Mark Forums Read
Post Your Games
Trouble logging in?
If you can't remember your password or are having trouble logging in, you will have to
reset your password
. If you have trouble resetting your password (for example, if you lost access to the original email address), please
do not start posting with a new account
, as this is against the forum rules. If you create a temporary account, please contact us right away via
, and send us any information you can about your original account, such as the account name and any email address that may have been associated with it.
Post Your Games
Tenhou is quite convenient for this. I'm not sure about Ron2 or Mahjong time. I may have to try those. But for now, I am working with Tenhou.
Well, post. Comment. Rant. Analyze. Or outright make fun of someone's (or your own's) gameplay. Enjoy.
Got any games that made you go:
Post those too.
Couldn't get a win, but managed to finish second as player D closes out the game in East-4 - winning 3 renchans knocking out player B.
Well... I was doing just fine and dandy throughout the game -- until I did something stupid. FML.
Hindsight... I don't know what was I thinking dropping that West. Or, I don't know why I was even holding it. I'd have to say - I allowed the 1-pins get to me. Ironically, I did think: "OK, I have the lead. I better play defense." No, really, I did.
Solid game for the win. But nothing fancy. Only lost points on tsumos, no direct hit. That's how things should be.
Strange seeing so many possible chanta or jun-chan hands. Probably at least 4 times. Naturally, I went after such hands each time. But, they never manifested. Those are slow hands to develop; but they're the best way to deal with so many honor/terminals on the deal.
Sad to have thrown out a potential ryan-peiko. But, I'm not too much of a fan of sequences, which also includes a pair. Might oughta utilize those in the future sometime.
Another such example:
Basically - myself vs person to my right. Similarly, point losses limited by avoiding direct hit.
After not having played riichi for quite some time , i decided to give it a try on tenhou today. I used to play it on some other site though.
Surprisingly i did very well
A: bakahyl (+58.0)
D: kayanisi (-52.0)
Just a bad game where nothing went my way.
I'll look back on this one later.
Two rounds of pathetic play. And to be honest, I didn't really bother all that much about defensive play. I simply didn't feel like it.
Had some decent hands here, but never got the hit on any of 'em.
One player left, after I hit him with a cheap hand. Though, he prolly thought it was a big hand. But whatever. Played on to see what kind of hands I could fool around with.
Well, this one's embarrassing. A complete anal rapage.
Where did I go wrong? Everywhere.
Simple note. Don't bother trying to develop a hand that is very very very far behind in developing.
And a follow up game:
This one... generally myself vs the guy across from me, while the dude to the left remained smug.
Severely bad judgement on East 1-2 - tossing away a very potentially high hand and settling cheap. At the time, that just made me take the opportunity to just hit that player ASAP. One thing to note, if a player tosses a tile, likely the player would toss it again in the event of another draw.
3-Riichi situation for the win.
I tell you though. I hate giving away big hands, like the one where I had 3-dora right off the bat. Tried racing the player who went open first too.
Ugh, tight game. Could have won it with a Rinshan - but - I feared dropping a red 5-pin.
Built up a pretty sizable lead, leading everyone by at least 30K by midway through the South round. But, things started to fall apart in the latter rounds; yet, I hung on enough just to close out the game.
Grabbed the lead, and moved things along with some quick hands.
Got caught in a series of exchanges which put me on a losing end. And I had some pretty good starting hands too; oh, how those were wasted.
Very lucky. Knocked one person out to close the game for the win. On the honitsu hand, I had the choice of calling on the red 5-wan. Good thing I did not.
EDIT: On that same hand, potential ryan-peiko that I had not noticed earlier.
Very tight game going into the last hand. Boneheaded move in the first hand. I was feeling the 4-pin to be a dangerous one. Upon dropping it to get tenpai, I was correct. Often do I get penalized for aggression. Last hand, chanta would have sufficed; but I screwed myself dropping honor tiles too early. Upon tenpai, my wait on 1-wan was not very favorable.
I've forced a couple hands here. In one instance, I dropped an entire meld. That set me back in that round.
Oh... this is the type of game that'll make you mad. And I did get pretty mad.
I'll comment more later.
A feel better game. Had a zooming start. Played defensive as soon after dealer rotation.
Upon entering, I see the ranks of the other players; and they're pretty much up there. The game was tight most of the way through, until the player to my right pretty much ran away with it. I managed to avoid any major damage. The one time I did get hit, it was minor; though, it was a bad decision with the intent of simply getting tenpai. Points there would have been lost anyways. Even so, the risk was not worth it.
I managed to lose some points heavily for a couple rounds; but I made all that up - and then some - by going on a roll. That put me within striking distance of the leader, who managed to get a roll of his own at the very beginning.
Had a small roll mid-game. And that brought things tight for 3 players while, the player across was pretty much out. Managed to close the game out with a late riichi.
I score two baimans... and still placed 3rd. Simply, I screwed up so badly. Twice I had under 1000 points. Oy vey.
Page 1 of 7
Mark This Discussion Read
Mark This Discussion Read
All times are GMT -5. The time now is
-- AnimeSuki Default
-- AnimeSuki Default (Contacts Highlighted)
-- AnimeSuki Default (Original Navigation)
-- AnimeSuki Compressed
-- AnimeSuki Blue
-- AnimeSuki Blue (Reordered)
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.