anything about whatever the Japanese think about WW2.
Second, it's not about WW2, no matter how similar they are.

It's a parody of WWII, with names of certain people, ideologies, events and whatnot closely resembling those from history.

Hooves
2011-04-29, 08:31
The Combat System can be a little questionable, sure you have your LONG/MID/SHORT range attacks, but unlike Big Bang they put in the who attacks next from Sengoku Rance. But whoever attacks first and quickest is based on how many points they have on speed, and what type of weapon they have. Flight - Lasers - Missiles - (Guns right?) either way it seems kinda hard to go into other types of weapons other then lasers unless your fighting Gamerica with that guy who has -300% laser damage. So, no more spamming Long range characters to get a win from Big Bang..

Just finished establishing the Axis Alliance Power and defeated China. Gamerica is such a pain with those carriers, but that's pretty understandable... If only they weren't so powerful (must research them!) and the Soviet's Ice Storms don't help as well... If you think about Hetalia, Italy really doesn't do anything at all (the work of the pigs *sigh*) I just wonder if I let the Soviets and Gamericans take out the Third Reich, I will get Retia Adolf in my group...

Duo Maxwell
2011-04-29, 09:54
I think I'll wait for the English patch, because I can't grasp a lot of abilities/skills/units, and the story looks kinda interesting, so I want to understand them to my fullest.

kuroishinigami
2011-04-29, 09:59
Can we use the other country like Gamerica or China? or it's just strictly as Japan?

MakubeX2
2011-04-29, 10:31
http://img824.imageshack.us/img824/1642/1303931791650.jpg (http://img824.imageshack.us/i/1303931791650.jpg/)

kuroishinigami
2011-04-29, 11:10
lol. Rance and horse version of his slave XD.

Duo Maxwell
2011-04-29, 11:15
Rance is everywhere. It's weird how he's not the main protagonist this time even though they manage to bring him in :heh:.

Xellos-_^
2011-04-29, 11:32
which country is Rance representing?

MakubeX2
2011-04-29, 17:55
http://img405.imageshack.us/img405/3312/1304117210388.jpg (http://img405.imageshack.us/i/1304117210388.jpg/)

Hooves
2011-04-29, 18:44
^ The afro guy from Big Bang right? o.o

Can we use the other country like Gamerica or China? or it's just strictly as Japan?

Once you beat the game once. You get 2 additional options from the main menu. One is where you can listen to the soundtrack of the game, and the second is where you can play CORE (Hard Mode) but that's practically it.

I am giving a shot out in the dark and saying that Rance is representing the Hannies and their (King?) I haven't seen any events involving him when I was decimating Gamerica, and the Soviets (cursed EIRIS and their reduced laser damage..) Or probably part of Italy since they never really do anything but start funny conversations with Germany :p Or maybe I did the opposite during a certain event and it won't allow me to see him because of that..

Edit: The Allies got revenge!! All my territories!! Nooo :T_T:

Key Board
2011-04-29, 22:07
The game is trying to trick you by having Gamerica declare war on you early.

You're not supposed to advance on Gamerica that much. If you do you will meet a road block on Hawaii. Concentrate on Aeris first until you have 3rd generation ships

And don't even challenge Soviet until you've dealt with at least one nation

Hooves
2011-04-29, 22:20
I keep trying to pressure Gamerica on my first playthrough at the chokepoint so they can only attack me in one direction.. But those carriers are still a nuisance since they can go first. The Soviets declare war on you very early if you joined the Axis, since I'm aiming to get Retia Adolf in my party I defiantly need to join the Axis so I can get the U-Boats they give me. Especially the submarines that come later on.

Only bad thing about attacking the Soviets is that you have a -50% damage unless you have a certain giant orange balloon ship in your fleet. But that only applies for each person, not the entire attacking group. They even have 2 attacking points on you which can leave you guessing where they are gonna strike. Another annoying issue is the Vikings that come in later, unless you defeat the "entire" group to capture their leader. You will just have to keep fighting those vikings at various locations putting you on the defensive.

Aeris was not really much of a problem actually... Until they bring in the blond guy that has -300 laser damage reduction... Most of my units are lasers : / Just pressure them into a chokepoint, hold off Gamerica and the Soviets, and try to obtain Africa pressuring you into a 4-5 front warfare... China can go down in about 3-4 turns if you decide to take a loan of 3000 resources from those super ninja guys to boost up your damage output of your ships really early in the game. Since they clutched up prisoner recruitment + events + loans + etc. I decide to just put a save and go to (specific H scene) then reload and it's in my scene mode/CG mode. Unless were talking about the loli technician. Then that should be an obvious choice to H her so you can get a -10% on research cost. But I have heard when you H a female captain, there capacity increases by 30? Not sure on the specific number. But that's what I heard, anyone please post if this information is accurate. I wasn't really paying attention to that detail.

Edit: Thanks for that Key Board. I tried being a little more aggressive towards Aeris and I'm starting to make more profit now. Just with the Gamericans attacking me from certain locations as well as Soviets...

Edit #2: Found Rance.... Apparently he is his own country with a green flag and a unicorn for an icon... Just came out of the blue and took 3 of my provinces :T_T:

http://i51.photobucket.com/albums/f360/Havix55/Antagonist.jpg

Key Board
2011-04-30, 04:52
You're not supposed to run into Rance on your first playthough IIRC

Seriously.. he will ruin your game

Darknemo2000
2011-04-30, 05:19
lol. Rance and horse version of his slave XD.

Sill's brain ability should't change much. In fact as a horse she is probably smarter than she ever was as a human.

Hooves
2011-04-30, 12:45
You're not supposed to run into Rance on your first playthough IIRC

Seriously.. he will ruin your game

Well it happened :heh: Apparently he only appears when you start getting a little more aggressive on the Soviets and take up to 3 territories from them. Then a meteor event occurs and the connection between your planets and theirs are cut off for now until you start fixing it (by the time the Germans fall against the pressure of the Soviets, Gamericans, Aeris, and French) Rance and the Horse are a pain.... 625 laser power + 1300 gun power... But the army they have is sorta weak if you can just take down troops with 1400 gun power before they make a move. I already beated his forces back to the capital, but keeping him alive for now till I am able to fully focus on him without having to station more troops somewhere else to defend against invasions.

Xellos-_^
2011-04-30, 13:53
Well it happened :heh: Apparently he only appears when you start getting a little more aggressive on the Soviets and take up to 3 territories from them. Then a meteor event occurs and the connection between your planets and theirs are cut off for now until you start fixing it (by the time the Germans fall against the pressure of the Soviets, Gamericans, Aeris, and French) Rance and the Horse are a pain.... 625 laser power + 1300 gun power... But the army they have is sorta weak if you can just take down troops with 1400 gun power before they make a move. I already beated his forces back to the capital, but keeping him alive for now till I am able to fully focus on him without having to station more troops somewhere else to defend against invasions.

that part about Alice games really annoy me. In everyone of the Alice Slg if you start taking terrority before a certain time the games does something annoying to stop you.

Hooves
2011-04-30, 14:17
It can be annoying or helpful depending on your situation :heh: To me it was sorta helpful since I can station my troops somewhere else instead of defending on 5 multiple fronts. But it only lasts for 3 turns... Once you take atleast 1 territory from the Soviets, don't advance any further until you take out another nation.. Trust me.. Since the Gamericans are practically stuck at that one chokepoint line with all those carriers you can do nothing against them until you get a ship that can deflect planes. The Soviets have that -50% damage unless you have the orange balloon unit, so atleast forcing the Soviets to have to focus on one point can be less stressful for your fleet. So the only target is Aeris.

If you don't join the Axis, then the Soviets will back off for now :p But that means no German officers for you.

Sterling01
2011-04-30, 14:47
I'm aiming to get Retia Adolf in my party I defiantly need to join the Axis so I can get the U-Boats they give me. Especially the submarines that come later on.

In order to get Retia, you have to let the Axis be destroyed. If you help them too much with Aeris they turn on you. Also once you take Hawaii you have to deal with CORE

Rance comes no matter what once you get 10+ territories.

Hooves
2011-04-30, 15:44
In order to get Retia, you have to let the Axis be destroyed. If you help them too much with Aeris they turn on you. Also once you take Hawaii you have to deal with CORE

Rance comes no matter what once you get 10+ territories.

Even if you join the Axis they will turn on you? o.o

But yes! Finally got Retia Adolf :D But wasted 3 events to get her to join, but certainly worth it! I'll be sure to stay clear of Hawaii till I clear other nations such as Aeris and Soviet for now then. What makes Rance the perfect opponent is the fact I have to take out all 3 groups in order to beat him... Each with 3 people that have 600 Short Range power with the exception of Rance and his unicorn slave..

Edit: You also have to talk to Donitz twice in order to get Retia.. Or else she will just leave your group and no Retia for you.

Decagon
2011-05-02, 04:25
Eh... did they actually give Rance a voice?

Hooves
2011-05-02, 04:57
Notta, he is still apparently voiceless (Apparently Rance represents Mongolia based on how his minions are dressed)

Xellos-_^
2011-05-02, 14:16
Notta, he is still apparently voiceless (Apparently Rance represents Mongolia based on how his minions are dressed)

So once Ghenghis Rance takes a planet, he massacre all the man and rape all the women?

Hooves
2011-05-02, 15:15
Once he appears he instantly takes all 3 territories you have in China. He has alot of women at his capital (which means basically yes he does) There is also a heroine that is the victim of Rance that you can capture once you beat him.

GDB
2011-05-02, 15:18
So once Ghenghis Rance takes a planet, he massacre all the man and rape all the women?

According to the name, he's actually Rance Hahn, not Genghis Rance. And to be fair, he doesn't always kill the men. Gotta keep some tools around, right?

Xellos-_^
2011-05-02, 15:38
Once he appears he instantly takes all 3 territories you have in China. He has alot of women at his capital (which means basically yes he does) There is also a heroine that is the victim of Rance that you can capture once you beat him.

I can see a lot of future Alice games featuring rescuing girls form Rance as a side quest.

