PDA

View Full Version : Madou Koukaku ~Yami no Tsuki-Megami wa Doukoku de Utau~ -Eushully 14th Project-


Pages : [1] 2

Drkz
2013-02-05, 18:49
http://www.eukleia.co.jp/eushully/eu14/eu14_top121121.jpg

http://www.eukleia.co.jp/eushully/eu014.html
http://www.getchu.com/soft.phtml?id=759248

w4mMR5wCFVs

Apparently the translated moonrune is this:

Madou Koukaku ~Yami no Tsuki-Megami wa Doukoku de Utau~
Dir Lifyna : Total War

Since no one probably ever make a thread since Soukoku never got a thread. This is Eushully's new game that's getting released in late April. Its a SLG game. Its from the same guys that made Kamidori before you start asking. Will this ever get a translation? Its very unlikely because at the current moment this game seems like a combination of Rance, Venus Blood and the old Eushully games (Not kamidori or Soukoku no Arterial) and we all know how big of a pain it is to translate one. Now imagine if all three got together and had a baby.

k8l3d1G4icM

Sidenote: I'd recommend Soukoku for anyone who likes card games. You don't need jap to enjoy the game, but without it you'll probably won't understand the story. Although some tricky card abilities would be a pain in the ass to figure out. (Game has a ton of cards. If someone does manage to translate this they'd probably transcend god.)

http://eushully.wikia.com/wiki/Madou_Koukaku

Append Disc 1 adds Hashiera. No voice-acting though. Eushully must've of been stretched pretty far.

Don't ask for Download links. Support Eushully's game by buying it. Don't ask for translation status because we don't know. And please don't be stupid.

Tong
2013-02-05, 22:03
Looks better than that 100% Orange

And again, won't be able to play because of language barriers

Duo Maxwell
2013-02-05, 23:34
Look even more complex than Kamidori. I guess unless there is translation patch, I won't be able to play the game.

Hooves
2013-02-06, 00:13
Makes me think of Sengoku Hime in terms of gameplay. I can play even without a translation patch. As I've grown accustomed to the language, and can just roughly sketch through the text.

Hemisphere
2013-02-07, 12:55
Would be nice if it played like a mix of Meishoku no Reiki and Genrin no Kishogun, probably with a touch of Tayu Uta. Considering that these were all previous Eushully titles, hopefully it's not impossible.

Drkz
2013-02-07, 22:31
Would be nice if it played like a mix of Meishoku no Reiki and Genrin no Kishogun, probably with a touch of Tayu Uta. Considering that these were all previous Eushully titles, hopefully it's not impossible.

It seems like its a continuation of Verita. Or at least within the same universe. It'll probably have some similar gameplay, but they've significantly expanded it. Apparently there's also a chaos/law meter and monster fusion? Shuuya and Wil might make cameos well it seems theres a character design based off of Shuuya.

Hemisphere
2013-02-07, 23:55
It seems like its a continuation of Verita. Or at least within the same universe. It'll probably have some similar gameplay, but they've significantly expanded it. Apparently there's also a chaos/law meter and monster fusion? Shuuya and Wil might make cameos well it seems theres a character design based off of Shuuya.

Wouldn't really call it a continuation of Verita based on the grounds of it being on the same world alone, as Eushully's always worked with the idea of their works based on the world of Dir Lyfna. Ikusa Megami, Meishoku no Reiki, Tayu Uta, that sky pirates title, Himegari, Kamidori, Soukoku, and this one have all so far been set in Dir Lyfna.

Hemisphere
2013-02-13, 00:19
New info about the system out here (http://www.eukleia.co.jp/eushully/eu14/eu14_sys1.html).

Interesting. It's like they took concepts from Meishoku and Genrin, and then adapted them into Kamidori's engine (with a touch of VERITA's "army battles"). Looks interesting.

Drkz
2013-02-13, 01:20
New info about the system out here (http://www.eukleia.co.jp/eushully/eu14/eu14_sys1.html).

Interesting. It's like they took concepts from Meishoku and Genrin, and then adapted them into Kamidori's engine (with a touch of VERITA's "army battles"). Looks interesting.

Wait for the append discs. They'd make it even more interesting hahaha. Just waiting to see how they implement the characters from the old series.

http://www.eukleia.co.jp/eushully/eu14/sys/s2fbg.jpg

ArchmageXin
2013-02-13, 09:21
Question that may be off topic, but are there any other full translated games by Eushully? (Other than Kamidori)

Hemisphere
2013-02-13, 09:34
Wait for the append discs. They'd make it even more interesting hahaha. Just waiting to see how they implement the characters from the old series.

If anything, I'm hoping that the time period was around the same time as the bloody war in Genrin no Kishogun 2 so that append characters would be from that game. It'd be nice to see 姫将軍 Ekria, Louie and his harem members Lapis, Rin, Tiffana, Petrene, but especially the characters who were ignored in VERITA like Rionne, Dianne, Famishirus...it'd be so nice to lead armies with them.

Especially Ekria. And most especially in her ruthless Princess General mode.

Drkz
2013-02-13, 11:27
For the sake of parody I want a card game mini game LOL.

Kleeyook
2013-02-13, 13:22
Come to think of it, why isn't anyone bother making a thread for Soukoku no Arterial? I don't think that'll it get translated anytime soon but it's quite an interesting game!

Drkz
2013-02-13, 18:00
Because people on A-S perfer galgame or games that have already been translated if you haven't checked the general vn thread already. I was going to make one, but I'm too lazy. I might as well combine the two. There are other forums you can go to to discuss the game indepthly anyway.

Hemisphere
2013-02-18, 23:19
Trial is now available. See here: http://www.eukleia.co.jp/eushully/eu14/eu14_dl.html

Drkz
2013-02-19, 01:17
Trial is now available. See here: http://www.eukleia.co.jp/eushully/eu14/eu14_dl.html

I rarely play trials. I usually end up head banging more than I need too. Its pretty fast compared to their last game. Benchmark! How well will it run in your computer?

Hemisphere
2013-02-19, 03:27
B@#ches love mines.

http://i.imgur.com/0uBqN7W.jpg

Drkz
2013-02-19, 04:08
Lmao. Hows the trial going for you?

Hemisphere
2013-02-19, 04:28
Bloody hilarious. The AI needs some work badly, as they'll go out of their way to attack even TREES just in their general vicinity. Couldn't stop laughing as I was taking the piss out of the game with some friends goading me along the way.

It made me think of Brigandine, though, which was an old game that I loved to death so much. The general feel, look, and style of the game is reminiscent of it, but more so consider the town management, questing, and other options available.

Can't obviously judge story based on what little was there, but the exposition tends to linger on a bit. Doesn't quite flow as nicely as I expected it should.

http://i.imgur.com/5acvZL0.jpg BERGWERK MACHT FREI

Drkz
2013-02-19, 04:46
Lol, I thought it was going to end up like that. Demo seemed like it came out way to early. Oh well. Its not like i'm going to play it. I'd wait for the frigging append discs, before I try anything fancy.

Hemisphere
2013-02-19, 05:45
It's not really too early, as they've always released the trials for their titles during this month. It is, however, unpolished.

Darknemo2000
2013-02-19, 11:37
Wow RTS battles were a total crap. On the other hand story and management seems nice.

If the battles are like that then they should just throw them away and do a simple TBS batlles instead cause right now their RTS just sucks way too much.

Drkz
2013-02-19, 12:11
Wow RTS battles were a total crap. On the other hand story and management seems nice.

If the battles are like that then they should just throw them away and do a simple TBS batlles instead cause right now their RTS just sucks way too much.

Lol. I heard that a lot. They still have two months to refine. Plus its not like its the full game. Their not known to make crappy games. I'm pretty sure their getting a lot of feedback... hah.

Darknemo2000
2013-02-19, 13:24
Lol. I heard that a lot. They still have two months to refine. Plus its not like its the full game. Their not known to make crappy games. I'm pretty sure their getting a lot of feedback... hah.

Well from that I heard of Japanese blogs so far, the feedback is mixed - most are really dissing the RTS battles and retarded AI but praising other elements of it.

As you say they are not know to be making bad games but even Alicesoft had a couple of screw up under their belts and I do not think they will completely redo the battle system.

They probably will make it possible to attack opponents because right now all you can do is make the army move and then just watch as the auto-battle starts but if your archers or knights are turned away from an enemy they will not start shooting on their own, you need to turn them so that they would face the enemy which makes it very tedious. And you cannot influence the battles much but pick your nose and watch as your retarded archers suddenly decide to go for a heroic melee because you due to forgetfulness you forgot that you cannot attack enemy in this game and pointed at the enemy and archers start running at them and end up killed in couple of seconds or so.

I played a couple of Eushully's demos before but this one seems like the least polished with a total mess battles.

This games RTS is like Koei's ROTK XII RTS just worse. And ROTK XII was pretty bad game (Koei for some reason decided to turn the TBS game into RTS and utterly fucked up).

Hemisphere
2013-02-19, 14:00
The combat is the most lackluster, glaring fault of this game. Would be nice if they could revert to the old Fire Emblem-ish SRPG system, as Genrin no Kishogun (2) had that combat system and essentially the same idea that this game has.

This game, however, has very much improved over Genrin no Kishogun 2 in just every other aspect. With regards to town management, quests, handling relations with other countries...

The combat, the gameplay (which Eushully is known for) is really the biggest downer so far from the demo. And it's really not going to be pretty if this retarded AI + unpolished RTS system sticks around for the final product.

Flying Dagger
2013-02-19, 21:29
Going to try out the demo myself this weekend to get a feel for the gameplay.

//

I do not think it is something they can fix easily. Kamidori and Arterial both have terrible AI. Esp Arterial: as it is a card game it is relatively easier to write something a lot smarter. The computer opponent could have used better decks too.

A refined RTS system with good AI I think is out of reach for Eushully. At least it is not something they can easily fix in two months (its less than that: has to go through testing, bug fixes, more testing, and finally time to roll out the gold master).

This is why I think they went for the right direction in Arterial: have a simpler combat system but potential for a lot of challenges. As I read somewhere that Arterial sales is not as high as the publishers had hoped, maybe they are trying out the other extreme of developing an RTS (vs a static card game).

Plot in kamidori is rather weak (this goes for both story and heroine development: I can compare to a child's tale of having everyone hold hands and get along), although arterial was relatively better ("omg someone died!"). I hope they can further strengthen this aspect in the new game so it does not become a total flop.

Drkz
2013-02-19, 23:37
Going to try out the demo myself this weekend to get a feel for the gameplay.

//

I do not think it is something they can fix easily. Kamidori and Arterial both have terrible AI. Esp Arterial: as it is a card game it is relatively easier to write something a lot smarter. The computer opponent could have used better decks too.

A refined RTS system with good AI I think is out of reach for Eushully. At least it is not something they can easily fix in two months (its less than that: has to go through testing, bug fixes, more testing, and finally time to roll out the gold master).

This is why I think they went for the right direction in Arterial: have a simpler combat system but potential for a lot of challenges. As I read somewhere that Arterial sales is not as high as the publishers had hoped, maybe they are trying out the other extreme of developing an RTS (vs a static card game).

Plot in kamidori is rather weak (this goes for both story and heroine development: I can compare to a child's tale of having everyone hold hands and get along), although arterial was relatively better ("omg someone died!"). I hope they can further strengthen this aspect in the new game so it does not become a total flop.

Ex Bosses where pretty annoying... the red head in Soukoku didn't have a real route... wtf. That made me so mad. I still think the game was fun. It was a nice time waster. I'd agree with Kamidori with the story, but this is eushully.. they're not really known for a very strong plot. The game somewhat followed the same pattern. It wasn't hard to guess how the story would go after you played one route.

They can always fix stuff with patches. They might of put too much things on their plate. AI's are usually hard to code. They usually have hack stats, more gold and units than you or their own personal map vision. Well its up to the gods!

Hemisphere
2013-02-19, 23:48
I'd agree with Kamidori with the story, but this is eushully.. they're not really known for a very strong plot.

No offense intended, but Genrin no Kishogun 2 and Ikuza Megami 0 (and to an extent the Sylphine route in Himegari Dungeon Meister) are strong evidences that point otherwise. Given the lack of translation though, I suppose its no surprise that they're unheard of.

Eushully's been waning in the story department for a while now, but I'm really hoping Madoukaku has a strong one, because it's really a return to form considering their previous titles. Preferrably single-route too, because that's where their strength in story really shines.

EDIT: Eushully's chief just tweeted about the general reception to their upcoming title's trial.

本日復帰しました。先程まで魔導巧殻体験版の意見やネット評価をもとに社内で協議しました。まずは悪い点の 深刻さを深く反省をして多くの改善に取り組む方針を確認し、近日に改善点を公式にて告知させていただきます 。さしあたりすり抜けや弓部隊の突出などの改善は確定、いろいろ集めていきます。

It's a good thing that they're not turning a blind eye to the problems many have pointed out, unlike some other companies.

Flying Dagger
2013-02-20, 03:22
Ex Bosses where pretty annoying... the red head in Soukoku didn't have a real route... wtf. That made me so mad. I still think the game was fun. It was a nice time waster. I'd agree with Kamidori with the story, but this is eushully.. they're not really known for a very strong plot. The game somewhat followed the same pattern. It wasn't hard to guess how the story would go after you played one route.

Atori kind of have a route: the whole EX dreamland dungeon is all about her. Originally I was looking forward to Sayane's route given her ojousama attitude, but doing Dreamlands with Atori just completely blow Sayane and other heroines out of the water.

Even though Arterial has a better story than Kamidori, I feel there needs to be less stupid stuff and more room for a gradual character development. Mehisha s a prime example imo: she went from hating humans, to somehow putting up with them after a few victories, and just went completely deredere on Syuya when you enter her route.

Finishing Devil route in Arterial so I can get the "Atori end" in angel route on a 4th playthrough.

On Arterial game balance (and just balance in general):
in Kamidori and Arterial, "hard" stuff are often units with game breaking abilities (ie: mobs with instant death/Prevail, a 50% stat boost, in Kamidori... Cards with impossibly high attack in Arterial), or very high stats.

In order to beat those challenges, often time you have to utilize very game breaking mechanics as well. When you have the tools to conquer that pinnacle of challenge, the rest of the game just becomes a snooze... (I sense Kamidori tried to fix this by allowing even the weakest enemy to scale up in levels, but the scaling is done poorly and things die in 1 hit anyway).

Early game is the most fun in Kamidori and Arterial when it takes several turns to kill off an enemy. Esp in Kamidori when money is tight in the early game when you cannot spam potions and rely on a single heal from a unit with limited mana ("Yuela you better dodge that next attack!).

Things they can have done in Arterial:
- Smarter AI, use attacks and abilities more effectively and stop throwing away cards.
- Computer opponents should be able to use Item cards. The player's deck is usually already optimized: do we really need to have extra stats (up to +6/+6 when cards avg from 5/5 to 14/14)
- Computers need better decks. Most computer Leaders have 2 summoning powers: why are there so many Cost 1 cards in their decks when the computer does not know how to utilize them properly? How about stronger team synergy or some sort of a buff with enemy leaders (such as "All Devils take 2 less damage" instead of "Gain 1 non-stacking attack when a card is played")?

Maybe because of the "not as great" sales of Arterial, endgame content is rather limited. Dreamland was rather short. AFB was fun but still did not offer much of a challenge.


//


Even if they want to "fix" things. Given the limited development time I doubt there is much they can really do beside stop units from attacking trees and having your ranged units run heads on into an enemy due to awkward controls. I will pay for an extra copy of the game if the AI have units that gives a movement debuff and their ranged units start to kite my melee units while using their melee units to intercept my movements...

Games like Eien no Aselia, kamidori and Arterial taught me that even simple game systems can be enjoyable.

They should just have licensed a RTS engine (age of empires had a few licensee, not sure if blizzard will let vanilla starcraft to be licensed by an eroge maker...) and added their own elements to it. I mean, Madoukaku can't have a worse plot than SC2 and I am willing to spend years playing an RTS with cute girls saying things in their cute voices.

Hemisphere
2013-02-20, 03:33
Atori kind of have a route: the whole EX dreamland dungeon is all about her. Originally I was looking forward to Sayane's route given her ojousama attitude, but doing Dreamlands with Atori just completely blow Sayane and other heroines out of the water.

Atori's "story" and ending is even better once the connections to Dir Lyfna are made with knowledge of the world's background setting in mind coming from previous titles (the 108 demons of Solomon, the "attempt" of creating a Goddess, the fusion of both worlds hinting as the precursor to the great war that erupted prior to the assimilation of both worlds).

Aterial was pretty much worth playing only for Atori's "route". It was a nice introduction to those new to the lore of Dir Lyfna. It's value was more so for fans of Eu's previous works. A shame the standard Meido gang didn't have as much of a fun cameo in Aterial as they did in previous titles.

Drkz
2013-02-20, 03:36
No offense intended, but Genrin no Kishogun 2 and Ikuza Megami 0 (and to an extent the Sylphine route in Himegari Dungeon Meister) are strong evidences that point otherwise. Given the lack of translation though, I suppose its no surprise that they're unheard of.

Eushully's been waning in the story department for a while now, but I'm really hoping Madoukaku has a strong one, because it's really a return to form considering their previous titles. Preferrably single-route too, because that's where their strength in story really shines.

EDIT: Eushully's chief just tweeted about the general reception to their upcoming title's trial.



It's a good thing that they're not turning a blind eye to the problems many have pointed out, unlike some other companies.


I thought Verita was pretty good too. Well honestly, I get what you mean. I've played 8/10 bit games and doujin games that have better stories than today's VNs. Ongoing trend is fancy cg, a game system if applicable and a okish story. If the game has routes for different girls... than wishing for a good story is hard to come by. If you want a good story you should check out Monster Girl Quest. It has a pretty story. Most companies will try to cash in on the latest trends. Like how half the god damn anime season is nothing, but moe. In the 1990s it was story.... now, god knows what.

LOL. Its understandable if their last game had low sales. I'm pretty sure a lot of people got offended with the fact they made a tcg card game. I wonder if the game date will get delayed now.

Hemisphere
2013-02-20, 03:41
I thought Verita was pretty good too. Well honestly, I get what you mean. I've played 8/10 bit games and doujin games that have better stories than today's VNs. Ongoing trend is fancy cg, a game system if applicable and a okish story. If the game has routes for different girls... than wishing for a good story is hard to come by. If you want a good story you should check out Monster Girl Quest. It has a pretty story. Most companies will try to cash in on the latest trends. Like how half the god damn anime season is nothing, but moe. In the 1990s it was story.... now, god knows what.

VERITA was good; Genrin 2 and Ikusa Megami 0 were even better.

