I dunno man DA feels like there's just as much grinding as jrpgs if not more. It's a different kind of grind though. 90 percent of the game feels like grinding stupid quests and grinding through dialogue.
Also there's new armor/weapons/items introduced every second and it feels like 90 percent of the stuff is probably unnecessary. I feel like they just add a lot of junk in to make it seem like the game is more customizable than it actually is. It's so annoying to have to walk back to town and sell all the junk that drops constantly from mobs because I don't have enough inventory space.
That's weird I started from the beginning of the game again and reading a guide on how to A all of the missions and now I get a different pool of soldiers to choose from including Marina.
I think I'm just going to follow a guide and play this game since I don't like the combat system much and I hate not getting a good score.
I'm only on like the 4th mission so Fabio has been fine. The video game so far does a better job at story telling. The anime made it too overdramatic.
Do characters level up when they kill enemies? Or you just get a pool of xp at the end of each battle and then you have to choose what class to level up?
I played the Vassal battle (like 3rd battle) over and over again trying to get a better rank but it's tough. Not sure how important it is to do perfect runs.
edit: Reading a guide on how to A missions and it makes this games battle system seems stupid. It's all about speed and just running up to your enemy and shoot them in the face.
Crest/Banner of the Stars
Ghost in the Shell
Macross Frontier
Macross Plus
Mushishi
RahXephon
Seirei no Moribito
Tecnhi Ryo-Ohki OVA
The Twelve Kingdoms