Hooves
2011-05-02, 16:07
You can think of it as a rescue mission since she does fight for him :heh: But Rance probably used his persuasion skills he used in Sengoku Rance to do that :p

I don't know why... But seeing the Statue of Liberty firing lasers made me laugh...

http://i51.photobucket.com/albums/f360/Havix55/StatueofLiberty.jpg

You just got to love the Propaganda Master's imagination :heh:

http://i51.photobucket.com/albums/f360/Havix55/463915-ZOYJ9YF.jpg

Xellos-_^
2011-05-02, 16:12
You can think of it as a rescue mission since she does fight for him :heh: But Rance probably used his persuasion skills he used in Sengoku Rance to do that :p

was it Ran? seems like the poor girl was suffering form stockholm syndrome


I don't know why... But seeing the Statue of Liberty firing lasers at Retia Adolf made me laugh...

http://i51.photobucket.com/albums/f360/Havix55/StatueofLiberty.jpg

You just got to love the Propaganda Master's imagination :heh:

http://i51.photobucket.com/albums/f360/Havix55/463915-ZOYJ9YF.jpgis the SoL running on slime?

Hooves
2011-05-02, 16:19
was it Ran? seems like the poor girl was suffering form stockholm syndrome

It's a completely different girl from no other Rance game (or so I'm aware of) this is her.

http://i51.photobucket.com/albums/f360/Havix55/TheGirl.jpg

Or maybe she had a free ticket from getting raped by Rance since she fought for him? But then leave it to Togo to use his seductive skills to get her to join your side :p

Xellos-_^
2011-05-02, 16:24
It's a completely different girl from no other Rance game (or so I'm aware of) this is her.

http://i51.photobucket.com/albums/f360/Havix55/TheGirl.jpg

Or maybe she had a free ticket from getting raped by Rance since she fought for him? But then leave it to Togo to use his seductive skills to get her to join your side :p

we are talking about Rance here.

Hooves
2011-05-14, 12:30
There seems to be a big update for Daiteikoku players recently.. With patch 1.02 you can now add custom admirals to your roster, and best of all you can make them however you want (but not too powerful). So for example you wanted to add some characters from Sengoku Rance, now you can! But only limited to 2 custom admirals per playthrough. Some people even put up some G-Senjou no Maou characters :heh:

http://i51.photobucket.com/albums/f360/Havix55/y2.jpg
http://i51.photobucket.com/albums/f360/Havix55/u2.jpg

There is also news of a hidden English translation, or that's probably fan-based. But rumors of a beta English patch has been found, but never fully claimed yet, so we may never know if this is either real or a prank until the full releases.

http://i51.photobucket.com/albums/f360/Havix55/ayayayaya.jpg

How you have saved us so many troubles from previous versions patch 1.02 :bow: Many players are already accepting this patch with full arms since it makes the game even more playable and less-time consuming then it originally was. Especially if you went with the Third Reich route with all those Tier 5-6 ships they have against your Tier 1-2 ships.

[Ver.1.02]
・Scout function implemented
You can scout the enemy planet information that is nearby to your controlled planet via Planet Information by clicking the Scout button which is added via patch.

・Emergency repair function implemented
During the Admiral list, you can restore admiral's HP by clicking the Emergency Repair button which will cost you some resources.

・Reconstruction function implemented
By using Technical point you can rebuild other buiding via Planet Information by clicking the buiding icon.
※However, Fish Market which is built on the planet can't be rebuild to other buildings.

・Save Shortcut function implemented
You can use F1 key to save the game when new turns begins and before the invasion battle initiated.
※Conversation scene unable to use this function.

・Save/Load Shortcut key added
During Battle Phase map, you can use F5 Key for Save and F6 Key for Load.

・Build/Sell battleship button added
It is possible to build/sell battleship when you arrange battleship for admirals by clicking the button located beside your available battleships.

・Fish available for new game
After clearing any ending, when you start a new game, you will be prompted wheter to include the fish that you gains during previous game play or not. Only 1 quantity for each type of fish is given.

・Admiral's status implemented
During Admiral list you can view where the admiral is, and the admiral is moved or not.

・Battleship status during assignation to admiral implemented
You can view the battleship's status you assigned to admiral via popup window.

・Enemy take damage meter implemented
When you enter the phase to select enemy to attack, indicator will prompt you which enemy can be OHKO or not.

・Self-made admiral available
To use this function, create a folder named [UserCharacter] under [SaveData] folder. In it you can insert your self-made admiral files into it.
※Please refer to Daiteikoku home page for more details about how to create admiral data.

・Event added
・Battleship added

・Event-trigger method fixed
・Scenario text fixed
・Berlin's battlefield setup changed
・Battle Effects fixed
・Admiral skill [超能力]'s effect didn't occur fixed

Xellos-_^
2011-05-14, 12:35
so we can finally have the Ryouga vs Rance showdown.

Hooves
2011-05-14, 12:39
If you so desire, then yes :p Just need to figure out how to make custom admirals and get an image of the character you want.

Darknemo2000
2011-06-15, 02:02
we are talking about Rance here.

Actually Rance did not arpe her. He could not catch her as she was too fast.

Also taking over Hawaii will not trigger Core. Its taking USJ will trigger Core.

After taking over Hawaii you can t=do teh wrap gate events to discover the Canada route. If you take Canada before USJ you can prevent CORE from triggering.

You have to know few things.

Dont take oer all China before turn 4 or so if you want Hanitora.

You should do Hanitora's H event as your first event (since three turns after it her other event will trigger and then you are safe to take over china's last planet).

Hanitora, if you dont do her events has a very neat skill called Idol. It gives three points in taking over planet, meaning you will capture planets with her in no time.

If you do her events she gets some nice boosts in stats but her skill changed to battle skill which gives you +10% damage against males and -10% damage from males attacking you.

Now as for taking Hawaii - I usually prefer waiting till Tougo gets Maki shield to take it over (happens around turn 7 or so).

But taking Hawaii to fast will make you miss one special character - Gigamacro.

To get Gigamacro (who specializes on fighting disasters) you need to take over the Manila2000 as well as the territory next to Hawaii then do all Microlita events BEFORE taking over Hawaii and when Gigamacro appears in one of the Microlita events (Microlita is that small cute girl with leafs) you are safe to take over Hawaii then do his events and Gigamacro will join you.

He isnt great (as you cant equip ships) but he has +30% damage against disasters and deals 510 laser damage.

To be ablke to do wrap agte events to discover Canada route you need to Trigger rance by either taking Hawaii or Saudo Arabia before turn 30.

Daiteikoku doesnt have turn limits but some events do dissapear with time.

So if you want to avoid core and get more generals - trigger rance before turn 30. You also have to do all Donitz events (the germany admiral girl with glasses) events fats to be able to get Adolf after Germany is taken down. Germany will be taken down around turn 30 (depends if you sent 3000 resources for them or not, if you did they will last few turns longer).

If however you take a suez before the fgermany looses the territory next to Suez you will enter the germany rooute and in there Adolf will not loose war and in fact they and you build to big countries that will clash with each other.

Aldo do try to do all events with Izumi as fast as possible. She is black haired Nadeko type of girl who comes together with Take (mean looking japanese guy).

If you choose Japanization plan, Taka will always leave taking Izumi with him, but you can prevent Izumi from leaving if you did all her events before that (Taka comes sooon after you took over Manila 200 which triggers the choice between Japanization plan and not).

Mau Mau events are also time bound. If you dont do her events they will be gone. To get Mau Mau you need to take over Kenya without destroying her fleet.

The two hired girls you can hire from Pluepet will leave you after 10 fights (doesnt matter defensive or ofensive ones). To prevent them from leaving you need to do all their events.

Visber (the laser girl, crazy about money) events are easier to do. On the other hand to complete Alps events (the shy, poor mislle girl) you need to take over South Africa and trigger her events.

Charlotte (france girl) is only recruitable in the germany route (means form axis, do Japanization and take over Suez before Germany starts loosing their territories).

Toluca (the australian monster princess) you can get only on non-Japanizitation route. To get her do all her events and then choose first option. In a Japanization you can still do her events but all you get is a H scene but wont be able to recruit her.

Also to be able to build some big ships you need to loose two Japan invasion battles.

Hooves
2011-06-15, 10:17
Sugoi Darknemo2000 o.o, I thank you for spending the time to type all of this out. I just finished the Maki route so now I have all the routes down :D

Actually Rance did not arpe her. He could not catch her as she was too fast.

Also taking over Hawaii will not trigger Core. Its taking USJ will trigger Core.

After taking over Hawaii you can t=do teh wrap gate events to discover the Canada route. If you take Canada before USJ you can prevent CORE from triggering.

You have to know few things.

Dont take oer all China before turn 4 or so if you want Hanitora.

You should do Hanitora's H event as your first event (since three turns after it her other event will trigger and then you are safe to take over china's last planet).

Hanitora, if you dont do her events has a very neat skill called Idol. It gives three points in taking over planet, meaning you will capture planets with her in no time.

If you do her events she gets some nice boosts in stats but her skill changed to battle skill which gives you +10% damage against males and -10% damage from males attacking you.

Hanitora overall is not all that amazing in battle, so for routes such as Scarlett Route, I merely use her to stabalize colonies faster then Mugen can and use Mugen more on the frontlines. But she is quite ideal for routes such as non-Japanization routes where time is on your side and you get the full benefit of colonies instead of having to go fast and have reduced recourses from Japanization routes. But after your first H on her, she will practically try to blackmail Togo, then she will learn what happens when you try to blackmail a seductive monster that Togo is :heh:

Also to avoid CORE like you said, you practically have to do 2 events that involves your loli scientist Hiraga. If you get events that involve you spending 10,000 cash. Those events are there to reduce the price for ships/price for tech by 5% each time you do it. So for dragging wars with the Third Reich where they have 3-5 level ships against your 1-2 level ships since you basically have to blitz things (I just found out that you can blitz Gamerica, and once they are taken down it practically already starts you in the Germany route).

Now as for taking Hawaii - I usually prefer waiting till Tougo gets Maki shield to take it over (happens around turn 7 or so).

But taking Hawaii to fast will make you miss one special character - Gigamacro.

To get Gigamacro (who specializes on fighting disasters) you need to take over the Manila2000 as well as the territory next to Hawaii then do all Microlita events BEFORE taking over Hawaii and when Gigamacro appears in one of the Microlita events (Microlita is that small cute girl with leafs) you are safe to take over Hawaii then do his events and Gigamacro will join you.

He isnt great (as you cant equip ships) but he has +30% damage against disasters and deals 510 laser damage.