This is probably painting the industry with a general brush, and it's not something I'll admit is applicable to all companies, but most of them are now merchandise-driven over content-driven. Merchandise is what fuels their gears now, and while I can understand the need to adapt with the market, some companies have put so much importance in merchandise that the final product just ends up as a shallow, forgettable advertisement for all the cash-in products they release.

Drkz
2013-02-20, 04:17
VERITA was good; Genrin 2 and Ikusa Megami 0 were even better.

This is probably painting the industry with a general brush, and it's not something I'll admit is applicable to all companies, but most of them are now merchandise-driven over content-driven. Merchandise is what fuels their gears now, and while I can understand the need to adapt with the market, some companies have put so much importance in merchandise that the final product just ends up as a shallow, forgettable advertisement for all the cash-in products they release.

In the end its all about money. Oh well. That wouldn't stop me from playing them :eyespin:.

Flying Dagger
2013-02-20, 08:14
A collectible/merchandise based model will be the inevitable trend given the degree of piracy around.

Piracy and higher development costs these days sucks for developers: the existence for a market for Visual Novels in Japan is rather unique phenomenon: will the western audience he willing to buy something with maybe 100 CGs and a book of text plugged into a rather simple game engine? (oh wait, modern warfare is pretty much also a repackaging of an older game..)

I did not play the earlier Eushully games so I did not know the significance of the Devil route in Arterial. Now the title Arterial "of Origins" makes even more sense.

I recall someone on hongfire pointed out how Sayane's route did not end with a "Fin" screen compared to the other endings. Now that makes sense as well.

Devil route is kind of hard to swallow as the canon route though: having Mehisha going super saiyan and Syuya saving the everyone by raping her... -_-

Hemisphere
2013-02-20, 10:12
That's one of the infuriating things I find in Aterial's story. They tied it to the lore of Dir Lyfna by essentially being the "origin" story, but it was so disjointed thanks to the multiple routes approach. I really wish it just had a single streamlined story if that was the case, as it would have carried more brevity and consistency that way. And it's not like it was even impossible doing so! The story would have probably been longer and better as a result, as the whole angel/devil/human routes (+Atori "route") felt like they were just way too short.

The whole "raping" thing is, again, easier to swallow when you've played older Eu titles. It is, while not so much in full, a sort of their "return to form/back to basics" approach considering their previous titles (the stuff in Aterial are tame in comparison to, say, Meishoku no Genrin). That's not to say that I'm pleased with it...I would rather have my adorable kiss-loving guardian angel, thanks.

Personally speaking, Atori and Mehisha were my only two reasons to play Aterial, really. Disappointed that there were no appends that added more Atori love.

Drkz
2013-02-20, 12:23
A collectible/merchandise based model will be the inevitable trend given the degree of piracy around.

Piracy and higher development costs these days sucks for developers: the existence for a market for Visual Novels in Japan is rather unique phenomenon: will the western audience he willing to buy something with maybe 100 CGs and a book of text plugged into a rather simple game engine? (oh wait, modern warfare is pretty much also a repackaging of an older game..)

I did not play the earlier Eushully games so I did not know the significance of the Devil route in Arterial. Now the title Arterial "of Origins" makes even more sense.

I recall someone on hongfire pointed out how Sayane's route did not end with a "Fin" screen compared to the other endings. Now that makes sense as well.

Devil route is kind of hard to swallow as the canon route though: having Mehisha going super saiyan and Syuya saving the everyone by raping her... -_-

No. It'll never get sold in the west. Don't you remember the rapelay fiasco? That stuff was hilarious. A) They didn't buy it. B) They probably get it off Hongfire. C) That mom... rofl. Made me laughing seeing that interview everytime. Thats also why a lot of Japanese companies block foreign or just American IPS. Eroge/VN/Nukie/ or Hentai Games in general only stay in japan thats there target. Anyone with a Japanese IP who gets caught downloading the game illegally gets heavily prosecuted. You need to go through a lot of loops to get the game. If you buy it off a person on yahoo auctions or amazon your probably getting ripped off pretty bad.

I WANT MORE LILY. Best Character Ever.

Flying Dagger
2013-02-21, 01:57
Finally got time to dig through the site: so many characters! Not sure if its a good or bad thing as development time for each character may lack depth. Although having so many characters might allow a condensed story to be told instead of just getting involved in a single scene every chapter.

So... where are my angels? There is a 光陣営 with a Ruferdiel-like (snake-like) woman, but where are the angels? :O

I chuckled when Mirai said I have an angel fetish.

Hemisphere
2013-02-21, 04:10
Some characters are going to get more focus over the others, with a cast as large as this. At least it's not as big as Genrin 2's though. And I really hope that the story has the countries all interwoven with each other nicely, their respective political agendas considered.

I'm looking forward to seeing Velroca's descendant, Eiferia (Eida), and how she ties in with her ancestor with her character.

http://i.imgur.com/8dxBmk4.jpg

Drkz
2013-02-21, 04:21
Some characters are going to get more focus over the others, with a cast as large as this. At least it's not as big as Genrin 2's though. And I really hope that the story has the countries all interwoven with each other nicely, their respective political agendas considered.

I'm looking forward to seeing Velroca's descendant, Eiferia (Eida), and how she ties in with her ancestor with her character.

http://i.imgur.com/8dxBmk4.jpg

Terriermon when did you end up in a eushully game:confused:

So the guy who looks like Shuuya with a eyepatch any idea who he is Hemi?

Hemisphere
2013-02-21, 04:26
Just a recycled character design, most likely.

While reincarnation does exist in the world of Dir Lyfna, reincarnated bodies barely resemble their previous selves.

Drkz
2013-02-21, 05:12
Just a recycled character design, most likely.

While reincarnation does exist in the world of Dir Lyfna, reincarnated bodies barely resemble their previous selves.

Hopefully he still has blood techniques :heh:. I didn't know they recycled male characters that badly.

Mahou
2013-02-21, 17:10
About Aterial of Origins: Without "derailing" too much, what are actually the conditions for Atori's "route"? On the one hand I found out to get two key items in both human and angle route to unlock the ex dungeon/scenario, yet on the other hand I've read you need the demon route also for some reason (maybe just scene unlocking?). The usual question of which is true, a), b) or both? Seeing that thanks to a helpful comment on vndb, I'd like to avoid the demon route. At worst case, I'll simply use a savefile after the other two routes (ignoring that I'm still in chapter 1 *lol*).

@Eushully: Given I played only Kamidori, Eushully seems to have a rather strange development for charcters or their route. The common example in the respective Kamidori thread is how Melodianna's character progressions is mostly quite superior (romance-wise) than let's say Yuela :D.
And I refuse to use their romajied name of Syuya when Shuuya sounds so much more natural :heh:

Flying Dagger
2013-02-21, 18:09
You need the scroll of heavens and scroll of earth to form the hourglass which unlocks Dreamland. Since the two scrolls can only be obtained from the angel and human route, the fastest you can get to dreamland would be in run 3.

You do not need to be on the demon route to do dreamland, its just the "most logical" as optimally you would have done Angel and Human already. In fact, the "last quest" for Atori can only be done in the Angel route.

*Remember to synthesize the hourglass before the end of your 2nd route*.

If you are just starting Arterial, I recommend Human>Angel>Angel for you. You get almost every character in the game on the human route, although parts of the route are, imo, harder than the rest (there is an entire chapter where you play as Sayane and her deck really suck).

I translated part of the recommended card list on the wiki, I will get around to finishing that some time, you might want to check it out.

Angel route unlocks Mehisha's skill which lets you level up your cards a lot faster. This happens regardless of which heroine you choose.

While the Imoutoz (ok, maybe not Arisa) might be irresistibly cute, or you too might have an angel fetish, Narumi gives two of the best cards early game: her cost 5 being immune to damage below 10 and her cost 6 destroys high HP targets. In my initial run I was going to do Mirai's route until I realize half my deck is filled with Narumi cards...

Drkz
2013-02-21, 18:28
I spent most of the game using EX cards. Once you max out on level you don't even need level 1 cards anymore how broken is that hahaha. Dreamland made me mad. Basically you can clear red head in any route while still doing someone else's route.

Flying Dagger
2013-02-21, 19:18
The duplication mirror/Mirror Image breaks the game in NG+ before access to dreamland which unlocks the cost 6 leaders. Being able to duplicate enemy units wth 2 summon power essentially is like having a 2 power leader.

Ofc, once you unlock the additional leaders a lot of them are broken. Maousama's Leader card (why is it maoosama in game?) has a spell that sends a card (friend or foe) right back to hand... not to mention the +1 control to whole board when used with 2 other Himegari cards allows easy summons of other high cost cards.

Lets not even mention how each Haagenti card gives a -8 attack to almost everything, allowing him to solo the whole enemy deck. Not to mention he can equip the demon bracelet that lets him attack multiple enemies...

Narumi's bathhouse card breaks the game really early on. (Mirai's card is better imo in late game since a lot of the damage becomes overkill, and Mirai's card boosts HP as well but only for her family members).

Cost 1 cards are still good because of their wide variety and relatively more powerful skills. Cost 2s offer the same summoning power with less choices and not as great abilities.

Drkz
2013-02-21, 19:50
The duplication mirror/Mirror Image breaks the game in NG+ before access to dreamland which unlocks the cost 6 leaders. Being able to duplicate enemy units wth 2 summon power essentially is like having a 2 power leader.

Ofc, once you unlock the additional leaders a lot of them are broken. Maousama's Leader card (why is it maoosama in game?) has a spell that sends a card (friend or foe) right back to hand... not to mention the +1 control to whole board when used with 2 other Himegari cards allows easy summons of other high cost cards.

Lets not even mention how each Haagenti card gives a -8 attack to almost everything, allowing him to solo the whole enemy deck. Not to mention he can equip the demon bracelet that lets him attack multiple enemies...

Narumi's bathhouse card breaks the game really early on. (Mirai's card is better imo in late game since a lot of the damage becomes overkill, and Mirai's card boosts HP as well but only for her family members).

Cost 1 cards are still good because of their wide variety and relatively more powerful skills. Cost 2s offer the same summoning power with less choices and not as great abilities.

But I like boss cards... they can self heal. I just hate poison counters... they're so gay.

Flying Dagger
2013-02-21, 21:10
The self healing cards that comes with the status alignment clr or the mechanic?

I think the heal-every-turn mechanic (in dreamland and arenas) is overly used.

On one hand, it makes HP on cards important, and you can build customized decks with very few cards. But once you get some tanky cards they just become invincible... I had no trouble doing most NG+ content without the OP cards.

Even without heal-per-turn. I often roll with a 20 card deck for general purposes: adding more cards just decrease the chances of getting the ones I want. There are some very OPed R cards (not even SR/EU): the 3 cost angel that gets +1/+1 for every other angel in the field and also +3 atk vs non-angel types comes into mind.


"End game balance" is something Eushully needs to work on a little. While its "just a eroge with gameplay", good endgame with a lot of replay value imo is what keeps people glued to the game. Sadly I think kokakou's engine got other problems to worry about.

There are some good fights in Arterial: such as the monster in the MHI lab. You have to get really tactical in using the right cards and hoping the Leader card doesn't corner itself, lowering your damage potential. Granted, once you beat the fight you get a card that is essential in some other boss fights... dealing 200 damage in 1 attack sounds fair yes?

Darknemo2000
2013-02-22, 01:12
Stop derailing the thread really. It should be about Madou Koukaku not Aterial.

They updated the blog reacting to the trail reception.

http://www.eukleia.co.jp/eushully/profile.html

Says that they will pretty much add more information because they felt that the lack of proper information in descriptions (units, specials of the characters) caused a lot of mess.

They will also add the 'cancel' button so that the unit would stop its movements. Good but I cannnot understand how retarded one must be to make the game (even trial) without the cancel button to begin with.

Adress archers retardedness so that they do not necessarily go into melee now this much. I hope they will be able to turn and shoot the approaching enemy much better. Said to improve movement speed for both allies and enemies too.

I think they still the need to add a simple 'attack' the enemy option.

Also said that while they wish to please all their technical capabilities so far allow only 1/3 of changes wanted to be adressed now but will work hard.

Key Board
2013-02-22, 08:54
I honestly don't like what I see so far of the battle system

It's really hard to tell if I'm wining or losing with you have all these units clustered together in a skirmish.

and yes, it's annoying when archers don't want to do what they are meant to and leeroy jenkins the enemy commander

Flying Dagger
2013-02-22, 19:21
Sat down and started the trial.
Some first impressions:

- The music is ok. Don't like the menu one much, but the rest is fine. The repeated "YEAHH!!! YEAHH!! YEAHH!!" during battles is somewhat hilarious.

- The very short intro move reminded me of the Age of Empires II intro (http://youtu.be/_rS_n3JVTPE?t=1m7s)

- I am a bit of a sucker for continental conflicts

- Control is a lot worse than I thought. A "stop" and an actual "attack" mechanic needs to be implemented. Bonus points if the orientation can be adjusted without moving the army... maybe I just haven't figured out how.

There are hotkeys to change the formation but no hotkeys for unit selection (mouse up/down makes it weird). Got used to it after a while... just have to reissue orders with pauses to make sure my army is heading in the right direction. Not sure if flanking causes additional damage.

- Figured out how to set orientation and kite: direct archers to move in the direction to fire then shift-move to where you want them to move. The ability to semi-ktie enemies makes archers very powerful (I set two armies in defensive formation while archers deal the damage).

- I feel like I cheesed the first battle: after breaking the gates I rushed in the siege unit to destroy the control tower, while my two other armies "accidentally" kited the defenders (due to messy control + AI: the AI was chasing my archers while my swordsmen kept attacking). Archers not being able to shoot diagonally kind of sucks, though being able to change from movement <> range formation on the fly gives them a lot of kiting powers...

- Seem like xp has to do with performance (units killed?) during combat. The siege team received minimal xp as its duty was to break down a wall then a tower... somewhat worried about having to find ways to level that up. In the next two conflict I did not even deploy it as you can only have up to 3 units and I prefer a additional tank to soak up the damage.

- Battle feels easy once I get the hang of it: the depth feels very shallow though... maybe because its the beginning?

- There is a prison in game that holds captive generals hmmm.... I wonder where this is heading in the main game....

- The buildings lack detailed explanation as to what they do beside giving you "more income" (how much?). Other than trying to finish the quest, what is there from stopping me in being an ass and build 10 mines in my town? :O

- The castle looks empty with poor artwork: there are many sharp corners and reused tiles... something i expect from a game 10 years ago. Actually I think the artwork of this game is not as good as Arterial's (somewhat on par with Kamidori).

- There needs to be a resource menu in the main interface for easy viewing.

Hemisphere
2013-02-23, 01:12
- The buildings lack detailed explanation as to what they do beside giving you "more income" (how much?). Other than trying to finish the quest, what is there from stopping me in being an ass and build 10 mines in my town? :O

Resources barring, absolutely bloody nothing (http://i.imgur.com/5acvZL0.jpg).

I applaud them for trying something new, but they need to polish it up. That and make the game's story REALLY interesting so it makes up for the lackluster gameplay (sort of the reverse with Kamidori).

Flying Dagger
2013-02-23, 09:43
I used to have a ton of mines too until I realize I ran out of room to build stuff: so I restarted and built only 1 of each building.

CG Comparison:

http://i.imgur.com/Ll0hJO5.jpg
http://i.imgur.com/lNwOh8b.jpg


The plain blackground and lack of texture on the armor really stand out.

So far the plot of the trial fail to interest me. Our protagonist is going up against one (and eventually two) famed enemy general and just pretty much brute forced his way into victory. I expect something a lot smarter, such as raiding enemy food stores first to draw out an enemy army and ambush the garrison.

Darknemo2000
2013-02-23, 11:59
Yeah when you look at CG Aterial looks vastly superior to Madou Koukaku. In fact judging from CHG's alone I would say that Madou Koukaku is at least 10 year old game if not more.

Well when you look in all bits - awful control. low quality CG's and pretty bad textures, with so-so story - Madou Koukaku looks like could be one of the worst of Eushully's yet.

Lol when at the first it was announced poeple were syaing taht it will be the first real sucessor to Sengoku Rance.

But same way is said about all h srpg conquer games each year be in Sengoku Hime or Eiyusenki and they all fail hard.

Madou Koukaku is no exception so far. Just another mediocre title to the genre. Hopefully though, during those two months some sort of miracle will happen and the game will turn out much better than it looks so far.

Flying Dagger
2013-02-23, 14:19
Found this:
http://i.imgur.com/sEqPCR6.jpg

The game has potential, but just not sure if its fixable without a good 3-4 months. Some ideas need to be implemented and some need to be dropped.


Went around this morning and checked out what people say about the game
- A lot of people complain about the control.
- The alchemy part is inaccessible: fused units might be interesting.
- Only being able to deploy 3 units at one time is lacking. This really limits "useful characters". Say, you end up with 20 generals but really only use 6 of them while the rest just sit back and do nothing.
- A limit of 3 characters also takes away the epicness of SLG: you'd expect there to be more than 3 squads of archers defending the parameters of a town.
- the maps are too small: there is not much moving around.
- Lack of attack animation (arrows and magic) sucks.
- The ability gauge is shared by all 3 characters: this once again result in a min-max situation where you just use this one good ability over and over. Ofc, Eushully can try to make unique and meaningful abilities but that is not very likely.
- With limited units there needs to be elements which makes them unique.


Sad thing is that even though the game will prob suck, I will still end up playing it -_-.

Hemisphere
2013-02-23, 19:26
So far the plot of the trial fail to interest me. Our protagonist is going up against one (and eventually two) famed enemy general and just pretty much brute forced his way into victory. I expect something a lot smarter, such as raiding enemy food stores first to draw out an enemy army and ambush the garrison.

I was actually expecting something of the sort. After all the introductory exposition, I was thinking "so what's there to stop the surrounding hostile countries from putting up a trade embargo to economically kill them and make it easier for an invasion to occur". But alas.

Also, that image of the hotkeys is included in the trial's RAR.

Flying Dagger
2013-02-24, 20:57
I was actually expecting something of the sort. After all the introductory exposition, I was thinking "so what's there to stop the surrounding hostile countries from putting up a trade embargo to economically kill them and make it easier for an invasion to occur". But alas.

Also, that image of the hotkeys is included in the trial's RAR.

Should have checked the extract folder... I saw nothing of interest in the installed directory and missed it.

Trade embargo is going to be inefficient. Countries of that caliber most likely is self sufficient. Trade embargoes IRL doesn't stop North Korera from setting off nukes underground or launching expensive fireworks rockets that explode.