To be ablke to do wrap agte events to discover Canada route you need to Trigger rance by either taking Hawaii or Saudo Arabia before turn 30.

Daiteikoku doesnt have turn limits but some events do dissapear with time.

The best option would be to preserve Togo until the battle of fates with Hawaii, that way you have a 100% chance of Maki using her overpowered shielding to have Togo deal with the annoying aircraft fighters on Hawaii all by himself (he will need more then 2 weapon slots though to fully pull this off) You can even do what I did in my second playthrough and just blitz Hawaii before Gamerica can do anything :heh: (although that serves to do nothing but weaken Rance) The only benefits to bum-rushing Gamerica before turn 5 is that they can't use lasers for that one turn wherever you attack them :D

To reduce stress of the constant attacking of your territories, this is where Ugaki Sakura is useful (you can get him by just casually triggering his events) where he will create a blue field around the territory he is in and that will reduce the chance of enemies attacking your territory. The best thing to deal with Rance though is to save Yamashita's one-shot ability (you can get this by triggering her events and getting past her first H scene). That's if you are in a desperate situation against Rance and just need to take him down as quickly as possible.

http://i51.photobucket.com/albums/f360/Havix55/Turn9.jpg

So if you want to avoid core and get more generals - trigger rance before turn 30. You also have to do all Donitz events (the germany admiral girl with glasses) events fats to be able to get Adolf after Germany is taken down. Germany will be taken down around turn 30 (depends if you sent 3000 resources for them or not, if you did they will last few turns longer).

If however you take a suez before the fgermany looses the territory next to Suez you will enter the germany rooute and in there Adolf will not loose war and in fact they and you build to big countries that will clash with each other.

Also do try to do all events with Izumi as fast as possible. She is black haired Nadeko type of girl who comes together with Take (mean looking japanese guy).

If you choose Japanization plan, Taka will always leave taking Izumi with him, but you can prevent Izumi from leaving if you did all her events before that (Taka comes sooon after you took over Manila 2000 which triggers the choice between Japanization plan and not).

Mau Mau events are also time bound. If you dont do her events they will be gone. To get Mau Mau you need to take over Kenya without destroying her fleet.

The two hired girls you can hire from Pluepet will leave you after 10 fights (doesnt matter defensive or ofensive ones). To prevent them from leaving you need to do all their events.

Visber (the laser girl, crazy about money) events are easier to do. On the other hand to complete Alps events (the shy, poor mislle girl) you need to take over South Africa and trigger her events.

Charlotte (france girl) is only recruitable in the germany route (means form axis, do Japanization and take over Suez before Germany starts loosing their territories).

Toluca (the australian monster princess) you can get only on non-Japanizitation route. To get her do all her events and then choose first option. In a Japanization you can still do her events but all you get is a H scene but wont be able to recruit her.

But the Rance event basically triggers when you take the following places. Hawaii, Cherinobu (Russia), Suez (which will also trigger the Suez side-route), or Kenya.

Well you'll still get the 4 girls from Gamerica regardless of the route you go for. But having Douglass is just profitable, both comical and on the battlefield :D I must say his events are by far the funniest in this entire game without any opposition. *whispers* Also to get Alps' H scene (quite a sneaky bugger) you have to have Gigamacro's events. But never knew I could recruit the french girl so this is news to me :heh:

Also to be able to build some big ships you need to loose two Japan invasion battles.

I love the ships :D
http://upload.wikimedia.org/wikipedia/en/0/05/SBYamato_Live_Action_Design.jpg

Darknemo2000
2011-06-15, 10:32
Yeah Charlotte is recruitable. You need to not conquer madagascar before going into germany route. You have to wait until revoolution event happens in Madagascar and then take it over and thus recruit charlotte.

She is pretty sucky as her cP are as low as Hanitora but she has a great skill which can increase attack up to 100% (if her HP is lower). At level ten her all four slots will have positive+10% to all stats too... Its just that her CP space is bad so you need to use some disaster ships or fish ships to use it better.

Also you can recruit pretty ok generics by bringing the capture ship (the massive ship that looks like some space dock).

Cosmic Eagle
2011-06-18, 21:39
What's with all the poor ratings for this game? I found it pretty damned good navy battle fun...

Hooves
2011-06-18, 22:10
The problem consists with many more things, especially with the majority of loyal fans to Daibanchou that just couldn't get sucked into Daiteikoku with the changes it made. One thing people talk about most of the time is the lack of unique traits for each admiral, many of the admirals are not all that special and the only few of them that are really don't have anything that separates them from the rest. As well as the constant reloading (pre-patched reviews) because you didn't expect your opponents to have this amount of forces stationed in said territory and if you lose one offensive battle, you lose the entire game overall. But that has possibly been fixed with the scouting system that has been released with the patch that fixed so many other errors including to pre-patched. Since now you can scout the forces, and find what admirals best fit the situation, another thing is the constant stalemates most reviewers probably get themselves into since they can't do anything and are constantly being bombarded with enemy forces at their gates due to the mistakes they made in their gameplay.

One thing entirely is the main character Togo. Many reviewers just love to hate on him simply because the females fall in love with him too easily that it's just tiring to watch one heroine get entranced towards him simply because of his looks, or his charismistic abilities. As well as his complaining about doing work and merely just wants to slack off and have his way with woman, atleast Rance got the job done and many of the other Alicesoft main characters that people are accustomed towards. There is also one review strangely that complained about all the events happening around the world-shaped map explaining about other factions and leaving the main faction only having events when it has decisions to be made or if you chose the Empress route then you will only get events that revolve around Makoto and Togo. The main problem people face is the frustration that they had to face pre-patched because of all the admiral recruiting since there is no diversity between picking events and recruiting prisoners and all of it being clustered together to make it all the more frustrating to pick which one is more important then the other. As well as several CG events happening in certain turns but you are too busy trying to recruit more admirals for your frontline that you will easily miss them.

Edit: The decision-making between Events/H-scenes/Prisoner recruiting is still a major problem.

Key Board
2011-06-18, 22:13
Some people don't like it because it's more of a puzzle game than a strategy game

you either win invasion battles or game over

nothing in between

But.. the real reason why some people are upset but not everyone is unwilling to admit is there is no Russia route (ie: people want to screw Katerin) and being on Germany route actually makes you lose Retia

Hooves
2011-06-18, 22:15
But.. the real reason why some people are upset but not everyone is unwilling to admit is there is no Russia route (ie: people want to screw Katerin)

Not entirely focused on screwing Katerin, but still wished they had a Russia route still as well as a British route. The CORE events that happen in Gamerica or the president going completely insane makes up for the lack of a route for me.

Key Board
2011-06-18, 22:21
I like insanovelt more than McArthur, really

It just seems that McArthur is Daiteikoku was written to be Togo's cool but ultimately non threatening to his womanizing ways wingman

Hooves
2011-06-18, 22:27
I like McArthur more though simply because of all the comedy events you can get if you recruit him. Especially with his funny idea to marry Makoto to become the Emperor of Japan which failed completely with Kobato denying him with a flat "NO" :heh: Less to say about his silly notebook of world conquest changing towards defeating Togo :p

Duo Maxwell
2011-06-18, 23:42
But.. the real reason why some people are upset but not everyone is unwilling to admit is there is no Russia route (ie: people want to screw Katerin) and being on Germany route actually makes you lose Retia

Wow, no Russia route, really?

Cosmic Eagle
2011-06-19, 00:04
The problem consists with many more things, especially with the majority of loyal fans to Daibanchou that just couldn't get sucked into Daiteikoku with the changes it made. One thing people talk about most of the time is the lack of unique traits for each admiral, many of the admirals are not all that special and the only few of them that are really don't have anything that separates them from the rest. As well as the constant reloading (pre-patched reviews) because you didn't expect your opponents to have this amount of forces stationed in said territory and if you lose one offensive battle, you lose the entire game overall. But that has possibly been fixed with the scouting system that has been released with the patch that fixed so many other errors including to pre-patched. Since now you can scout the forces, and find what admirals best fit the situation, another thing is the constant stalemates most reviewers probably get themselves into since they can't do anything and are constantly being bombarded with enemy forces at their gates due to the mistakes they made in their gameplay.

One thing entirely is the main character Togo. Many reviewers just love to hate on him simply because the females fall in love with him too easily that it's just tiring to watch one heroine get entranced towards him simply because of his looks, or his charismistic abilities. As well as his complaining about doing work and merely just wants to slack off and have his way with woman, atleast Rance got the job done and many of the other Alicesoft main characters that people are accustomed towards. There is also one review strangely that complained about all the events happening around the world-shaped map explaining about other factions and leaving the main faction only having events when it has decisions to be made or if you chose the Empress route then you will only get events that revolve around Makoto and Togo. The main problem people face is the frustration that they had to face pre-patched because of all the admiral recruiting since there is no diversity between picking events and recruiting prisoners and all of it being clustered together to make it all the more frustrating to pick which one is more important then the other. As well as several CG events happening in certain turns but you are too busy trying to recruit more admirals for your frontline that you will easily miss them.

Edit: The decision-making between Events/H-scenes/Prisoner recruiting is still a major problem.

But still gameplaywise about the loading/saving....it's a strategy game...It's logical to keep saving all the time....especially before turns. And complaining about getting overwhelmed... Like this you might as well damn the whole RTS genre....I mean you lose one mission in any other RTS game like say...Generals and you lose the whole campaign as well...

Hooves
2011-06-19, 00:17
There's your problem. Many people that played Sengoku Rance are going to complain about Daibanchou because it's hard to get things then the friendly-user-based game system that Sengoku Rance has. Since Alicesoft brought down the option to recruit prisoners/chat with comrades/H-event, as well as not being able to place your troops anywhere you want in your region without passing through set amount of turns. Another way they are complaining about this game is because it doesn't have Daibanchou's option to freely place your troops anywhere on your territory within 1 turn and you have to move your admirals through only 2 colonies per turn before they can move again. Which causes major problems when you are moving admirals back and forth between repair stations and the frontlines with the enemy only giving you 2 turns before they attack again in said territory (fixed with the patch with enemies attacking at random times now)

They want something like Sengoku Rance where if you lose one battle (as long as Rance doesn't die) in offense, then you can merely replenish your troops and attack again and hope your general didn't die. Another thing they complained about is because of the fact that Daiteikoku had to be finished before Rance 8 that it caused one employee that people liked to quit out of rage.

Simply saying, people are angry at the changes between Daibanchou and Daiteikoku like they did between the changes (if you played) Sengoku Rance first then Daibanchou.

Cosmic Eagle
2011-06-19, 01:23
hu...Then that's over expectation....I simply saw space navy RTS eroge parodying WWII and played. Didn't deviate too far from the usual main stream RTS....

Hooves
2011-06-19, 01:33
Wow, no Russia route, really?

In place of Katerin and Mirja, they give you the teacher which is only avaliable if you don't imprison Katerin for her evil deeds... So that is basically your Russian route with the teacher in place of those two.

hu...Then that's over expectation....I simply saw space navy RTS eroge parodying WWII and played. Didn't deviate too far from the usual main stream RTS....

Reviewers usually tend to do that, especially with a game from Alicesoft with Sengoku Rance boosting expectations.

Skyfall
2011-06-19, 02:05
I love the ships :D
http://upload.wikimedia.org/wikipedia/en/0/05/SBYamato_Live_Action_Design.jpg

As impressive as the big ships look, I actually think they are somewhat underpowered aside from very select few circumstances. The biggest problem of battleship is that one costs as much CP as two cruisers, yet two cruisers beat a battleship in all categories - HP, firepower, especially 'speed' - you name it, the 2x cruisers have the advantage.

Which means the only time it actually isn't a disadvantage to use battleships is when a character has enough CP to fit a battleship + 3 cruisers ... which means 450 CP, and there aren't a whole lot of characters who can boast that number. Many that do come with fixed ships that already eat up the battleship slot, and the few that don't (like Retia) you will probably want for 2x aircraft carriers instead. I think my whole armada had a grand total of 3 battleships by the end of the game, and two of those belonging to the few characters that guarded my rear side against (g)Aamerica while i pushed the other way, who basically got scraps the 'real' fleet didn't need.

As for the difficulty, I actually found the game too easy, largely due to the lackluster offense AI mounts against you. The attacking forces are often so pathetic they serve as little besides target practice, the only exception being the scripted events where the Aeri's knights attack you, but since i went for Aeris first they got to face my main fleet, rendering that a non issue. The two my planets that were exposed to Hawaii were guarded by a grand total of 3 admirals that held the line up until the CORE revolt in America (after i had taken out Aeris), and that's with using rank 1-2 ships as i didn't have the money to spare them anything better, and they managed just fine.

I mean, one of the typical American attack fleets has a group of 3 ships, and a single ship that has like 12 stars ... what gives ? :heh: Just oneshot the single ship and voila, defense complete. In the rare cases where one of those places got defeated (until i adjusted ships properly) you still don't lose the planet anyway as they can't take it in one victory, and by the time the next comes around the planet security level is already full.

Soviets were a bit more problematic because of their eventual every-turn-attacks upon Siberia, but i managed to hold that just fine with some scraps as well. Occasionally had to rotate an admiral or two to Japan for quick repairs, but that's about it. After i got my hands on some of the Aeris excellent admirals I stationed two in Siberia as well, at which point i started winning the defense battles with no damage taken.

The only time I lost a territory was when CORE triggered in America, and my whole fleet was, obviously, stuck in London. The 3 guys that were holding the line against America weren't quite enough with the setup they had so got taken out, making me lose the two planets connected to Hawaii. This still took them some time to do (can't get a planet in one attack after all), so by the time they could attack further my main fleet had come all the way home (at which point i lamented not getting involved in Spain ... probably would have given me a quick access to Washington) and curbstomped CORE in to submission within ~ 7 turns. That was the shortest lived uprising of machines ever i think :heh:

Past that point taking out the soviets was obviously a joke, and i ended the whole deal on turn 113 I think. So ... yeah, i think the game could have used stronger attack fleets from the AI to make losing territories an actual possibility. Or at the very least have variation in the units that attack you - with their never changing setups, it's only a matter of time before you figure a way to have flawless victories over them. Those are my impressions based upon my first playthrough.


About to embark on a second playthrough, and thinking of taking things in a different direction. Mainly I want to take Hawaii before turn 30 so I can avoid CORE, but I am rather stomped for ideas how to deal with the aircraft carrier fleet. Any suggestions for people that have managed to ? :)

I suppose not using Tougo in battles up until then is an option, as it seems the first battle after dealing with the Chinese gets him the guaranteed invulnerability event, but this seems rather cheap. Though I can't really think of another way, as I don't think getting the anti aircraft cruisers up and running is possible that quickly. Open to any and all suggestions.

Oh yeah, one more thing - I never got Sarah's scene, despite her having one (I think). Had both Mary (who did have a scene) and Elize on my team as well. Anything I could have missed here ? Or perhaps it has to do with the recruitment method that determines whether Sarah will be available or not ? I got her to join by capturing Elize in Suez and getting her to persuade Sarah later, though i hear there is another method to recruit the stoic queen as well. Do I need to obtain Sarah via this mysterious other method, or am I simply way off track here ?

Will probably try Japanization on my second playthrough as well, now that I am familiar with the game. The income loss scared me away the first time around, but should be pretty doable overall, and that 20% discount for the 'bad end' (are they sure it's not the good end ? :heh:) seems too tempting to pass.

Hooves
2011-06-19, 02:56
If you thought the game was easy, wait till you are forced to blitz things with reduced money :heh: As well as when you take the Third Reich route... Their high-level ships early game will decimate you and force you on a defensive :p

About to embark on a second playthrough, and thinking of taking things in a different direction. Mainly I want to take Hawaii before turn 30 so I can avoid CORE, but I am rather stomped for ideas how to deal with the aircraft carrier fleet. Any suggestions for people that have managed to ? :)

I suppose not using Tougo in battles up until then is an option, as it seems the first battle after dealing with the Chinese gets him the guaranteed invulnerability event, but this seems rather cheap. Though I can't really think of another way, as I don't think getting the anti aircraft cruisers up and running is possible that quickly. Open to any and all suggestions.

There was a time limit for CORE? Did you try attacking Canada first when you took Hawaii?

Oh yeah, one more thing - I never got Sarah's scene, despite her having one (I think). Had both Mary (who did have a scene) and Elize on my team as well. Anything I could have missed here ? Or perhaps it has to do with the recruitment method that determines whether Sarah will be available or not ? I got her to join by capturing Elize in Suez and getting her to persuade Sarah later, though i hear there is another method to recruit the stoic queen as well. Do I need to obtain Sarah via this mysterious other method, or am I simply way off track here ?

Reworded - Sarah has two scenes (one where you sneak attack Eliza, and one where you don't) to get her scene if you sneak-attacked Eliza, you'll have to recruit Eliza of course and defeat Aeris (getting Eliza's knight is a bonus) then you have to recruit Sarah and do some of her events (also have Mary along) then proceed with doing the Aeris trio's events. When there are no more events, this indicates that you need to let Sarah die in (a maximum of 2 battles) that will spar events along the way, then you should get the H event there. This also should go with if you let Eliza return back to London without getting surprise-attacked but you need to make sure you wait a bit for Aeris to use the "Warp-Gate" events. After a few attacks from that method then you take London.

Edit: I heard some news that a fan-translation group is going to try to translate Daiteikoku after finally being able to extract the text from the game. All they need is translaters

http://i51.photobucket.com/albums/f360/Havix55/487473872_test_122_176lo.jpg
http://i51.photobucket.com/albums/f360/Havix55/748750212_test2_122_415lo.jpg

Darknemo2000
2011-06-19, 03:03
What's with all the poor ratings for this game? I found it pretty damned good navy battle fun...

Irs compared to other Dai games and Sengoku Rance and it naturally comes as a loser.

Both dau games had less good graphics but characters seemed deeper and well done. Main guys seemed to have a personalities other than the laidback womanizer for whom girls firl in love way too easy.

And lets not forget that Daiteikoku is advertised as taking three game woth resources and biggest text amount ever in any alicesoft game...

But the final result makes you question - is it really?

The disappointment was rather great. Its not a bad game but considering the expectations its still failed greatly.

Skyfall
2011-06-19, 03:40
There was a time limit for CORE? Did you try attacking Canada first when you took Hawaii?


I didn't attack Hawaii before eliminating Aeris (So Hawaii belonged to CORE to start with) so don't quote me personally on this, but i have seen some comments here and there you have to take Hawaii before turn 30 in order to trigger the warp gate there to Canada. If that is wrong and there is no time limit to this, only restriction being taking Hawaii (and Canada ?) before eliminating Aeris, which seems to trigger CORE, then that would be easy to do indeed.


Sarah has two scenes (one where you sneak attack Eliza, and one where you don't) To obtain Sarah without attacking the previous queen of Aeris in a surprise attack, you'll have to wait a few turns after Aeris uses the Warp Gate to attack random territories. Then you attack from Paris to London (also Aeris should not be the last faction to stand or it will not go) since you "have" to let Sarah die in some battles then some more events for her will appear.

Ah, so I have to let her be defeated a few times to trigger new events for her ? Cheers for that, would have left me banging head on wall otherwise. Damn hidden requirements :heh: She never got beaten in my first playthrough, as i added her to my main fleet after taking down London, which, coupled with her 600 laser def, made her pretty much immortal compared to what i was facing at the time. Makes sense I never got her extra events then.

If you thought the game was easy, wait till you are forced to blitz things with reduced money :heh: As well as when you take the Third Reich route... Their high-level ships early game will decimate you and force you on a defensive :p

Will try 3rd Reich upon my 3rd playthrough (how fitting), don't want to part with Retia just yet, she is an awesome admiral to have :) Not sure why would I want to rush because of reduced income though - I mean, the game doesn't have any set time limit that i would be aware of, unlike Daibanchou which you needed to complete in 99 turns or face a game over. Unless i am missing something about the Japanization route ?

On a side note, i took a look in to the custom admiral feature and the thing looks potentially overpowered. I mean ... you could have admirals with it that would be insurmountably better than the majority you can have in the game, with their default 360 CP and all, never mind configurable ship slots and bonuses. Better to stay away from it i guess, smells like a balance breaker.



Both dau games had less good graphics but characters seemed deeper and well done. Main guys seemed to have a personalities other than the laidback womanizer.