I am curious if forming alliances with different countries will trigger different events. Eushully makes it sound like diplomacy is in the player's control - but declaring war with a very strong nation may be the stupidest thing to do (maybe not in NG+) thus the player end up having to "play" in a certain order anyway.

Not even Civilization can get diplomacy right... so I don't have much expectations from Eushully in that department. For the most part I expect allies to sit there and ask for help if they are troubled but never come assist you (outside of plot events) in actual combat.

hmmm... maybe I should fire up Civilization...
Reminds me, utawararerumono is not bad for a warfare plot.

Drkz
2013-03-17, 05:06
http://www.techgian.jp/official/tg201304/

Seems techgian released some stuff. Link is part of the 18+ parts of the site. You've been warned. Added getchu link for anyone who wants to stare at cgs.

http://i.imgur.com/LWhpFmx.jpg Shuuya why so angry?

Hemisphere
2013-03-17, 06:06
Speaking of Shuuya (and of male characters in general), the seiyuus are now listed alongside the characters. Time to play "guess the real name behind that alias"!

Drkz
2013-03-17, 13:18
Speaking of Shuuya (and of male characters in general), the seiyuus are now listed alongside the characters. Time to play "guess the real name behind that alias"!

Why do Ba-Bas do most of the ero voice work?! Why?! :(

Hemisphere
2013-03-19, 02:35
Sample CG page just opened for Madou Koukaku.

Returning characters confirmed are Haishera and Rekshumi. This puts Madou Koukaku in the time frame between Ikusa Megami 0, Genrin no Kishogun 2, but definitely before VERITA takes place.

Awesome. This might mean that Kishogun Ekria might appear...!

Drkz
2013-03-19, 02:45
Sample CG page just opened for Madou Koukaku.

Returning characters confirmed are Haishera and Rekshumi. This puts Madou Koukaku in the time frame between Ikusa Megami 0, Genrin no Kishogun 2, but definitely before VERITA takes place.

Awesome. This might mean that Kishogun Ekria might appear...!

Who dat? I wonder who the append characters will be than. That just seems weird.... I want to be able to use Lily again! Last game I didn't really bother to use append cards. I wonder how its going... reworking the battle system.

Hemisphere
2013-03-19, 05:29
Haishera (http://www.eukleia.co.jp/eushully/eu14/cg/eu14_cg16.jpg). Rekshumi (http://www.eukleia.co.jp/eushully/eu14/cg/eu14_cg15.jpg). Now then...some brief character information then, for those two characters. Some parts might be wrong, since I'm jotting these down from memory.


A "human-made" Majin after she ended up in Earth, and called the 『地の魔神』 (Majin of the Land). Customized by humans to become an artificial goddess (hello, Soukoku no Aterial), she is insanely powerful and constantly wandering around seeking fights with stronger beings. One of the survivors of the ancient war during the merging of the worlds, probably due to her strength (or luck, as many of Solomon's 72 Majins died in that war).

She encounters the human Celica Sylphil, who managed to survive against her and retreat safely, in Ikusa Megami 0. She promises to him that they'll meet again - and they do, after Celica has been entrusted Astraea's body, returned to his former village and reduced it to mere ruins after having regained his memories. Overcome with immeasurable despair and grief at the paradox his existence has become, Haishera offers Celica a way to "forget the pain" - and with his consent, Celica slumbers into a long sleep as Haishera takes the body of Astraea for herself. While possessing, Haishera then used it to run amok as she pleased for the next several hundred years, waging wars and fighting worthy opponents with her new-found divine power (this is the part that's most likely relevant to Madou Koukaku). That is, until the Godslayer Celica's consciousness began to awaken from its slumber.

After Celica expulsed Haishera from Astraea's body and regained control of it, Haishera continues to hold Celica in the highest respect and sees him as her most worthy rival. She then resumes her wandering in order to strengthen herself for her next encounter with him.

Right before the joint operation by Lewinia and Marsterria to defeat Eidos, Haishera appears and challenges Celica who has recovered his memories at that point to a final duel between them. Despite going all-out against the Godslayer, she concedes her loss, but then lends her power to him instead - by turning into a sword. From this point on, she becomes Celica's closest partner, friend, and rival, though the bond between the two is much, much deeper than words can put it.


A knight of Lewinia, she holds a rank of nobility and plays an important role in their military as one of its heads. She is also a loyal retained of the 水の巫女 (Water Maiden), who has brought fertility and prosperity to the land of Lewinia with her blessings.

During the joint operation between Marsteria and Lewinia, Rekshumi agreed to accompany Celica and company into the Graveyard of the Gods where the final duel with Eidos was to take place. Her role was to function as an intermediary for the Water Maiden's power to work through her, thus opening the way to the Graveyard of the Gods. After the defeat of Eidos, Rekshumi received the blessing of the Water Maiden, rendering her immortal.

When Celica gets taken into the Graveyard of the Gods in VERITA, Rekshumi lends her aid to Ekria (now Celica's first disciple) as she was Celica's companion from a long time ago. She takes in Ekria as a maid, and during Celica's return, helped Celica find a foothold in Lewinia with the Water Maiden's blessing and approval. This is the reason why Lewinia housed (and continue to house) the fearsome Godslayer, despite vehement disapproval from other countries and nations.

And last, but not the least...


The eldest of the royal family of Carucia, Princess General Ekria was renowned for her military prowess, bravery, intelligence, cunning, and wisdom. She was never seen in public without a mask hiding her face.

She arranged the treaty between Louie Memphil's forces and Carucia, inviting influential figures from both sides to act as mediators in the hopes of assuaging everyone that Memphil's side has no intention to start a war. Discussions broke down, however, after those from the side of Carucia were murdered, and Ekria cried out for the surrounding (human) countries to rise up and rally under their banner against Louie Memphil's troops (mostly comprised of demons), which they did.

In reality, it was all a ploy by Ekria, whose real name is Ekria Femlins, successor to the blood and curse of Femlins (due to her being the eldest). She had planned the whole thing out in order to embroil the entire continent in a bloodbath, as the curse of Femlins was growing stronger every day to the point that the mask she wore (which was meant to suppress it's effects) could no longer keep it at bay.

As the civil war continued to rage and grow, Ekria ran into the Godslayer Celica who was tasked to assassinate her. The two fought and found themselves of equal standing, while Haishera remarked that the scent of the princess general reeked of madness and blood - and that the two of them (Celica and Ekria) were rather similar in nature. The Godslayer defeats her, but instead of slaying her, merely kisses her in order to restore a bit of his lost energy - and then goes his way. Ekria is dumbfounded and outraged, demanding that Celica turn around, but he merely says that Ekria can come and seek him out should she wish to die.

Ekria's civil war schemes backfired on her, however, as Louie's victories against their alliance continued, with some of the countries previously allied with Carucia now joining themselves with Memphil. Louie's troops manage to take Carucia, and in their final battle, Ekria awakens to the power (and curse) of the 姫神 (romanize that how you will) Femlins, overwhelming Louie and company - until Ekria's younger sister (who is also Louie's wife and most beloved) Irina sacrifices herself in order to defend him from Ekria. With Ekria's hold on sanity restored by the tragic loss of life she herself committed, Louie defeats her and, in an act of mercy, orders her banishment from the continent.

With despair and self-hatred eating away at her soul, Ekria remembers the words of the Godslayer, and set off to find his whereabouts so as to seek out the death she believes she fully deserves.

EDIT: Forgot to add, the game required 6.8GB of HDD space.

Drkz
2013-03-24, 20:20
I remember Hashiera. She makes appearance in Soukoku even has her own card set. From they way she spoke. She seemed.. really conceited.

So this came out pretty fast. The fan wikia site is already in process http://eushully.wikia.com/wiki/Madou_Koukaku. I wonder how the jp version is coming along?

Hemisphere
2013-03-24, 22:18
I remember Hashiera. She makes appearance in Soukoku even has her own card set. From they way she spoke. She seemed.. really conceited.

So this came out pretty fast. The fan wikia site is already in process http://eushully.wikia.com/wiki/Madou_Koukaku. I wonder how the jp version is coming along?

Yeah, Haishera sounds like that, since she's only friendly and helpful and lovey-dovey towards Celica, and ONLY Celica. Hahaha.

I haven't checked Eushully's blog lately, so I have no idea. :(

Drkz
2013-03-24, 23:25
Yeah, Haishera sounds like that, since she's only friendly and helpful and lovey-dovey towards Celica, and ONLY Celica. Hahaha.

I haven't checked Eushully's blog lately, so I have no idea. :(

Oh I meant the j version of the wiki page. Usually it has better information and walkthroughs when your stuck.

http://www.eukleia.co.jp/eushully/eu14/eu14_res.html Updated just recently.

http://i.imgur.com/U6dNESD.jpg Looks cute

http://i.imgur.com/VYLg7Tz.jpg Reminds me of advance wars lol.

Drkz
2013-04-09, 22:10
I wonder how the battle system "improvements" are coming along. Eushully maid intergrations.. will be interesting.

http://www.eukleia.co.jp/eushully/eu14/dl/eu14_dl_tk05b.jpg
http://www.eukleia.co.jp/eushully/eu14/dl/eu14_dl_tk08b.jpg
http://www.eukleia.co.jp/eushully/eu14/dl/eu14_dl_tk06b.jpg
http://www.eukleia.co.jp/eushully/eu14/dl/eu14_dl_tk04b.jpg

Mini games are always fun in a SLG~.:heh:

Flying Dagger
2013-04-10, 11:05
I don't actually expect the maids to be an actual commander you can use.
However the thought of having Eushully chan lead an army of maids into battle and fire shots out of a vacuum cleaner can be quite hilarious...

"Sir! Our front line has been decimated by an army of maids!"
"what? stop fucking around? Say that again!"
"An army of maids sir! Our men were charmed and was clobbered by blooms in no time!"

Key Board
2013-04-10, 12:51
I don't actually expect the maids to be an actual commander you can use.
However the thought of having Eushully chan lead an army of maids into battle and fire shots out of a vacuum cleaner can be quite hilarious...

"Sir! Our front line has been decimated by an army of maids!"
"what? stop fucking around? Say that again!"
"An army of maids sir! Our men were charmed and was clobbered by blooms in no time!"

I'm pretty sure that going to be new game+ / 2nd round material

nearly all Eushully games have the maid as bonus characters

Drkz
2013-04-10, 14:15
I don't actually expect the maids to be an actual commander you can use.
However the thought of having Eushully chan lead an army of maids into battle and fire shots out of a vacuum cleaner can be quite hilarious...

"Sir! Our front line has been decimated by an army of maids!"
"what? stop fucking around? Say that again!"
"An army of maids sir! Our men were charmed and was clobbered by blooms in no time!"

Eukleia best maid <333. Too bad she'll forever stay unvoiced :frustrated:.

I'm pretty sure that going to be new game+ / 2nd round material

nearly all Eushully games have the maid as bonus characters

Yup. In the last game they where cards. But making them was a pain in the ass...

I wonder what characters they'll be bringing back for the append.

Key Board
2013-04-10, 16:38
I don't actually expect the maids to be an actual commander you can use.
However the thought of having Eushully chan lead an army of maids into battle and fire shots out of a vacuum cleaner can be quite hilarious...

"Sir! Our front line has been decimated by an army of maids!"
"what? stop fucking around? Say that again!"
"An army of maids sir! Our men were charmed and was clobbered by blooms in no time!"

Eukleia best maid <333. Too bad she'll forever stay unvoiced :frustrated:.



Yup. In the last game they where cards. But making them was a pain in the ass...

I wonder what characters they'll be bringing back for the append.

Append is Haisera's army

if you mean who else is a bonus character? I'm guessing the regular suspects: Lily,Will, Silphietta (homage?), Celica (homage)

..

Flying Dagger
2013-04-11, 00:33
Would also like to see:
Mirai: to quote her from Arterial Force Blade: "You must be my onii-chan from my past life!". There needs to be someone to satisfy siscons out there
Hagenti: Actually I just want to see fake Gilgamash.

Need more angels to satisfy my angel fetish :D

Hemisphere
2013-04-12, 07:09
I don't actually expect the maids to be an actual commander you can use.
However the thought of having Eushully chan lead an army of maids into battle and fire shots out of a vacuum cleaner can be quite hilarious...

"Sir! Our front line has been decimated by an army of maids!"
"what? stop fucking around? Say that again!"
"An army of maids sir! Our men were charmed and was clobbered by blooms in no time!"

She's also had missiles coming out from under her dress before (I think this was Eushully-chan's attack in Genrin 2, I can't remember exactly).

Chuckled after seeing the prostitute mansion. Is that going to be like the prison in Genrin 2, or Meishoku no Reiki, or Himegari, in that they're going to be rough (and probably dark) H scenes?

I'd love more angels, but only if Yakuri's the one drawing them. Though the realization that new Eushully has put aside the 6-winged whipsword-using demon ladies depresses me, seeing as they were my favorite in their past games.

Key Board
2013-04-12, 07:33
you mean ラウマカール?

yeah. I think Eushully forgot about them

Hemisphere
2013-04-12, 08:34
you mean ラウマカール?

yeah. I think Eushully forgot about them

Yes, those demons. Aside from appearance, they were pretty much elite troops in all the previous games (flight + dark magic + whipsword). I had entire squads of just those demons in Meishoku no Reiki, as well as in Himegari.

It's a real shame they haven't made any more appearance since Himegari and VERITA, especially as playable units.

Hitenma
2013-04-12, 09:43
It's a pleasant surprise to know that there are other people missing those six-winged girls.
Yeah, I love them too. Do you know where my user name come from? :D

Hemisphere
2013-04-12, 10:56
飛天魔?

I wish Eushully would bring them back. It's just not the same without them...

Hitenma
2013-04-12, 21:19
Exactly :heh:
Genrin II is the first Eushully game I played and ファーミシルス is my favorite character.


Don't know what to feel about this game though.
At first I'm excited. Dir Lifyna : Total War? Of course, do want.
But after hearing about the AI, well, I will need to read some reviews before giving it a try.

Hemisphere
2013-04-13, 00:13
Yeah, ファーミシルス was just awesome in Genrin 2. If I recall, there was also a ラウマカール character in Meishoku no Reiki...though I might be mistaken. My favorite in Genrin 2 was Ekria Femlins though, especially with her 姫将軍 personality or 姫神 mode. Once I managed to make her a playable unit, I never stopped using her since (she was the most broken unit in Genrin 2, haha).

I've been secretly hoping for all this time that Eushully would come out with a game that would have a ラウマカール heroine right from the start, sort of like a partner. So it's depressing to see them forget all about this demon race, particularly since they're just so badass in-universe in the Dir Lyfna lore.

For this game, I would have liked it if there were more rampant 魔神 enemies, considering the chronological setting of the game; the time when Haishera was running amok, with even Amdosius having her own army.

Key Board
2013-04-13, 00:32
Well... they hang around werewolves, orcs, and other kind of bloodthirsty beings.

So normally, I don't think they'll be friendly to a human, and humans normally don't let them into their society.

Menfil is probably the only Empire in that world that has a mix of both light and dark aligned races. They're an exception to the rule.

I think they'll show up on Haishera's army

But they do respect strength and war mastery. Maybe a few of them will join Weisshart's army... if he lets' them.

//

Hemisphere
2013-04-13, 00:40
That's what I like about them. No grudges, just "oh, you're that strong? okay, I'm in". That and they're also pretty game-breaking (Meishoku no Reiki and Himegari pretty much bent over backwards once I had enough of them as my units).

Speaking of Menfil...how old was Louie's father again, before he got killed by that jerk who was the Big Bad in Genrin 1? I was going to say something along the lines if "it'd be awesome if Louie's dad showed up in Madou Koukaku" but if I recall, they mentioned that his father just lived in peace and recluse after the whole Great War in which many of Solomon's 108 died (until he got unceremoniously killed).

Come to think of it, I never did realize who among the Solomon's 108 Louie's father was...though this might just be from my shortcomings.

Key Board
2013-04-13, 01:33
it's based on the Lesser Goetia and there were 72 devils
You are probably thinking of suikoden with 108 xd

Louie's father was a devil outside the Solomon's 72 devils.
Not all majin/devils were Solomons

In Evelyn's group for instance, only Paimon was certainly one of Solomon's

Though Rashena said that she was one of the angels that sided with Lucifer(or what passes as Lucifer) and became fallen.

..

Hemisphere
2013-04-13, 01:41
Oh god, you're right. 72, not 108. I stand corrected; my humblest apologies, and thank you so much for pointing this out.

I recall one of the Majins who appeared in VERITA, Paimon, address Louie as their potential leader-successor because of his father. I recall that much, but I didn't remember if it was because his father was one of Solomon's 72, or if it was just because his father was just that strong - this was probably where my misinterpretation of Louie's father being one of Solomon's came from. From rechecking some simple information from VERITA, it turns out that that was because they were all part of Buleard's 10 (or how many they actually were; I forgot) Majins; I misremembered the information as Solomon's, and forgot that they were Buleard's.

Again, thank you very much for the correction.

Rashena was my favorite Majin in VERITA; too bad she canonically dies, but at least she's together forever (in some semblance) with Celica, since he still has "his wings" in Ikusa Megami 2 (again, I might be mistaken here).

Key Board
2013-04-13, 01:56
You are correct

His father was part of their gang. His order number was 3, but I'm not sure if this refers to summoning order or order of strength.

Zahanyu(sp?) Order number 1 of the group, wanted Louie to become a demon king and create a country for their kind. But in the True History route, Louie didn't agree, obviously.

Hemisphere
2013-04-13, 03:19
On that note, I've actually been wishing for something like Madou Koukaku...only you're playing as a Majin. Essentially something like Meishoku no Reiki all over again, but with less emphasis on "MWAHAHAHA I AM SO POWERFUL AND BADASS I AM GOING TO SUBJUGATE THESE LANDS AND TAKE THE WOMEN BY FORCE" and more on practicality (the word/s escape me at the moment). By practicality, I mean something more along the lines of survival and etching out more territories for political gain (as well as for making the surrounding nations squirm uncomfortably more and more). It doesn't even have to be dark and edgy, but with a fair note of seriousness and tension. Something like Genrin 2, only with a bit more contemporary focus on politics and cloak-and-dagger diplomacies and exchanges.

That was also the reason why I wanted having a ラウマカール as a heroine. Sort of like how Lily was to Maou Emilio (Sylphine end is best end), only instead of being subservient, she would test the lead on every turn and judge him harshly based on his merits.

It'd be something like a cross between Genrin no Kishogun 2 meets Meishoku no Reiki meets Himegari, I guess...