Can't say for anyone else, but personally i found the characters pretty much as expected of Alicesoft - means rather lacking :) I mean, I don't think Alicesoft would be on anyone's first, second or even twentieth pick when looking for deep plot or involving characters to drive it. Actual gameplay is the selling point for their games, and Daiteikou is a decent evolution on their Dai take, though i will readily concede it needs a lot of polishing and isn't necessarily better than Daibanchou was, and might even be considered more boring in some ways.

I think the biggest issue, combat wise, is the surgical nature of it - the battles are being fought in the phase where you assemble your fleet and arrange your ships, not during the actual part where you get to shoot lasers at each other. You know the result even before staring a battle, be it offensive or defensive one. It's a game about combat between space ships, but the actual combat scenes are only visual treats for the actual combat that got decided during the setup phase.

In Daibanchou, even though you had less tactical options, the battles felt more 'alive' because you had that element of randomness, unexpected dodges (or unexpected hits) that could turn the tides of a battle, melee characters stopping dead in their tracks because of long range attacks and failing counters, stuff that could be called exciting because things could always go not according to plan to make the battles more chaotic.

In Daiteikou, everything goes precisely according to plan. Nothing is random, everything is set in stone and certain - you win the battles by doing some math in your head beforehand and placing units according to your algebraic calculations, not by actually letting the two sides to slug it out and see who comes out on top. Indeed, an argument can be easily made that Daiteikoku has fairly boring battles, as there is nothing to thwart your flawless victory or impending defeat. In Daibanchou you could always cross your fingers and hope for lady luck to smile upon you, no such thing here - battles have already been decided before they even start. The unchanging stacks that enemies send against you only compound the problem, as it is easy to set up the perfect defense tailored for the specific fleet that keeps attacking you in region X.

Well, at least that's how I feel about it. My qualms with the game aren't about the characters (I'd be naive to expect much from Alicesoft here, so everything is on par with the course), but rather the actual gameplay part of it. While an evolution in customization, it felt like a slight backstep in terms of pure 'fun' factor, because you win the battles with a sheet of paper and pen in hand, rather than by actually letting missiles fly, but maybe that's just me.

Hooves
2011-06-19, 03:50
Take Darknemo2000's advice over mine on the CORE route, I never noticed a time limit.

Ah, so I have to let her be defeated a few times to trigger new events for her ? Cheers for that, would have left me banging head on wall otherwise. Damn hidden requirements :heh: She never got beaten in my first playthrough, as i added her to my main fleet after taking down London, which, coupled with her 600 laser def, made her pretty much immortal compared to what i was facing at the time. Makes sense I never got her extra events then.

This actually brings use to the ships with the flags on them that when equipped increases damage done "against" the admiral by 2x (game is bugged and it's actually 3x) so even if she has 600 laser def, with as many flagships you place on her. She will die in one shot even from a weak opponent :heh:

Will try 3rd Reich upon my 3rd playthrough (how fitting), don't want to part with Retia just yet, she is an awesome admiral to have :) Not sure why would I want to rush because of reduced income though - I mean, the game doesn't have any set time limit that i would be aware of, unlike Daibanchou which you needed to complete in 99 turns or face a game over. Unless i am missing something about the Japanization route ?

I beated the game before turn 81, and just did events/get H-scenes till turn 169, then decided to end it so Daiteikoku decided to make sure there's no time limit unless for events to make up for the lack of some things that Daibanchou had. It happens if you take either route so no time limit overall.

On a side note, i took a look in to the custom admiral feature and the thing looks potentially overpowered. I mean ... you could have admirals with it that would be insurmountably better than the majority you can have in the game, with their default 360 CP and all, never mind configurable ship slots and bonuses. Better to stay away from it i guess, smells like a balance breaker.

People take joy in whatever is best for them, so once you beat the game once that shows that you don't completely suck. Also if you didn't use the "Super Spy" then you should be allowed bonuses, wait... Did you use the Super Spy Skyfall?? *stare*

Darknemo2000
2011-06-19, 03:53
Some major events get triggered when you defeat one of the three big powers.

For instance, if you take gamerika first, the event where Aeris takes the Soviets down won't happen if you already took Chernobyl and saw the whole event where the warpgates from it disappears and reappear (or maybe you need to take as far as moscow, not really sure).

Btw, if you do russia first, gamerika take over britain (no idea how far you need to get in britain territories to stop that from happening). If you take Britain first it triggers CORE in gamerica (so prob won't happen if you take canada before taking britain down) and to get true ending you need to avoid core.

The 30 turn limit is the main limit you have to get wrap gates (and unlock Canada route thus avoiding triggering the CORE). However if you take Hawaii or Saudi arabia before turn 30 you will trigger Rance coming at you from mongolia.

Hooves
2011-06-19, 07:00
Still there has to be a way to counter the aircraft carriers in Hawaii besides using Togo's invulnerability. Maybe there is a way to unlock the anti-aircraft cruiser sorta like how you can unlock the -600 laser reduction ship by using the -300 laser reduction ship once in battle. Ships do become unlocked when you use other ships.

Darknemo2000
2011-06-19, 07:49
Still there has to be a way to counter the aircraft carriers in Hawaii besides using Togo's invulnerability. Maybe there is a way to unlock the anti-aircraft cruiser sorta like how you can unlock the -600 laser reduction ship by using the -300 laser reduction ship once in battle. Ships do become unlocked when you use other ships.

Every tier ships get unlocked after you take over 5 planets. However for each tier enemy level raises as well.

Thats why I try to trigger rance before I take over 10 planets. He is easier to deal this way.

I can take havaii with my fish ships and Tougo's invincibility easily (majority fish ships suck but there are a few pretty good ones with good skills like ainti-aircraft).

I usually station troops in Malyay (I am forced to take Malayan Tiger in japanization route fast or I will miss the rebel girl), Rubual (missle heavy ships as lasers do not work there) and Micronesia and stall, close until 30th turn completing Donitz, Izumi and Gigamacro events. (Donitz cause if you dont complete her events she will leave and you wont get Adolf and that Germany big guy, Izumi cause she will leave with Taira if you dont H her soon and Gigamacro cause you wont get him if you dont do his events before taking over Hawaii.

I leave Australia untaken as with it after taking over Hawaii I would have 10 planets and dealing with Rance will be tougher.

Then once I trigger Rance befor turn 30 and he takes over all my chine lands I take over Beijing and then Take over Australia (9 planets) and then Take over Rance main planet (getting other two china planets with it as well).

And as for hawaii its either Tougo's invincible skill, anti aircraft stuffed admiral togther with three submarines, or the anti-aircraft admiral with a kamikaze ships that double opponent damage (meaning that you have to stuff yourself with best aintaircraft barrier ships possible) and three other admirals with best weapons.

The fourth way of taking over Hawaii is completing the Rikori's events (as you know she gets one time skill that allows you to take over one planet without fighting).

Hooves
2011-06-19, 08:26
I was trying to find a way to take Hawaii easily before turn 30 without the use of Togo's invulnerability since Skyfall didn't want to be cheap :heh: so it seems like the last option by using Yamashita's one-shot kill move is probably the easiest move once you pass her first H-event. I also forgot about Kobato giving you more ship tech once you conquer 10 colonies :p I do believe that the anti-aircraft cruiser is included in that?

Skyfall
2011-06-19, 11:48
People take joy in whatever is best for them, so once you beat the game once that shows that you don't completely suck. Also if you didn't use the "Super Spy" then you should be allowed bonuses, wait... Did you use the Super Spy Skyfall?? *stare*

The ninja guy with yellow star events ? Nope, never used him once.

I also forgot about Kobato giving you more ship tech once you conquer 10 colonies :p I do believe that the anti-aircraft cruiser is included in that?

5 new colonies = a new tech level. Problem is, the first AA cruiser is tier 3, which means you would need 15 regions to unlock it. Getting those regions, researching and building the ships and conquering Hawaii on top of it before turn 30 ? Not going to happen :)


The fourth way of taking over Hawaii is completing the Rikori's events (as you know she gets one time skill that allows you to take over one planet without fighting).

Hm, never did her events on my playthrough so didn't know about this one. Sounds like a sure-fire way to take Hawaii indeed, thanks for the tip :)

Darknemo2000
2011-06-19, 16:31
I was trying to find a way to take Hawaii easily before turn 30 without the use of Togo's invulnerability since Skyfall didn't want to be cheap :heh: so it seems like the last option by using Yamashita's one-shot kill move is probably the easiest move once you pass her first H-event. I also forgot about Kobato giving you more ship tech once you conquer 10 colonies :p I do believe that the anti-aircraft cruiser is included in that?

No anti air goes with third tier meaning you need to take 15 colonies before that.

You should always aim to take Micronesia and Manila 200 on the same turn you start war with Gamerica since they wont be able to use lasers and fighting against Douglas with him using lasers is not the easiest task.

So usually at the turn 6 I have 6 planets this way (I need to stall one turn befor etaking over China's last planet as I want to get Hanitora, who if you complete her events can become a respectful admiral but is probably better to not do her events and keep her Idol skill which gives 3 points of security to planet making capturing the planet faster).

The way I do it - first turn take over china's firs planet. Second turn buy the capture ship (the giant dock like ship that helps capturing few generic admirals). Then on the same turn attack second plent (equiping the capture ship to the old guy as he is the only one capable to handle the large amount of CP it needs).

This way I get the Rinfa and TenTen. Then on the third turn I stale and on the 4th turn you should see the Hanitora event where her photos get spread out and then take over last china planet.

Then the tricky part of taking both Gamerica planets in one go.

So on sixth turn I have six planets. I cannot take over Malayasya just yet as the Japanization plan needs one turn after taking over Manila 2000 to trigger, so during that turn I attack Rubaul (using missle and cannon ships).

On 7th turn I have 7 planets and Japanization plan (you either do it or not) if you do it take over Malaysya as the rebel girl will die in few turns if you do not (in non-Japanization plan she is not recruitable).

If you do Japanization then you have 8 planets on 8 turns. Now this is where I do lenghty stalling. I place troops in Rubaul, Mictonesia and Malaysia.

And do all the time bound events - Donitz (she just joined) events are top priority, then (after you see a scene of Gemerican admirals searching for a girl) do the Gigamacro events and finally after Tara joins a few turns later Izumu joins, so do her events (Izumi's events are not must so you can try to Rikori first (to make it easy with Hawaii and hope that Izumi doesnt run away during that time).

Then before turn 30 I take over Hawaii (Rikori skill, Fish ships or Tougo's invincibility since it matches perfectly for me) and hello Rance... Rance is hard. Mangols suck and easy to beat but Rance and Sill (in horse form) are hard and they are harder the more planets you have.

I usually dont sign treaty with Russians and allow them to take over Japan once to get the massive ships.

Hooves
2011-06-19, 18:20
Pretty much the same plan I use since exploiting the surprise attack and no lasers against Gamerica on Turn 6 seems to be the best way to take them down in 1 go and still blitz them while giving you a stable economy early game.

Then before turn 30 I take over Hawaii (Rikori skill, Fish ships or Tougo's invincibility since it matches perfectly for me) and hello Rance... Rance is hard. Mangols suck and easy to beat but Rance and Sill (in horse form) are hard and they are harder the more planets you have.

I usually dont sign treaty with Russians and allow them to take over Japan once to get the massive ships.

I usually never sign treaties with any hostile factions since they either increase the cost of your ships, or its just stalling the inevitable :heh:

What fish ship exactly gives you the anti-air defense? I never really used the fishes much but with the patch allowing me to grab all the fishes I have in my aquarium, then I might as well get them :eyespin: I usually save Rikori's skill for Rance because I see him as more of a burden then obtaining Hawaii before turn 30. While using Togo's invincibility myself to block the aircraft carriers while using Donitz' submarines to help with that side (would be best to equip Togo with multiple weapons so he can solo and you can station that one admiral somewhere else)

Also I'm quite curious, during the "Wish" decision, did you go with the national treasure ship or did you go for the recourses? I would went for the national treasure simply because Itou is said to join you later on.

Darknemo2000
2011-06-19, 23:10
Pretty much the same plan I use since exploiting the surprise attack and no lasers against Gamerica on Turn 6 seems to be the best way to take them down in 1 go and still blitz them while giving you a stable economy early game.



I usually never sign treaties with any hostile factions since they either increase the cost of your ships, or its just stalling the inevitable :heh:

What fish ship exactly gives you the anti-air defense? I never really used the fishes much but with the patch allowing me to grab all the fishes I have in my aquarium, then I might as well get them :eyespin: I usually save Rikori's skill for Rance because I see him as more of a burden then obtaining Hawaii before turn 30. While using Togo's invincibility myself to block the aircraft carriers while using Donitz' submarines to help with that side (would be best to equip Togo with multiple weapons so he can solo and you can station that one admiral somewhere else)

Also I'm quite curious, during the "Wish" decision, did you go with the national treasure ship or did you go for the recourses? I would went for the national treasure simply because Itou is said to join you later on.

I dont know where you have gotten info that the resources will make Itou join you later. It is the National Treasure that does.

Well I used all my first playthrough just to get fishes (was building them on every planet) so that I would have them.

Fish ships with skills (in braclets the place where you get it - i leave it in original japanese as its easier to find it this way) or just very usueful ones that I would recommend getting. Note that some planets like Jekatherinburg opens up only after some events. Underline barrier ships and the othe rbest ships you should try to get.


Red Whale (南京)
CP: 165
Radar: 15
HP: 240
Cannon: 120
Skill: N/A

Seems like crap and is crap indeed but useful early on for high HP. Its ok to get it since you wont get many resources from any china planet anyway.

Manati (ラバウル)
CP: 15
Radar: 90
HP: 90
Laser: 45
Skill: N/A

Obviously recommended because of the very low CP (only 15).

Kurione (ラーゲリ)
CP: 0
Radar: 0
HP: 15
Aircraft: 90
Skill: N/A

Costs no CP at all and gives you some Aircraft advantage early on.

Tsukai (チェリノブ)
CP: 75
Radar: 90
HP: 75
Laser: 75
Skill: Dive

The only reason to have this one is its dive skill. Normally two submarines are enough to take one enemy ship which means that other two slots are empty, this way you can bring at least some variety as this is submarine with laser.

Kuzanoko (ジャイアン)
CP: 45
Radar: 0
HP: 90
Laser: 75
Skill: N/A

Getting 75 laser damage for 45 CP is a good deal if you need additional damage but can afford only 45 CP.

Gomafu (エカブル)
CP: 90
Radar: 90
HP: 90
Laser: 180
Skill: Provocation

Take it only for provokation skill ( makes enemys ships attack this one with 2x damage, so only useful if you have strong barriers around or are ready to give this one up as a sacrifice while other three ships get another round).

Azarashi (カテグラ)
CP: 90
Radar: 30
HP: 60
Laser: 30
Missile: 30
Skill: Anti-Aircraft (300)

Obvious reason is AA skill.

Tobiou (北欧)
CP: 15
Radar: 60
HP: 15
Aircraft: 30
Laser: 30
Skill: N/A

Low CP and aircraft damage early on (though pathetic) makes it an ok ship.

Blue Whale (四国)
CP: 0
Radar: 15
HP: 240
Skill: N/A

No CP cost and gives you 240 HP (cannot attack). Good deal.

Isogin (ハワイ)
CP: 390
Radar: 120
HP: 120
Laser: 180
Skill: Capture

A capture ship that can shoot some laser damage. Saves you 1800 cost early on too. One of my favorites (of course you need either old guy or Retia or Honey admiral to drag this one around but you would have to anyway as long as you want those admirals who are capturable only via capture ship).

Jinbei (ベトナム)
CP: 60
Radar: 30
HP: 60
Laser: 90
Skill: N/A

Relatively low CP for 90 laser damage.

Kotsume (スエズ)
CP: 30
Radar: 180
HP: 30
Laser: 30
Cannon: 180
Skill: N/A

Low CP and pathetic small laser damage + some cannon damage.

Hammerhead shark (ケニア)
CP: 75
Radar: 240
HP: 120
Cannon: 360
Skill: N/A

A good cannon ship to have early and in the middle of the game.

Upa (大ローマ)
CP: 225
Radar: 15
HP: 15
Laser: 330
Skill: Anti-Missile (300)

Anti missile skill doenst make it completely useless. As long as you have an admiral with CP to spare (like Honey admiral).

Ebi (伊勢志摩)
CP: 30
Radar: 90
HP: 60
Laser: 30
Skill: N/A

Low CP.

Kurage (トルコ)
CP: 0
Radar: 0
HP: 15
Laser: 30
Skill: Dive

No CP cost and a dive skill. Sucks that it has such a pathetic damage but for someone with Low CP and good stats (like Hanitora if you do her events or Charlotte or Mau Mau) it works.

Kame (マダラスカル)
CP: 90
Radar: 0
HP: 120
Skill: Anti-Laser (300)

Anti Laser is the only reason to have it.

Yodakari (モンゴル)
CP: 105
Radar: 15
HP: 75
Laser: 45
Skill: Anti-Aircraft (300)

A second anti-aircraft ship - both of them togther can take 600 damage.

Kumanomi (USJ)
CP: 30
Radar: 90
HP: 30
Laser: 60
Skill: N/A

Aagain low CP makes it worthy.

Iruka (ゲイツランド)
CP: 60
Radar: 120
HP: 60
Laser: 120
Skill: N/A

An ok hip with rather low CP and laser damage.

Kingusamon (遡上中)
CP: 60
Radar: 240
HP: 120
Laser: 90
Skill: N/A

Similar to the one before with higher radar and higher HP but lower damage.

Penguin (ワシントン)
CP: 75
Radar: 180
HP: 30
Laser: 75
Skill: Anti-Laser (300)

Another anti laser ship with low CP and some damage.

Chouchin (パリ)
CP: 60
Radar: 60
HP: 240
Laser: 30
Skill: Dive

The only reason to take it is the dive with laser but even then its unconvincing.

Sea-Horse (倫敦)
CP: 15
Radar: 30
HP: 15
Laser: 90
Missile: 210
Skill: N/A

One of the best fish ships out there. Very low CP and good damage. actually not counting barrier ships and the capture ship this one is probably the best fish ship. Get it at all costs.

Uni (北アフリカ)
CP: 30
Radar: 60
HP: 180
Skill: N/A

Adds ok amount of HP for low CP cost but deals no damage.

Harisenbon (南ア産)
CP: 45
Radar: 240
HP: 60
Aircraft: 60
Skill: N/A

Some aircraft damage for 45 CP.


other very good two ships you get for panty shrines - for three you get a good laser ship with 900 antiaircraft and building 5 of them you get another high laser damage submarin panty ship.

Breasts shrines are not so good as for 3 of them you get an ok Ship with 390 missile damage but panty ships are certainly much better.

If you build 5 Honey buildings you can get a Honey admiral.

Honey admiral has crap stats but he has 960 CP and special Soul skill which adds 5% to his damage for each female stationed in the same planet.

Skyfall
2011-06-20, 01:06
So here I am on my second playthrough, merrily starting my push towards Aeris (I want their admirals :heh:) after clearing the americans out of my back yard, just occupied my 14th planet and ...this is where things got odd.

I am on Japanization route this time, so I obviously expected Mikado to join my ranks. Thing is - I got the event where she expresses a desire to join, kicks the crap out of the bald guy in a military game to prove her point, but then one of those annoying maids storms in and the deal is off, no Mikado for me. Am i missing something here ? I was under the impression she was supposed to join once you take over 14 territories, but that didn't happen. Do i need to take over some more planets for it to happen, or something else that might be the cause ?

On another note, thinking of trying to capture Sarah this time with the 'warp' method for variety's sake, seeing the first time I did it by capturing her mother and having her persuade Sarah. If I understand it correctly, I only need to wait until she leaves Suez before taking it, then slog my way up to London and wait for the event before storming the planet ?

So far things are looking pretty good, despite the lower income compared to first time around. Eichi did throw a wrench in my plans for a bit (as did Rance), but thanks to him I got my hands on Izumi, who seems like a mighty fine admiral. Halsey is nothing to sneeze at either, and Nelson is a very fine boost this early on. While the decreased income can be felt, so far it feels like the new admirals I can obtain easily make up for it. Having these 3 this early certainly boosts my combat potential. Concerned about Mikado though ... wouldn't want to start over because I missed something obvious, meh.

Hooves
2011-06-20, 01:37
I dont know where you have gotten info that the resources will make Itou join you later. It is the National Treasure that does..