I wonder if Eushully's going to introduce more "secret" Majins in this title, or reveal more secrets tied to the Dir Lyfna lore through the secret dungeons? Like how Tiamat was to Himegari, Asmodeus was to Kamidori, Haishera's origin was to VERITA (technically you fight the Goddess of Light in the very bottom of THAT dungeon in VERITA, but I forgot her name and since she divulges a secret related to Haishera's origin I used it as a placeholder instead), Haagenti was to Aterial...

Key Board
2013-04-13, 03:26
hagure majin/wandering devils seem to be a stable in Eushully games

Ratenil has been missing since Verita, though.

but yes, I think we need a Genrin 3 game
It doesn't even need Louie to be the main character again. He has a huge family.

I'm interested in this game, though. Just, not very enthusiastic about the combat system.
I think Eushully should stick with turn based.

Hemisphere
2013-04-13, 03:46
Yeah, wandering Majins are a staple, along with the sealed Majins/Gods/Goddesses in secret dungeons. You're right though; Rateenil's been MIA ever since VERITA. I'm pretty sure other wandering Majins have gone MIA as well; to be fair though, I don't think it would have made sense to include them in their latest games. Kamidori only has human leads; they wouldn't last seconds against the wandering Majins that Celica and company run into (but then this argument crumbles under the consideration that they fight the clusterfuck of angels at the bottom of the mine, which was supposedly Asmodeus' counterbalance (?)). In Aterial's case, this was the pre-Origin, so they definitely wouldn't have made appearances yet.

For some reason, I imagined something along the likes of the wandering Majins making their appearance in this game by suddenly butting in during a campaign, kicking the asses of both sides engaged in combat, then leaving as casually as they came in, with the player going "WTF was that" at the end...that would be hilarious.

I'm interested in this game as well; it's just that, maybe it's just me, but we've had three straight games where you play as a human, and it's kind of...generic? Words escape me at the moment, but considering Eushully's previous titles, where the lead characters were; the world's most hunted-down human in a Goddess' body (Celica); a Majin of some sort (Ignaat, Emilio); a Majin trying to find balance between his demon and human heritage (Louie); playing as humans just come off as...moot. Not to mention that they've only had like, two titles (pre-Kamidori) where you played as a human (Tayu Uta, the Kamidori precursor; and Kuutei Senki), and both weren't as interesting compared to the previous ones. It's not that I'm looking for some dark, juvenile, power fantasy fulfillment; it's just that those leads, in comparison to human ones, had way more things going for them overall.

And yes, we definitely need a Genrin 3. Considering that Louie is still probably off on his hunt for the method to revive Eleena together with his retainers...

Key Board
2013-04-13, 04:04
well.. that's probably because normal humans usually don't have any grand schemes and thus their ability to affect the surroundings are on a less epic scale than say... a demon lord, or an emperor, or a god slayer

if you are one of the later on the other hand, you will be dragged into huge events, whether you like it or not

On another note, the goddess that you mentioned earlier is supposed to be Elyua. Goddess of Time. She's supposedly artificial, and Haishera is modeled after her? Kinda like how the madou koukaku are based on lunar goddesses?

Not so sure on this myself.

IIRC, based on Zero, it was shown that Haishera was just some kind of blob that just kept eating everything until she gained a human form.

Hemisphere
2013-04-13, 04:28
Right, the Goddess of Time. Thanks for that correction once again. I feel like I should read up on the Ikusa Megami wiki; there are way too many holes in what I remember.

It's also because of their very natures. Celica is an example of a tragic greek hero archetype in that his desire ends up causing him to lose the very things he held precious to him, and whatever help he gives is balanced out by the very destruction he unwittingly causes in the first place; Louie's conflict over his mixed heritage in a world where humans hold unquestionable disgust and hatred for demons; Ignaat's shrouded in mystery roots as he was once human but got lost in his search for power; Emilio's desire to regain his Maou power and dignity even as he struggles with trying to find his foothold. I found those to be more compelling characters than just humans doing human things, and that's not including the scope of the stories they're involved with. This is all subjective personal taste, of course, and opinions may vary.

I remember that Haishera was remodeled by humans, but sadly I don't remember much from before that...

I found this randomly from out of nowhere. LOL. http://www.nicovideo.jp/watch/sm16495209

Hemisphere
2013-04-16, 04:44
My apologies if this comes off as double-posting, but since there's no thread for this particular line of question and all the attention for Eushully's latest title is on this one, I figured I might as well ask.

For those who have played Kamidori/Aterial, does anyone remember if those two games added or mentioned any relevant information on the War of the Three Pantheons? I'm fairly sure Kamidori just barely touched upon it (via Melodiana and Elizathrein's dialogues for the most part which were very brief, as well as Asmodeus'), and Aterial only had the demon route + Atori "route" to barely touch on the elements that would later be implicated in the War of the Three Pantheons, but I'm certain that they didn't add or divulge much and all the information they mentioned were akin to just footnotes.

Please feel free to correct me if I'm mistaken, or add relevant information, because I'm somewhat convinced that Kamidori and Aterial didn't really add to info on that particular war. I hope Madou Koukaku doesn't do the same; I mean, it's got their machine puppets and it seems like a throwaway reference to the salvaged technology of humankind post-Pantheons war (which was discussed in ZERO at some length). But at the worst, it might just end up as Angelic Layer Eushully-style with very vague or little relevance to Dir Lyfna lore whatsoever.

Eushully...we need a game with the War of the Three Pantheons in full focus, and not something like Aterial.

Side-note: I find it amusing that whenever mankind's technology is uncovered in Eushully games, they're treated as some broken, awesome future tech; and then you remember that mankind, despite possessing that level of technology, lost the war.

Flying Dagger
2013-04-16, 09:39
Having played only kamidori and arterial: what is the War of the Three Pantheons?

Hemisphere
2013-04-16, 09:49
In a nutshell, it's the war that resulted after two worlds merged into being Dir Lyfna.

After man managed to create artificial gods and goddesses, they created a bridge into another world except that it resulted in both worlds slowly melding into one another (this should sound familiar by now). A war broke out afterwards, between the Old Pantheon (the gods we know), the New Pantheon (the gods of the world of sword and magic), and the Artificial Gods of man.

After the New Pantheon arose victorious, and the Old Pantheon were driven into hiding, they set about laying the foundations that would herald the current situation for what was to be Dir Lyfna. They barred humankind from gaining access to technology again, EVER, promptly sealed up any and all that were left from the great war, and expressly forbade their followers to come into contact with such things, and tasked their servants (like angels and such) to prevent humans from coming into contact, or advancing technology too far. To newcomers, this is the reason for Melodiana and Elizathrein's "duties", and why Eliza is so adamant about barring humans from technological progress - because the last time humans had access to such technology, it resulted in two worlds being screwed over and a great cataclysmic war erupting between various Gods and Men. This "memory" is still fresh in their minds, and this is why humans + technological progress (especially at a fast rate) is a bad, bad thing for them.

Drkz
2013-04-16, 10:27
What do you call a guy whose in a girl's body? A guy or a girl?

Hemisphere
2013-04-16, 10:42
A Celicasexual.

Boring slightly on-topic answer so as to not be mistaken for spamming: It depends on who's currently in control, as while Astraea's body is female, Celica's soul holds influence over it as long as he has mana reserves, enabling him to maintain his male form and not be consumed by the body's continual resistance against him.

Now what do you call the people who are obsessed with a guy in a girl's body?

A Sylphiliac.

Key Board
2013-04-16, 18:08
From what I remember..

There was originally the world of humans (implied to be a super advanced version of our current world)
And there world of elves where magic flourished.
Each world had their own gods, but the ones in the human world were no longer powerful because humans have moved on to science.

These two worlds collided and the gods fought for control. I believe mankind created their own artificial gods and bio-weapons using science to fight all the other gods.

In the end, the gods of the Elven world won and since then, became the present gods, or the new pantheon as the poster above me eloquently put it.

The defeated gods went into hiding, became vassals to the new pantheon, or were sealed along with the artificial gods.
And the new pantheon is further divided into light and dark factions. There are also neutral independent factions, but those seem to be a minority.

Water Priestess (she's really a land god) that governs Celica's country is an example of a neutral independent god.

Remember when Melodiana said that she and Hannah did not worship the same god?
This is because Melodiana is an angel of the "Father". Think of him has the Eushully version of the Christian god.
While Hannah is a nun of Arkparis, the supreme god of light, IIRC. Think of him as the Eushully version of Zeus and ruler of the light faction of the new pantheon.

Astrea as mentioned before is also an old god. She's is probably the Eushully version of Athena/Minerva or even Astrea herself. Or maybe a fusion of all

And the final boss of Verita is the Eushully version of Lucifer

Hemisphere
2013-04-17, 06:38
On that note, Barouhart is the stupidest god of the New Pantheon out of them all. Thanks to his jackassery, he brought forth Celica (the well-feared and hated Godslayer who single-handedly destroyed his home village and the source of his followers) and Louie (who ended up conquering and uniting the entire area of Resperant) and guaranteed the demise of his influence and believers. Hell, Marsterria is the God of War among the New Pantheons, and even HE didn't mess up that badly, and he did learn his lesson (granted the first time around his believers wanted to bear and raise the child of the Godslayer, but hey) the second time around when it came to dealing with the Godslayer.

And why did he even ended up making his own downfalls in the first place? Gotta kill them Old God(desses)s and Demons, no matter the cost, obviously! Cheers Balhart, now enjoy your dead religion and infamy.

---

...I just realized that there might be continuity problems if you account the append disk's canonical status into question.

It's supposedly about Haishera commanding an army against Weisshart, but the last time Haishera led an army was when she was running amok with Astraea's body. This was during the end of ZERO's second generation, and up to the middle of its third generation, and lasted for roughly 50 years. Once Celica woke up and regained control of Astraea's body, Haishera promptly went off to train for her rematch with Celica, while the Godslayer went into cold sleep in the Omarl Mountains. Then, in ZERO's fourth generation, Celica promptly awakens after a 120-year sleep, is given a rough briefing and purification in the nearby Elf village where he meets and becomes Shamarl's bodyguard, and runs into Velroka Prada later on in their adventures.

And this is where the problem lies.

In her character profile page, Eida (http://www.eukleia.co.jp/eushully/eu14/des/eu14_ch04.html) is supposedly Velroka's grandchild, so a lot of years would have already passed (after Celica and Velroka's meeting at least, considering how old she was when they first met (http://i.imgur.com/8dxBmk4.jpg)) for this to happen, placing the events of Madou Koukaku several years after ZERO. But that would mean that Haishera was already turned into Celica's sword and partner, that they've already faced and defeated Eidos, meaning that Haishera would have had absolutely no reason, excuse nor justification to be able to gather an army and attack, much less leave Celica's side by her own will alone.

And if it was during the time when Haishera was off training and picking random fights, then not enough time would have passed between Celica and Velroka's first meeting (I remember this because an incident involving Abirus, that jackass, along with some Dark Elves took place) for Velroka to suddenly have had a grandchild.

Suddenly, this game's continuity is making no sense to me. If someone can help clear up mistakes or parts where I could have misinterpreted things, do post corrections, I very much welcome them. I'm not very confident with regards to how many years passed between ZERO's generations (I seriously need to replay it sometime soon), but I'm pretty certain those points still stand.

Slightly off-topic: For those who are curious, welcome to the world of Dir=Lyfna (http://www.eukleia.co.jp/eushully/Dir_Lifyna/raulbhach.jpg). Note that Raulbhach's continent is vast, and not even a majority of it has been covered. World primer can be found here (http://www.eukleia.co.jp/eushully/raulbhach.html).

Drkz
2013-04-17, 13:06
Whether or not they make append disc that is canon or not is another thing in its own. Its probably more certain to say they'll bring back characters from different games and reintroduces them in a funny manner.

Flying Dagger
2013-04-17, 13:59
Damn I have been missing out.
I had the urge to some time go back to the earlier Eushully games, but held back due to seemingly less refined gameplay.

Hitenma
2013-04-17, 19:04
I think playing Genrin II, Zero and Verita is enough.
Genrin II is the oldest of the bunch but I find it one of the best game of Eushully.

BTW, of the games I've played I dislike Kuutei Senki the most, couldn't get used to that mechanics >_<
Haven't played Tayuuta yet, can someone give me a short review? :heh:

Key Board
2013-04-17, 19:06
@ Hemisphere

if you notice Haishera's hair it's blue.
It's not her god slayer reddish hair
Yeah, just don't think too hard about it. It's like Lily and Emilio appearing in Verita.

Also there's an updated version of that Eushully world map that shows where Himegari takes place. It was in artbook, but I don't have it right now.

@ Hitemna

Tayuuta is rogue-like dungeon crawler. Meaning if you die you lose EVERYTHING you have on you.

There's this town built on top of a mine, and there's a secret to this mine. Kinda like Kamidori if you think about it.
The main character ends up getting married to either his first childhood friend or his second, because of some tradition or ritual. I forgot.
Your teacher turns out to be a goddess of light in charge of protecting the seal in the mine, and several towns people you meet turn out to be her apostles. It goes without saying that your party diving deeper in to the mine, makes her job harder.
Expect your typical Eushully plot staples.

Hemisphere
2013-04-18, 00:10
@Drkz: The thing is, appends are sometimes canon. Genrin 2's append was canon (the encounter between Princess General Ekria and the Godslayer Celica), one of VERITA's was canon (since it was the expansion of the encounter between Ekria and Celica, as well as Celica facing Saimof).

Some appends were for silliness, but they had warnings beforehand; like ZERO's append where all the characters were brought back for silly reasons, they goof around before fighting Celica, and it all culminated in two fights against the Eushully Four Kings Maids. Funny stuff.

Between the two, I don't know which one Madou Koukaku's is going to be, but it's definitely not going to be canon because it just doesn't make sense chronologically.

I guess what I'm trying to say is, whenever Eushully does a "dramatic, serious" append, it's usually linked to canon and makes sense - but this one won't, even if it comes off as serious.

@Flying Dagger: Play Genrin 2, ZERO and VERITA, like Hitenma mentioned. The gameplay might be dated but out of all the old titles (though calling VERITA old is a stretch), Genrin 2 and ZERO are easily playable. The worldbuilding, pacing and writing in those two titles are by far the best out of all Eushully's titles.

Genrin 1 is pretty much a build-up for Genrin 2; all you need to know is that Louie struggles with finding balance between his human and demon heritage until he meets Eleena, he took over a bunch of areas, won over the humans and demons that you later see at the start of Genrin 2, and killed Barouhart's Yuusha (who killed his father in the first place).

I'd recommend others like Meishoku no Reiki and Himegari (Sylphinne!) too, but it depends on how willing you are to put worldbuilding before less-refined gameplay.

Just expect some disappointment come VERITA.

@Hitenma: Tayuuta's a roguelike dungeon crawler RPG, like Key Board mentioned. The writing's more lighthearted, cheery and shounen-ish in its tone compared to, say, Meishoku no Reiki, Genrin 2, ZERO, but I still found it pretty fun (the spear paladin was my favorite). It still employs the usual Eushully tropes, though, so there's some fun to be had from it.

@Key Board: Yeah, like I mentioned, this means that it's post-ZERO fourth generation, so Haishera can't be running around challenging people to fights (because Celica's going to be mad). Plus Rekshumi is there.

If it's going to be a silly append like the one for ZERO, I'll just dismiss it yeah. But I really hope they don't try to pass it off as canon, because it messes around too much with ZERO canon, and I love ZERO's canonity way too much.

I didn't know they updated Raulbhach's map! I've been dying to know where Himegari's events took place there. Slightly offtopic, but I remember a discussion a friend and I had back then; "what would happen if Ignaat and Maou Emilio met each other?" "Silent glares, then fistbump." Hahaha.

I like to think of Tayuuta as the Kamidori beta. It has the same concept and same cheery, lighthearted writing - only, I found Tayuuta's worldbuilding with regards to Dir=Lyfna more interesting than Kamidori's and its footnotes.

Hitenma
2013-04-18, 03:38
An updated map? Where? :eyespin:

BTW, I actually enjoy playing Himegari more than Kamidori. Maybe because of the atmosphere (when I was playing Kamidori, I feel like going in a picnic, not crawling a dungeon).

Or maybe because I like sacrificing girls for mana :heh:

Hemisphere
2013-04-18, 05:45
That, or because you have a squad full of Raumakarls.

Admit it.

Because I do!

...Honestly speaking, same here. I enjoyed the atmosphere in Himegari more than Kamidori. It was just chock-full of classic Eushully vibes. Plus I also loved Sylphinne's route all the way to her ending. It had a nice deconstruction on her archetype's usual role in fantasy stories, as well as Maou Emilio's, and while not on the level of Genrin 2 and ZERO, it was pretty engaging for me personally.

...I was kind of hoping that Hannah was Sylphinne and Emilio's love child, actually. Ahaha, haha, ha...

Hitenma
2013-04-18, 06:49
Actually the non-character units I used most are Orcs.

Those sturdy and dirt cheap cannon fodders who can find hidden tiles and unlock doors are just lovely :D

Hemisphere
2013-04-18, 06:55
Yes indeed, those expendable grunts served me well when it came to finding teasures and secret paths, as well as being meatshields extraordinaire. Spoken like a true evil overlord, kukuku...

*ahem* I mean I see your point. Why not make the most out of cheap, renewable resources? ...Kukuku.

...I just realized that maybe the reason why I love Sylphinne's route so much is because it reminds me of the relationship between Louie and Eleena. ;_;

Drkz
2013-04-18, 11:43
Actually the non-character units I used most are Orcs.

Those sturdy and dirt cheap cannon fodders who can find hidden tiles and unlock doors are just lovely :D

Orcs the cannon fodder of all things evil! Muahahahaha!

Speaking of orc cannon fodder.... May I present!

http://i.want.tf/to/that/aUdFykr.jpg

That or Thief and Troll... cause you know orcs are definitely trolls.

Hemisphere
2013-04-18, 20:53
Oh man, that game. I should try and finish that sometime. I mean, I managed to finish Dungeon Crusaderz 1 and 2, so I should be able to finish that...I hope.

Damn, I can't believe the music (http://www.nicovideo.jp/watch/nm13107790) in this fight (http://i.imgur.com/T6FAeiB.jpg) (ZERO spoilers in that image) still gets to me. It never fails to get me both pumped up, and horribly depressed at the same time (and being a remixed version of Ikusa Megami 1's OP doesn't help at all).

Makes me sad that VERITA's the last mainline Dir=Lyfna title we've had for a while now. Kamidori and Aterial barely added on the worldbuilding, and it never came close to the scope of worldbuilding that the previous titles had. It's depressing to see all this lore and mythos they've painstakingly built from the ground up get ignored.