Thats what I said? I said I went for the national treasure since I read that it would get Itou to join later on.

Skyfall
2011-06-20, 12:24
Alright, managed to 'solve' my Mikado issue with her not joining - just had to take another planet to trigger the next "wish" event, and Tougo used it to enlist her in the fleet. Not too impressed with her, however - at a glance her CP is sky high, but the flying trashcan she comes with is so horribly overpriced you'd think she would get a death star instead of that underpowered thing. Ah well, she can go sit in Siberia and defend the borders of her empire :heh:

Just rolled up to France and finished the warp gate events (dealing with them wasn't nearly as bad as i expected, seeing the enemies coming through them are so weak they blow up by simply by looking at them), so I can finally add Sarah to my ranks again. Probably my favorite admiral next to Retia, and actually has a flagship worth the name and CP cost. Just need to bag London now and the rest should be steamrollable pretty quickly.

Guess the Germany route is next once i am done with this one, should spice things up probably.

Darknemo2000
2011-06-20, 12:58
Alright, managed to 'solve' my Mikado issue with her not joining - just had to take another planet to trigger the next "wish" event, and Tougo used it to enlist her in the fleet. Not too impressed with her, however - at a glance her CP is sky high, but the flying trashcan she comes with is so horribly overpriced you'd think she would get a death star instead of that underpowered thing. Ah well, she can go sit in Siberia and defend the borders of her empire :heh:

Just rolled up to France and finished the warp gate events (dealing with them wasn't nearly as bad as i expected, seeing the enemies coming through them are so weak they blow up by simply by looking at them), so I can finally add Sarah to my ranks again. Probably my favorite admiral next to Retia, and actually has a flagship worth the name and CP cost. Just need to bag London now and the rest should be steamrollable pretty quickly.

Guess the Germany route is next once i am done with this one, should spice things up probably.

You could do Germany route on Japanization again because its the only way you can get Charlotte.

Hooves
2011-06-20, 15:03
Also a quick note on the Germany route, once they start attacking you. You will be facing some heavy resistance when they are on the offensive with their powerful admirals, but as time goes by they will go away eventually but not good since you have a 30 turn time limit. But their level 3-5 ships are extremely fast and annoying.

FateAnomaly
2011-06-21, 02:44
Just tried playing this but unlike some people i am having a pretty hard time. Even with the wiki i just can't get a break. I can't read japanese so i have little idea what is happening around the galaxy. The events just piles up and i only have a vague idea what they do.

Step 1: Take over China territories. Took me a few tries to get a no damage combination. Had to scrap 1 of the ballistics ship to get the resource. It wasn't later on then i realised that i missed Tenten, Kaikai and Hanitora.
Step 2: I had read that supposedly i could attack Manila2000 and Micronesia by taking advantage of the surprise attack "weather" event. Try as i may, i could not take down both at the same time even with the dog guy. I settled on taking just 1 first. The other i took down a couple of turns later.
Step 3: Another couple of turns, i decided to take on Rabaul. Weak troops ite seems from the scouting screen. Then i know why, lasers don't work there and all my troops got destroyed. Reloaded and start building up my non lasers fleet which takes me a lot more turns later to finally managed to take down Rabaul.
Step 4: I had read that it is important to attack Hawaii early(Not really sure why at that time). So i gathered my forces and mount an attack. I failed miserably. Guess i have to target somewhere else first. I redirected my attacks towards the south and conquered them without too much trouble albeit slowly. I stopped just before the next galactic screen.
Step 5: By this time i had gotten quite a few more admirals and ships so i felt i was ready to tackle Hawaii again. Tried a lot unsuccessful attacks until i finally hit upon a 3/1/2/2 combination that can win the planet. The aircraft carrier field is the crucial one. In the first wave of offensive 2 of my 3 fleet were sunked but i managed to sink 2 of theirs too. The remaining submarine fleet is hanging to life by a mere thread. However, even though i would without a doubt lost on the second wave. This sacrifice gave me just enough stars to make a break and attack the planet.
Step 6: This is when the shit starts hitting the fan. I got attacked by Rance. Then after it was settled, i was attacked by space disasters (which i could not do anything about). Then the guy with the cloak revolted and took Manila2000. With all these things harassing me, i couldn't reach Germany in time. My submarine girl also disappeared which i realised too late that i had to do her events.
Step 7: Restart and try again.

I think although this game somewhat fun, it seems to be a race against time. Also you can only do 1 event a turn. I would think that getting new admirals and ships would be the priority but missing those time crucial events is also pretty demoralising. The list of events just seems so overwhelming.

Anyway, i have a question. The first time i played i was able to research new submarines but the subsequent times i wasn't able to. Anyone knows why? Could it be because i patched after the first time or did i miss some event?

Skyfall
2011-06-21, 04:41
The reason people keep saying it's "important" to take Hawaii before turn 30 is because if you don't, you get locked out of several endings because CORE revolt will trigger later, which is something you may want to prevent. On first playthrough there is no real reason to rush Hawaii, unless you want an ending that requires you to avoid CORE by all means as your first one.

Germany being destroyed is fine, you can't really prevent that unless you go in to a Germany route, where the two of you will become enemies. Just make sure to do Doenitz's two events before it gets stomped, and then allow her to return to Berlin when she asks to - you will rescue Retia and after doing several more events will be able to recruit her. Takes a couple of events, but Retia is very well worth it, being pretty much the best admiral out there with good slot bonuses and highest CP around. (The dog guy and Mikado don't count, as although they get 960CP, they are stuck with a horrible 600-something cost ship).

If you don't take Hawaii before turn 30, Rance won't show up either. As for the guy who rebels (means you accepted Mikado's japanization project), don't forget to deprive him of any ships he has, as he takes them with him when he leaves. After dealing with him your hands should be free to attack wherever you want. Aeris is probably the easiest to take down first, and you can get some very good admirals in the process.

Submarines should be buildable after Doenitz joins, or soon afterwards IIRC.

FateAnomaly
2011-06-21, 05:53
Are there any events like Doenitz that i need to do ASAP?

Lets say i don't attack Hawaii. Will the Gamerica attack Micronesia? (They always seem to attack Rabaul to me)

There is an event that request for generic(?) admirals. Does it have a limit?

Anyway, the reason i ask about submarines is that the first time i played, i got the research pretty fast but the subsequent times i still didn't get it even when i have 3rd generation ships.

Skyfall
2011-06-21, 07:31
Events marked with a blue "!" mark should be pretty much done ASAP, but these are somewhat rare and placed on the top of event list. Other than that, get the bald minister guy as soon as his event pops up, i know that one can expire as it happened to me. That aside nothing comes to mind, but others can probably answer more precisely whether there is something you should do ASAP. (Hanitora's events should be done ASAP as well, if you are going to bother with her.)

Wouldn't know about generic admirals, never used them for anything minus the few initial ones as planet pacifier squad.

Submarines should be available to you though so long as you formed an alliance with Germany, don't think there are any other perquisites besides that. (Well, Doenitz has to join you, but that's a given).

Key Board
2011-06-21, 08:45
It doesn't need to be Hawaii

IIRC if you take Vietnam, that will also trigger Rance to spawn

Also, Mikado can control Fugaku (that giant space whale) if you meet certain prerequisites

but only for a limited amount of battles..

Hooves
2011-06-21, 16:48
Are there any events like Doenitz that i need to do ASAP?

Lets say i don't attack Hawaii. Will the Gamerica attack Micronesia? (They always seem to attack Rabaul to me)

There is an event that request for generic(?) admirals. Does it have a limit?

Anyway, the reason i ask about submarines is that the first time i played, i got the research pretty fast but the subsequent times i still didn't get it even when i have 3rd generation ships.

Wouldn't know about generic admirals, never used them for anything minus the few initial ones as planet pacifier squad.

Submarines should be available to you though so long as you formed an alliance with Germany, don't think there are any other perquisites besides that. (Well, Doenitz has to join you, but that's a given).

For Doenitz events you need to practically do all of her events just to be on the safe side when Germany is falling apart. Just make sure you find the time to perfectly do this so the choice is given, I usually start doing Doenitz events when Germany is falling apart after their failed attack on Moscow.

Yes they will attack Micronesia if you are unlucky, that's why I usually want to take Hawaii early so I can force Gamerica to attack one place.

There are some events that give you 2 generic admirals, as well as an event that gets you an additional admiral that will only appear on the defense (will increase in power the more civilian defensive structures you have or the higher level she is). But the best course for generics is to bring the ship with many robotic arms that looks like a docking bay that is very heavy in cost. That ship will allow you to capture generic admirals from the enemy saving you events.

Yes you need to be allied to Germany to get submarines practically.

Also, Mikado can control Fugaku (that giant space whale) if you meet certain prerequisites

but only for a limited amount of battles..

After finding out how to control the space monsters, I thought this was OP :eyespin:

Edit: News about the English translation of Daiteikoku is going well with close to 1000 text being translated daily.
Progress: 1039 / 46966 lines

http://i51.photobucket.com/albums/f360/Havix55/sample-2.jpg

FateAnomaly
2011-06-21, 23:28
Thats great news. I guess i will wait for the translation.

1 more question. For the capture ship to work, does it have to fight in one of the 4 fields or can it just stay at the rear?

Hooves
2011-06-21, 23:37
I believe it has to be on the field, because if it was to sit back then it would be OP in recruiting generics since the majority of the enemies' forces are generics.

Key Board
2011-06-21, 23:38
It's not easy

it must be part of the attacking fleet
and it must survive the battle
furthermore only special NPCS with unique names can be captured

uis
2011-06-21, 23:53
So how you trigger playing as core...

i already get 4 ending but i can't trigger playing as core... still ?????? in title menu...

Von Himmel
2011-06-22, 01:26
Edit: News about the English translation of Daiteikoku is going well with close to 1000 text being translated daily.
Progress: 1039 / 46966 lines
Do they have a website or something for their translation group?

Hooves
2011-06-22, 02:38
So how you trigger playing as core...

i already get 4 ending but i can't trigger playing as core... still ?????? in title menu...

Did you use the Super Spy in any of your playthroughs? Because you need a bonus from one of the endings in order to get the CORE route to become playable. If you use the Super Spy you will lose that bonus (he's the ninja-style guy that can give you 10,000 money, tech, etc)

Do they have a website or something for their translation group?