Key Board
2013-04-18, 22:59
madou kokaku, seems to be a "proper" Dir Lyfna game

I think they have big plans for this

I still wish it was turn based, though..

Drkz
2013-04-18, 23:58
Oh man, that game. I should try and finish that sometime. I mean, I managed to finish Dungeon Crusaderz 1 and 2, so I should be able to finish that...I hope.

Damn, I can't believe the music (http://www.nicovideo.jp/watch/nm13107790) in this fight (http://i.imgur.com/T6FAeiB.jpg) (ZERO spoilers in that image) still gets to me. It never fails to get me both pumped up, and horribly depressed at the same time (and being a remixed version of Ikusa Megami 1's OP doesn't help at all).

Makes me sad that VERITA's the last mainline Dir=Lyfna title we've had for a while now. Kamidori and Aterial barely added on the worldbuilding, and it never came close to the scope of worldbuilding that the previous titles had. It's depressing to see all this lore and mythos they've painstakingly built from the ground up get ignored.

Oh its nothing like dungeon crusader. They just they hired the artist. Its a completely different company from akaguya.

Maybe they where trying to get more fans? Its understandable I'm pretty sure eushully doesn't have that vast of a following if you compared to them to another company like alicesoft. I'm pretty sure the two games was to "test" the waters. To see what fans like. Since nowadays companys make quick and easy games. Games that are pretty effortless to get cg. Games that have a playtime of 5-10 hours on average? It seems a lot of fans don't care about stories anymore. Companies like Navel and Minori are getting hit pretty bad because fan's don't want a story. They want a game thats easily fappable too.

madou kokaku, seems to be a "proper" Dir Lyfna game

I think they have big plans for this

I still wish it was turn based, though..

I think they're trying to go all out because Soukoku became a flop. The card game system didn't really draw in a new crowd, instead all it did was irk a lot of their old fans. THE WORLD IS NOT READY FOR A SEX CARD BATTLE GAME! The new system seems like a mix of eushully, alicesoft, ninetails and baseson. Its pretty ambitious; if they manage to pull it off it'll be the slg game of 2013.

Key Board
2013-04-19, 02:43
my problem with Soukoku wasn't the battle system

it was the setting

when I think of Eushully I don't think of (proxy) Japanese high schools.
Soukoku was Eushully trying to be Shin Megami Tensei.
it's not necessarily bad, but it's not what I am used to.

but I'm pretty sure Soukoku wasn't a flop

Hemisphere
2013-04-19, 05:34
@Drkz: So people just want instant gratification over long-term enjoyment overall? I can see the appeal in short-term easy, quick enjoyment, but if it means abandoning enjoyment in the long run, lack of replayability and easily forgettable stories, then I guess I'll have to disagree.

There's a reason why I still enjoy the lore and mythos of Dir=Lyfna, and why I look back on Eushully's older titles with fondness and nostalgia even up to now, even if their gameplay has not aged well. I don't enjoy "bite-sized" games which companies cram out fast and without effort so they can milk me silly and make me forget that they add up to nothing significant in the long run and that their value is only "entertainment for the moment".

Also, I'm surprised that someone else knows about Dungeon Crusaderz. Did you by any chance play it? Just out of curiosity.

@Key Board: High schoolers! With special abilities! Fighting for the sake of the world!

FFS Eushully, please do what you do best and don't try to emulate others just because it's the general trend.

I'm not exactly sure where I heard this, nor do I have the figures to back it up, but I think I read somewhere that Aterial sold less than Kamidori, and Eushully tried making up for it with merchandise? Don't quote me on that because I'm not certain.

I'm really hoping that Madou Koukaku is a proper Eushully game, and I'll be waiting with bated breath.

Key Board
2013-04-19, 10:16
I'm pretty sure Soukaku sold less, but that's because of the economic times we are in

http://otoknights.com/2010-hentai-game/

As this chart shows, nowadays breaking 10K is not an easy feat

I'm not familiar with Dungeon Crusaderz, Hemisphere.

When it comes to eroge that have actual gameplay I only pay attention to a few brands: Alicesoft, Eushully and every once in a blue moon Softhouse Chara

I'm generally too scared or lazy to try out a new brand unless they really really make a big splash

Drkz
2013-04-19, 10:42
@Drkz: So people just want instant gratification over long-term enjoyment overall? I can see the appeal in short-term easy, quick enjoyment, but if it means abandoning enjoyment in the long run, lack of replayability and easily forgettable stories, then I guess I'll have to disagree.

Also, I'm surprised that someone else knows about Dungeon Crusaderz. Did you by any chance play it? Just out of curiosity.


I'm really hoping that Madou Koukaku is a proper Eushully game, and I'll be waiting with bated breath.

Yeah I play a wide range of stuff. Even nukige lulz. kaguya has such nice art :eyespin:.

A lot of people are imouto-cons. Nowadays its instant gratification + pillows + extras + you know what I mean.

I'm pretty sure Soukaku sold less, but that's because of the economic times we are in

http://otoknights.com/2010-hentai-game/

As this chart shows, nowadays breaking 10K is not an easy feat

When it comes to eroge that have actual gameplay I only pay attention to a few brands: Alicesoft, Eushully and every once in a blue moon Softhouse Chara

I'm generally too scared or lazy to try out a new brand unless they really really make a big splash

Its a dungeon crawler Key. Kill a monster rinse and repeat. Its excess grinding. Not really a strong story haha. Kaguya for the big-breasted lover in you~:D. Softhouse makes those quick and easy cash games. Nowadays the market for SRPG games is pretty tuff. Everyone is coming out of the woodwork to make their own version. You need a fanbase backing in order to survive.

Flying Dagger
2013-04-19, 11:26
I don't think Soukoku is that bad: art, music, and story wise I feel is an improvement from kamidori. I personally liked the card system as well, its a nice change of pace from the various SRPGs out there (the opinion of "everyone are making SPRGs vs I don't like how they made a card game" seem to be somewhat conflicting).

I think someone on HF forums said Soukoku did good enough which allow them to hire male voice actors for kokakou?

Having only played kamidori and SnA, I enjoy the gameplay elements of those games the most: at least that's the big thing which keeps me playing. The demo for me is rather disappointing in terms of game play element. Sure, its fun to manage your own simcity, but the battles themselves seem rather... stupid. I just cannot see much depth into that: especially if battles run on real time with a limit of 3 units controlled by the player.

The art in the Kokakou demo is horrible as I pointed out earlier in the thread (http://forums.animesuki.com/showpost.php?p=4565834&postcount=52) (notice the difference in background, the lack of detail on armor, and how antialiasing isn't turned on for the black line in the middle). This is something I am really worried about.

The only thing left is to hope they wrote a real asskicking story to go with the game - which is something I failed to see in the demo - as the story can be summarized as "let's brute force our way through conquered lands and pay back for what they have done" instead of using a much smarter approach involving diplomacy and battle tactics such as terrain/weather advantages.

One week left til release (minus whatever time it takes for it to show up over the internet...).

Drkz
2013-04-19, 15:50
Well the few don't really have a say. Eushully games are considered in the "epic" category. The release a game once a year. If the game doesn't do well the company can go over so they need to cater the taste of the masses. I'm a card game freak so I enjoyed it. The demo was released pretty early... considering how much work they need to put into the game. I thought it was more of a can my setup run this kind of demo + user feedback. It was still better than the rance eight demo. Never cared for male characters so....

Hemisphere
2013-04-20, 01:25
I've found that card games can be extremely polarizing. They can be fun for some people, while others find the arbitrariness of them off-putting, for starters.

That's been their release schedule for some time now, though. Game comes out April, Trial comes out March. So they were just following their schedule.

As to how unpolished the game was, judging from the trial, on the other hand...

At this rate, I'm scared if they ever come out with a IM1/2 remake/s and new Eushully decides they want to "tweak the story a bit".

Flying Dagger
2013-04-20, 01:57
I don't think its necessary a card game issue: going beyond the comfortable zone of RPG (and variants) may already be polarizing enough.

Saw a set of SoA cards somewhere on a jp site b4 (was it on their team lead's twitter? forgot), I wonder if soukoku profits were boosted by its other goods.

Having male voice actors really feel like a waste of cash if they "aren't doing too well".

I guess there is also a brandname factor to kokakou: Eushully might be established enough to sell a good amount of copies even if the gameplay is crap. I can see Eushully trying to sell figures of the four dolls (there is one shown on twitter).

I think Eushully is going to take massive flame if they remade their earlier games. I mean, I am already looking forward to their future games without knowing what they are -_-.

I think a simple "fix" would be to allow more battalions to be deployed (8 sounds like a good number). Implement collision among friendly forces, and also smoothen out the control.

Bigger maps might also help (even if sections are only opened up during combat).

Well, 6 more days... maybe game will get leaked 2 days in advance so maybe 4 more days?

Hemisphere
2013-04-20, 02:31
True enough. Though, card game issue aside, some JP players took issue with how Aterial's story was pretty much "teenagers with special powers" (like that nico video I linked to before) like some typical shounen battle manga. It really doesn't mesh well with Dir=Lyfna's atmosphere, and I agree with them on that part.

As to why they went with a card system...mere speculation on my part but they've used cards as representations of character portraits and such in their old games like Meishoku no Reiki, and the Ikusa Megami series (save VERITA; see here (http://i.imgur.com/OTdn6IY.png) for sample). Maybe they just thought "hey, since we used cards before as portraits, why not adopt a card system?", or something.

Regarding old remakes, the only reason I brought it up was because Eushully's president mentioned something of the sort back then - I don't recall the specifics, but they hinted to the possibility of remake/s for their old titles like Ikusa Megami. This is the reason why some JP Eu fans also mention IM remakes from time to time.

I'm hoping that Madoukaku carries an atmosphere, tension and story that's reminiscent of Genrin 2 (or at the very least, something reminiscent of it), even if the gameplay ends up disappointing. Aside from gameplay being a basic and core element of SLGs, I can see where the people who are just newly introduced to Eushully's stuff (via Kamidori) are coming from, and why they place a huge emphasis on the gameplay; because that's been the hook since Kamidori and Aterial. In my case, I would probably be more than willing to overlook any gameplay faults, as long as they deliver with the Dir=Lyfna lore - as long as they aren't footnotes, like it has been with the past two games, at least.

Drkz
2013-04-20, 07:36
Ah. That explains why someone told me about remakes. I don't think they really need it... I mean it not like the games where 8-bit. Well now i'm pretty sure they'll probably never do a card game again :(. I liked the card game it was fun. It was neat finding ways to break the game. :D.

Hemisphere
2013-04-20, 07:42
Ah. That explains why someone told me about remakes. I don't think they really need it... I mean it not like the games where 8-bit. Well now i'm pretty sure they'll probably never do a card game again :(. I liked the card game it was fun. It was neat finding ways to break the game. :D.

True, but unfortunately, some people find it dated and just tedious to play compared to contemporary titles. I don't have that problem, but others do, and I guess recognizing that is just half the battle...? Or something.

Then again, maybe I'm just weird. I tend to have a lot of fun with Wizardry-ish games (hello, Dungeon Crusaderz 1 and 2), and even barebones simple SLGs (Venus Bloods, mmmm) and other stuff (on the eroge side, as examples). Even if they were nothing to write home about, I still had fun playing them, though the level of enjoyment is a different matter altogether.

Drkz
2013-04-20, 08:11
True, but unfortunately, some people find it dated and just tedious to play compared to contemporary titles. I don't have that problem, but others do, and I guess recognizing that is just half the battle...? Or something.

Then again, maybe I'm just weird. I tend to have a lot of fun with Wizardry-ish games (hello, Dungeon Crusaderz 1 and 2), and even barebones simple SLGs (Venus Bloods, mmmm) and other stuff (on the eroge side, as examples). Even if they were nothing to write home about, I still had fun playing them, though the level of enjoyment is a different matter altogether.

Dungeon Crusader is considered a dungeon crawler. Monmusu quest made monster girl dungeon crawlers pretty popular.... yeah slgs are fun, but pretty long. Sometimes a normal vn is good for breaks or nukige ;).

Hemisphere
2013-04-21, 01:35
Didn't honestly realize how close the release date for this one is, wow. I guess time just kind of flew by for me.

Waiting around for this one is easier than waiting for Famitsu Bunko's preorders for next month titles to open, though. orz

Drkz
2013-04-21, 23:48
Hemi you should check this out. http://www.unicorn-a.com/products/gesen18/sengoku4_pk/

Hemisphere
2013-04-22, 00:38
I...didn't really have a lot of good experience with that series.

I was highly motivated to try out Sengoku Hime, but the eye-cancer art just killed everything for me. I couldn't stop laughing. I don't think I've managed to play a Gesen title after that.

Drkz
2013-04-22, 01:02
I've played eye cancer... I could you show it. But than my post would get deleted. Gesen titles are pretty fun. They're pretty confusing when you first start out. But I'd say Venus Blood is probably the most confusing to date that i've played.

Hemisphere
2013-04-22, 02:26
Which Venus Blood, the very first one? I think I've only played four VB titles: Abyss, Desire, Empire and Frontier, and they were pretty easy to grasp, even if the story they had were laughable.

Slightly on-topic note so we don't derail this thread any further: I want to see Celica and his five Apostles as one entire unit, hahaha.

Hitenma
2013-04-22, 02:46
Hemi you should check this out. http://www.unicorn-a.com/products/gesen18/sengoku4_pk/
Unless there is a revolution in the gameplay, I refuse to touch this series again.

The siege battles really turn me off. They are repetitive and boring. The only way to capture a castle is to sacrifice tons of your men to storm it. Therefore you will run out of soldiers after a few battles and have to wait until you can recruit some fresh troops. And there are a zillion castles in this game. Ugh ... :eyebrow:

Drkz
2013-04-22, 10:41
Unless there is a revolution in the gameplay, I refuse to touch this series again.

The siege battles really turn me off. They are repetitive and boring. The only way to capture a castle is to sacrifice tons of your men to storm it. Therefore you will run out of soldiers after a few battles and have to wait until you can recruit some fresh troops. And there are a zillion castles in this game. Ugh ... :eyebrow:

Cause you know ero. :D. Well its the gender bent three kingdom's parody. Its not a surprise its freaking huge. I mean its china after all...

My gunblade girl can't be this adorable. http://www.eukleia.co.jp/eushully/eu14/ex/tc29b.jpg

I think i found my next favorite character. http://www.eukleia.co.jp/eushully/eu14/eu14_des.html

Flying Dagger
2013-04-22, 11:25
I never got onto the three kingdoms hype but for some reason developers keep making games about them.

As someone who read the original work, its very hard to moe-fy what you have built into your head as hot blooded guys fighting a war...

Drkz
2013-04-22, 11:52
9jwIUzYsOGg

If you can play as a moe-ified hitler you can play as anything.

( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \

Three kingdoms is pretty bloody...

Hitenma
2013-04-22, 11:56
Why are you guys talking about China? It's Sengoku, not Sangoku :p

Drkz
2013-04-22, 12:19
Why are you guys talking about China? It's Sengoku, not Sangoku :p

Koihime Musou. Hes probably talking about that. Its one of gesen's earlier stuff.

Flying Dagger
2013-04-22, 13:11
^that.

I also have the awkward feeling when playing Daiteikoku too with moe-fied Hitler.
The worst one was that moe-fied Vladimir Putin..... she was such a tsundere too... went straight for the spaceship girl in that game.

I wonder how my life would be if I had played Daiteikoku before I learn about the world wars in school (let's ignore how I wanted to play eroge as a 12 year old). I would never want to nap during history classes ever again... (and my friends will prob freak out when they see me smirk at Hitler's picture)

:(

Drkz
2013-04-22, 13:17
I napped in history class. The teacher ask me a question i answered cause i learned it from a eroge and went back to class. EROGE SHOULD TEACH HISTORY ITS BETTER!

Flying Dagger
2013-04-22, 14:27
Though this is somewhat out of topic: I did learn a lot about European history and mythology from playing Age of Empires and Age of Mythology.

I have seen educational games in various expos but I always feel they are way too educational (ie: do math problems and get ammo for a platformer...). A historical reenactment RTS is such a good learning material...

//

"Adolf-chan spread her forces too thin with her attention turned towards Russia and Italy being useless in protecting their southern borders..."
"Right, except Hitler is a man"

Drkz
2013-04-22, 15:31
But, but... YOU KNOW YOU PREFER THE MOE VERSION! You should probably try civilization. I could never play it.

4 more days! They're really going all out with those sample images. :D


http://i.want.tf/to/that/hw5HWC.jpg
http://i.want.tf/to/that/P8vhYO0NE.jpg

Flying Dagger
2013-04-22, 15:42
Hot linking to getchu doesn't work (and you prob shouldnt hotlink as it consumes their bandwidth).

Re-uploaded here:

http://i.imgur.com/fE79lnh.jpg
http://i.imgur.com/oT6Q84j.jpg


That ad makes me wonder how NG+ content will play out in kokakou: in Kamidori you had many extra dungeons with new enemies and even a new plot. In SoA you had Dreamland: but honestly that was relatively short compared to what Kamidori had.

Game length can also worry me a little. While there are quite a few regions for you to conquer, the amount of "maps" feel very limited. I guess they can bloat it up with the various missions from the quest firm thing (forgot name).

So much hype and expectation going into the game but yet I am prepared to be disappointed :O

Hemisphere
2013-04-23, 00:03
Every time I see that append ad and the words "戦女神ZEROのとあるルート" I just die a little inside. I can't help it anymore.

Key Board
2013-04-23, 00:04
Judging by her clothing and weapon, I think Haishera's been to Disnafrody

Hemisphere
2013-04-23, 00:11
Did she sneak out of Celica's mansion undetected? Hahaha.

Drkz
2013-04-23, 00:22
Nah she went after soukoku. She went from dream land.

Flying Dagger
2013-04-23, 01:11
3 days. I might go for gunblade girl off the bet, but have a feeling I might get seduced by the Lily-clone, only end up searching the whole continent to satisfy my angel fetish (damn Mirai for coining that term in my head).

Hemisphere
2013-04-23, 01:31
I'd probably go for her too, but the way her unit controlled in combat...ugh. I lost count of how many times her troops just charged ahead and got themselves mowed down. Stupid controls (or lack of them, in this case).

Drkz
2013-04-23, 08:36
Hopefully they fixed it... I mean that was like one of the top complaints.

Hemisphere
2013-04-24, 00:02
Well, yeah. Hopefully. But now the artificial restriction (re: the timer) placed during the battles make sense.

Drkz
2013-04-24, 01:12
http://i.imgur.com/GsfjU4I.jpg

With figures like these no wonder there was never a anime adaption...

Key Board
2013-04-24, 01:16
At least it's not this


http://analoghousou.com/wp-content/uploads/2011/06/mok-kos.jpg


.

Flying Dagger
2013-04-24, 01:21
http://i.imgur.com/GsfjU4I.jpg

With figures like these no wonder there was never a anime adaption...

I think I saw that on their twitter: its not too bad, I don't mind having one around (doesn't mean I will spend money on it).


2 days...
I both like and dislike the timer. I feel the presence of a timer will just encourage zerging the enemy and completely the objective with brute force (in demo you can use some cheesy tactics such as kiting away enemy armies while you go attack their deployment tower). On the other hand, it does apply a sense of pressure...

Going to try two squads of ranged units + a pure defensive tank squad in the beginning.

One thing I didn't like in the demo is how units level up: seem like the xp you gain is proportional to the amount of damage you dealt.

The shared energy bar also seem kind of stupid.

Edit:
the figure might look btr if:
made a little skinnier
get a better head (or just hair)
the bow tie thing is weird

Hemisphere
2013-04-24, 01:35
My take on the timer was that it was an enforced solution to the problem they have with their poor gameplay, namely the lack of controls and the retarded as hell AI. The timer was probably implemented in order to make the painful experience somewhat less of a hassle, since it changes the objective from kicking the enemy's ass, to making sure that you just outlast the enemy before time runs out.

It's...not a very smooth solution, IMO. Especially when you can just distract the enemies with trees, and win by default when the clock runs out.

Flying Dagger
2013-04-24, 02:08
That only works for defense though: offensive battles (and I am guessing side missions) will require you to beat the timer.

I really hope they fixed the tree thing... for a game that is released on the same week as Earth Day, the hatred towards trees shouldn't be encouraged.

Putting the tree thing said, enemies like to destroy "stuff outside", making walls seem rather... useless.

Would also like to see them add more detailed descriptions to the effects of the buildings.... just 2 more days guys.... 2 more... (I am sorry if I am hoping someone to leak the game).

Hemisphere
2013-04-24, 02:34
Trees are the easiest to make and take up the smallest space though, so brb putting up a plantation in front of my city. Maybe the enemy countries have manpower shortages so they hired vandals, hooligans and delinquents instead? Or maybe they just really, really, REALLY hate Seraui's route in Kamidori.

That's the thing I failed to notice with the timer: the offensive battles.

I wish there were more strategic ways to engage in combat: like having the option to build moats, or the ability to pour boiling pitch and naphtha on your enemies during defensive battles; being able to use siege engines during offensive siege battles. Or even some pre-battle tactic options, like sending spies into enemy countries to spread rumors and fuel dissent/unrest, mess with their food supply, or engaging in secret trades in order to create a temporary alliance.

At least some things that would let me play out some of the events I've read in 戦記 LNs for added fun. Though I'm well-aware that I'm asking for too much, orz (who needs moats or boiling pitch when you're got shrubs and greenery to lure enemy hate onto).

OT: At least you're only dying with impatience from waiting for this. I have around 9 (!) LN titles that aren't out yet until late May/early June, and the wait for the pre-orders to open alone is killing me so badly.

Drkz
2013-04-24, 10:56
At least it's not this


http://analoghousou.com/wp-content/uploads/2011/06/mok-kos.jpg


.

You just made laugh. Everyone around me now thinks I'm crazy. GO KEY BOARD.

http://generationotaku.net/wp-content/uploads/2012/11/soda1-583x335.jpg

Since I found that I should make a eushlly version :heh:. Eushully games are usually protected, I don't see why they don't do this again. The time is telling you to move yo ass! At least now your undefended guards won't get killed by the enemy who for some reason could path through your units...

Hemisphere
2013-04-24, 11:06
If I recall, Escu:de loved that MOK-KOS so much they included it in Figu@Mate as well as its fandisc. I think you get an H scene with her. *shudders*

It's pixie magic. That's how they can pass through your units.

Drkz
2013-04-24, 11:29
https://yande.re/sample/6294854a18e46a596b37159b5b483a1a/yande.re%20226868%20sample.jpg

Some reason I feel like more pathing issues are going to show up... :uhoh:

Flying Dagger
2013-04-24, 12:00
(I am such a horrible person to be checking around for leaks)

I don't think there will be much pathing issue. The game essentially run on a 2D grid.

I am curious if they will enlighten me with alternative missions beside "kill this target" or "kill everything". SoA has this interesting bit in the beginning where Akari gets raped by slimes and you have to save her... such battles are not found later on in the game.

Darknemo2000
2013-04-24, 12:03
Why are you guys talking about China? It's Sengoku, not Sangoku :p

Yeah. I did play Sengoku 3 and it was an ok game. But looking at the sengoku 4 all I can say - if that goofy happy go lucky idiot girl is supposed to be Oda Nobunaga then I will never touch that game. Reimagining and regendering is one thing but turning Oda into a goofy idiot girl is just way way too much.

Hemisphere
2013-04-24, 12:45
I too have a confession to make. I'm actually not all that eager to play this first - all my anticipation is actually for *gasp* Lovely x Cation 2.

(Because I'm still a huge dork for dating sims; that, and I love taking the piss out of it (http://i.imgur.com/pEuf8xp.jpg))

Regarding interesting objectives, I imagine something along the lines of "protect these buildings" or "defend these NPCs", I guess. That bit you mentioned in Aterial was the very first battle you encounter, if I recall.

It'd be interesting if some objectives were economical in nature, like say "sustain this city's capital income!" for story-related reasons, or something. Wars aren't won with just military might after all - but this depends largely on the story, and the sample of the story from the trial was pretty straightforward...

Flying Dagger
2013-04-24, 12:59
A true man dates girls while conquering countries left and right!

Good point on the econ objectives. Would be cute if special tactics can be employed during your conquest as well (ie: set up ambush, release water from a dam to flood the low grounds)

Drkz
2013-04-24, 13:12
I too have a confession to make. I'm actually not all that eager to play this first - all my anticipation is actually for *gasp* Lovely x Cation 2.

(Because I'm still a huge dork for dating sims; that, and I love taking the piss out of it (http://i.imgur.com/pEuf8xp.jpg))

Regarding interesting objectives, I imagine something along the lines of "protect these buildings" or "defend these NPCs", I guess. That bit you mentioned in Aterial was the very first battle you encounter, if I recall.

It'd be interesting if some objectives were economical in nature, like say "sustain this city's capital income!" for story-related reasons, or something. Wars aren't won with just military might after all - but this depends largely on the story, and the sample of the story from the trial was pretty straightforward...

Hmm. I think i know someone whose waiting for it too hahaha. Nothing wrong with dating sims... if only they where as easy as Majikoi. I wonder how money and resources come into play. I'm pretty sure angels or devils don't really need money... They should revive the kamidori shop! Hahaha.

A true man dates girls while conquering countries left and right!

Good point on the econ objectives. Would be cute if special tactics can be employed during your conquest as well (ie: set up ambush, release water from a dam to flood the low grounds)

Indeed! And doing that usually leads you to a dead end. Or a route you'll never finish! Cause your surrounded on by all sides!

Wouldn't it mean the characters would need certain stats in order to make the side objectives achievable? Now i'm thinking about sengoku rance and assassinating people; pretty sure there are better examples though. Oh the horror! Too many decisions! I'll just go find my 8bit mecha eroge game and play that!

Flying Dagger
2013-04-24, 16:55
I admit after playing recettear I have a bit of an itch for an item store concept... its one of the cuter parts of kamidori - though over time you just end up making whatever you can and selling off unneeded goods by parking your useless characters at the store (emelita I am looking at you).

At a bit of a loss at what to look forward to after this gets released... maybe the next wave of LNs during summer months.

Looking forward to see what econ management and city building will bring. Lets hope its not just a game of collecting enough resources to build one of every building (although someone said the firm seem to offer different things to sell in each region).

Drkz
2013-04-24, 21:01
I just hope to never see something like a trust meter again. That is so annoying. One of the things that made BBA annoying. Having a SLG with macro and microeconomics! Sounds like fun. Maybe you'll just need on resource. Gold!

Hemisphere
2013-04-25, 00:03
A true man dates girls while maxing out all his stats (especially VIT so he doesn't bust his nuts too early during Friday Night Fever time)!

But...but I liked BBA for that reason (and particularly loathed that space game). It was rather realistic in that regard; that people who join your side still required a fair bit of treatment in order to keep their loyalties high. It felt natural as a gameplay mechanic and not some cheap artificial difficulty measure.

The item store concept in Kamidori was nice, but poorly executed IMO. I was wishing for some of the stuff you build - like the beds, or the baths, the outdoor kitchen, etc. to have activities tied to it to raise affection or whatever. Would have made for more fun diverse options. As it was they were just space-eating stat ups, with only some having events tied to them (onsen hurrah).

Yeah, after Lovely Cation 2 and this, I'll be drowning in LNs.

Flying Dagger
2013-04-25, 00:10
last day...
Seem like no leaks.
I guess thats good for Eushully's profits.

Darknemo2000
2013-04-25, 05:45
The game is out already.

Flying Dagger
2013-04-25, 05:45
^
already on it

///


Holy fuck @ the elemental properties chart. How the hell am I supposed to memorize that.
There are also more defense types than attack elements, like spirit, majin, anti-ultimate, ... -_-

Drkz
2013-04-25, 10:14
LOL. Last time I got frustrated I made a cheat sheet before I memorized it. I wonder how well the wiki entry is coming along. They're pretty through with this kind of stuff.

Hemisphere
2013-04-25, 10:17
Is it like Ikusa Megami's/Himegari's? Because that one was fun as well (http://i.imgur.com/X5pOiCf.png).

Drkz
2013-04-25, 10:21
Append Disc comes out tomorrow. Its something like that. I think its been revised though.

Hemisphere
2013-04-25, 10:25
Yeah I'm pretty sure they keep the same elements, just fluctuating values.

Drkz
2013-04-25, 10:33
I wonder if I should make a request to change this to a eushully common thread.

Flying Dagger
2013-04-25, 10:46
I think its fine as it is for now. Would be easier to look for game related info... though the SoA thread is kind of small.

Kamidori can have its own thread -_-

Hemisphere
2013-04-25, 10:52
Yeah, I'd say it's fine enough as it is. So how's the game turning out?

Drkz
2013-04-25, 11:51
But i feel lazy i don't to make a thread everytime eushully makes a new game ;-;.

Flying Dagger
2013-04-25, 12:59
Yeah, I mean, making that one thread per year is so much work right? :)


エウシュリー 藤原組長 ‏@eu_kumicyou 18 Apr
ファンタジー衣裝って手間がかかるから話が來ないほうなのだよ RT @yukiya666 組長に質問です、神採りや魔導巧殻のアニメ化の企畫ってないですか? この二つのアニメーションのレベルが高くてアニメで見てみたいと期待してます、もし、企畫が上がっていたら 頑張って下さい



KITAAAAAAAA

http://i.imgur.com/no3hVix.jpg

http://i.imgur.com/sef6UpL.jpg



LOL i cant even beat first battle in hard mode: liselle does 2 dmg per tick to enemy unit, need to improvise (maybe using my own fort to tank enemy?)
Oh apparently you heal when you withdraw... ok, got it now!

Archers seem to have lost their ability to kite extremely well.

//

Got my ass kicked on 1st optional mission: maybe I should just play on normal difficulty first haha -_-
(apparently headbutting kamidori hard mode on emelita route hasn't taught me anything - rmb that dog in your first dungeon which requires a single level up to kill?)

//

I am refusing to give up, the girl @ the prostitute mansion who was free during demo now costs $.
why so expensive :(

//
Kokakou battles:
yeahhhhh~~~~! yeahhhhh~~~~! yeahhhhh~~~~! yeahhhhh~~~~! yeahhhhh~~~~! yeahhhhh~~~~!

//
Forgot to add: just rmb to swap in your knights and hunter units into your army after the very first battle: those got superior stats

//
Commanders also get different skill sets depending on title. For example the 3rd commander can be changed to armed engineer where she gains battle-related skills.

//

I can't get used to Aru's voice. The kuudere image I had of her is completely shattered.

//

The 2nd territory to conquer is giving me some trouble: two of the armies there are fire types (which takes reduced dmg from my physical based attacks)... going to swap troops from knights to swordsman (fire base, more dmg, less def) and see how it works out...


//
^Useless idea: Swordsman die too fast and I lose my formation really early. End up beating it by saving up combo meter/mana/whatever its called and nuked the shit out of enemies using Aru's special.

//

Is it bad that I wanted to trade Aru for Lune already? She seem so much cuter...

//
Am I the only one playing atm?

Hemisphere
2013-04-25, 23:30
Regarding that last one, most likely. lol

Drkz
2013-04-25, 23:41
BUMRUSHHHHH. People are already asking for hacks.... lmao.

Hemisphere
2013-04-25, 23:42
You mean SSGs or something of the sort? Hahaha.

Drkz
2013-04-25, 23:51
http://www.urbandictionary.com/define.php?term=bum%20rush

BLITZKRIEG! My friend will probably yell at me for using that term, but anyway. BLITZKRIEG YOUR WAY TO VICTORY! I mean there was a formation you could use in soukoku to win every watch. I'm pretty sure theres one on koukaku too.

Hemisphere
2013-04-25, 23:59
Yeah I know what bumrush means; I meant when you said hacks, I thought you were referring to SSGs.

Flying Dagger
2013-04-26, 00:12
iirc eushully games uses old school xor mask for all the values in memory, good luck with that.

I am unsure what to do with the diplomacy settings atm. I chose peace/visit Eda for the first choice.

Drkz
2013-04-26, 00:47
WHEN IT DOUBT WAR THEM ALL!!!!!!!!!!!!!!!!!!!!!!!

Well theres only one thing I know that might work. But you need to be able to read moon to use it and... WHY THE HELL WOULD YOU CHEAT. BEATS THE PURPOSE OF PLAYING...

Flying Dagger
2013-04-26, 00:54
This is def very different from past Eushully games where I am given quite a few choices already... used to the "yes/no" choices in past 2 games to decide which route to go into lol.

A bit afraid to be too aggressive since I am playing on hard mode.

Hemisphere
2013-04-26, 01:49
Ain't no diplomacy like Dir=Lyfna diplomacy!

That is, to say, kill them all and leave no survivors.

So I take it the choices you're offered are different this time around, but in what regards?

Flying Dagger
2013-04-26, 02:06
Choices like, who to contact, first, or like the last one I got, small nation asking for help in which I decided to offer and war began with another nation (all for a loli who I don't know if I am gonna get down the road).

Honestly I have no clue what I am doing -_-

Hemisphere
2013-04-26, 02:12
Wow. Sounds reminiscent of old-school titles like Meishoku no Reiki, where clusterfucks were abundant (except you control a dragon-empowered former human in that one).

From the sounds of it, this party's gettin' crazy.

Flying Dagger
2013-04-26, 02:25
like... I think I just got asked a question in which my answer might spark a civil war... sigh... I am so fucked if I get surrounded by enemies from all sides

Hemisphere
2013-04-26, 02:27
That's probably gonna be the key for the whole Lawful/Chaotic thing. Instigate a civil war - Chaotic, take it like a doormat - Lawful, most likely. This game probably adds up all your Lawful/Chaotic decisions before sending you down one path.

Darknemo2000
2013-04-26, 04:44
For me personally it looks like Eushully screwed up. The whole promise of improving the gameplay seems like was empty because gameplay looks even worse than before, because now units get stuck attacking random objects and cannot listen to your move commands. Moving archers around is a true torture. Such a fucked up battle system and from a company whose main strength was gameplay in the past.

Sengoku Rance rival - my ass. It cant even compare to most of other Eushully titles gameplay wise. They should have made it a turn based system because they are awfully incompetent dealing with real time as it seems.

styr
2013-04-26, 05:07
Honestly I had doubts about the game from the videos I've seen on youtube, where the gameplay looked terrible and the fighting was slow. During battle there was a constant 'yelling' sound from your warriors or something...

Kind of a shame really, like Darknemo said. Eushully was really only good for their gameplay elements (their VN writing was iffy at best and romance? bleh!); it looks like they really dropped the ball in this game..

Hemisphere
2013-04-26, 05:31
Gameplay fucking up was no surprise, considering the time frame they had from demo feedback to release date.

Sweeping generalizations, however, are always hilarious.

Darknemo2000
2013-04-26, 05:40
Gameplay fucking up was no surprise, considering the time frame they had from demo feedback to release date.

Sweeping generalizations, however, are always hilarious.

No, in a way gameplay fucking up at this level was hard to expect. Because demo was criticized a lot and one would think that they would improve it at least somehow, but instead they actually managed to make it worse.

Sometimes battles get stupid in this one. Like: oh look, enemy force approach from left flank, but this empty house nearby looks even more threatening - lets attack the empty house while enemies attack us! So ingenius.

Hemisphere
2013-04-26, 05:44
Now THAT sounds hilarious.

Maybe they'll fix it in future patches, or something of the sort? I have no idea.

Sounds like I'm going to love taking the piss out of this one. Tree Fights alone were hilarious enough from the demo. BERGWERK MACHT FREI

Flying Dagger
2013-04-26, 09:52
In my game enemies don't kill houses or trees, they go straight for the barricades, wall, then your deployment tower.

Gonna need to wait for a guide to judge the game as a whole: I wonder if all these choices offer each lead to something a little different. If that is the case then the degree of diplomatic freedom might make up for the somewhat simplistic battles.

What I hate the most if when two units lock onto each other in battle, making it difficult to make out the HP bars.

Key Board
2013-04-26, 10:04
this amount of branching paths in this game is overwhelming

ArchmageXin
2013-04-26, 10:17
I presume everyone who can play is via their own language capabilities and not a Chinese/English Patch right?

Key Board
2013-04-26, 10:21
correct, the game was just very recently released

but really.. it's overwhelming

reminds me of of an Alicesoft strategy game. There's quite a lot of scripted events which you are not sure what the effects are.

I just hope it's not like Sengoku Rance where I suddenly find myself rushed by the Demon Army

Drkz
2013-04-26, 10:43
I pretty much figured something like this would happen. It isn't for the faint of heart. ORZ. Give it a week or two. Someone somewhere would've of probably figured out how to break something. It happens. It always does. You have people who play the game to play game. And people who play the game for gratification of CG. I wonder how far the CG guy's have gone. Usually it takes them a day before they release save data. I'm pretty sure someones going to release a trainer at this rate. Or hack the hell out of it. Anyone who can read moonrunes should probably stalk 2ch i'm pretty sure the thread there is going apeshit. Or one of the many chinese forums out there.

Flying Dagger
2013-04-26, 10:45
I think I am fucked. I am at war with the guys down south and their defending army is in the lv20s while my guys are just lv10.