Not really their own personal website for translations, but they stalk around another forum.

Crimrui
2011-06-22, 12:23
As a fan of sci-fi and space-operas. this game looks really superb... and somewhat complicated. Didn't played it or anything but after looking at trailers, I can see there are many options to work with. Or maybe it justs looks overwhelming on the video. I might get the game if some translation swims up. In any case, does this game have multiple endings? Is this only about the war or is there romance involved?

Hooves
2011-06-22, 15:06
I might get the game if some translation swims up. In any case, does this game have multiple endings? Is this only about the war or is there romance involved?

Translations are coming around, although the game actually has 136000 lines of text to translate... Yes this game has about 8 endings with 1 secret ending becoming unlocked if you beat the game once. There's defiantly romance going around.

Soviet
2011-06-22, 15:33
So there is not a single translation-project for Eushully's games but Daiteikoku gets a translation? Really?

This seems like total pandering to english Sengoku Rance/ Alicesoft fans to me. Because this game sure as hell isn't quality.

Hooves
2011-06-22, 15:56
Do note that the group that's translating Daiteikoku is a fan-translating group and not an official translation group like MangaGamer. This game itself has had bad reviews dubbing it down that no translation group will pick it up so the fans decided to do it, maybe it can work for the Eushully's games as well.

Soviet
2011-06-22, 16:13
Do note that the group that's translating Daiteikoku is a fan-translating group and not an official translation group like MangaGamer. This game itself has had bad reviews dubbing it down that no translation group will pick it up so the fans decided to do it, maybe it can work for the Eushully's games as well.

I know? I just think it's strange that anybody would think this game is good enough to invest a shitload of time and work into a translation.

Hooves
2011-06-22, 16:23
I suppose its' what you said about it being an Alicesoft thing, since they are translating all the Rance games now. Might as well translated all the Dai- games as well.

Von Himmel
2011-06-22, 22:57
Translations are coming around, although the game actually has 136000 lines of text to translate...
And there's only one person who's doing this? I've been to HF and I thought the guy who's translating this is doing it by himself because he used 'my translation' in his post...

Hooves
2011-06-22, 23:42
There are some people who are helping out, with things like character profiles that you see a huge block of character information when you look at a specific character. While there are some asking if they could help with the translation and waiting to know what they should translate. I'm even getting into the game here and reinstalling Daiteikoku to translate as well, then sending it to the project leader.

But first I'll have to ask him how I take my translations to work since Daiteikoku seems to be different.

Darknemo2000
2011-06-23, 02:44
I know? I just think it's strange that anybody would think this game is good enough to invest a shitload of time and work into a translation.

Its mostly it is because Alicesoft game. If it was by other company we might not see a translation. Frankly I would rather see Daiakuji or Kichikou Rance translated first despite both being rather outdated.

Hooves
2011-06-23, 17:13
The entire Rance series is eventually going to be translated by HGTP so it's only a matter of time (don't know if they will also translate the IF game) but would like to see Daikuji be translated as well.

Von Himmel
2011-06-23, 23:46
http://tlwiki.org/index.php?title=Daiteikoku
Seems like the partial patch is out. I heard that there are 8 route in this game...Will emperorzorn do the rest too? :heh:

Anyway, thank you for those who is working hard for this translation :D

Hooves
2011-06-23, 23:54
Well the TLWiki was sorta a means to organize the translation a bit more but it will work. Would be bad for us to let emperorzorn do all the routes. Also would be best to wait for v0.03 ;) That's when all the text for the Chinese is going to be translated which is going to come out nearing the end of this week. Just waiting for the lead translator himself to start things up.

Crimrui
2011-06-24, 06:05
Superb news. Just in time for me to finish all the exams and I can relax with a nice game. Thanks for the answer in my previous question Hooves. One more thing, can anyone tell me how is the main protagonist's personality?

Skyfall
2011-06-24, 07:06
Absolutely laid back and lazy, far more interested in skirt chasing and how many ladies a day he can bed (which would be ... a lot) rather than concerning himself with his fleet admiral duties, something which drives his upright best friend up the wall, as you might expect. Surprisingly enough, the fleet manages just fine though.

Flirts with any and all ladies to cross his path ten seconds in to conversation, and being the supreme pimp he is, typically yielding fast and substantial results. The ladies love him for it, or hate him for it ... and if it's the later case, they will love him with undying passion after a handful more interactions regardless.

So there you have it - Tougo, the well known skirt chaser admiral of Japanese navy, who magically manages to keep his droves of female friends with benefits satisfied with the situation.

Hooves
2011-06-24, 07:09
^ Boo, and I just got the picture explaining his trait :heh: Well my lack of speed bests me again.

Well might as well place it anyway, courtesy of y4ndr4

http://i51.photobucket.com/albums/f360/Havix55/curious4.jpg

But what Skyfall said is an addition :D

Crimrui
2011-06-24, 09:46
And he totally appeared like those cool and relaxed types where the passion is in his heart and not down there. Ugh, and I was hoping for something better. Well if there is no ''I rape you and you get to like me after'' I can swallow his face for the sake of the overall good game. Thanks for the assistance guys.

Key Board
2011-06-24, 10:42
The only interesting Alice Soft hero is Rance, really.. Everyone else is a 2nd rate variation or boring

It seems that Japanese devs can only choose between a boring nice guy, or an interesting asshole

and it's not just a problem related to eroge

Skyfall
2011-06-24, 11:09
And he totally appeared like those cool and relaxed types where the passion is in his heart and not down there. Ugh, and I was hoping for something better. Well if there is no ''I rape you and you get to like me after'' I can swallow his face for the sake of the overall good game. Thanks for the assistance guys.

Thankfully he is not one of those, be at ease. When going in to this game I was ready to drop it like a hot potato in disgust, like I did Sengoku Rance, if they wanted me to play another a-hole like Rance. Tougo is kinda opposite in a way (and kicking Rance's behind in the game felt supremely satisfying ... :heh:) and wouldn't really touch someone without consent (not much issues there either, seeing the female population are all but throwing themselves at him :eyespin:). So ...yeah, while he is a skirt chaser through and through, it's in a much less shady manner than one could expect from Alicesoft.

Duo Maxwell
2011-06-24, 11:11
I've never played any Rance game for Rance, honestly.

Crimrui
2011-06-24, 13:30
Thankfully he is not one of those, be at ease. When going in to this game I was ready to drop it like a hot potato in disgust, like I did Sengoku Rance, if they wanted me to play another a-hole like Rance. Tougo is kinda opposite in a way (and kicking Rance's behind in the game felt supremely satisfying ... :heh:) and wouldn't really touch someone without consent (not much issues there either, seeing the female population are all but throwing themselves at him :eyespin:). So ...yeah, while he is a skirt chaser through and through, it's in a much less shady manner than one could expect from Alicesoft.

Ah, thanks. I was already feeling a bit disappointed, and was thinking in skipping the game or I would just drop it halfway like Rance. Sounds like he isn't so bad, especially if the girls are throwing themselves into his arms. :heh:

Mars Mode
2011-06-24, 18:13
Pretty funny some scenes, and maki-chan is cute playing with shibagami-sama.

But I gotta ask. How does it work the ship that captures Generic admirals, you gotta win with the one carrying the ship or how. Do i have some limit?

Hooves
2011-06-25, 00:05
You have the win the battle with ship, but there are also some limits on which generic admiral you can capture.

solodex
2011-07-05, 00:54
Hi Guys I'm having trouble installing this game can someone help me?

I tried installing the game

and I have ??????????? so when i go to install

i have 3 options on the left and a tickbox, it doesn't show japanese or english so i can't seem to install it

half way in the install i get a dud picture can you help me out?

thanks :)

Hooves
2011-07-05, 01:01
I wonder... Do the ??????? only appear when a person doesn't have Japanese locale setup on their computer? Since you can't use applocale for Daiteikoku since it merely leads to difficulties. Or does the computer simply not recognize the language and need to install the language pack?

If you were installing and it stopped, my only guess is that you need to set your reigonal code to Japanese without the assistance of applocale then try again.

solodex
2011-07-05, 01:04
so set region to japanense and try again, without the need to restart yeah?

I am also using vista btw. and should i select the first option and it should be ok?

solodex
2011-07-05, 01:07
install the language pack? i'm not sure, but i use vista went intothe control panel and change the region there

i want to post the errors msgs to show you so you may understand, i got lanaguage set to japanese also on a side tab

Hooves
2011-07-05, 01:31
so set region to japanense and try again, without the need to restart yeah?

I am also using vista btw. and should i select the first option and it should be ok?

install the language pack? i'm not sure, but i use vista went intothe control panel and change the region there

i want to post the errors msgs to show you so you may understand, i got lanaguage set to japanese also on a side tab

You'll need to restart your computer when you are changing your Unicode (regional code) from English - Japanese either way.

I'm not quite sure what to do on vista actually, since I'm using XP without any knowledge of how a vista computer plays out. But I would try clicking the tickbox first once you change your Unicode.

It should be in another tab when you are changing your regional code to Japanese that gives you a specific language pack to install (should be Asian Language Pack).

Take a screenshot - Paste it in Paint - upload it to a picture hosting site - link the IMG code.

Yes I'm horrible at giving instructions to vista users.

solodex
2011-07-05, 01:49
It seems to be working now thanks, past the hang percentage.

just one thing after i have installed it can i revert back the regional code back to english? or you should leave it if you are playing a japanese game.

thank you so much!!

really appreciate it:):):)

Hooves
2011-07-05, 01:55
Practically all Japanese Visual Novels require you to set your Unicode to Japanese. So if you're going to be on a visual novel spree like I usually find myself in, then it would be best to stay in Japanese. If that's not the case, then merely just revert it back to English (changing the Unicode back to English is the same step process to changing it to Japanese).

Have fun.

Darknemo2000
2011-07-07, 00:22
The only interesting Alice Soft hero is Rance, really.. Everyone else is a 2nd rate variation or boring

It seems that Japanese devs can only choose between a boring nice guy, or an interesting asshole

and it's not just a problem related to eroge

Thats pretty much why they dropped voting for Eroge most popular hero because Rance was dominating the polls for decades so they just dropped.

While Rance is controversial figure to say the least, he also has tons of more personality and character compared to generic guys like Tougo.