(gonna reload earlier save and see how other options go... sigh)

// LOL, ignoring the ceasefire makes things a lot worse.... back to original save... I don't even know where to attack to make my guys stronger.

Darknemo2000
2013-04-26, 10:58
Well now I feel stupid as it Turns out that you can customize your squads so that they ignore certain objects instead of attacking them. Settings for attacking are in the bottom right corner of squad info first page first tab. X - ignore, O - stop and attack until destroyed.

First row from left to right
City Gate / Bridge / Fences

2nd row
City Walls / Spawn Point / Nature (trees and rocks etc)

3rd row
Magic Barriers / Facilities (buildings) / Other

Drkz
2013-04-26, 11:14
I wonder if I'll I get a macros lesson again.... I remember someone trying to teach me how to macros in rance...

Darknemo2000
2013-04-26, 11:36
I think I am fucked. I am at war with the guys down south and their defending army is in the lv20s while my guys are just lv10.

(gonna reload earlier save and see how other options go... sigh)

Yeah I myself started on hard but then went back to normal. Even normal is pretty damn hard.

Theres interesting thing is that you can recruit a prostitute who start at lvl 10. Weiss was at level 6 back then. Seems like whoring yourself out gets more battle experience than fighting in battles.

Flying Dagger
2013-04-26, 12:08
wait... that girl you fucked @ the mansion can be recruited if you do her enough times? wtf is that lol?

Drkz
2013-04-26, 13:32
wait... that girl you fucked @ the mansion can be recruited if you do her enough times? wtf is that lol?

F*CK THEM ALLL! I was going to do that anyway... I'm guessing Eushully took something out of Alicesoft's book.

Yeah I myself started on hard but then went back to normal. Even normal is pretty damn hard.

Theres interesting thing is that you can recruit a prostitute who start at lvl 10. Weiss was at level 6 back then. Seems like whoring yourself out gets more battle experience than fighting in battles.

Eushully should hire you to promote their game. That comment just made my day.

Flying Dagger
2013-04-26, 14:24
well, I guess I need to "work" harder to get my angel whore...

//

How to win hard mode Kokakou:
Lure all 3 enemy units out of range of their deployment tower, kite them away with movement formation then tank them with defense formation. Optional: use Aru to blow up half their army with chained specials.

Sneak in siege unit and raze deployment tower. Town captured!

Key Board
2013-04-26, 17:47
some maps have 2 or 3 deployment towers..

pretty annoying

Flying Dagger
2013-04-26, 19:28
I love maps where *I* get multiple deployment towers, I can lure enemies away on one side and sneak in siege team on the other.

When enemies get multiple towers, I tend to focus on one side and let my own deployment tower tank some hits. It gets really hectic if the enemy is actually strong... really screws up your archers.

Hemisphere
2013-04-26, 21:06
Drkz, CGs have already been ripped. Hahaha.

Well, sounds like things have gotten interesting. Being able to specify objects to destroy certainly makes things easier and less of a hassle.

If I recall, the whole "fucked until she joins merchant/prostitute" thing was also in an old title...ah right, Genrin 2. The one with the iron ball and chain (and holy shit was she pretty strong). Seems like whoring your lead out still has its perks in Dir=Lyfna.

Drkz
2013-04-26, 23:54
Lmao wth. Really? Talk about fast jaja. Well i'm not surprised. But whats the fun in spoiling it if your not playing... My friend is obsessed with the brothel... he will not leave. Ah it isn't the "official" rip. Someone else did it. But dam 1.7gb? Thats a lot of cg...

Hemisphere
2013-04-26, 23:56
That makes me think of one of Chris Rock's stand-up jokes, the one about having friends addicted to strip clubs. Haha.

For me, it's not like I easily get spoiled by stuff, so...CGs ahoy! I'm still waiting for LxC2 to finish anyways.

Darknemo2000
2013-04-27, 01:29
There is some of the menus translated. I probably aint allowed to post link but PM me and I can give more info to that.

Also guys that use text hooker like agth or ITH code /HA70@46e22b hooks the menu's.

Flying Dagger
2013-04-27, 01:33
http://i.imgur.com/wyOSipu.jpg



Doing that feels like cheating...

Hemisphere
2013-04-27, 01:58
If you don't mind, could you elaborate on what's going on there?

Flying Dagger
2013-04-27, 02:08
In offensive battles, you win as long as you satisfy any of the conditions, and the most common one is to destroy the deployment tower (as well as "kill everything").

What I did was to draw out the defending units with my cannon fodder knights (you may have to attack a wall to get their attention). While enemy units are busy chasing after my knights, I snuck in the engineer girl (she does amazing siege dmg), broke through the wall and destroy their deployment tower.

All done with starting units, cuz the big guns are busy defending/conquering elsewhere.

That map was a small pain to cheese cuz of the two tight mountain paths.

Hemisphere
2013-04-27, 02:12
Ah. Had an inkling that that was what you were doing there, but confirmation's good to have.

Poor cannon fodder knights. They get all the hate, and none of the bishoujo love. I hope you at least give them some good reimbursements!

Okay.

Out of curiosity: how's the story writing so far? I'm not expecting Genrin 2-levels, not even anything near Meishoku no Reiki, but please tell me it's at least somewhat intriguing...

Darknemo2000
2013-04-27, 02:33
In offensive battles, you win as long as you satisfy any of the conditions, and the most common one is to destroy the deployment tower (as well as "kill everything").

What I did was to draw out the defending units with my cannon fodder knights (you may have to attack a wall to get their attention). While enemy units are busy chasing after my knights, I snuck in the engineer girl (she does amazing siege dmg), broke through the wall and destroy their deployment tower.

All done with starting units, cuz the big guns are busy defending/conquering elsewhere.

That map was a small pain to cheese cuz of the two tight mountain paths.

Bad thing is that you do not get much experience this way.

Flying Dagger
2013-04-27, 03:18
Experience can be gained via more optimal ways when you are not facing attacks from multiple sides. I do my military exercises regularly and also sometimes stall at choke points for leveling purposes. (Notice how I use trash troops)

My other favorite tactic is to knock an enemy off the edge of the map with Weiss: was surprised the first time I did that.

Hemisphere
2013-04-27, 06:18
Whoa, you can do that? Makes me think of Sting's Gungnir.

Just saw the CG rips for Haishera's append. Aha~ It's definitely not canon, but it was nice seeing Haishera and her demon general from ZERO together again.

Sorry Weiss, but you can't fuck her; Haishera is exclusive-Celica property.

Also, it features a Raumakarl-type enemy as well as the other two Raumakarl "promotions", but I don't like the way they drew them now compared to their look before. Or maybe I'm just not fond of Mitsuki's art. But at least it's good to see that they haven't forgotten the 飛天魔-type demons!

Flying Dagger
2013-04-27, 14:30
whats with all the shiny glitters in Liselle's first scene? -____-
I wanted them to explore the whole concept of them being "so close but not close enough" a bit more... oh well, can't expect much from a multi-heroine game.

I actually think some of the routes in SoA are pretty well done, one of my fav being Shanel's where you two spend a lot of time together then finally bond towards the end (I rmb having to grind her levels)

(once again I find myself skipping all the ero for more gameplay... lol)

Drkz
2013-04-27, 15:38
Who needs to kite the AI? When the AI is so easily baited.... Brothel day n' nite!

Key Board
2013-04-27, 16:39
I think I ran into the first plot related route split (the game explicitly tells you that your route will be affected depending on your choice)

In regards to madou koukaku and the forbidden technology

a) Norio Wakamoto considers them too dangerous and wants to seal them
b) Mizuhashi Kaori says that the technology has peaceful non purpose applications. For instance, she's trying to make air ships.

After a while these two generals will go at war with each other. You'll have to pick a side whether you like it or not.

Topic related


http://i.imgur.com/VMd5lIR.jpg

Flying Dagger
2013-04-27, 16:51
wow, nice catch.

Its obvious which side I picked :p
Actually Lune is who I am really after :O

Darknemo2000
2013-04-27, 18:49
wow, nice catch.

Its obvious which side I picked :p
Actually Lune is who I am really after :O

Such a one sided choice really. I mean I am totally against sealing the dolls to begin with and then you have ugly ass guy and a hot girl to choose from and a hot girl is for keeping dolls around and her foll is more fun than the ugly guys.

Yeah they tried hard to pysh moral buttons by saying he was a sort of step-father figure for Weiss and real father to Liselle but you dont feel all that much connection between the two really. Very onesided choice at least for me.

Flying Dagger
2013-04-27, 19:23
After learning about the war of the three gods I can understand why he wants to seal the madou kokakous.

Wonder if they do end up fighting each other later on, seem like the relationship between the marshals are degrading.

"Liselle, this bastard is trying to kill your father! Come to my aid!"
"oh dude, sorry man. She is my woman now."
*coughs up some blood*


//
"The brothel is a place where men learn about woman, and the woman are the teachers......"
such innocent things to tell a loli...

Hemisphere
2013-04-27, 23:30
I think I ran into the first plot related route split (the game explicitly tells you that your route will be affected depending on your choice)

In regards to madou koukaku and the forbidden technology

a) Norio Wakamoto considers them too dangerous and wants to seal them
b) Mizuhashi Kaori says that the technology has peaceful non purpose applications. For instance, she's trying to make air ships.

After a while these two generals will go at war with each other. You'll have to pick a side whether you like it or not.

Topic related


http://i.imgur.com/VMd5lIR.jpg

Airships? I was actually reminded of Kuutei Senki for a while, there.

Additional info on Melkia Empire for those interested:
メルキア帝国
旧メルキア王国。
アヴァタール地方の東全域と乾燥地帯であるケレース地方に跨った広大な国土を誇る大帝国。
また、世界で最も魔導技術が洗練されている国でもあるために、他国には見られない機械化された街並みと軍隊 を有する。現皇帝ギニラール・フィズ=メルキアーナ。
【ジャンル】 国家名
【登場作品】 戦女神1/2/ZERO
【関連人物】 マウア・フィズ=メルキアーナ ヴェルロカ・プラダ

Info from ZERO (http://i.imgur.com/oi21yar.png). And yes, the Velroka Prada mentioned is the same Velroka Prada (http://i.imgur.com/8dxBmk4.jpg) I linked before.

Drkz
2013-04-27, 23:51
This game reminds me of BBA all over again.... WHY. DECISIONS WHY MUST YOU BE SO HARD!?!! BUT I WANT TO CATCH EM' ALL!

Hemisphere
2013-04-27, 23:52
BBA level of difficulty is good. No difficulty like hard difficulty!

Key Board
2013-04-28, 10:22
attrition in this game is weird

You can't really capture or kill enemy generals unless it's a scripted event
So, that general that was 7 levels about you that you defeated just now? You just knocked him back one town away from you. He's going to bother again with full health and troops in turn or two.
And if you defeat him in the town he was stationed? That just makes him re-spawn in the enemy capital which will actually make your battle to capture it harder.

It's almost as if the games wants me to cheese and use guerrilla terrorist building sabotage tactics

Key Board
2013-04-28, 10:50
Airships? I was actually reminded of Kuutei Senki for a while, there.

Additional info on Melkia Empire for those interested:
メルキア帝国
旧メルキア王国。
アヴァタール地方の東全域と乾燥地帯であるケレース地方に跨った広大な国土を誇る大帝国。
また、世界で最も魔導技術が洗練されている国でもあるために、他国には見られない機械化された街並みと軍隊 を有する。現皇帝ギニラール・フィズ=メルキアーナ。
【ジャンル】 国家名
【登場作品】 戦女神1/2/ZERO
【関連人物】 マウア・フィズ=メルキアーナ ヴェルロカ・プラダ

Info from ZERO (http://i.imgur.com/oi21yar.png). And yes, the Velroka Prada mentioned is the same Velroka Prada (http://i.imgur.com/8dxBmk4.jpg) I linked before.

I know that Mizuhashi Kaori character is a descendant of Velroka Prada

As for the ships.. they are more like large hovercrafts. They can't fly high altitude.. yet.
Maybe in Ikusa Megami 3 if they ever get to it?

But in context of this game, they're treated more like WW2 tanks.
Fitting, considering Melkia is proxy Germany (superior engineering, discipline)
and while we are at it, Menfil is proxy America (melting pot country. The crown princess is basically chimera. She has the bloodline of a succubus, devil, saint and a human)
Celica's country is proxy Japan (we just want to stay neutral guy and not be bullied by larger countries guys. Also the leader is a land god)

and I guess Yuidora is a proxy to renaissance era Italy? I guess Yuidora is proxy Florence then..

Darknemo2000
2013-04-28, 13:30
Maybe we should share some info of the game (not just tips but recruiting characters etc) because wiki is useless at the moment.

*Emily (the white haired first prostitute in the game) joins you after you H her 2 times at lvl 10.

*Not going for the ceasefire with Yun Garsol Union is dangerous: you will be assaulted by troops lead by lv28s while you are still level 10. They even bring a siege weapon along so you can't just hide behind walls. Besides if you dont go ceasefire with them you won't be able to get their generals (girls will be turned into prostitutes).

*Some quest battles are replayable. You don't get rewarded after first time, but you can redo the battles for grinding. Just remember to re-read the quest pacts.

*You can see the collectables rate when you hover mouse over the location. Common are listed in brown, rare - yellow, extremely rare - red. Make sure to build farms, barns, mines etc in the locations that have the most of that sort of products.

*4 different scenarios for dealing with the South Western King's sister
1) Accept ceasefire, turn her into a prostitute. Kingdom will initiate another war on you, both her and the white haired general will become prostitutes but you will get the king and white haired girl as units.
2) Reject ceasefire, she commits suicide. You get the white haired general only.
3) Accept ceasefire, declare war after making her a follower. She'll commit suicide.
4). Accept ceasefire, do battles with her until events start showing up. Eventually she'll H with you. Keep going through her events until she splits with her brother. It's now safe to declare war on them and finish the conquest. You won't get the brother but will get the other two

*If you are annoyed by having your generals crawl one teritory per week pace you can make a teleport stone if you have one of the labs. raw material is 1000 credits total. It allows you to teleport characters that haven't moved that turn. But only one character at a time, and one teleport per turn. But if you link the character to others (like Weiss is link be default to Aru etc) then you can teleport all that group of characters.

*Lisette creates a base if she stays still for enough turns. Pretty useful to carry your base close to enemies one.

*Corona's defensive stance is pretty good. Gives big defensive boost with only small loss of atk.

*If you ally with the elves and proceed with the story elve leader eventually join along with her subordinate. Conquering elves will put them in a whorehouse.

*To get three musketeers you need to go ceasefire. Then after masked guy joins raise his loyalty up and then do his first quest. He will make an agreement that he and the three musketeers will join you if he lose . He will also ask you which musketeer you like.

*To get Ayr Cial (the leader of the dragons), you first need to beat her in the 1vs1 fight, then keep doing her events when they show up (castle and around the mountain range), after you enter Eida's route (not sure if this also applies to Olfans, as he is messing with the dragons) you'll get some more events, two of which involve fights (first is 1vs1 against a crazed dragon, the second is army vs dragon army, with Ayr in dragon form in the middle, hostile to everyone (and if she dies, you lose).
That gets you an alliance, and a bit later she joins (and you get the region to boot).

*Regarding the north, If you chose the right answers (there's someone behind it (instead of an accident) -> Punish directly -> if necessary, become the emperor -> answer honestly -> do the investigation ... IIRC), after the investigation of the forest, the marshal of the north declares that he trusts you and explains various things (basically, he is suspecting that the emperor is behind everything). There still will be war but you;ll get Bell.

Flying Dagger
2013-04-28, 14:19
Lune (the cute white hair doll in blue dress) is amazing in both personality and combat! (I mean, she tells you to make the stupidest things ever lol)

//

You can also redo the quests where you make the mechanical weapons.

//

Siege weapons (and teams) can be told to break through walls and other buildings for alternative attack routes. I really don't see a proper way to capture a capital city holding all 10 teams+enemy marshal in time without sneaking siege units straight to their keep.

Attacking a building draws a lot of attention from defenders.

//

The "cores" you create from the weapons lab produces powerful machine/siege weapons. The quest can be repeated. While they cannot act as a governor (and I think they do not get xp), they also have no upkeep.

//


If you chose the right answers (there's someone behind it (instead of an accident) -> Punish directly -> if necessary, become the emperor -> answer honestly -> do the investigation ... IIRC), after the investigation of the forest, the marshal of the north declares that he trusts you and explains various things (basically, he is suspecting that the emperor is behind everything). Haven't continued farther, but that probably means there won't be a war.

Edit: Ok, there will still be a war - but you get Bell.


I messed up the first time (didn't say I will be emperor) and Bell died :O

Drkz
2013-04-28, 14:41
Gathering minerals is like trying to get apples for that stupid quest in Kamidori. /facepalm Its a gamble and the game likes to troll the fuck out of you. Each territory may have the resource you need, it might not. Depends on your luck so build wisely! Are dragon stones are ghey~! The longer you wait to fight, the more leveled your enemy commanders are. Once they have a 10 level advantage your pretty much screwed. HAPPY FAPPING! The game is almost at BBA level. Almost.... Fap> Cringe> Fap> Headdesk> Fap> Repeat.

-Can I get paid to beat this?

I bet you Kumagawa had a hand in making this freaking game!

AD didn't add much. Like every other AD from eushully it added a SAUCE SQUENCE!

Flying Dagger
2013-04-28, 16:25
Oh wow...
The siege towers are cheap to make AND with Destruction Tech III tears down deployment towers soooo fast (4 seconds). The best defense is a good offense!

//


This question came late but:
btw whats BBA?

I don't expect the append to add much, the SoA append 1 was really small too iirc. I think we wouldn't be seeing big ones until append 3.

I am trying to figure out how resource gathering works, posted my guess on HF:

How I suspect resource gathering works:
Each territory will automatically generate resources every turn. This is evident by some "empty" territories with no buildings still generating something.

The chance of "rare" resources being generated depends on:
The total +% of that particular type across all your territories. Ie: Each mine has gives +1%. You have 10 in total across your country. So you have +10% chance. (This is evident a red resource turning orange after I acquired a giant mine hill with +50% bonus... )
Upgrading the primary resource gathering nodes to lv2 (mines/farms/etc) gives +1 round of resources. That only applies to the territory the building is located in.

What I wonder though are the various churches: they feel useless since they cannot be upgraded and only gives +1 round. Either they are global (that would be too good), or local (useless, does the same as a lv2 building without the environmental impact and with lower upkeep).

I haven't taken population % into consideration.

Edit: this is wrong, the rarity buildings are local only...




I am rly enjoying the comedy between Aru and Lieslle. At first I didn't like Aru's voice because I thought she would be the kuudere type: but she is more mischievous(?)/innocent/says the darnest things type.

Foreshadow of future AP?:

http://i.imgur.com/8fwJS11.png

(anyone come across a savedata yet?)

//

Once I get Weiss, Lune, and Aru to lv20+ the game becomes pretty easy.

how my town looks like

All the limbermills are lv2 for the +1 round gather bonus
http://i.imgur.com/0QMW16l.jpg


//

I am not normally into lolis, but Lune is on a level above the rest...

Key Board
2013-04-28, 19:53
I got my spirit/undead units, so tanking is a lot easier now
actually, the game becomes considerably easier once you have caught up in levels
it's the hardest at the beginning where it's hard to catch up and some of the options they give you are false choices

like not accepting the cease fire with Yun Gasul for instance

oh, and BBA probably refers to Big Bang Age. That's another game with several false choices.
Not meeting Erika at turn 7 or 8? Enjoy your 3 way war!
I made this mistake on my first BBA game. I still won, but at the end, most of my team have died in combat and had to be replaced with Hani

//

Hemisphere
2013-04-28, 23:05
Ikusa Megami 3 would be nice, but considering that they had originally planned for up to only 6 mainline series if I recall (Genrin, Genrin 2, Ikusa Megami 1, Ikusa Megami 2, Ikusa Megami ZERO, VERITA), it's going to take a lot of wishful thinking.

I see elven villages still have the メイル suffix to them, haha.

It'd be awesome if for the next title we get something like Meishoku no Reiki where you play as a Majin out to take over the region, and then the append is something like with Genrin 2's: Celica gets sent out to dispatch you, and you have to do your best to survive against him, only this time he's with his apostles + Haishera. Hahaha...I wish.

Flying Dagger
2013-04-28, 23:21
Well, the last 3 games (since kamidori) haven't been as dark as what I have read from their earlier works, so playing a majin is very unlikely...

Game gets really easy once your guys hit lv20. No more cheesing battles.

Actually, getting the dark fighters (dark affinity+powerful dark type attack) along with monster fusing make things a lot easier.

Drkz
2013-04-28, 23:45
No savedata, but I found it for the game Hemi wanted to play. Hows the hunt for dragon rock? Is it still playing hide and seek with you?

I'm pretty sure it'll go like this. Save data. AD data. Than hacked Save Data. Probably need to wait at least a week though. Since I haven't seen any trainers pop up yet.

Flying Dagger
2013-04-29, 02:42
just checked necocan, I think ppl already made ssgs for this. Man, they are quick.

So like, I got Aru's ultimate costume and now she is this immortal whacking ball of death.
Weiss+Aru+Lune absolutely destroys anything (with Lune covering light attacks and Aru being dark). Sometimes I throw in another ranged unit if the enemy is resistant to either elements. (Liselle and her aoe buff with madou gunners dealing ultimate type attacks)

Darknemo2000
2013-04-29, 04:10
Looked into 2chan. Seems like quite a number of persons are bitching about A) Aru's voice (it really doesnt fir the character and makes Aru sound more like a sarcastic 50 year old lady), 2)Difficulty (it is pretty hard at the start but once you get used to mechanics and level up it becomes much more easy, however the start can be really tough).

Key Board
2013-04-29, 04:15
I don't think there's anything wrong with Aru's voice

it's her funny accent

it's how she emphasizes certain syllables and pauses at weird times. Kinda like Norio Wakamoto in a way.

but I like that too

Flying Dagger
2013-04-29, 11:11
I actually don't mind Aru's voice much. I think she just breaks your first impression of what we wanted her to be.

For me her voice matches the things she says.

I really like the epic in game music I got after I conquered the nation of light. It makes me feel very kingly!

//

The queen of nation of light has a pretty amazing special: @ 65 moral, she recovers 4 dead units. Downside is that it does not cover herself.
Eren de Mail's leader's special recovers 3 @ cost of 95 moral, while Lune's only recover 2, although these two also heal the leader for quite a bit, as well as cover themselves.
I don't entirely get her story though: I guess sex fixes everything.

//
Whose idea is it to make a flying machine that can make new deployment points? Easily just sneak that into a base, construct a deployment tower, then deploy my Siege Tech V battering ram which kills a keep (in capital) within 3 seconds.

Hemisphere
2013-04-29, 23:55
So yeah, how's the story working out for this one?

Drkz
2013-04-30, 01:23
See flying I told you somewhere down the line eushully would mess up and you'll be able to abuse something :cool:. So i love how they get bigger...

Flying Dagger
2013-04-30, 03:37
Just finished playthrough 1: the end is very anticlimatic.

Basically it came down to defeating the south marshal and end credits just rolled. The south marshal's forces are really weak in my eyes as they are the same ones you have access to. I was using Aru in full tank mode, while shooting down enemies with Liselle (anti-ground troopers)+dark elf girl wielding an army of tier 3 water spirits.

I think I fucked up since I let Bell die (North marshal's madou kokakou), which caused the premature end.

//

The late game OPness is in the last 2 eushully games I played as well. In a way if you fight straight up this game isn't too bad in the balance department.

Some of my favorite commanders:
Dark elf girl: Good stats with a wide AoE debuff. Can use spirit troops (ie: undines) for elemental magic attacks in archer formation (which has the longest range+covers a lot of ground)

Margaretta (queen of nation of light): 65 energy special which recovers up to 4 dead units. Decent caster stats, but is stuck to human units: so light/dark/fire attacks only. I really like her special in late game where your tanking commander is still alive but lost all troops. (regaining troops = back in formation)

Aru and Lune are just... really strong. Essentially having a levelable costume that can be further customized means a lv20 unit essentially has lv30 stats.

Liselle: her dps is varies a lot. Biggest downside with her is that all the gunner units have very high command cost. While they are ultimate-type attacks, the gunners also do not really exploit elemental weaknesses. I like to use the raw dps of the +antiground skill units, the anti-weapon ones can be handy vs slow hitting enemies.

All the siege weapons Liselle makes. The last ram with its Seige Tech V skill can tear a big hole in the wall, take down a tree, a house, and the enemy keep in a capital in 10 seconds.

Spirits: Your ultimate tank against all things physical.

//

The various NPCs around your town join your army in NG+.

Darknemo2000
2013-04-30, 03:37
Some of the notes made on HF that could be useful while playing the game:

Small region southwest with Corona, options:

You can invade them (needs to be done manually through tactics?)
Or there will be an event where Runaheim (the big nation to the southwest) invades them, you can either choose to defend them, in which case Runaheim will take them over but you will be at war with them afterwards and can invade to essentially "free" her, or you can choose not to defend them, in which case you will not be at war with them but can't get Corona. Attacking them outright has its own H-scene, while defending them has its own H-scene (may be flag/level dependent).

Diverging paths involving South-west kingdom Runaheim:

Eventually the pink-haired princess will request a ceasefire. 4 possible paths (courtesy of Prototype909):

1) Accept ceasefire, turn her into a prostitute. Kingdom will initiate another war on you, both her and the white haired general will become prostitutes but you will get the king and white haired girl as units.
2) Reject ceasefire, she commits suicide. You get the white haired general only.
3) Accept ceasefire, declare war after making her a follower. She'll commit suicide.
4). Accept ceasefire, do battles with her until events start showing up (May be level specific?). Eventually she'll H with you. Keep going through her events until she splits with her brother. It's now safe to declare war on them and finish the conquest. You won't get the brother but will get the other two

As far as H scenes:

Recruiting the white haired girl by making the sister suicide is a unique H-Scene, recruiting her by making the sister a prostitute gives a threesome scene, making the sister into a prostitute has its own scene, and the H-scenes you get for recruiting them both consensually are their own scenes too. Winning the war after making her a prostitute also gives its own scene

Aru (Dragon girl): Will challenge Weiss to a one-on-one fight, which must be won to enter the events for her route. Several other similar difficult fights are also involved after.

Fox-girl route/Northeastern tribes:

1) Invade the tribal territory (Eastern Dark Elf Ruled)
2) Capture the Fox-Girl by defeating her
3) 2nd option in her castle event
4) Do her events until she joins you
5) Conquer the capital of the territory
6) 3rd option when dealing with the Dark Elf
7) Advance through events for both characters
8) Done

As far as Yun Gasol Union goes here is another step by step:

Two routes, one where you just invade them and prostitute/slave all the musketeer girls and the other where you get the whole kingdom to join you.

Invading them is the same no matter where or when you do it, whether you accept the ceasefire at the start or not has no bearing on this to my knowledge. Just barrel towards the capital and win, not complicated as long as you have the levels/army for it.

Getting them to join you is a bit more complicated. Pretty sure you have to choose the female marshal's route first. Invade Runaheim and get the ceasefire, at this point the Masked Gentleman should join you.
Work on getting his loyalty up and keep doing his events, at the same time you should aggressively be trying to complete all the Red Stamped quests for weapons development - this is important later.
Eventually once you progressed significantly far in the route Yun Gasol will formally ally itself with you to help develop the weapon technology you're researching (The flying battleships)

You should get some events where the Masked Gentleman asks you which of the Musketeers you like at some point, this doesn't seem to have any bearing on anything to my knowledge aside from maybe influencing some minor events. You need to have maxed his loyalty and done all his other events for this to show up
Once you finish development of the weapons Yun Gasol will declare war on you.

Barrel down the front and just conquer until outside their capital.At this point you're thrown into a 3 stage battle, health and troops don't regenerate.

First phase is just the three musketeers + some generics.

Second phase is the musketeers + the king + more generics.

Final phase is king + generics, just kill the king to win the battle.

At this point they'll all join you and if you pass enough turns you can H all the musketeers and then set yourself on their route by talking with the king a few more times.

And a still incomplete mosnter fusion list. Be aware that to get all monster fusion missions you need to have 8 monster cages built.



Dragons
カミルドラゴン=アースドラゴン+恨みの地震剣
アクアドラゴン=シードラゴン+恨みの氷結剣
ケノルドラゴン=ファイアドラゴン+恨みの火炎剣
ディオリキス=サンダードラゴン+恨みの電撃剣
ディケイル=ドラゴントゥース+キマイラ (event happens when allying with Orphan)

Goblins
ハイゴブリン = ゴブリン + ゴブリン
ゴブリン指揮官= ハイゴブリン + ハイゴブリン
ゴブリン大将軍= ゴブリン指揮官 + ゴブリン指揮官

Orcs
オークメイジ = オーク + ゴブリン
オーク指揮官 = オークメイジ + オーク
オーク大将軍 = オーク指揮官 + オーク指揮官

Earth Spirit? The girls
トトリス = トリャーユ + 肉食アースマン

Mud Men
肉食アースマン = アースマン + アースマン
アースエクス = 水流アースマン + 肉食アースマン
水流アースマン = 肉食アースマン + ティエネー
泡油アースマン = 肉食アースマン + ファマ

Water Spirits
ウンディーネ = ティエネー + ティエネー
セイレンウン = ディーネ + ジルニー
ヴィリニ = ティエネー + トリャーユ

Dyrads
ネミルユイチリ = ユイチリ + トリャーユ

Wind Spirits
ジルニー = シルフィ + ハルピュア
ルファニー = ジルニー + ルトハルピュア

Fire Spirits
ファラ・ヌイ = ファマ + エンジェル

The Naked Holy Loli
フェメール = メルタン + ユイチリ
ファクシー = フェメール + ネミルユイチリ

Harpies
ハルピュア = シルフィ + レイーネ
ルトハルピュア = ハルピュア + ジルニー

Lizard Beasts
レブルドル = グレイハウンド + グレイハウンド
ガウメテウス = レブルドル + グレイハウンド

Angels
エンジェル = フェメール + スゥーティ
アークエンジェル = エンジェル + リザリス

Succubi
スゥーティ = ハルピュア + 連鎖の骸骨
リザリス = スゥーティ + エンジェル
リリエール = リザリス + アークエンジェル

Skeletons
連鎖の骸骨 = スケルトン + グール
スケルトンロード = 連鎖の骸骨 + ハイグール

Zombies
グール = 吸魂霊 + 吸魂霊
ハイグール = グール + グール

Golem
ストーンゴーレム = ガーゴイル + アースマン

Hemisphere
2013-04-30, 07:17
Ver. 1.01 patch just came out; heads up! 3.1MB; can be found here (http://www.eukleia.co.jp/eushully/support/html/spdl_e14.html).

List of fixes are:
・特定条件下において意戒の山嶺などで拠点へのルートが塞がったまま復帰しない進行上の不具合 を修正
 ※ゲームの進行状態がルート復帰イベント発生後の場合は、
  一度拠点を訪問してから全体マップへ戻ると正常になります
・特定条件下で捕虜状態のフェルアノが死亡したあとでも表示が残ってしまう不具合を修正
・仮面の紳士が本来加入しないタイミングで加入してしまう不具合を修正
・特定条件下でのイベント重複発生やタイミングを修正
・サッキュバス小隊の誤っていたステータス表示を正常化
・一部クエストで存在しない報酬を指定していた部分を正しい報酬に修正
・その他誤字脱字、ボイス内容の間違いについて修正

For those concerned, there you go.

Flying Dagger
2013-04-30, 11:18
In other words just a silly spelling update.

I really like the idea of synthesis and the power that comes along with them, but unfortunately the upkeep of those monsters are insanely high.

//
Lets go to school:

http://i.imgur.com/1j0ZkWN.jpg


//

Those with good memory may recall me saying how the graphics of this game sucks: but that is very limited to the male characters. Females have pretty detailed designs, for example

http://i.imgur.com/LzCS12S.png

The hidden patterns to lingerie, the texture to the wall in the back, etc imo are signs that the artist has put forth the effort.
Once again, whats with all those bubbles lol?

Drkz
2013-04-30, 18:05
Caring about guys... WHY? WHY IS WRONG WITH YOU DAGGER?!

Its too make it nice and sparkly~

Needs a easier way to catch monsters....

http://i.imgur.com/7DrOPSP.jpg

Flying Dagger
2013-05-01, 11:50
Well, the demo's cg are mostly guys, with only liselle's and the three musketeers' sprites making an appearance. I wish they had added that amount of detail in Weiss' armor too.

The king to the east reminds me a lot of Iskandar from Fate/Zero. Bonus point since he comes with an army of riders.

For me the game hit the right buttons in terms of character design: there have always been one or two who I really did not care about in the past to games (mud girl, emelita, serawi, eye patch girl, etc)


//

(continued from PM discussion)

Well, the world map has got room for more places, they can also add a ton of extra missions.

The thing is though, what this game really need is a giant balance patch. Game is too hard at the beginning and too easy towards the end. Soukoku and Kamidori (esp Kamidori's) end game content actually offered something which resembles a challenge. Kokakou's end game content is mostly just finding the right elementals and destroying everything. The most enjoyable part of this game is not necessary the battles, but the simcity aspect of it.

I *really* like the music they have in this game though, esp the 3rd world map music ("dominance" in BGM). I really hope they can keep up with that department: ofc I hope not too many people in japan pirated the game so they don't fold. I don't know why people's reception of the game seem rather poor at first.

I think this game marks something really ambitious for Eushully: male voice actors, game with a lot of different paths and choices as freedom, RTS element, higher base resolution. I have got to say the game lives up to its hype, though falls a bit short from being a 5 stars piece of work.

Folenfant
2013-05-01, 20:17
Gathering minerals is like trying to get apples for that stupid quest in Kamidori. /facepalm Its a gamble and the game likes to troll the fuck out of you. Each territory may have the resource you need, it might not. Depends on your luck so build wisely! Are dragon stones are ghey~! The longer you wait to fight, the more leveled your enemy commanders are. Once they have a 10 level advantage your pretty much screwed. HAPPY FAPPING! The game is almost at BBA level. Almost.... Fap> Cringe> Fap> Headdesk> Fap> Repeat.

-Can I get paid to beat this?

I bet you Kumagawa had a hand in making this freaking game!

AD didn't add much. Like every other AD from eushully it added a SAUCE SQUENCE!

The whole psychology of Erotic RPGs is kind of bizarre though. I mean you're still playing out the traditional format of an RPG in all that entails but you also have the erotic content so you get scenarios where its like:

- Party member runs around dungeon killing monsters levelling and looting then enters boss room
- Mostly scantily clad girl walks out dialogue happens screen flashes and cut to battle
- Scantily clad chick pulls sword criticals male lead who dies gets second attack cast AOE spell with sexy cut-in party drops dead.
- Cut to scene of scantily clad boss taunting party with possible follow up sex scene. Game Over Screen.
- Player sits in stunned silence..."Did I just win or lose?:twitch:

Drkz
2013-05-01, 21:58
Wait. So you beat it in hard mode and it was too easy? Well honestly I wasn't surprised. I was pretty sure the balancing was going to be bad since they where trying to be ambitious. User feedback + patches will fix everything. Rance was the same way. A lot of people dislike having the male protag voiced. Varies from different school of thought. If they want to make it harder the easiest way to is buff the enemies stats imo. Whether or not they do that depends we'll need to see. Append disc~ Append disc~ more sauna sequences!~

Btw. I spent most of the time in Soukoku with a deck with like 11 cards. Other than the occasional boss, or annoying your not able to use your personal deck events it was pretty easy. THE POWER OF BRUTE FORCING that and Hashiera's or the eye patch girl's skill. Broken.

Flying Dagger
2013-05-01, 23:53
Rigging hashiera requires something like late late late game iirc.

I used some card-duping accessory in late game for the easy summons. I couldn't stand Arisa's voice, Mehisha's voice grew on me over time (Mirai comes very close in second place). I remember wondering how the VA can keep the battlevoice during her scenes...

Kamidori has "good" challenges assuming you do not just rely heavily on prevail to kill everything.

There are ways to adjust the game barring a fundamental flaw with the system. (*)

First, let enemies scale better, # of territories occupied should be a good marker. Ie: you will face up to lv10 enemies when you have 10 territories, lv20 when you have 25, etc...

Hard mode enemies should start with +1 to the level cap. Getting an additional +1 every 5 levels, so +1@lv5, +2@lv10, +3@15...

//

(*)
The flaw with this game is that advantages snowball heavily.
Since your army gets weaker as they get injured, their usefulness drops heavily.
In fact in early game a lot of cases your units become useless after you lose the first 2 guys: because their attack drops below enemy defense (so they do no damage) and their weakened defense stat just makes lets them die off at a even quicker rate.

This is why AoE damage spells are so potent (I like them more than self-buffs, AoE buffs and Defuffs, such as Liselle and rune elf's are good): you burst off a good chunk of an enemy's army so your superior army can snowball the advantage.